Post: [RELEASE] Bombing Squadron
03-28-2012, 01:56 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); FIXED THE SCRIPT AGAIN!!
NGU keeps fucking up my script.

I dont know what to call it soo.... Bombing Squadron it is Winky Winky

This is basically alot of jets flying past and bombing an origin you pick with the artillery selector.
Ive not played with this alot so it may have a bug or two, nothing major tho.
I did not video the artillery selector because then my menu will show and its got somthing new that cant be seen.

Here is a video, My graphics card has fucked up so my video is abit laggy :(



Thread this:
    self thread bomberUse();


And here is the script, can be alot smaller but as daft says size dose not matter Winky Winky
    bomberUse() 
{
if(!level.bomberInUse)
{
self beginLocationSelection("map_artillery_selector",level.artilleryDangerMaxRadius);
self.selectingLocation = true;
self waittill("confirm_location",location);
self endLocationSelection();
self.selectingLocation = undefined;
callBomber(bulletTrace(location+(0,0,1000),(location+(0,0,-100000)),false,undefined)["position"],16Cool Man (aka Tustin);
level.bomberInUse = true;
}
}
callBomber(coord,yaw)
{
startPoint = coord+(vector_scale(anglesToForward((0,yaw,0)),((-1)*13000))+(0,0,750));
endPoint = coord+(vector_scale(anglesToForward((0,yaw,0)),13000)+(0,0,750));
length = length(startPoint - endPoint);
for(k = 0; k < 8; k++)//change the 8 on this and the other 2 statments below for more or less jets.
level thread bomberStrike(self,coord,startPoint+(0,((-1)*((8/2)*450)+(k*550)),randomIntRange(100,500)),endPoint+(0,((-1)*((8/2)*450)+(k*550)),randomIntRange(100,500)),(length/3000),(0,yaw,0),(abs(length/2+1500)/3000));
}
bomberStrike(owner,bombSite,startPoint,endPoint,flyTime,direction,bombTime)
{
plane = spawnPlane(owner,"script_model",startPoint+((randomFloat(2)-1),(randomFloat(2)-1),0));
plane setModel("vehicle_mig29_desert");
plane.angles = direction;
plane moveTo(endPoint+((randomFloat(2)-1),(randomFloat(2)-1),0),flyTime);
thread maps\mp\gametypes\_hardpoints::callStrike_planeSound(plane,bombSite);
for(k = 0; k < 4; k++)//change the 4 if you want that will make more or less bombs drop.
{
plane thread bomberBomb(bombTime-2.2,owner);
wait .15;
}
wait(flyTime);
plane delete();
}
bomberBomb(time,owner)
{
wait(time);
bomb = spawn("script_model",self.origin);
bomb setModel("projectile_cbu97_clusterbomb");
bomb.angles = self.angles;
bomb moveGravity(vector_scale(anglesToForward(self.angles),4500/1.5),2);//alot better then 'moveTo'.
wait(1);
trace = bulletTrace(bomb.origin,(bomb.origin+vector_scale(anglesToForward(bomb.angles-(15,0,0),0,0),-10000)),false,undefined)["position"];
playFxOnTag(level.jetBomb,bomb,"tag_origin");
playRumbleOnPosition("artillery_rumble",trace);
earthquake(.7,.75,trace,2000);
bomb setModel("tag_origin");
thread killPlayersEffect(owner);
wait(1);
bomb delete();
}
killPlayersEffect(owner)
{
for(time=0;;time++)
{//very bad way of doing this, so i will need to change this.
if(time >= (20))
break;

fallTrace = bulletTrace(self.origin,self.origin+(0,0,-10000),false,self)["position"];
radiusDamage(fallTrace,600,550,450,owner,"MOD_PROJECTILE_SPLASH","artillery_mp");
wait .05;
}
level.bomberInUse = false;
}
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The following 7 users say thank you to IELIITEMODZX for this useful post:

Baby-panama, H4CK_De_TRiiZo, iPROFamily, Jacob-And-Britt, Kush Friendly, Oliver1556, Rin1
04-02-2012, 09:23 PM #11
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by JakeModz View Post
When are you gonna show the menu?


He's already shown the menu many times just not released it yet Winky Winky.
04-02-2012, 09:27 PM #12
looks sick Smile
04-02-2012, 09:37 PM #13
Originally posted by IVI40A3Fusionz View Post
He's already shown the menu many times just not released it yet Winky Winky.


lol thats what i was gonna say, but i didnt wanna sound like a leech, but whatever , lol when are you gonna release the menu?
04-02-2012, 09:43 PM #14
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by JakeModz View Post
lol thats what i was gonna say, but i didnt wanna sound like a leech, but whatever , lol when are you gonna release the menu?


I'm not making the menu O.o, plus he won't release it til all bugs are fixed and he's added all the ideas he got Smile he's just one of those people who won't release something unfinished ^^.
04-02-2012, 10:52 PM #15
Originally posted by IVI40A3Fusionz View Post
I'm not making the menu O.o, plus he won't release it til all bugs are fixed and he's added all the ideas he got Smile he's just one of those people who won't release something unfinished ^^.
To be honest, he is a PC player / modder and it takes quite a long time to get a ps3 patch working bug free so I doubt you'll ever get a PS3 patch so stop asking.. Awesome face
04-02-2012, 11:07 PM #16
Originally posted by x. View Post
To be honest, he is a PC player / modder and it takes quite a long time to get a ps3 patch working bug free so I doubt you'll ever get a PS3 patch so stop asking.. Awesome face
if your talking about me then i mod xbox aswell Winky Winky not just PC and my scripts that i use in my menu need to be 100% bug free i test them like 60 times and try and bug them out befor i start a new script, ps3 is just the same as xbox and pc so if its bug free on my jtag its going to be bug free on ps3 [ATTACH=CONFIG]16343[/ATTACH]
04-03-2012, 10:28 AM #17
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by x. View Post
To be honest, he is a PC player / modder and it takes quite a long time to get a ps3 patch working bug free so I doubt you'll ever get a PS3 patch so stop asking.. Awesome face


Kieran's an XBOX player i have him on XBL, he just tests his scripts/patches/whatever you want to call them on PC first just much easier and quicker Winky Winky.

Originally posted by another user
so I doubt you'll ever get a PS3 patch so stop asking..


If that's directed at me then WTF? O.o i've not asked on NGU for his patch yet haha, maybe on Skype i've asked when it's gonna be released Happy.
04-03-2012, 04:57 PM #18
Originally posted by IVI40A3Fusionz View Post
If that's directed at me then WTF? O.o i've not asked on NGU for his patch yet haha, maybe on Skype i've asked when it's gonna be released
It was a general comment aimed at whoever posts "when's your patch gonna be released" every five FUCKING MINUTES No
04-03-2012, 05:01 PM #19
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by x. View Post
It was a general comment aimed at whoever posts "when's your patch gonna be released" every five $#@!ING MINUTES No


Ahh ok sorry for my stupidity :p.

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