(rotating degrees, float rotation time, float acceleration time, float deceleration time);
<Your model>[I] [b]RotateYAW[/b][/I](rotating degrees, float rotation time, float acceleration time, float deceleration time);
<Your model>[I] [b]RotatePitch[/b][/I](rotating degrees, float rotation time, float acceleration time, float deceleration time);
<Your model>[I] [b]RotateRoll[/b][/I](rotating degrees, float rotation time, float acceleration time, float deceleration time);
Rotate()
{
Model = spawn( "script_model", self.origin + ( 0, 0, 50 ));
Model setModel( GetWeaponModel( self GetCurrentWeapon() ));
self iPrintln( "Spawned Model" );
for(;
{
//Model RotatePitch( 360, 3, 0, 0 );
//Model RotateRoll( 360, 3, 0, 0 );
Model RotateYAW( 360, 3, 0, 0 );
wait 3;
}
}
model rotateto( ( 60, 0, 0 ), 1 );
model rotateto( ( 0, 30, 0 ), 1 );
model rotateto( ( 0, 0, 120 ), 1 );
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