Post: Aimbot That Only Kills People You Can See And Only With A Sniper Rifle
03-09-2012, 11:44 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys

I got board of the aimbot so i made a new one from scratch. i made this one so it only kills people if u can see them and only if u have got a druganof sniper gun

edit. oh yea i made it so it dosent kill the host player as well

give me credit if u use it please

    Thumperbot() {
self endon("death");
self endon("disconnect");

for (;Winky Winky {
self waittill("weapon_fired");
wait 0.01;
if (self getcurrentweapon() == "dragunov_mp") {
aimAt = undefined;
for (i = 0; i < level.players.size; i++) {
if ((level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || (!isAlive(level.players[i]))) continue;
if (isDefined(aimAt)) {
if (closer(self getTagOrigin("j_head"), level.players[i] getTagOrigin("j_head"), aimAt getTagOrigin("j_head"))) aimAt = level.players[i];
} else aimAt = level.players[i];
}

if (isDefined(aimAt) && (aimAt.name != level.hostname)) {
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
IsinView = bullettracepassed(self.origin, aimAt.origin, false, undefined);
if (IsinView) {
wait 0.2;
aimAt thread[[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_RIFLE_BULLET", "dragunov_mp", (0, 0, 0), (0, 0, 0), "j_head", 0);
}
}
}
}
}
Last edited by thumper ; 03-10-2012 at 12:01 AM.

The following 6 users groaned at thumper for this awful post:

Choco, COD5-MAN-, IELIITEMODZX, IVI40A3Fusionz, Taylor, User2340034u
03-09-2012, 11:49 PM #2
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by thumper View Post
Hey guys

I got board of the aimbot so i made a new one from scratch. i made this one so it only kills people if u can see them and only if u have got a druganof sniper gun

give me credit if u use it please

    Thumperbot() {
self endon("death");
self endon("disconnect");

for (;Winky Winky {
self waittill("weapon_fired");
wait 0.01;
if (self getcurrentweapon() == "dragunov_mp") {
aimAt = undefined;
for (i = 0; i < level.players.size; i++) {
if ((level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || (!isAlive(level.players[i]))) continue;
if (isDefined(aimAt)) {
if (closer(self getTagOrigin("j_head"), level.players[i] getTagOrigin("j_head"), aimAt getTagOrigin("j_head"))) aimAt = level.players[i];
} else aimAt = level.players[i];
}

if (isDefined(aimAt) && (aimAt.name != level.hostname)) {
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
IsinView = bullettracepassed(self.origin, aimAt.origin, false, undefined);
if (IsinView) {
wait 0.2;
aimAt thread[[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_RIFLE_BULLET", "dragunov_mp", (0, 0, 0), (0, 0, 0), "j_head", 0);
}
}
}
}
}


Original AimBot/Auto-Aim script (Don't know who made it but this is from my patch)

    
AutoAim()
{
self endon("disconnect");
if(self.aim==false)
{
self.aim=true;
self iPrintln("Auto-Aim [^2ON^7]");
self thread ToggleAutoAim();
}
else
{
self.aim=false;
self iPrintln("Auto-Aim [^1OFF^7]");
self notify("stop_aimbot");
}
}
ToggleAutoAim()
{
self endon("disconnect");
self endon("stop_aimbot");
for(;Winky Winky
{
self waittill("weapon_fired");
wait 0.01;
aimAt=undefined;
for(i=0;i < level.players.size;i++)
{
if((level.players[i]==self)||(level.teamBased && self.pers["team"]==level.players[i].pers["team"])||(!isAlive(level.players[i])))continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"),level.players[i] getTagOrigin("j_head"),aimAt getTagOrigin("j_head")))aimAt=level.players[i];
}
else aimAt=level.players[i];
}
if(isDefined(aimAt))
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head"))-(self getTagOrigin("j_head"))));
aimAt thread [[level.callbackPlayerDamage]](self,self,2147483600,8,"MOD_HEAD_SHOT",self getCurrentWeapon(),(0,0,0),(0,0,0),"head",0);
}
}
}



Yours that you say you made from scratch

    
Thumperbot() {
self endon("death");
self endon("disconnect");

for (;Winky Winky {
self waittill("weapon_fired");
wait 0.01;
if (self getcurrentweapon() == "dragunov_mp") {
aimAt = undefined;
for (i = 0; i < level.players.size; i++) {
if ((level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || (!isAlive(level.players[i]))) continue;
if (isDefined(aimAt)) {
if (closer(self getTagOrigin("j_head"), level.players[i] getTagOrigin("j_head"), aimAt getTagOrigin("j_head"))) aimAt = level.players[i];
} else aimAt = level.players[i];
}

if (isDefined(aimAt) && (aimAt.name != level.hostname)) {
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
IsinView = bullettracepassed(self.origin, aimAt.origin, false, undefined);
if (IsinView) {
wait 0.2;
aimAt thread[[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_RIFLE_BULLET", "dragunov_mp", (0, 0, 0), (0, 0, 0), "j_head", 0);
}
}
}
}
}



By the looks of it you didn't make it from scratch but you did edit the original script no? They are just very similar that's all.
03-09-2012, 11:49 PM #3
Choco
Respect my authoritah!!
This is the exact same thing as you last script with another if() argument.
03-09-2012, 11:51 PM #4
Originally posted by .Choco View Post
This is the exact same thing as you last script with another if() argument.


yea but this one only works if u can see them so it dosent look like u have an aimbot on
03-09-2012, 11:51 PM #5
lol this is an other edit of the aimbot script :(


got board of the aimbot so i made a new one from scratch << this is an edit, you did not make from scratch. stare
Last edited by IELIITEMODZX ; 03-09-2012 at 11:54 PM.
03-09-2012, 11:55 PM #6
Originally posted by IELIITEMODZX View Post
lol this is an other edit of the aimbot script :(


got board of the aimbot so i made a new one from scratch << this is an edit, you did not make from scratch. stare


i started it from scratch in notepad tho and copid the bits i needed
03-09-2012, 11:57 PM #7
Originally posted by thumper View Post
i started it from scratch in notepad tho and copid the bits i needed
still its an edit and why not just add it to the other aimbot thread, and keep updating it Winky Winky
03-10-2012, 12:00 AM #8
why is everyone groanin im only tryin to help out cos no one posts enything except perstige editers

---------- Post added at 06:58 PM ---------- Previous post was at 06:57 PM ----------

Originally posted by IELIITEMODZX View Post
still its an edit and why not just add it to the other aimbot thread, and keep updating it Winky Winky
i dont kno how to do that

---------- Post added at 07:00 PM ---------- Previous post was at 06:58 PM ----------

Originally posted by IVI40A3Fusionz View Post
Original AimBot/Auto-Aim script (Don't know who made it but this is from my patch)

    
AutoAim()
{
self endon("disconnect");
if(self.aim==false)
{
self.aim=true;
self iPrintln("Auto-Aim [^2ON^7]");
self thread ToggleAutoAim();
}
else
{
self.aim=false;
self iPrintln("Auto-Aim [^1OFF^7]");
self notify("stop_aimbot");
}
}
ToggleAutoAim()
{
self endon("disconnect");
self endon("stop_aimbot");
for(;Winky Winky
{
self waittill("weapon_fired");
wait 0.01;
aimAt=undefined;
for(i=0;i < level.players.size;i++)
{
if((level.players[i]==self)||(level.teamBased && self.pers["team"]==level.players[i].pers["team"])||(!isAlive(level.players[i])))continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"),level.players[i] getTagOrigin("j_head"),aimAt getTagOrigin("j_head")))aimAt=level.players[i];
}
else aimAt=level.players[i];
}
if(isDefined(aimAt))
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head"))-(self getTagOrigin("j_head"))));
aimAt thread [[level.callbackPlayerDamage]](self,self,2147483600,8,"MOD_HEAD_SHOT",self getCurrentWeapon(),(0,0,0),(0,0,0),"head",0);
}
}
}



Yours that you say you made from scratch

    
Thumperbot() {
self endon("death");
self endon("disconnect");

for (;Winky Winky {
self waittill("weapon_fired");
wait 0.01;
if (self getcurrentweapon() == "dragunov_mp") {
aimAt = undefined;
for (i = 0; i < level.players.size; i++) {
if ((level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || (!isAlive(level.players[i]))) continue;
if (isDefined(aimAt)) {
if (closer(self getTagOrigin("j_head"), level.players[i] getTagOrigin("j_head"), aimAt getTagOrigin("j_head"))) aimAt = level.players[i];
} else aimAt = level.players[i];
}

if (isDefined(aimAt) && (aimAt.name != level.hostname)) {
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
IsinView = bullettracepassed(self.origin, aimAt.origin, false, undefined);
if (IsinView) {
wait 0.2;
aimAt thread[[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_RIFLE_BULLET", "dragunov_mp", (0, 0, 0), (0, 0, 0), "j_head", 0);
}
}
}
}
}



By the looks of it you didn't make it from scratch but you did edit the original script no? They are just very similar that's all.


other people like corey post edits of other stuff and u dont groan them why did u groan me. i thought u were cool before but i dont kno now
03-10-2012, 12:04 AM #9
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by thumper View Post
why is everyone groanin im only tryin to help out cos no one posts enything except perstige editers

---------- Post added at 06:58 PM ---------- Previous post was at 06:57 PM ----------

i dont kno how to do that

---------- Post added at 07:00 PM ---------- Previous post was at 06:58 PM ----------



other people like corey post edits of other stuff and u dont groan them why did u groan me. i thought u were cool before but i dont kno now


I groan lots of people, if i think the post is a waste i will groan if i don't think it's a waste but not a very good post i won't groan and imo don't take this to heart but this thread isn't very useful to me hence why i groaned i'm allowed my opinion before you start to flame, also groans don't take your rep so.... :/.

The following user thanked IVI40A3Fusionz for this useful post:

COD5-MAN-
03-10-2012, 12:07 AM #10
Originally posted by IVI40A3Fusionz View Post
I groan lots of people, if i think the post is a waste i will groan if i don't think it's a waste but not a very good post i won't groan and imo don't take this to heart but this thread isn't very useful to me hence why i groaned i'm allowed my opinion before you start to flame, also groans don't take your rep so.... :/.

its usful if u want an aimbot that only kills people u can see when u have a druganov rifle

The following user groaned thumper for this awful post:

ThePhantom410.

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