Post: [Preview] My First Menu Base
03-30-2012, 01:03 AM #1
Choco
Respect my authoritah!!
(adsbygoogle = window.adsbygoogle || []).push({}); Before anyone hates for a preview, I'm previewing because to be honest the menu base isn't that great and I wanted to see if anyone wants it before I release :p So please leave feedback/comments and let me know if you think it's worthy of release.

Includes a player menu with kicking, killing, and a full verification system (3 levels of verification - Verified, VIP, and Admin).

Note: This does not have the \n overflow fix. Deal with it.

Video:


UPDATE: Here's the code, still needs some work. Not really efficient but whatever.

    #include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_message;
#include maps\mp\gametypes\_hud_util;

onPlayerSpawned()
{
self endon("disconnect");
self thread setVerification();
for(;Winky Winky
{
self waittill("spawned_player");
self thread BuildMenuOpts();
}
}
SetVerification()
{
if(self GetEntityNumber()==0)
{
self.verify=true;
self.vip=true;
self.admin=true;
}
else
{
self.verify=false;
self.vip=false;
self.admin=false;
}
}
buildMenuOpts()
{
if(self.verify) {
self.MenuOpen=false;
self.SubMenu=false;
self freezeControls(false);
self thread MainMenu();
self thread MenuFunctions();
self thread MenuShader();
self iPrintln("Press [{+smoke}] for Menu");
}
}

MainMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="SubMenu 1";
self.menuname[1]="Option 2";
self.menuname[2]="Option 3";
self.menuname[3]="Option 4";
self.menuname[4]="Option 5";
if(self.vip)
self.menuname[5]="VIP Only";
if(self.admin)
self.menuname[6]="Admin Only";
if(self GetEntityNumber()==0) {
self.menuname[7]="Host Only";
self.menuname[8]="Player Menu"; }

//Menu Option Functions
self.menufunc[0]=::LoadSub;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::LoadSub;
self.menufunc[6]=::LoadSub;
self.menufunc[7]=::LoadSub;
self.menufunc[8]=::LoadSub;

//Menu Function Inputs
self.menuinput[0]=::SubOne;
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]=::VipMenu;
self.menuinput[6]=::AdminMenu;
self.menuinput[7]=::HostMenu;
self.menuinput[8]=::PlayerMenu;
}
SubOne()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="Sub Option 1";
self.menuname[1]="Sub Option 2";
self.menuname[2]="Sub Option 3";
self.menuname[3]="Sub Option 4";
self.menuname[4]="Sub Option 5";
self.menuname[5]="Sub Option 6";
self.menuname[6]="Sub Option 7";

//Menu Option Functions
self.menufunc[0]=::SayOpt;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::SayOpt;
self.menufunc[6]=::SayOpt;

//Menu Function Inputs
self.menuinput[0]="Option 1";
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]="Option 6";
self.menuinput[6]="Option 7";
}
VipMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="VIP Option 1";
self.menuname[1]="VIP Option 2";
self.menuname[2]="VIP Option 3";
self.menuname[3]="VIP Option 4";
self.menuname[4]="VIP Option 5";
self.menuname[5]="VIP Option 6";
self.menuname[6]="VIP Option 7";

//Menu Option Functions
self.menufunc[0]=::SayOpt;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::SayOpt;
self.menufunc[6]=::SayOpt;

//Menu Function Inputs
self.menuinput[0]="Option 1";
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]="Option 6";
self.menuinput[6]="Option 7";
}
AdminMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="Admin Option 1";
self.menuname[1]="Admin Option 2";
self.menuname[2]="Admin Option 3";
self.menuname[3]="Admin Option 4";
self.menuname[4]="Admin Option 5";
self.menuname[5]="Admin Option 6";
self.menuname[6]="Admin Option 7";

//Menu Option Functions
self.menufunc[0]=::SayOpt;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::SayOpt;
self.menufunc[6]=::SayOpt;

//Menu Function Inputs
self.menuinput[0]="Option 1";
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]="Option 6";
self.menuinput[6]="Option 7";
}
HostMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="Host Option 1";
self.menuname[1]="Host Option 2";
self.menuname[2]="Host Option 3";
self.menuname[3]="Host Option 4";
self.menuname[4]="Host Option 5";
self.menuname[5]="Host Option 6";
self.menuname[6]="Host Option 7";

//Menu Option Functions
self.menufunc[0]=::SayOpt;
self.menufunc[1]=::SayOpt;
self.menufunc[2]=::SayOpt;
self.menufunc[3]=::SayOpt;
self.menufunc[4]=::SayOpt;
self.menufunc[5]=::SayOpt;
self.menufunc[6]=::SayOpt;

//Menu Function Inputs
self.menuinput[0]="Option 1";
self.menuinput[1]="Option 2";
self.menuinput[2]="Option 3";
self.menuinput[3]="Option 4";
self.menuinput[4]="Option 5";
self.menuinput[5]="Option 6";
self.menuinput[6]="Option 7";
}
PlayerMenu()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

for(p=0;p<=level.players.size;p++)
{
self.menuname[p]=""+level.players[p].name+"";
self.menufunc[p]=::LoadSub;
self.menuinput[p]=::PlayerOpts;
}
}
PlayerOpts()
{
self.menuname=[];
self.menufunc=[];
self.menuinput=[];

//Menu Option Names, put as many as you want
self.menuname[0]="Kick Player";
self.menuname[1]="Kill Player";
self.menuname[2]="Verify Player";
self.menuname[3]="VIP Player";
self.menuname[4]="Admin Player";

//Menu Option Functions
self.menufunc[0]=::KickP;
self.menufunc[1]=::KillP;
self.menufunc[2]=::VerifyP;
self.menufunc[3]=::VipP;
self.menufunc[4]=::AdminP;

//Menu Function Inputs
self.menuinput[0]="";
self.menuinput[1]="";
self.menuinput[2]="";
self.menuinput[3]="";
self.menuinput[4]="";
}
LoadSub(sub)
{
for(i=0;i<self.MenuText.size;i++)
self.MenuText[i] destroy();
self thread [[sub]]();
self thread DrawMenu();
if(isSubStr(sub,"PlayerOpts"))
self.pNum=self.scroll;
self.scroll=0;
self.MenuText[0].color=(0,1,0);
self.scrollbar setPoint("TOP","TOP",0,22.5);
self.SubMenu=true;
self.mShad.height=self.menuname.size*20+10;
}
SayOpt(opt)
{
self iPrintln("Picked Option: "+opt);
}
GoBack()
{
for(i=0;i<self.MenuText.size;i++)
self.MenuText[i] destroy();
self thread MainMenu();
self thread DrawMenu();
self.scroll=0;
self.MenuText[0].color=(0,1,0);
self.scrollbar setPoint("TOP","TOP",0,22.5);
self.SubMenu=false;
self.mShad.height=self.menuname.size*20+10;
}
DrawMenu()
{
self.MenuText=[];
for(i=0;i<self.menuname.size;i++) {
self.MenuText[i]=self CreateFontString("default",1.5);
self.MenuText[i] setPoint("TOP","TOP",0,i*17+(20));
self.MenuText[i] setText(self.menuname[i]);
self.MenuText[i].sort=1;
self thread destroyOnDeath(self.MenuText[i]);
}
}
destroyOnDeath(t)
{
self waittill_any("death","menu_closed");
t.alpha=1;
t fadeOverTime(.35);
t.alpha=0;
wait .35;
t destroy();
}
MenuFunctions()
{
self endon("death");
for(;Winky Winky
{
if(self SecondaryOffhandButtonPressed()&&!self.menuOpen)
{
self.scroll=0;
self.menuOpen=true;
self freezeControls(true);
self thread DrawMenu();
self.MenuText[0].color=(0,1,0);
self.MenuText[0].fontscale=1.6;
self.MenuText.alpha=0;
self.mShad.alpha=0;
self.scrollbar.alpha=0;
self.MenuText FadeOverTime(0.35);
self.mShad FadeOverTime(0.35);
self.scrollbar FadeOverTime(0.35);
self.mShad.alpha=0.5;
self.scrollbar.alpha=1;
self.scrollbar setPoint("TOP","TOP",0,22.5);
}
if(self AdsButtonPressed()&&self.menuOpen)
{
if(self.scroll>=1)
{
self.scroll--;
self.scrollbar moveOverTime(.15);
self.scrollbar setPoint("TOP","TOP",0,(self.scrollbar.y-17));
for(x=0;x<self.MenuText.size;x++)
{
self.MenuText[x].color=(1,1,1);
self.MenuText[x].fontscale=1.5;
}
self playLocalSound("mouse_over");
wait .15;
self.MenuText[self.scroll].fontscale=1.6;
self.MenuText[self.scroll].color=(0,1,0);
}
}
if(self AttackButtonPressed()&&self.menuOpen)
{
if(self.scroll<self.menuname.size-1)
{
self.scroll++;
self.scrollbar moveOverTime(.15);
self.scrollbar setPoint("TOP","TOP",0,(self.scrollbar.y+17));
for(x=0;x<self.MenuText.size;x++)
{
self.MenuText[x].color=(1,1,1);
self.MenuText[x].fontscale=1.5;
}
self playLocalSound("mouse_over");
wait .15;
self.MenuText[self.scroll].fontscale=1.6;
self.MenuText[self.scroll].color=(0,1,0);
}
}
if(self UseButtonPressed()&&self.menuOpen)
{
if(!isSubStr(self.menufunc[self.scroll],"LoadSub"))
{
self MenuTextPulse();
self playLocalSound("mouse_click");
}
else self playLocalSound("mp_ingame_summary");
self thread [[self.menufunc[self.scroll]]](self.menuinput[self.scroll]);
}
if(self MeleeButtonPressed()&&self.menuOpen)
{
if(!self.SubMenu) {
self notify("menu_closed");
self freezeControls(false);
self.mShad fadeOverTime(0.35);
self.scrollbar fadeOverTime(0.35);
self.mShad.alpha=0;
self.scrollbar.alpha=0;
self.SubMenu=false;
self.menuOpen=false;
}
else self thread GoBack();
wait .15;
}
wait 0.05;
}
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha) {
barElemBG=newClientHudElem(self);
barElemBG.elemType="bar";
barElemBG.width=width;
barElemBG.height=height;
barElemBG.align=align;
barElemBG.relative=relative;
barElemBG.xOffset=0;
barElemBG.yOffset=0;
barElemBG.children=[];
barElemBG.sort=sort;
barElemBG.color=color;
barElemBG.alpha=alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader,width,height);
barElemBG.hidden=false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
MenuShader() {
self.mShad=self createRectangle("TOP","TOP",0,0,120,(self.menuname.size)*20+10,(0,0,0),"white",-2,0);
self.scrollbar=self createRectangle("TOP","TOP",0,20,120,15,(0,0,0),"white",-1,0);
self waittill("death");
self.mShad destroy();
self.scrollbar destroy();
}
MenuTextPulse()
{
self.MenuText[self.scroll].fontscale=1.5;
wait 0.05;
self.MenuText[self.scroll].fontscale=1.4;
wait 0.05;
self.MenuText[self.scroll].fontscale=1.5;
wait 0.05;
self.MenuText[self.scroll].fontscale=1.6;
}
KickP()
{
kick(level.players[self.pNum] GetEntityNumber(),"EXE_PLAYER_KICKED");
}
KillP()
{
level.players[self.pNum] suicide();
}
VerifyP()
{
level.players[self.pNum].verify=true;
level.players[self.pNum] thread buildmenuopts();
self iPrintln("Verified "+level.players[self.pNum].name);
}
VipP()
{
level.players[self.pNum].verify=true;
level.players[self.pNum].vip=true;
level.players[self.pNum] thread buildmenuopts();
self iPrintln("VIP'd "+level.players[self.pNum].name);
}
AdminP()
{
level.players[self.pNum].verify=true;
level.players[self.pNum].vip=true;
level.players[self.pNum].admin=true;
level.players[self.pNum] thread buildmenuopts();
self iPrintln("Admin'd "+level.players[self.pNum].name);
}
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The following 7 users say thank you to Choco for this useful post:

iIxFR3DDYBOIxIi, iPROFamily, Kush Friendly, Cmd-X, SnaY, Taylor, User2340034u
03-30-2012, 02:54 PM #11
Originally posted by .Choco View Post
I'll think about it, I kind of like the way it looks right now.

By the way, do you have any idea when you're going to release your sooo stoned patch?
not been working on it alot been making separate mods to release.
03-30-2012, 02:58 PM #12
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by .Choco View Post
Before anyone hates for a preview, I'm previewing because to be honest the menu base isn't that great and I wanted to see if anyone wants it before I release :p So please leave feedback/comments and let me know if you think it's worthy of release.

Includes a player menu with kicking, killing, and a full verification system (3 levels of verification - Verified, VIP, and Admin).

Note: This does not have the \n overflow fix. Deal with it.

Video:


Honestly i like the look however i too don't like fontscales and changing text color :/ i also can't live without \n 'fix' just makes a patch more stable yes using Amandas fix will allow you to use more strings however i've worked it out on PS3 you can only use around 24-26 strings if 12 people have a menu otherwise it will overflow.
03-30-2012, 04:36 PM #13
Why the fuck would five people find a video preview of menu base "helpful" ?
03-30-2012, 04:42 PM #14
Choco
Respect my authoritah!!
Originally posted by x. View Post
Why the $#@! would five people find a video preview of menu base "helpful" ?


I don't know, I'm just trying to get feedback to improve it before release... People will thank anything these days.
03-30-2012, 04:53 PM #15
Originally posted by x. View Post
Why the $#@! would five people find a video preview of menu base "helpful" ?
true we release things and get like 2 thanks :p
03-30-2012, 04:59 PM #16
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by IELIITEMODZX View Post
true we release things and get like 2 thanks :p


Because your scripts are a load of shit you should really get me to teach you to code :carling:.
03-30-2012, 05:14 PM #17
Originally posted by IELIITEMODZX View Post
true we release things and get like 2 thanks :p
Yeah, but what can you do..
I don't mind previews of new mods as it can give people ideas to make stuff themselves, but this just looks like every other menu out there but with different colours.. /facepalm

The following user groaned x_DaftVader_x for this awful post:

Blackstorm
03-30-2012, 05:51 PM #18
Originally posted by IVI40A3Fusionz View Post
Because your scripts are a load of shit you should really get me to teach you to code :carling:.
Yeah your amazing alot better then me im just a noob and cant make a simple for() loop :(
03-30-2012, 05:56 PM #19
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by IELIITEMODZX View Post
Yeah your amazing alot better then me im just a noob and cant make a simple for() loop :(


I tried to teach you it once but you just kept getting side tracked by porn.

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