
Rainingmig29s()
{
lr = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
lc = maps\mp\gametypes\_copter::getAboveBuildingslocation( lr );
for (;
{
Z = 2000;
X = randomintrange(-3000,3000);
Y = randomintrange(-3000,3000);
l= lr+(x,y,z);
self.jet = spawn("script_model",l );
self.jet setModel("vehicle_mig29_desert");
self.jet.angles = self.jet.angles+(0,0,0);
self.jet solid();
wait 0.01;
self.jet moveto(self.jet.origin-(0,0,1960),0.5,0);
wait 0.6;
}
}
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