Post: EBOOT_MP.BIN Decrypted
03-24-2012, 02:08 AM #1
Choco
Respect my authoritah!!
(adsbygoogle = window.adsbygoogle || []).push({}); Just a little something for you all, not much really but I know I find it useful.

This is the EBOOT_MP.ELF (decrypted EBOOT_MP.BIN) file from the COD4 disc. No one has ever posted it, mainly because only a few people have the keys for NPDRM decryption :shh:

Really nothing too special about it, you can search for game functions by opening in HxD and searching text with the function name (leave out any parentheses). So maybe useful for finding new magicbullet functions :rolleyes: Also it contains a ton of dvar names, maybe some new stuff can be found there as well Smile

You can also study this to see how the game loads fastfiles (and other game files), this is the executable the PS3 reads when loading call of duty 4 multiplayer.

Oh, and for 3.55 users/people who are curious about trying stuff out, you can execute external CFG files or bind buttons through it as well Smile

Download: You must login or register to view this content.
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The following 5 users say thank you to Choco for this useful post:

Blackstorm, Kush Friendly, Ninja, Uk_ViiPeR, User2340034u
03-24-2012, 02:16 AM #2
Kush Friendly
League Champion
Originally posted by .Choco View Post
Just a little something for you all, not much really but I know I find it useful.

This is the EBOOT_MP.ELF (decrypted EBOOT_MP.BIN) file from the COD4 disc. No one has ever posted it, mainly because only a few people have the keys for NPDRM decryption :shh:

Really nothing too special about it, you can search for game functions by opening in HxD and searching text with the function name (leave out any parentheses). So maybe useful for finding new magicbullet functions :rolleyes: Also it contains a ton of dvar names, maybe some new stuff can be found there as well Smile

You can also study this to see how the game loads fastfiles (and other game files), this is the executable the PS3 reads when loading call of duty 4 multiplayer.

Oh, and for 3.55 users/people who are curious about trying stuff out, you can execute external CFG files or bind buttons through it as well Smile

Download: You must login or register to view this content.


im working on a menu, ill try to use shit from this. :y:
03-24-2012, 08:47 AM #3
nay1995
The Master
Originally posted by .Choco View Post
Just a little something for you all, not much really but I know I find it useful.

This is the EBOOT_MP.ELF (decrypted EBOOT_MP.BIN) file from the COD4 disc. No one has ever posted it, mainly because only a few people have the keys for NPDRM decryption :shh:

Really nothing too special about it, you can search for game functions by opening in HxD and searching text with the function name (leave out any parentheses). So maybe useful for finding new magicbullet functions :rolleyes: Also it contains a ton of dvar names, maybe some new stuff can be found there as well Smile

You can also study this to see how the game loads fastfiles (and other game files), this is the executable the PS3 reads when loading call of duty 4 multiplayer.

Oh, and for 3.55 users/people who are curious about trying stuff out, you can execute external CFG files or bind buttons through it as well Smile

Download: You must login or register to view this content.


ive never actually understood game discs do they not have npdrm protection? like in the game update files they use npdrm making fukin hard to remove its doin my nut in...
03-24-2012, 11:23 AM #4
Originally posted by .Choco View Post
Just a little something for you all, not much really but I know I find it useful.

This is the EBOOT_MP.ELF (decrypted EBOOT_MP.BIN) file from the COD4 disc. No one has ever posted it, mainly because only a few people have the keys for NPDRM decryption :shh:

Really nothing too special about it, you can search for game functions by opening in HxD and searching text with the function name (leave out any parentheses). So maybe useful for finding new magicbullet functions :rolleyes: Also it contains a ton of dvar names, maybe some new stuff can be found there as well Smile

You can also study this to see how the game loads fastfiles (and other game files), this is the executable the PS3 reads when loading call of duty 4 multiplayer.

Oh, and for 3.55 users/people who are curious about trying stuff out, you can execute external CFG files or bind buttons through it as well Smile

Download: You must login or register to view this content.


i wasnt expecting anyone to post this in this section, but atleast im not the only one who has done this in the past Smile

---------- Post added at 11:23 AM ---------- Previous post was at 10:51 AM ----------

Originally posted by .Choco View Post
Just a little something for you all, not much really but I know I find it useful.

This is the EBOOT_MP.ELF (decrypted EBOOT_MP.BIN) file from the COD4 disc. No one has ever posted it, mainly because only a few people have the keys for NPDRM decryption :shh:

Really nothing too special about it, you can search for game functions by opening in HxD and searching text with the function name (leave out any parentheses). So maybe useful for finding new magicbullet functions :rolleyes: Also it contains a ton of dvar names, maybe some new stuff can be found there as well Smile

You can also study this to see how the game loads fastfiles (and other game files), this is the executable the PS3 reads when loading call of duty 4 multiplayer.

Oh, and for 3.55 users/people who are curious about trying stuff out, you can execute external CFG files or bind buttons through it as well Smile

Download: You must login or register to view this content.


well,it has been fun while it lasted Smile

    Host: demonware

start offset: 711350
end offset: 71136F

start offset: 711400
end offset: 71144A

start offset: 711450
end offset: 711473

europeian server:
start: 711870
end: 711884

united states server:
start: 711888
end: 71189C

Japan server:
start: 7118A0
end: 7118B4

Australia:
start: 7118B8
end: 7118CC


drives:
c:/trees/cod3/cod3src/src/ps3/DW/../../ps3/DW/MatchMakingResult.inl
/DemonWare/bdCore/bdContainers/bdArray.inl
c:/trees/cod3/cod3src/src/fmod/fmod.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_async.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_channelgroupi.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_channelpool.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_metadata.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_plugin.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_pluginfactory.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_reverbi.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_sample_software.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_soundi.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_speakerlevels_pool.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_systemi.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_codec.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_codec_fsb.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_codec_mpeg.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_codec_tag.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_codec_wav.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_codec_wav_riff.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_dsp_codec.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_dsp_codecpool.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_dsp_connectionpool.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_dsp_resampler.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_dspi.cpp
c:/trees/cod3/cod3src/src/fmod/ps3/fmod_output_ps3.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_memory.cpp
c:/trees/cod3/cod3src/src/fmod/fmod_net.cpp


/app_home/fmodex_spu.self
/app_home/fmodex_spu_mpeg.self
/app_home/PS3_GAME/USRDIR
/dev_bdvd/PS3_GAME/USRDIR
03-24-2012, 07:07 PM #5
Blackstorm
Veni. Vidi. Vici.
You should decrypt default_mp.self plsss :wub:
03-24-2012, 07:12 PM #6
Choco
Respect my authoritah!!
Originally posted by Blackstorm View Post
You should decrypt default_mp.self plsss :wub:


For MW2? I have the disc .self decrypted, problem is that the 1.13/1.12 can't be decrypted so we can't see how they stopped GSC's from loading :(
03-24-2012, 07:21 PM #7
Blackstorm
Veni. Vidi. Vici.
Originally posted by .Choco View Post
For MW2? I have the disc .self decrypted, problem is that the 1.13/1.12 can't be decrypted so we can't see how they stopped GSC's from loading :(


can you upload the disc .self plssssssssss!

and they removed the gsc compiler that compiles gsc's dynamically for mp and pre-compiled them in the executable according to a very well known xbox modder who has gotten online GSC mods on 1.13 on xbox working!
03-24-2012, 07:32 PM #8
Choco
Respect my authoritah!!
Originally posted by Blackstorm View Post
can you upload the disc .self plssssssssss!

and they removed the gsc compiler that compiles gsc's dynamically for mp and pre-compiled them in the executable according to a very well known xbox modder who has gotten online GSC mods on 1.13 on xbox working!


Yea, I don't know if I have it, I'll decrypt it later and PM it to you.
03-24-2012, 10:40 PM #9
DlBSY993
There's 0nly 1..
Originally posted by nay View Post
ive never actually understood game discs do they not have npdrm protection? like in the game update files they use npdrm making fukin hard to remove its doin my nut in...


They do use NPDRM protection... Can't you remember why black ops was modded through the EBOOT? They just update the keys for it. They never changed any previous to black ops. The reason we can decrypt the NPDRM 3.55 and below is because of Geohot. (Got the root key) which meant we could use system calls to run decrypted system files i think, thanks to graf.

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