Post: [UPDATED]in Game create a class
03-20-2012, 10:12 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); I'm working on a little something, take a look Winky Winky

sorry for the laggy video, i was doing LOADS of stuff at the same time & i guess i pushed it a little to the limit Winky Winky

basic shader video:
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UPDATE:

As i said, this was the basic function for an in-game create a class i'm working on
here's an update, this is what i have so far..
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UPDATE:

Now Gives weapons you choose


Code so far:


Put this in init() !
    Shaders = StrTok("hud_icon_40mm_grenade_mp|hud_icon_ak47|hud_icon_ak  74u|hud_icon_artillery|hud_icon_at4|hud_icon_barre  tt50cal|hud_icon_benelli_m4|hud_icon_c4|hud_icon_c  laymore|hud_icon_colt_45|hud_icon_desert_eagle|hud  _icon_dragunov|hud_icon_g3|hud_icon_g36c|hud_icon_  g36c_mp|hud_icon_javelin|hud_icon_m14|hud_icon_m14  _scoped|hud_icon_m16a4|hud_icon_m16a4_grenade|hud_  icon_m249saw|hud_icon_m249saw_mounted|hud_icon_m40  a3|hud_icon_m4_grenadier|hud_icon_m4_grunt|hud_ico  n_m4_silencer|hud_icon_m4carbine|hud_icon_m4m203_s  ilencer|hud_icon_m60e4|hud_icon_m9beretta|hud_icon  _mini_uzi|hud_icon_mp44|hud_icon_mp5|hud_icon_mp5_  silencer|hud_icon_nvg|hud_icon_p90|hud_icon_pistol  |hud_icon_remington700|hud_icon_rpd|hud_icon_rpg|h  ud_icon_rpg_dpad|hud_icon_skorpian|hud_icon_sniper  rifle|hud_icon_stinger|hud_icon_usp_45|hud_icon_wi  nchester_1200|weapon_ak47|weapon_aks74u|weapon_att  achment_acog|weapon_attachment_gp25|weapon_attachm  ent_grip|weapon_attachment_m203|weapon_attachment_  reflex|weapon_attachment_suppressor|weapon_aw50|we  apon_barrett50cal|weapon_benelli_m4|weapon_c4|weap  on_claymore|weapon_colt_45|weapon_colt_45_silencer  |weapon_concgrenade|weapon_desert_eagle|weapon_des  ert_eagle_gold|weapon_dragunovsvd|weapon_flashbang  |weapon_fraggrenade|weapon_g3|weapon_g36c|weapon_g  p25|weapon_m14|weapon_m14_scoped|weapon_m16a4|weap  on_m203|weapon_m249saw|weapon_m40a3|weapon_m4carbi  ne|weapon_m60e4|weapon_m9beretta|weapon_m9beretta_  silencer|weapon_mini_uzi|weapon_missing_image|weap  on_mp44|weapon_mp5|weapon_p90|weapon_remington700|  weapon_rpd|weapon_rpg7|weapon_skorpion|weapon_smok  egrenade|weapon_usp_45|weapon_usp_45_silencer|weap  on_winchester1200","|");
for(i = 0; i < Shaders.size; i++)
{
PrecacheShader(Shaders[i]);
}


this is actual code
thread test_shader (i have to change names, i know, but this aint finished yet Winky Winky )
    set_hudelem(text,x,y,scale,alpha,player)
{
if(!IsDefined(alpha))
{
alpha=1;
}
if(!IsDefined(scale))
{
scale=1;
}
hud=newClientHudElem(player);
hud.location=0;
hud.alignX="center";
hud.alignY="middle";
hud.foreground=0;
hud.fontScale=scale;
hud.sort=20;
hud.alpha=alpha;
hud.x=x;
hud.y=y;
hud.og_scale=scale;
if(IsDefined(text))
{
hud SetText(text);
}
return hud;
}

test_shader()
{

/////////
//DEBUG//
/////////
type = 0;
self freezecontrols(false);
/////////

//pistols
self AddWeapon("secondary","USP 45","weapon_usp_45","hud_icon_usp_45","usp_45_mp",1);
self AddWeapon("secondary","COLT 45","weapon_colt_45","hud_icon_colt_45","colt45_mp",1);
self Addweapon("secondary","M9 BERETTA","weapon_m9beretta","hud_icon_m9beretta","m9beretta_mp",1);
self AddWeapon("secondary","DESERT EAGLE","weapon_desert_eagle","hud_icon_desert_eagle","deserteagle_mp");
self AddWeapon("secondary","GOLD DEAGLE","weapon_desert_eagle_gold", "hud_icon_desert_eagle", "deserteaglegold_mp");

//smg
self AddWeapon("primary","AK74u","weapon_ak74u", "hud_icon_ak74u", "ak74u_mp",1,0,1,1,0);
self AddWeapon("primary","MINI UZI","weapon_mini_uzi","hud_icon_mini_uzi","mini_uzi_mp",1,0,1,1,0);
self AddWeapon("primary","SKORPION","weapon_skorpion","hud_icon_skorpion","skorpion_mp",1,0,1,1,0);
self AddWeapon("primary","MP5","weapon_mp5","hud_icon_mp5","mp5_mp",1,0,1,1,0);
self AddWeapon("primary","P90","weapon_p90","hud_icon_p90","p90_mp",1,0,1,1,0);

//assault rifles
self AddWeapon("primary","M16A4","weapon_m16a4","hud_icon_m16a4","m16a4_mp",1,0,1,1,1);
self AddWeapon("primary","AK47","weapon_ak47", "hud_icon_ak47", "ak47_mp", 1,0,1,1,1);
self AddWeapon("primary","MP44","weapon_mp44","hud_icon_mp44","mp44_mp");
self AddWeapon("primary","G3","weapon_g3","hud_icon_g3","g3_mp",1,0,1,1,1);
self AddWeapon("primary","G36C","weapon_g36c","hud_icon_g36c","g36c_mp",1,0,1,1,1);
self AddWeapon("primary","M14","weapon_m14","hud_icon_m14","m14_mp",1,0,1,1,1);
self AddWeapon("primary","M4 CARBINE","weapon_m4carbine","hud_icon_m4carbine","m4carbine_mp",1,0,1,1,1);

//shotguns
self AddWeapon("primary","M4","weapon_benelli_m4", "hud_icon_benelli_m4", "m1014_mp", 0,1,0,1,0);
self AddWeapon("primary","WINCHESTER 1200","weapon_winchester1200","hud_icon_winchester1200","winchester1200_mp",0,1,0,1,0);

//lmg
self AddWeapon("primary","M249 SAW","weapon_m249saw","hud_icon_m249saw","m249saw_mp",0,1,1,1,0);
self AddWeapon("primary","RPD","weapon_rpd","hud_icon_rpd","rpd_mp",0,1,1,1,0);
self AddWeapon("primary","M60E4","weapon_m60e4","hud_icon_m60e4","m60e4_mp",0,1,1,1,0);

//snipers
self AddWeapon("primary","DRAGUNOV","weapon_dragunovsvd","hud_icon_dragunov","dragunov_mp",0,0,1,0,0);
self AddWeapon("primary","BARRETT .50","weapon_barrett50cal", "hud_icon_barrett50cal","barrett_mp",0,0,1,0,0);
self AddWeapon("primary","REMINGTON R700","weapon_remington700","hud_icon_remington700","remington700_mp",0,0,1,0,0);
self AddWeapon("primary","M40A3","weapon_m40a3","hud_icon_m40a3","m40a3_mp",0,0,1,0,0);

//explosives
self AddItem("C4","c4_mp","weapon_c4");
self AddItem("CLAYMORE","claymore_mp","weapon_claymore");
self AddItem("STUN GRENADE","concussion_grenade_mp","weapon_concgrenade");
self AddItem("FLASHBANG","flash_grenade_mp","weapon_flashbang");
self AddItem("FRAG GRENADE","frag_grenade_mp","weapon_fraggrenade");
self AddItem("SMOKE GRENADE","smoke_grenade_mp","weapon_smokegrenade");



/////////
//DEBUG//
/////////
self.cac[0] = self.weaponz[0][0];
self.cac[1] = self.weaponz[1][0];
self.cac[2] = self.weaponz[2][0];
self thread CaC();
/////////


while(self GetStance() != "prone")
{
wait .5;
}
BG=set_hudelem(undefined,310,220,1,0,self);
BG setshader("black",900,200);
BG.sort=(-5);
BG.alpha = 0.5;
Center=set_hudelem(undefined,300,230,1,0,self);
Center setshader(self.weaponz[type][0]["shader"],200,130);
Center.Alpha = 1;
Center.sort=3;
Left=set_hudelem(undefined,100,200,1,0,self);
Left setshader(self.weaponz[type][self.weaponz[1].size-1]["shader"],100,50);
Left.Alpha = 1;
Left.sort=3;
Right=set_hudelem(undefined,500,200,1,0,self);
Right setshader(self.weaponz[type][1]["shader"],100,50);
Right.Alpha = 1;
Right.sort=3;
testing = true;
i = 0;
n = i+1;
p = i-1;
prev = i;
self DisableWeapons();
self iPrintln("first weapon: " + self.weaponz[type][1].name);
while(testing)
{
if(self Attackbuttonpressed())
{
i++;
wait .3;
}
if(self Adsbuttonpressed())
{
i--;
wait .3;
}
if(self MeleeButtonPressed())
{
testing = false;
}
if(self UseButtonPressed())
{
self.cac[type] = self.weaponz[type][i];
self iPrintln("chose ^3" + self.cac[type] + "");
self notify("update");
wait .3;
}
if(self FragButtonPressed())
{
type++;
if(type >= self.weaponz.size)
{
type = 0;
}
prev = -1;
wait .2;
}
if(self SecondaryOffhandButtonPressed())
{
type--;
if(type < 0)
{
type = self.weaponz.size-1;
}
prev = -1;
wait .2;
}
if(i != prev)
{
n = i+1;
p = i-1;
if(i == self.weaponz[type].size)
{
i = 0;
p = self.weaponz[type].size-1;
n = 1;
}
if(i == self.weaponz[type].size-1)
{
n = 0;
}
if(i == 0)
{
p = self.weaponz[type].size-1;
}
if(i == -1)
{
p = self.weaponz[type].size-2;
i = self.weaponz[type].size-1;
n = 0;
}
Center SetShader(self.weaponz[type][i]["shader"], 200, 130);
Left SetShader(self.weaponz[type][p]["shader"], 100, 50);
Right SetShader(self.weaponz[type][n]["shader"], 100, 50);
self iPrintln("Set Shader: ^3" + self.weaponz[type][i]["shader"]);
prev = i;
}
wait .05;
}
Center Destroy();
Left Destroy();
Right Destroy();
BG Destroy();
self EnableWeapons();
}


AddWeapon(type, name, shader, hud, weapon, supressor,grip,acog,reflex,m203)
{
t = 0;
if(type == "secondary")
{
t = 1;
}
w = self.weaponz[t].size;
self.weaponz[t][w]["name"] = name;
self.weaponz[t][w]["shader"] = shader;
self.weaponz[t][w]["hud"] = hud;
self.weaponz[t][w]["weapon"] = weapon;
if(IsDefined(supressor))
{
self.weaponz[t][w]["supressor"] = supressor;
}
if(IsDefined(grip))
{
self.weaponz[t][w]["grip"] = grip;
}
if(IsDefined(acog))
{
self.weaponz[t][w]["acog"] = acog;
}
if(IsDefined(reflex))
{
self.weaponz[t][w]["reflex"] = reflex;
}
if(IsDefined(m203))
{
self.weaponz[t][w]["m203"] = m203;
}
self iPrintln("Added " + name);
}

AddItem(name,weapon,shader)
{
if(!isDefined(self.weaponz[2]))
{
self.weaponz[2] = [];
}
i = self.weaponz[2].size;
self.weaponz[2][i]["name"] = name;
self.weaponz[2][i]["weapon"] = weapon;
self.weaponz[2][i]["shader"] = shader;
}

CaC()
{
setDvar("ui_hud_hardcore", 0);
//primary,secondary,grenade
//perks later
//maybe use statget to read current classes, would be huge
weaps = [];
for(i=0;i<3;i++)
{
weaps[i]=set_hudelem(undefined,610,25+(i*25),1,0,self);
if(IsDefined(self.cac[i]))
{
if(IsDefined(self.cac[i]["hud"]))
{
weaps[i] setshader(self.cac[i]["hud"],50,30);
}
else
{
weaps[i] setshader(self.cac[i]["shader"],50,30);
}
}
weaps[i].Alpha = 1;
weaps[i].sort=3;
}
for(;Winky Winky
{
self waittill("update");
for(i=0;i<3;i++)
{
if(IsDefined(self.cac[i]))
{
if(IsDefined(self.cac[i]["hud"]))
{
weaps[i] setshader(self.cac[i]["hud"],50,30);
}
else
{
weaps[i] setshader(self.cac[i]["shader"],50,30);
}
}
weaps[i].Alpha = 1;
weaps[i].sort=3;
}
wait .5;
}
}
Last edited by Karoolus ; 03-26-2012 at 02:15 PM.

The following 14 users say thank you to Karoolus for this useful post:

Amanda, COD5-MAN-, Correy, crazy_blake7, FAKA_ELITE, FourzerotwoFAILS, KingcreekS, Kush Friendly, lovebros, Cmd-X, Taylor, Vampytwistッ, xRaW
03-21-2012, 08:02 PM #29
Choco
Respect my authoritah!!
Originally posted by Karoolus View Post
idk what you mean by in game class, but eg:

create a class using this mod, then SAVE it to custom class 1
so when you play next game (or even turn off console) it'll still have that same class as custom1

i know it's possible in MW2 but idk about COD4/WAW


You can mod classes using statSet, but you'll have to figure out what does what. Like this:
    self maps\mp\gametypes\_persistence::statSet(<class offset>,<weapon offset>Winky Winky;


IHateCompvir posted a thread on it a whole back, I can't seem to find it though :\
03-21-2012, 09:19 PM #30
Karoolus
I'm the W@W Menu Guy !
Originally posted by .Choco View Post
You can mod classes using statSet, but you'll have to figure out what does what. Like this:
    self maps\mp\gametypes\_persistence::statSet(<class offset>,<weapon offset>Winky Winky;


IHateCompvir posted a thread on it a whole back, I can't seem to find it though :\


yeah i realised it had to be possible with statset, but it's gonna be a pain in the ass to find which stat is which class item.. oh well, better get to it then Winky Winky

found this in COD5 patch_mp.ff
mp/prestige_reset.cfg
    // reset stats 0 - 199 to value of 0
// this includes all weapons and perks and challenges, now locked
exec mp/weapon_perk_challenge_reset.cfg

// inits default unlocked weapons and class loadouts
// this includes all the weapons and perks from the default classes
exec mp/class_assault.cfg
exec mp/class_demolitions.cfg
exec mp/class_heavygunner.cfg
exec mp/class_sniper.cfg
exec mp/class_specops.cfg

exec mp/coop_challenges_reset.cfg

// resets custom class default names
setFromLocString customclass1 @CLASS_SLOT1
setFromLocString customclass2 @CLASS_SLOT2
setFromLocString customclass3 @CLASS_SLOT3
setFromLocString customclass4 @CLASS_SLOT4
setFromLocString customclass5 @CLASS_SLOT5
setFromLocString prestigeclass1 @CLASS_PRESTIGE1
setFromLocString prestigeclass2 @CLASS_PRESTIGE2
setFromLocString prestigeclass3 @CLASS_PRESTIGE3
setFromLocString prestigeclass4 @CLASS_PRESTIGE4
setFromLocString prestigeclass5 @CLASS_PRESTIGE5

// custom class initializes to 1
statset 300 0
statset 310 0
statset 320 0
statset 330 0
statset 340 0
statset 350 0
statset 1300 0
statset 1310 0
statset 1320 0
statset 1330 0
statset 1340 0

// rank record
statset 251 0
statset 252 0
statset 253 0
statset 254 0
statset 255 0

// lock features
statset 256 0 //Heavy Gunner Class
statset 257 0 //Demolitions Class
statset 258 0 //Sniper Class
statset 260 0 //Create-a-Class
statset 263 0 //Challenge Access

// xp
statset 2301 0

// unlock pistols and silencers
statset 3000 9 // beretta: gun/silencer
statset 3002 9 // usp: gun/silencer

// unlock frag grenade
statset 3100 1

updategamerprofile
Last edited by Karoolus ; 03-21-2012 at 09:33 PM.
03-21-2012, 09:42 PM #31
Originally posted by Karoolus View Post
yeah i realised it had to be possible with statset, but it's gonna be a pain in the ass to find which stat is which class item.. oh well, better get to it then Winky Winky

found this in COD5 patch_mp.ff
mp/prestige_reset.cfg
    // reset stats 0 - 199 to value of 0
// this includes all weapons and perks and challenges, now locked
exec mp/weapon_perk_challenge_reset.cfg

// inits default unlocked weapons and class loadouts
// this includes all the weapons and perks from the default classes
exec mp/class_assault.cfg
exec mp/class_demolitions.cfg
exec mp/class_heavygunner.cfg
exec mp/class_sniper.cfg
exec mp/class_specops.cfg

exec mp/coop_challenges_reset.cfg

// resets custom class default names
setFromLocString customclass1 @CLASS_SLOT1
setFromLocString customclass2 @CLASS_SLOT2
setFromLocString customclass3 @CLASS_SLOT3
setFromLocString customclass4 @CLASS_SLOT4
setFromLocString customclass5 @CLASS_SLOT5
setFromLocString prestigeclass1 @CLASS_PRESTIGE1
setFromLocString prestigeclass2 @CLASS_PRESTIGE2
setFromLocString prestigeclass3 @CLASS_PRESTIGE3
setFromLocString prestigeclass4 @CLASS_PRESTIGE4
setFromLocString prestigeclass5 @CLASS_PRESTIGE5

// custom class initializes to 1
statset 300 0
statset 310 0
statset 320 0
statset 330 0
statset 340 0
statset 350 0
statset 1300 0
statset 1310 0
statset 1320 0
statset 1330 0
statset 1340 0

// rank record
statset 251 0
statset 252 0
statset 253 0
statset 254 0
statset 255 0

// lock features
statset 256 0 //Heavy Gunner Class
statset 257 0 //Demolitions Class
statset 258 0 //Sniper Class
statset 260 0 //Create-a-Class
statset 263 0 //Challenge Access

// xp
statset 2301 0

// unlock pistols and silencers
statset 3000 9 // beretta: gun/silencer
statset 3002 9 // usp: gun/silencer

// unlock frag grenade
statset 3100 1

updategamerprofile

found these offsets Winky Winky
    
0,3000,weapon_pistol,WEAPON_BERETTA,beretta,,weapon_m9beretta,PERKS_SEMIAUTOMATIC_WITH_A,silencer,,
1,3001,weapon_pistol,WEAPON_COLT1911,colt45,,weapon_colt_45,PERKS_SEMIAUTOMATIC_WITH_MEDIUM,silencer,,PERKS_UNLOCKED_AT_LV16
2,3002,weapon_pistol,WEAPON_USP,usp,,weapon_usp_45,PERKS_SEMIAUTOMATIC_WITH_MEDIUM1,silencer,,
3,3003,weapon_pistol,WEAPON_DESERTEAGLE,deserteagle,,weapon_desert_eagle,PERKS_SEMIAUTOMATIC_WITH_HIGH,,,PERKS_UNLOCKED_AT_LV43
4,3004,weapon_pistol,WEAPON_DESERTEAGLEGOLD,deserteaglegold,,weapon_desert_eagle_gold,PERKS_GOLD_PLATED_SEMIAUTOMATIC,,,PERKS_UNLOCKED_AT_LV55
5,3005,weapon_pistol,,,,,,,,
6,3006,weapon_pistol,,,,,,,,
7,3007,weapon_pistol,,,,,,,,
8,3008,weapon_pistol,,,,,,,,
9,3009,weapon_pistol,,,,,,,,
10,3010,weapon_smg,WEAPON_MP5,mp5,,weapon_mp5,PERKS_FULLY_AUTOMATIC_WITH,reflex silencer acog,,
11,3011,weapon_smg,WEAPON_SKORPION,skorpion,,weapon_skorpion,PERKS_FULLY_AUTOMATIC_WITH1,reflex silencer acog,,
12,3012,weapon_smg,WEAPON_UZI,uzi,,weapon_mini_uzi,PERKS_FULLY_AUTOMATIC_WITH2,reflex silencer acog,,PERKS_UNLOCKED_AT_LV13
13,3013,weapon_smg,WEAPON_AK74U,ak74u,,weapon_aks74u,PERKS_FULLY_AUTOMATIC_WITH3,reflex silencer acog,,PERKS_UNLOCKED_AT_LV28
14,3014,weapon_smg,WEAPON_P90,p90,,weapon_p90,PERKS_FULLY_AUTOMATIC_WITH4,reflex silencer acog,,PERKS_UNLOCKED_AT_LV40
15,3015,weapon_smg,,,,,,,,
16,3016,weapon_smg,,,,,,,,
17,3017,weapon_smg,,,,,,,,
18,3018,weapon_smg,,,,,,,,
19,3019,weapon_smg,,,,,,,,
20,3020,weapon_assault,WEAPON_M4_CARBINE,m4,,weapon_m4carbine,PERKS_FULLY_AUTOMATIC_WITH8,reflex silencer acog gl,,PERKS_UNLOCKED_AT_LV10
21,3021,weapon_assault,WEAPON_M14,m14,,weapon_m14,PERKS_SINGLEFIRE_WITH_HIGH,reflex silencer acog gl,,PERKS_UNLOCKED_AT_LV46
22,3022,weapon_assault,WEAPON_MP44,mp44,,weapon_mp44,PERKS_FULLY_AUTOMATIC_WITH6,,,PERKS_UNLOCKED_AT_LV52
23,3023,weapon_assault,WEAPON_G3,g3,,weapon_g3,PERKS_SINGLEFIRE_WITH_A_HIGH,reflex silencer acog gl,,PERKS_UNLOCKED_AT_LV25
24,3024,weapon_assault,WEAPON_G36C,g36c,,weapon_g36c,PERKS_FULLY_AUTOMATIC_WITH7,reflex silencer acog gl,,PERKS_UNLOCKED_AT_LV37
25,3025,weapon_assault,WEAPON_M16,m16,,weapon_m16a4,PERKS_SEMIAUTOMATIC_WITH_THREE,reflex silencer acog gl,,
26,3026,weapon_assault,WEAPON_AK47,ak47,,weapon_ak47,PERKS_FULLY_AUTOMATIC_WITH5,reflex silencer acog gl,,
27,3027,weapon_assault,,,,,,,,
28,3028,weapon_assault,,,,,,,,
29,3029,weapon_assault,,,,,,,,
30,3030,weapon_assault,,,,,,,,
31,3031,weapon_assault,,,,,,,,
32,3032,weapon_assault,,,,,,,,
33,3033,weapon_assault,,,,,,,,
34,3034,weapon_assault,,,,,,,,
35,3035,weapon_assault,,,,,,,,
36,3036,weapon_assault,,,,,,,,
37,3037,weapon_assault,,,,,,,,
38,3038,weapon_assault,,,,,,,,
39,3039,weapon_assault,,,,,,,,
40,3040,weapon_assault,,,,,,,,
41,3041,weapon_assault,,,,,,,,
42,3042,weapon_assault,,,,,,,,
43,3043,weapon_assault,,,,,,,,
44,3044,weapon_assault,,,,,,,,
45,3045,weapon_assault,,,,,,,,
46,3046,weapon_assault,,,,,,,,
47,3047,weapon_assault,,,,,,,,
48,3048,weapon_assault,,,,,,,,
49,3049,weapon_assault,,,,,,,,
50,3050,weapon_projectile,WEAPON_GRENADE_LAUNCHER,gl,,weapon_gl,PERKS_GRENADE_LAUNCHER_ATTACHMENT,ak47 g3 g36c m16 m4 m14,,
51,3051,weapon_projectile,,,,,,,,
52,3052,weapon_projectile,,,,,,,,
53,3053,weapon_projectile,,,,,,,,
54,3054,weapon_projectile,,,,,,,,
55,3055,weapon_projectile,WEAPON_RPG,rpg,2,weapon_rpg,PERKS_PORTABLE_SHOULDERLAUNCHED,,,
56,3056,weapon_projectile,,,,,,,,
57,3057,weapon_projectile,,,,,,,,
58,3058,weapon_projectile,,,,,,,,
59,3059,weapon_projectile,,,,,,,,
60,3060,weapon_sniper,WEAPON_DRAGUNOV,dragunov,,weapon_dragunovsvd,PERKS_SEMIAUTOMATIC_SNIPER,acog,,PERKS_UNLOCKED_AT_LV22
61,3061,weapon_sniper,WEAPON_M40A3,m40a3,,weapon_m40a3,PERKS_BOLTACTION_SNIPER_RIFLE,acog,,
62,3062,weapon_sniper,WEAPON_BARRETT,barrett,,weapon_barrett50cal,PERKS_SEMIAUTOMATIC_SNIPER1,acog,,PERKS_UNLOCKED_AT_LV49
63,3063,weapon_sniper,,,,,,,,
64,3064,weapon_sniper,WEAPON_REMINGTON700,remington700,,weapon_remington700,PERKS_BOLTACTION_SNIPER_RIFLE1,acog,,PERKS_UNLOCKED_AT_LV34
65,3065,weapon_sniper,WEAPON_M21,m21,,weapon_m14_scoped,PERKS_SEMIAUTOMATIC_SNIPER2,acog,,PERKS_UNLOCKED_AT_LV7
66,3066,weapon_sniper,,,,,,,,
67,3067,weapon_sniper,,,,,,,,
68,3068,weapon_sniper,,,,,,,,
69,3069,weapon_sniper,,,,,,,,
70,3070,weapon_shotgun,WEAPON_BENELLI,m1014,,weapon_benelli_m4,PERKS_SEMIAUTOMATIC_COMBAT,grip reflex,,PERKS_UNLOCKED_AT_LV31
71,3071,weapon_shotgun,WEAPON_WINCHESTER1200,winchester1200,,weapon_winchester1200,PERKS_PUMP_ACTION_SHOTGUN_EFFECTIVE,grip reflex,,
72,3072,weapon_shotgun,,,,,,,,
73,3073,weapon_shotgun,,,,,,,,
74,3074,weapon_shotgun,,,,,,,,
75,3075,weapon_shotgun,,,,,,,,
76,3076,weapon_shotgun,,,,,,,,
77,3077,weapon_shotgun,,,,,,,,
78,3078,weapon_shotgun,,,,,,,,
79,3079,weapon_shotgun,,,,,,,,
80,3080,weapon_lmg,WEAPON_RPD,rpd,,weapon_rpd,PERKS_FULLY_AUTOMATIC_WITH9,acog grip reflex,,
81,3081,weapon_lmg,WEAPON_SAW,saw,,weapon_m249saw,PERKS_FULLY_AUTOMATIC_WITH10,acog grip reflex,,
82,3082,weapon_lmg,WEAPON_M60E4,m60e4,,weapon_m60e4,PERKS_FULLY_AUTOMATIC_WITH11,acog grip reflex,,PERKS_UNLOCKED_AT_LV19
83,3083,weapon_lmg,,,,,,,,
84,3084,weapon_lmg,,,,,,,,
85,3085,weapon_lmg,,,,,,,,
86,3086,weapon_lmg,,,,,,,,
87,3087,weapon_lmg,,,,,,,,
88,3088,weapon_lmg,,,,,,,,
89,3089,weapon_lmg,,,,,,,,
90,3090,weapon_explosive,WEAPON_C4,c4,2,weapon_c4,PERKS_CHARGE_OF_PLASTIC_EXPLOSIVES,,,
91,3091,weapon_explosive,WEAPON_CLAYMORE,claymore,2,weapon_claymore,PERKS_DIRECTIONAL_ANTIPERSONNEL,,,
92,3092,weapon_explosive,,,,,,,,
93,3093,weapon_explosive,,,,,,,,
94,3094,weapon_explosive,,,,,,,,
95,3095,weapon_explosive,,,,,,,,
96,3096,weapon_explosive,,,,,,,,
97,3097,weapon_explosive,,,,,,,,
98,3098,weapon_explosive,,,,,,,,
99,3099,weapon_explosive,,,,,,,,
100,3100,weapon_grenade,WEAPON_FRAGGRENADE,frag_grenade,1,weapon_fraggrenade,PERKS_ANTIPERSONNEL_DEVICE,,,
101,3101,weapon_grenade,WEAPON_FLASH_GRENADE,flash_grenade,1,weapon_flashbang,PERKS_DEVICE_THAT_BLINDS_AND,,,
102,3102,weapon_grenade,WEAPON_SMOKE_GRENADE,smoke_grenade,1,weapon_smokegrenade,PERKS_DEVICE_THAT_CREATES_A,,,PERKS_SMOKE_SELECTION_WARNING
103,3103,weapon_grenade,WEAPON_STUN_GRENADE,concussion_grenade,1,weapon_concgrenade,PERKS_DEVICE_THAT_DISORIENTS,,,
104,3104,weapon_grenade,,,,,,,,
105,3105,weapon_grenade,,,,,,,,
106,3106,weapon_grenade,,,,,,,,
107,3107,weapon_grenade,,,,,,,,
108,3108,weapon_grenade,,,,,,,,
109,3109,weapon_grenade,,,,,,,,
110,3110,,,,,,,,,
111,3111,,,,,,,,,
112,3112,,,,,,,,,
113,3113,,,,,,,,,
114,3114,,,,,,,,,
115,3115,,,,,,,,,
116,3116,,,,,,,,,
117,3117,,,,,,,,,
118,3118,,,,,,,,,
119,3119,,,,,,,,,
120,3120,,,,,,,,,
121,3121,,,,,,,,,
122,3122,,,,,,,,,
123,3123,,,,,,,,,
124,3124,,,,,,,,,
125,3125,,,,,,,,,
126,3126,,,,,,,,,
127,3127,,,,,,,,,
128,3128,,,,,,,,,
129,3129,,,,,,,,,
130,3130,,,,,,,,,
131,3131,,,,,,,,,
132,3132,,,,,,,,,
133,3133,,,,,,,,,
134,3134,,,,,,,,,
135,3135,,,,,,,,,
136,3136,,,,,,,,,
137,3137,,,,,,,,,
138,3138,,,,,,,,,
139,3139,,,,,,,,,
140,3140,,,,,,,,,
141,3141,,,,,,,,,
142,3142,,,,,,,,,
143,3143,,,,,,,,,
144,3144,,,,,,,,,
145,3145,,,,,,,,,
146,3146,,,,,,,,,
147,3147,,,,,,,,,
148,3148,,,,,,,,,
149,3149,,,,,,,,,
150,150,specialty,PERKS_EAVESDROP,specialty_parabolic,,specialty_parabolic,PERKS_HEAR_VOICE_CHAT_OF_NEARBY,perk3,,PERKS_UNLOCKED_AT_MAJOR_I_LV35
151,151,specialty,PERKS_UAV_JAMMER,specialty_gpsjammer,,specialty_gpsjammer,PERKS_UNDETECTABLE_ON_ENEMY,perk2,,PERKS_UNLOCKED_AT_SERGEANT
152,152,specialty,PERKS_IRON_LUNGS,specialty_holdbreath,,specialty_holdbreath,PERKS_LONGER_BREATH_FOR_STEADIER,perk3,,PERKS_UNLOCKED_AT_2ND_LIEUTENANT
153,153,specialty,PERKS_DEAD_SILENCE,specialty_quieter,,specialty_quieter,PERKS_MAKE_LESS_SOUND_WHEN,perk3,,PERKS_UNLOCKED_AT_BRIGADIER
154,154,specialty,PERKS_EXTREME_CONDITIONING,specialty_longersprint,,specialty_longersprint,PERKS_SPRINT_FOR_LONGER_DISTANCES,perk3,,
155,155,specialty,PERKS_BOMB_SQUAD,specialty_detectexplosive,,specialty_detectexplosive,PERKS_ABILITY_TO_SEEK_OUT_ENEMY,perk1,,PERKS_UNLOCKED_AT_STAFF_SERGEANT
156,156,specialty,PERKS_SONIC_BOOM,specialty_explosivedamage,,specialty_explosivedamage,PERKS_HIGHER_EXPLOSIVE_WEAPON,perk2,,
157,157,specialty,PERKS_LAST_STAND,specialty_pistoldeath,,specialty_pistoldeath,PERKS_PULL_OUT_YOUR_PISTOL,perk3,,PERKS_UNLOCKED_AT_CORPORAL
158,158,specialty,PERKS_MARTYRDOM,specialty_grenadepulldeath,,specialty_grenadepulldeath,PERKS_DROP_A_LIVE_GRENADE_WHEN,perk3,,PERKS_UNLOCKED_AT_GUNNERY_SERGEANT
159,159,specialty,,,,,,,,
160,160,specialty,PERKS_STOPPING_POWER,specialty_bulletdamage,,specialty_bulletdamage,PERKS_INCREASED_BULLET_DAMAGE,perk2,,
161,161,specialty,PERKS_DEEP_IMPACT,specialty_bulletpenetration,,specialty_bulletpenetration,PERKS_DEEPER_BULLET_PENETRATION,perk3,,
162,162,specialty,PERKS_STEADY_AIM,specialty_bulletaccuracy,,specialty_bulletaccuracy,PERKS_INCREASED_HIPFIRE_ACCURACY,perk3,,
163,163,specialty,PERKS_DOUBLE_TAP,specialty_rof,,specialty_rof,PERKS_INCREASED_RATE_OF_FIRE,perk2,,PERKS_UNLOCKED_AT_1ST_LIEUTENANT
164,164,specialty,PERKS_SLEIGHT_OF_HAND,specialty_fastreload,,specialty_fastreload,PERKS_FASTER_RELOADING,perk2,,PERKS_UNLOCKED_AT_MASTER_SERGEANT
165,165,specialty,PERKS_BANDOLIER,specialty_extraammo,,specialty_extraammo,PERKS_EXTRA_AMMUNITION_MAGAZINES,perk1,,PERKS_UNLOCKED_AT_CAPTAIN_I
166,166,specialty,PERKS_OVERKILL,specialty_twoprimaries,,specialty_twoprimaries,PERKS_CARRY_TWO_PRIMARY_WEAPONS,perk2,,PERKS_UNLOCKED_AT_LIEUTENANT
167,167,specialty,PERKS_JUGGERNAUT,specialty_armorvest,,specialty_armorvest,PERKS_INCREASED_HEALTH,perk2,,
168,168,specialty,,,,,,,,
169,169,specialty,,,,,,,,
170,170,specialty,,,,,,,,
171,171,specialty,,,,,,,,
172,172,specialty,,,,,,,,
173,173,grenade,PERKS_FRAG_X_3,specialty_fraggrenade,3,specialty_fraggrenade,PERKS_3_FRAG_GRENADES,perk1,,PERKS_UNLOCKED_AT_COLONEL_I
174,174,grenade,,,,,,,,
175,175,grenade,,,,,,,,
176,176,specialgrenade,PERKS_SPECIAL_GRENADES_X_3,specialty_specialgrenade,3,specialty_specialgrenade,PERKS_3_SPECIAL_GRENADES_NO,perk1,,PERKS_OPTION_NOT_AVAILABLE
177,177,specialgrenade,,,,,,,,
178,178,specialgrenade,,,,,,,,
179,179,specialgrenade,,,,,,,,
180,180,specialgrenade,,,,,,,,
181,181,specialgrenade,,,,,,,,
182,182,specialgrenade,,,,,,,,
183,183,specialgrenade,,,,,,,,
184,184,inventory,PERKS_C4_X_2,c4_mp,2,specialty_weapon_c4,PERKS_REMOTE_DETONATION_EXPLOSIVE,perk1,,
185,185,inventory,PERKS_CLAYMORE_X_2,claymore_mp,2,specialty_weapon_claymore,PERKS_TRIP_ACTIVATED_EXPLOSIVE,perk1,,PERKS_UNLOCKED_AT_MASTER_GUNNERY
186,186,inventory,PERKS_RPG7_X_2,rpg_mp,2,specialty_weapon_rpg,PERKS_ROCKET_LAUNCHER_WITH,perk1,,
187,187,inventory,,,,,,,,
188,188,inventory,,,,,,,,
189,189,inventory,,,,,,,,
190,190,null_specialty,PERKS_NONE,specialty_null,,specialty_null,,,,
191,191,null_specialty,PERKS_GRENADE_LAUNCHER,specialty_null,,specialty_null,PERKS_GRENADE_LAUNCHER_ATTACHMENT1,,,
192,192,null_specialty,PERKS_GRIP,specialty_null,,specialty_null,PERKS_GRIP_ATTACHMENT_,,,
193,193,null_specialty,PERKS_ATTACHMENT,specialty_null,,specialty_null,PERKS_WEAPON_ATTACHMENT,,,
194,194,,,,,,,,,
195,257,feature,PERKS_DEMOLITIONS,feature_demolitions,,,,,,
196,258,feature,PERKS_SNIPER,feature_sniper,,,,,,
197,260,feature,PERKS_CREATE_A_CLASS,feature_cac,,,,,,
198,263,feature,PERKS_CHALLENGES,feature_challenges,,,,,,
199,262,feature,PERKS_HARDCORE_GAMETYPES,feature_hardcore,,,,,,
200,264,feature,PERKS_OLDSCHOOL_GAMETYPES,feature_oldschool,,,,,,
201,261,feature,PERKS_CLAN_TAG,feature_clantag
03-21-2012, 09:49 PM #32
Karoolus
I'm the W@W Menu Guy !
Originally posted by IELIITEMODZX View Post
found these offsets Winky Winky
    
0,3000,weapon_pistol,WEAPON_BERETTA,beretta,,weapon_m9beretta,PERKS_SEMIAUTOMATIC_WITH_A,silencer,,
1,3001,weapon_pistol,WEAPON_COLT1911,colt45,,weapon_colt_45,PERKS_SEMIAUTOMATIC_WITH_MEDIUM,silencer,,PERKS_UNLOCKED_AT_LV16
2,3002,weapon_pistol,WEAPON_USP,usp,,weapon_usp_45,PERKS_SEMIAUTOMATIC_WITH_MEDIUM1,silencer,,
3,3003,weapon_pistol,WEAPON_DESERTEAGLE,deserteagle,,weapon_desert_eagle,PERKS_SEMIAUTOMATIC_WITH_HIGH,,,PERKS_UNLOCKED_AT_LV43
4,3004,weapon_pistol,WEAPON_DESERTEAGLEGOLD,deserteaglegold,,weapon_desert_eagle_gold,PERKS_GOLD_PLATED_SEMIAUTOMATIC,,,PERKS_UNLOCKED_AT_LV55
5,3005,weapon_pistol,,,,,,,,
6,3006,weapon_pistol,,,,,,,,
7,3007,weapon_pistol,,,,,,,,
8,3008,weapon_pistol,,,,,,,,
9,3009,weapon_pistol,,,,,,,,
10,3010,weapon_smg,WEAPON_MP5,mp5,,weapon_mp5,PERKS_FULLY_AUTOMATIC_WITH,reflex silencer acog,,
11,3011,weapon_smg,WEAPON_SKORPION,skorpion,,weapon_skorpion,PERKS_FULLY_AUTOMATIC_WITH1,reflex silencer acog,,
12,3012,weapon_smg,WEAPON_UZI,uzi,,weapon_mini_uzi,PERKS_FULLY_AUTOMATIC_WITH2,reflex silencer acog,,PERKS_UNLOCKED_AT_LV13
13,3013,weapon_smg,WEAPON_AK74U,ak74u,,weapon_aks74u,PERKS_FULLY_AUTOMATIC_WITH3,reflex silencer acog,,PERKS_UNLOCKED_AT_LV28
14,3014,weapon_smg,WEAPON_P90,p90,,weapon_p90,PERKS_FULLY_AUTOMATIC_WITH4,reflex silencer acog,,PERKS_UNLOCKED_AT_LV40
15,3015,weapon_smg,,,,,,,,
16,3016,weapon_smg,,,,,,,,
17,3017,weapon_smg,,,,,,,,
18,3018,weapon_smg,,,,,,,,
19,3019,weapon_smg,,,,,,,,
20,3020,weapon_assault,WEAPON_M4_CARBINE,m4,,weapon_m4carbine,PERKS_FULLY_AUTOMATIC_WITH8,reflex silencer acog gl,,PERKS_UNLOCKED_AT_LV10
21,3021,weapon_assault,WEAPON_M14,m14,,weapon_m14,PERKS_SINGLEFIRE_WITH_HIGH,reflex silencer acog gl,,PERKS_UNLOCKED_AT_LV46
22,3022,weapon_assault,WEAPON_MP44,mp44,,weapon_mp44,PERKS_FULLY_AUTOMATIC_WITH6,,,PERKS_UNLOCKED_AT_LV52
23,3023,weapon_assault,WEAPON_G3,g3,,weapon_g3,PERKS_SINGLEFIRE_WITH_A_HIGH,reflex silencer acog gl,,PERKS_UNLOCKED_AT_LV25
24,3024,weapon_assault,WEAPON_G36C,g36c,,weapon_g36c,PERKS_FULLY_AUTOMATIC_WITH7,reflex silencer acog gl,,PERKS_UNLOCKED_AT_LV37
25,3025,weapon_assault,WEAPON_M16,m16,,weapon_m16a4,PERKS_SEMIAUTOMATIC_WITH_THREE,reflex silencer acog gl,,
26,3026,weapon_assault,WEAPON_AK47,ak47,,weapon_ak47,PERKS_FULLY_AUTOMATIC_WITH5,reflex silencer acog gl,,
27,3027,weapon_assault,,,,,,,,
28,3028,weapon_assault,,,,,,,,
29,3029,weapon_assault,,,,,,,,
30,3030,weapon_assault,,,,,,,,
31,3031,weapon_assault,,,,,,,,
32,3032,weapon_assault,,,,,,,,
33,3033,weapon_assault,,,,,,,,
34,3034,weapon_assault,,,,,,,,
35,3035,weapon_assault,,,,,,,,
36,3036,weapon_assault,,,,,,,,
37,3037,weapon_assault,,,,,,,,
38,3038,weapon_assault,,,,,,,,
39,3039,weapon_assault,,,,,,,,
40,3040,weapon_assault,,,,,,,,
41,3041,weapon_assault,,,,,,,,
42,3042,weapon_assault,,,,,,,,
43,3043,weapon_assault,,,,,,,,
44,3044,weapon_assault,,,,,,,,
45,3045,weapon_assault,,,,,,,,
46,3046,weapon_assault,,,,,,,,
47,3047,weapon_assault,,,,,,,,
48,3048,weapon_assault,,,,,,,,
49,3049,weapon_assault,,,,,,,,
50,3050,weapon_projectile,WEAPON_GRENADE_LAUNCHER,gl,,weapon_gl,PERKS_GRENADE_LAUNCHER_ATTACHMENT,ak47 g3 g36c m16 m4 m14,,
51,3051,weapon_projectile,,,,,,,,
52,3052,weapon_projectile,,,,,,,,
53,3053,weapon_projectile,,,,,,,,
54,3054,weapon_projectile,,,,,,,,
55,3055,weapon_projectile,WEAPON_RPG,rpg,2,weapon_rpg,PERKS_PORTABLE_SHOULDERLAUNCHED,,,
56,3056,weapon_projectile,,,,,,,,
57,3057,weapon_projectile,,,,,,,,
58,3058,weapon_projectile,,,,,,,,
59,3059,weapon_projectile,,,,,,,,
60,3060,weapon_sniper,WEAPON_DRAGUNOV,dragunov,,weapon_dragunovsvd,PERKS_SEMIAUTOMATIC_SNIPER,acog,,PERKS_UNLOCKED_AT_LV22
61,3061,weapon_sniper,WEAPON_M40A3,m40a3,,weapon_m40a3,PERKS_BOLTACTION_SNIPER_RIFLE,acog,,
62,3062,weapon_sniper,WEAPON_BARRETT,barrett,,weapon_barrett50cal,PERKS_SEMIAUTOMATIC_SNIPER1,acog,,PERKS_UNLOCKED_AT_LV49
63,3063,weapon_sniper,,,,,,,,
64,3064,weapon_sniper,WEAPON_REMINGTON700,remington700,,weapon_remington700,PERKS_BOLTACTION_SNIPER_RIFLE1,acog,,PERKS_UNLOCKED_AT_LV34
65,3065,weapon_sniper,WEAPON_M21,m21,,weapon_m14_scoped,PERKS_SEMIAUTOMATIC_SNIPER2,acog,,PERKS_UNLOCKED_AT_LV7
66,3066,weapon_sniper,,,,,,,,
67,3067,weapon_sniper,,,,,,,,
68,3068,weapon_sniper,,,,,,,,
69,3069,weapon_sniper,,,,,,,,
70,3070,weapon_shotgun,WEAPON_BENELLI,m1014,,weapon_benelli_m4,PERKS_SEMIAUTOMATIC_COMBAT,grip reflex,,PERKS_UNLOCKED_AT_LV31
71,3071,weapon_shotgun,WEAPON_WINCHESTER1200,winchester1200,,weapon_winchester1200,PERKS_PUMP_ACTION_SHOTGUN_EFFECTIVE,grip reflex,,
72,3072,weapon_shotgun,,,,,,,,
73,3073,weapon_shotgun,,,,,,,,
74,3074,weapon_shotgun,,,,,,,,
75,3075,weapon_shotgun,,,,,,,,
76,3076,weapon_shotgun,,,,,,,,
77,3077,weapon_shotgun,,,,,,,,
78,3078,weapon_shotgun,,,,,,,,
79,3079,weapon_shotgun,,,,,,,,
80,3080,weapon_lmg,WEAPON_RPD,rpd,,weapon_rpd,PERKS_FULLY_AUTOMATIC_WITH9,acog grip reflex,,
81,3081,weapon_lmg,WEAPON_SAW,saw,,weapon_m249saw,PERKS_FULLY_AUTOMATIC_WITH10,acog grip reflex,,
82,3082,weapon_lmg,WEAPON_M60E4,m60e4,,weapon_m60e4,PERKS_FULLY_AUTOMATIC_WITH11,acog grip reflex,,PERKS_UNLOCKED_AT_LV19
83,3083,weapon_lmg,,,,,,,,
84,3084,weapon_lmg,,,,,,,,
85,3085,weapon_lmg,,,,,,,,
86,3086,weapon_lmg,,,,,,,,
87,3087,weapon_lmg,,,,,,,,
88,3088,weapon_lmg,,,,,,,,
89,3089,weapon_lmg,,,,,,,,
90,3090,weapon_explosive,WEAPON_C4,c4,2,weapon_c4,PERKS_CHARGE_OF_PLASTIC_EXPLOSIVES,,,
91,3091,weapon_explosive,WEAPON_CLAYMORE,claymore,2,weapon_claymore,PERKS_DIRECTIONAL_ANTIPERSONNEL,,,
92,3092,weapon_explosive,,,,,,,,
93,3093,weapon_explosive,,,,,,,,
94,3094,weapon_explosive,,,,,,,,
95,3095,weapon_explosive,,,,,,,,
96,3096,weapon_explosive,,,,,,,,
97,3097,weapon_explosive,,,,,,,,
98,3098,weapon_explosive,,,,,,,,
99,3099,weapon_explosive,,,,,,,,
100,3100,weapon_grenade,WEAPON_FRAGGRENADE,frag_grenade,1,weapon_fraggrenade,PERKS_ANTIPERSONNEL_DEVICE,,,
101,3101,weapon_grenade,WEAPON_FLASH_GRENADE,flash_grenade,1,weapon_flashbang,PERKS_DEVICE_THAT_BLINDS_AND,,,
102,3102,weapon_grenade,WEAPON_SMOKE_GRENADE,smoke_grenade,1,weapon_smokegrenade,PERKS_DEVICE_THAT_CREATES_A,,,PERKS_SMOKE_SELECTION_WARNING
103,3103,weapon_grenade,WEAPON_STUN_GRENADE,concussion_grenade,1,weapon_concgrenade,PERKS_DEVICE_THAT_DISORIENTS,,,
104,3104,weapon_grenade,,,,,,,,
105,3105,weapon_grenade,,,,,,,,
106,3106,weapon_grenade,,,,,,,,
107,3107,weapon_grenade,,,,,,,,
108,3108,weapon_grenade,,,,,,,,
109,3109,weapon_grenade,,,,,,,,
110,3110,,,,,,,,,
111,3111,,,,,,,,,
112,3112,,,,,,,,,
113,3113,,,,,,,,,
114,3114,,,,,,,,,
115,3115,,,,,,,,,
116,3116,,,,,,,,,
117,3117,,,,,,,,,
118,3118,,,,,,,,,
119,3119,,,,,,,,,
120,3120,,,,,,,,,
121,3121,,,,,,,,,
122,3122,,,,,,,,,
123,3123,,,,,,,,,
124,3124,,,,,,,,,
125,3125,,,,,,,,,
126,3126,,,,,,,,,
127,3127,,,,,,,,,
128,3128,,,,,,,,,
129,3129,,,,,,,,,
130,3130,,,,,,,,,
131,3131,,,,,,,,,
132,3132,,,,,,,,,
133,3133,,,,,,,,,
134,3134,,,,,,,,,
135,3135,,,,,,,,,
136,3136,,,,,,,,,
137,3137,,,,,,,,,
138,3138,,,,,,,,,
139,3139,,,,,,,,,
140,3140,,,,,,,,,
141,3141,,,,,,,,,
142,3142,,,,,,,,,
143,3143,,,,,,,,,
144,3144,,,,,,,,,
145,3145,,,,,,,,,
146,3146,,,,,,,,,
147,3147,,,,,,,,,
148,3148,,,,,,,,,
149,3149,,,,,,,,,
150,150,specialty,PERKS_EAVESDROP,specialty_parabolic,,specialty_parabolic,PERKS_HEAR_VOICE_CHAT_OF_NEARBY,perk3,,PERKS_UNLOCKED_AT_MAJOR_I_LV35
151,151,specialty,PERKS_UAV_JAMMER,specialty_gpsjammer,,specialty_gpsjammer,PERKS_UNDETECTABLE_ON_ENEMY,perk2,,PERKS_UNLOCKED_AT_SERGEANT
152,152,specialty,PERKS_IRON_LUNGS,specialty_holdbreath,,specialty_holdbreath,PERKS_LONGER_BREATH_FOR_STEADIER,perk3,,PERKS_UNLOCKED_AT_2ND_LIEUTENANT
153,153,specialty,PERKS_DEAD_SILENCE,specialty_quieter,,specialty_quieter,PERKS_MAKE_LESS_SOUND_WHEN,perk3,,PERKS_UNLOCKED_AT_BRIGADIER
154,154,specialty,PERKS_EXTREME_CONDITIONING,specialty_longersprint,,specialty_longersprint,PERKS_SPRINT_FOR_LONGER_DISTANCES,perk3,,
155,155,specialty,PERKS_BOMB_SQUAD,specialty_detectexplosive,,specialty_detectexplosive,PERKS_ABILITY_TO_SEEK_OUT_ENEMY,perk1,,PERKS_UNLOCKED_AT_STAFF_SERGEANT
156,156,specialty,PERKS_SONIC_BOOM,specialty_explosivedamage,,specialty_explosivedamage,PERKS_HIGHER_EXPLOSIVE_WEAPON,perk2,,
157,157,specialty,PERKS_LAST_STAND,specialty_pistoldeath,,specialty_pistoldeath,PERKS_PULL_OUT_YOUR_PISTOL,perk3,,PERKS_UNLOCKED_AT_CORPORAL
158,158,specialty,PERKS_MARTYRDOM,specialty_grenadepulldeath,,specialty_grenadepulldeath,PERKS_DROP_A_LIVE_GRENADE_WHEN,perk3,,PERKS_UNLOCKED_AT_GUNNERY_SERGEANT
159,159,specialty,,,,,,,,
160,160,specialty,PERKS_STOPPING_POWER,specialty_bulletdamage,,specialty_bulletdamage,PERKS_INCREASED_BULLET_DAMAGE,perk2,,
161,161,specialty,PERKS_DEEP_IMPACT,specialty_bulletpenetration,,specialty_bulletpenetration,PERKS_DEEPER_BULLET_PENETRATION,perk3,,
162,162,specialty,PERKS_STEADY_AIM,specialty_bulletaccuracy,,specialty_bulletaccuracy,PERKS_INCREASED_HIPFIRE_ACCURACY,perk3,,
163,163,specialty,PERKS_DOUBLE_TAP,specialty_rof,,specialty_rof,PERKS_INCREASED_RATE_OF_FIRE,perk2,,PERKS_UNLOCKED_AT_1ST_LIEUTENANT
164,164,specialty,PERKS_SLEIGHT_OF_HAND,specialty_fastreload,,specialty_fastreload,PERKS_FASTER_RELOADING,perk2,,PERKS_UNLOCKED_AT_MASTER_SERGEANT
165,165,specialty,PERKS_BANDOLIER,specialty_extraammo,,specialty_extraammo,PERKS_EXTRA_AMMUNITION_MAGAZINES,perk1,,PERKS_UNLOCKED_AT_CAPTAIN_I
166,166,specialty,PERKS_OVERKILL,specialty_twoprimaries,,specialty_twoprimaries,PERKS_CARRY_TWO_PRIMARY_WEAPONS,perk2,,PERKS_UNLOCKED_AT_LIEUTENANT
167,167,specialty,PERKS_JUGGERNAUT,specialty_armorvest,,specialty_armorvest,PERKS_INCREASED_HEALTH,perk2,,
168,168,specialty,,,,,,,,
169,169,specialty,,,,,,,,
170,170,specialty,,,,,,,,
171,171,specialty,,,,,,,,
172,172,specialty,,,,,,,,
173,173,grenade,PERKS_FRAG_X_3,specialty_fraggrenade,3,specialty_fraggrenade,PERKS_3_FRAG_GRENADES,perk1,,PERKS_UNLOCKED_AT_COLONEL_I
174,174,grenade,,,,,,,,
175,175,grenade,,,,,,,,
176,176,specialgrenade,PERKS_SPECIAL_GRENADES_X_3,specialty_specialgrenade,3,specialty_specialgrenade,PERKS_3_SPECIAL_GRENADES_NO,perk1,,PERKS_OPTION_NOT_AVAILABLE
177,177,specialgrenade,,,,,,,,
178,178,specialgrenade,,,,,,,,
179,179,specialgrenade,,,,,,,,
180,180,specialgrenade,,,,,,,,
181,181,specialgrenade,,,,,,,,
182,182,specialgrenade,,,,,,,,
183,183,specialgrenade,,,,,,,,
184,184,inventory,PERKS_C4_X_2,c4_mp,2,specialty_weapon_c4,PERKS_REMOTE_DETONATION_EXPLOSIVE,perk1,,
185,185,inventory,PERKS_CLAYMORE_X_2,claymore_mp,2,specialty_weapon_claymore,PERKS_TRIP_ACTIVATED_EXPLOSIVE,perk1,,PERKS_UNLOCKED_AT_MASTER_GUNNERY
186,186,inventory,PERKS_RPG7_X_2,rpg_mp,2,specialty_weapon_rpg,PERKS_ROCKET_LAUNCHER_WITH,perk1,,
187,187,inventory,,,,,,,,
188,188,inventory,,,,,,,,
189,189,inventory,,,,,,,,
190,190,null_specialty,PERKS_NONE,specialty_null,,specialty_null,,,,
191,191,null_specialty,PERKS_GRENADE_LAUNCHER,specialty_null,,specialty_null,PERKS_GRENADE_LAUNCHER_ATTACHMENT1,,,
192,192,null_specialty,PERKS_GRIP,specialty_null,,specialty_null,PERKS_GRIP_ATTACHMENT_,,,
193,193,null_specialty,PERKS_ATTACHMENT,specialty_null,,specialty_null,PERKS_WEAPON_ATTACHMENT,,,
194,194,,,,,,,,,
195,257,feature,PERKS_DEMOLITIONS,feature_demolitions,,,,,,
196,258,feature,PERKS_SNIPER,feature_sniper,,,,,,
197,260,feature,PERKS_CREATE_A_CLASS,feature_cac,,,,,,
198,263,feature,PERKS_CHALLENGES,feature_challenges,,,,,,
199,262,feature,PERKS_HARDCORE_GAMETYPES,feature_hardcore,,,,,,
200,264,feature,PERKS_OLDSCHOOL_GAMETYPES,feature_oldschool,,,,,,
201,261,feature,PERKS_CLAN_TAG,feature_clantag



found those as well, but those are the guns, not the class items..
but thx anyway Winky Winky
it would be a lot easier if more people would look for it, not just me Smile
03-21-2012, 10:22 PM #33
Originally posted by Karoolus View Post
found those as well, but those are the guns, not the class items..
but thx anyway Winky Winky
it would be a lot easier if more people would look for it, not just me Smile
im still looking for you Winky Winky if you get them comment so i can stop Happy
03-21-2012, 10:35 PM #34
Karoolus
I'm the W@W Menu Guy !
Originally posted by IELIITEMODZX View Post
im still looking for you Winky Winky if you get them comment so i can stop Happy


you can stop Winky Winky

402Fails helped me a LOT !
he had most of the files on his pc, just sent them to me Winky Winky

you want ? :p
03-21-2012, 11:36 PM #35
Originally posted by Karoolus View Post
you can stop Winky Winky

402Fails helped me a LOT !
he had most of the files on his pc, just sent them to me Winky Winky

you want ? :p
thanks :satisfied:
03-22-2012, 12:00 AM #36
Originally posted by Karoolus View Post
I'm working on a little something, take a look Winky Winky

sorry for the laggy video, i was doing LOADS of stuff at the same time & i guess i pushed it a little to the limit Winky Winky



See radial menu's aren't all that hard after all :p

---------- Post added at 07:00 PM ---------- Previous post was at 06:57 PM ----------

Originally posted by Karoolus View Post
i'm writing an entire in-game Create-A-Class :p
this is just the beginning Winky Winky


good luck with font strings.

that is what holds back cod4 :(
03-22-2012, 12:18 AM #37
Taylor
Former Black Knight.
Originally posted by Karoolus View Post
I'm working on a little something, take a look Winky Winky

sorry for the laggy video, i was doing LOADS of stuff at the same time & i guess i pushed it a little to the limit Winky Winky



Hmmm, Nice, I See Very Little Point To This Besides For A Promod Patch, But Ok

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