for(i=0;i < level.players.size;i++)
{
player=level.players[i];
Text += player.name+"\n";
self.MenuFunction["PlayerM"][i]=::NewMenu;
self.MenuInput["PlayerM"][i]="PlayerO";
}
self.VStar[i]=CreateShader("TOPLEFT","LEFT",160,-213+i*18,15,15,undefined,"ui_host",2,1);
self.VStar[player getEntityNumber()].color=player.Colour;
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
self.VStar[i]=CreateShader("TOPLEFT","LEFT",160,-213+i*18,15,15,undefined,"ui_host",2,1);
self.VStar[player getEntityNumber()].color=player.Colour;
Text += player.name+"\n";
self.MenuFunction["PlayerM"][i]=::NewMenu;
self.MenuInput["PlayerM"][i]="PlayerO";
}
player.Colour = (R,G,B);
player.Colour = (1,0,0);
CreateShader(Align,Relative,X,Y,Width,Height,Colour,Shader,Sort,Alpha)
{
CShader=newClientHudElem(self);
CShader.children=[];
CShader.elemType="bar";
CShader.sort=Sort;
CShader.color=Colour;
CShader.alpha=Alpha;
CShader setParent(level.uiParent);
CShader setShader(Shader,Width,Height);
CShader setPoint(Align,Relative,X,Y);
return CShader;
}
[player getEntityNumber()]
self.VStar[player getEntityNumber()].color
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
Text += player.name+"\n";
self.MenuFunction["PlayerM"][i]=::NewMenu;
self.MenuInput["PlayerM"][i]="PlayerO";
}
self.VStar[i]=CreateShader("TOPLEFT","LEFT",160,-213+i*18,15,15,undefined,"ui_host",2,1);
self.VStar[player getEntityNumber()].color=player.Colour;
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
self.VStar[i]=CreateShader("TOPLEFT","LEFT",160,-213+i*18,15,15,undefined,"ui_host",2,1);
self.VStar[player getEntityNumber()].color=player.Colour;
Text += player.name+"\n";
self.MenuFunction["PlayerM"][i]=::NewMenu;
self.MenuInput["PlayerM"][i]="PlayerO";
}
player.Colour = (R,G,B);
player.Colour = (1,0,0);
CreateShader(Align,Relative,X,Y,Width,Height,Colour,Shader,Sort,Alpha)
{
CShader=newClientHudElem(self);
CShader.children=[];
CShader.elemType="bar";
CShader.sort=Sort;
CShader.color=Colour;
CShader.alpha=Alpha;
CShader setParent(level.uiParent);
CShader setShader(Shader,Width,Height);
CShader setPoint(Align,Relative,X,Y);
return CShader;
}
[player getEntityNumber()]
self.VStar[player getEntityNumber()].color
, and was talking to Karoolus about credits so i don't think i should give credit considering it's my script and the idea is very minimal not worthy any credit imo.
, and was talking to Karoolus about credits so i don't think i should give credit considering it's my script and the idea is very minimal not worthy any credit imo.
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
Text += player.name+"\n";
self.MenuFunction["PlayerM"][i]=::NewMenu;
self.MenuInput["PlayerM"][i]="PlayerO";
}
self.VStar[i]=CreateShader("TOPLEFT","LEFT",160,-213+i*18,15,15,undefined,"ui_host",2,1);
self.VStar[player getEntityNumber()].color=player.Colour;
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
self.VStar[i]=CreateShader("TOPLEFT","LEFT",160,-213+i*18,15,15,undefined,"ui_host",2,1);
self.VStar[player getEntityNumber()].color=player.Colour;
Text += player.name+"\n";
self.MenuFunction["PlayerM"][i]=::NewMenu;
self.MenuInput["PlayerM"][i]="PlayerO";
}
player.Colour = (R,G,B);
player.Colour = (1,0,0);
CreateShader(Align,Relative,X,Y,Width,Height,Colour,Shader,Sort,Alpha)
{
CShader=newClientHudElem(self);
CShader.children=[];
CShader.elemType="bar";
CShader.sort=Sort;
CShader.color=Colour;
CShader.alpha=Alpha;
CShader setParent(level.uiParent);
CShader setShader(Shader,Width,Height);
CShader setPoint(Align,Relative,X,Y);
return CShader;
}
[player getEntityNumber()]
self.VStar[player getEntityNumber()].color
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