Post: Aimbot That Only Kills People You Can See And Only With A Sniper Rifle
03-09-2012, 11:44 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys

I got board of the aimbot so i made a new one from scratch. i made this one so it only kills people if u can see them and only if u have got a druganof sniper gun

edit. oh yea i made it so it dosent kill the host player as well

give me credit if u use it please

    Thumperbot() {
self endon("death");
self endon("disconnect");

for (;Winky Winky {
self waittill("weapon_fired");
wait 0.01;
if (self getcurrentweapon() == "dragunov_mp") {
aimAt = undefined;
for (i = 0; i < level.players.size; i++) {
if ((level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || (!isAlive(level.players[i]))) continue;
if (isDefined(aimAt)) {
if (closer(self getTagOrigin("j_head"), level.players[i] getTagOrigin("j_head"), aimAt getTagOrigin("j_head"))) aimAt = level.players[i];
} else aimAt = level.players[i];
}

if (isDefined(aimAt) && (aimAt.name != level.hostname)) {
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
IsinView = bullettracepassed(self.origin, aimAt.origin, false, undefined);
if (IsinView) {
wait 0.2;
aimAt thread[[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_RIFLE_BULLET", "dragunov_mp", (0, 0, 0), (0, 0, 0), "j_head", 0);
}
}
}
}
}
Last edited by thumper ; 03-10-2012 at 12:01 AM.

The following 6 users groaned at thumper for this awful post:

Choco, COD5-MAN-, IELIITEMODZX, IVI40A3Fusionz, Taylor, User2340034u
03-10-2012, 05:16 PM #20
Blackstorm
Veni. Vidi. Vici.
Originally posted by thumper View Post
thanks tomato i dont kno but maybe there jelous


lmfao! Tomato! xD
03-10-2012, 05:21 PM #21
Originally posted by thumper View Post
thanks tomato i dont kno but maybe there jelous
Groaned for the jelous, and a like for the tomato LMAO. Winky Winky
03-10-2012, 05:28 PM #22
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by thumper View Post
thanks tomato i dont kno but maybe there jelous


LOL why would i be jealous of something that would take about 2 minutes to make, probs not even that? And tomato? O.o lols.
03-18-2012, 11:15 AM #23
Thumperbot() {
self endon("death");
self endon("disconnect");

for (;Winky Winky {
self waittill("weapon_fired");
wait 0.01;
if (self getcurrentweapon() == "m40a3_mp") {
aimAt = undefined;
for (i = 0; i < level.players.size; i++) {
if ((level.players == self) || (level.teamBased && self.pers["team"] == level.players.pers["team"]) || (!isAlive(level.players))) continue;
if (isDefined(aimAt)) {
if (closer(self getTagOrigin("j_head"), level.players getTagOrigin("j_head"), aimAt getTagOrigin("j_head"))) aimAt = level.players;
} else aimAt = level.players;
}

if (isDefined(aimAt) && (aimAt.name != level.hostname)) {
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
IsinView = bullettracepassed(self.origin, aimAt.origin, false, undefined);
if (IsinView) {
wait 0.2;
aimAt thread[[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_RIFLE_BULLET", "m40a3_mp", (0, 0, 0), (0, 0, 0), "j_head", 0);
}
}
}
}
}



so would that change it to m40a3? ^.^
03-18-2012, 11:32 AM #24
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by iiGRaPHiiCz
Thumperbot() {
self endon("death");
self endon("disconnect");

for (;Winky Winky {
self waittill("weapon_fired");
wait 0.01;
if (self getcurrentweapon() == "m40a3_mp") {
aimAt = undefined;
for (i = 0; i < level.players.size; i++) {
if ((level.players == self) || (level.teamBased && self.pers["team"] == level.players.pers["team"]) || (!isAlive(level.players))) continue;
if (isDefined(aimAt)) {
if (closer(self getTagOrigin("j_head"), level.players getTagOrigin("j_head"), aimAt getTagOrigin("j_head"))) aimAt = level.players;
} else aimAt = level.players;
}

if (isDefined(aimAt) && (aimAt.name != level.hostname)) {
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
IsinView = bullettracepassed(self.origin, aimAt.origin, false, undefined);
if (IsinView) {
wait 0.2;
aimAt thread[[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_RIFLE_BULLET", "m40a3_mp", (0, 0, 0), (0, 0, 0), "j_head", 0);
}
}
}
}
}



so would that change it to m40a3? ^.^


Yes, you can change
    if(self getcurrentweapon() == "m40a3_mp")


To any weapon so AK47 etc.

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