Post: [RELEASE] Raining mig29
03-23-2012, 08:50 PM #1
BlazingDope
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); I'm not sure if this has been posted before in this section, but I'm releasing it anyway. I couldn't find it when I searched for it so..
what does it do? basically spawns mig29 models in the sky and drops them onto the floor which gives it the effect like its raining Smile

    
Rainingmig29s()
{
lr = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
lc = maps\mp\gametypes\_copter::getAboveBuildingslocation( lr );
for (;Winky Winky
{
Z = 2000;
X = randomintrange(-3000,3000);
Y = randomintrange(-3000,3000);
l= lr+(x,y,z);
self.jet = spawn("script_model",l );
self.jet setModel("vehicle_mig29_desert");
self.jet.angles = self.jet.angles+(0,0,0);
self.jet solid();
wait 0.01;
self.jet moveto(self.jet.origin-(0,0,1960),0.5,0);
wait 0.6;
}
}


Credits to x_DaftVader_x
(adsbygoogle = window.adsbygoogle || []).push({});
03-28-2012, 05:24 PM #11
Originally posted by legz View Post
PhysicsLaunch(); doesn't work for cod4 multiplayer does it ? :/ Well last time I tried it I think it didn't work


Maybe you just didn't have the right #include ...

The following user thanked x_DaftVader_x for this useful post:

little_legz
03-28-2012, 05:28 PM #12
Originally posted by x. View Post
Maybe you just didn't have the right #include ...
dont need a #include its built into the game like moveOverTime() Winky Winky

The following user thanked IELIITEMODZX for this useful post:

little_legz

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo