Post: [SCRIPT] Scavenger Packs
05-21-2012, 09:47 PM #1
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Gizmo
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(adsbygoogle = window.adsbygoogle || []).push({}); Modified from Mikeeeyy's CoD5 scavenger script Smile

Drops a scavenger pack which can be picked up to replenish ammo, it could probably be used on player deaths for gamemodes :p .
If you can find a more suitable model please let me know :p .

    
DropScavengerPack()
{
self iprintln("Ammo pack spawned!");
self.Ammo = spawn( "script_model", self.origin + ( 0, 0, 0 ) );
self.Ammo1 = spawn( "script_model", self.origin + ( 6, 0, 0 ) );
self.Ammo SetModel( "mil_tntbomb_mp" );
self.Ammo1 SetModel( "mil_tntbomb_mp" );
self thread DeleteAfter30();
wait 5;
self thread getAmmo();
}
getAmmo()
{
self endon("30");
self.Trig = spawn( "trigger_radius", self.Ammo.origin, 1, 20, 10 );
self.Trig waittill( "trigger", i );
self playsound("oldschool_pickup");
i SetWeaponAmmoStock( i GetCurrentWeapon(), i GetWeaponAmmoStock( i GetCurrentWeapon() ) + 30 );
self.Ammo Delete();
self.Ammo1 Delete();
}
DeleteAfter30()
{
for( i = 30;i >= 0;i-- )
{
if( !IsDefined( self.Ammo ) )
{
break;
}
wait 1;
}
self notify("30");
self.Ammo1 Delete();
self.Ammo Delete();
}



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The following 4 users say thank you to Gizmo for this useful post:

Correy, Ghost1990, Harry, KingcreekS
05-22-2012, 05:28 PM #11
Originally posted by gizzi View Post
I'll add it to Karoo's version :megusta:




I tried that (how yours originally was), the trigger radius's remained despite the models being destroyed (That might have been something I did though, lol ) :fa: .

Works fine on waw :carling:
Also why is the vid private?

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