Post: Cod 4 crossbow! (Crossbow bullets)
03-19-2012, 03:30 PM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hello guys i did custom make this and this was in my its all about you v1. I dont know why NGU is so dead now but i am going to keep releasing. I am not going to release anything for a while because im working on a new patch that will have every single mod a custom new mod made by menu including a new base look so guys just be patient and bare with me.

    Crossbow()
{
self endon("death");
self endon("disconnect");
self takeallweapons();
self thread Crossbow_sights();
self iprintlnbold ("^3Crossbow Givin");
self iprintlnbold ("^2Only Shoot 1 At A Time");
wait 0.01;
self giveweapon ("beretta_mp");
self switchtoweapon ("beretta_mp");
self setWeaponAmmoClip("beretta_mp", 2);
self setWeaponAmmoStock("beretta_mp", 2);
for(;Winky Winky
{
self waittill("weapon_fired");
self playSound("ui_mp_timer_countdown");
wait 1.2;
self playSound("ui_mp_timer_countdown");
wait 1.2;
self playSound("ui_mp_timer_countdown");
wait 0.01;
self playSound("ui_mp_timer_countdown");
wait 0.4;
self playSound("mp_ingame_summary");
wait 0.2;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 300, 10, self );
RadiusDamage( trace, 120, 350, 199, self );
RadiusDamage( trace, 200, 900, 100, self );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
explode = loadfx( "fire/tank_fire_engine" );
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
playfx(explode, SPLOSIONlocation);
}
}

Crossbow_sights()
{

self.Cross = self createFontString("objective", 2.0, self);
self.Cross setPoint("CENTER", "CENTER", 0, 0);
self.Cross.sort = 4;
self.Cross.alpha = 1.00;
self.Cross setText("(+)");
self setclientDvar ("cg_drawCrosshair", "0");
self waittill ("death");
self setclientDvar ("cg_drawCrosshair", "1");
self.Cross Destroy();
}


Dibsy's edition
    
Crossbow()
{
self endon("death");
self endon("disconnect");
self takeallweapons();
self thread Crossbow_sights();
wait 0.01;
self iprintln("Weapon: Crossbow ^4[GIVEN] ");
self giveweapon ("barrett_mp",4);
self switchtoweapon ("barrett_mp",4);
for(;Winky Winky
{
self setWeaponAmmoClip("barrett_mp",1);
self waittill("weapon_fired");
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
dis=distance(self.origin, trace);
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
loadfx( "misc/light_c4_blink" );
self playSound("ui_mp_timer_countdown");
wait 1.2;
self playSound("ui_mp_timer_countdown");
wait 1.0;
self playSound("ui_mp_timer_countdown");
wait 0.8;
self playSound("ui_mp_timer_countdown");
wait 0.6;
self playSound("ui_mp_timer_countdown");
wait 0.4;
self playSound("mp_ingame_summary");
wait 0.2;
self playSound( "artillery_impact" );
RadiusDamage( trace, 400, 900, 100, self );
explode = loadfx( "explosions/aerial_explosion_large" );
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
playfx(explode, SPLOSIONlocation);
}
}

Crossbow_sights()
{
self endon("death");
self endon("disconnect");
self.Cross = self createFontString("objective", 2.0, self);
self.Cross setPoint("CENTER", "CENTER", 0, 0);
self.Cross.sort = 4;
self.Cross.alpha = 1.00;
self.Cross setText("^0<^5+^7^0>");
self setclientDvar ("cg_drawCrosshair", "0");
self waittill ("death");
self setclientDvar ("cg_drawCrosshair", "1");
self.Cross Destroy();
}
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03-20-2012, 08:43 AM #20
Default Avatar
Newelly
Guest
Originally posted by ViiPeR View Post
ye, CodGlitcherXi


UKGODFAGXUXI * :carling:
03-20-2012, 03:07 PM #21
DlBSY993
There's 0nly 1..
Originally posted by jbglitching View Post
Hello guys i did custom make this and this was in my its all about you v1. I dont know why NGU is so dead now but i am going to keep releasing. I am not going to release anything for a while because im working on a new patch that will have every single mod a custom new mod made by menu including a new base look so guys just be patient and bare with me


This is what it should look and work like Winky Winky Dib style.. could probably take more shit out but this works perfect. I did have a little idea with c4 blink but didn't mess around with it much but i would recommend adding this to your thread .. it also loops the weapon clip ammo size.. so you cant spray and it will give you another bullet after every explosion has finished... also fixed the trace and made it look like a boss with a .50cal.

    
Crossbow()
{
self endon("death");
self endon("disconnect");
self takeallweapons();
self thread Crossbow_sights();
wait 0.01;
self iprintln("Weapon: Crossbow ^4[GIVEN] ");
self giveweapon ("barrett_mp",4);
self switchtoweapon ("barrett_mp",4);
for(;Winky Winky
{
self setWeaponAmmoClip("barrett_mp",1);
self waittill("weapon_fired");
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
dis=distance(self.origin, trace);
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
loadfx( "misc/light_c4_blink" );
self playSound("ui_mp_timer_countdown");
wait 1.2;
self playSound("ui_mp_timer_countdown");
wait 1.0;
self playSound("ui_mp_timer_countdown");
wait 0.8;
self playSound("ui_mp_timer_countdown");
wait 0.6;
self playSound("ui_mp_timer_countdown");
wait 0.4;
self playSound("mp_ingame_summary");
wait 0.2;
self playSound( "artillery_impact" );
RadiusDamage( trace, 400, 900, 100, self );
explode = loadfx( "explosions/aerial_explosion_large" );
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
playfx(explode, SPLOSIONlocation);
}
}

Crossbow_sights()
{
self endon("death");
self endon("disconnect");
self.Cross = self createFontString("objective", 2.0, self);
self.Cross setPoint("CENTER", "CENTER", 0, 0);
self.Cross.sort = 4;
self.Cross.alpha = 1.00;
self.Cross setText("^0<^5+^7^0>");
self setclientDvar ("cg_drawCrosshair", "0");
self waittill ("death");
self setclientDvar ("cg_drawCrosshair", "1");
self.Cross Destroy();
}
03-20-2012, 03:32 PM #22
Originally posted by jbglitching View Post
about 2 to 5 hours to get it just right and plus i was trying allot of cool things with it.


kk awsome (STUPID 10 CHARS)

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