level.allowedPerks[0][ 4] = perkReferenceToIndex[ "specialty_weapon_c4" ];
level.allowedPerks[0][ 5] = perkReferenceToIndex[ "specialty_specialgrenade" ];
level.allowedPerks[0][ 6] = perkReferenceToIndex[ "specialty_weapon_rpg" ];
level.allowedPerks[0][ 7] = perkReferenceToIndex[ "specialty_weapon_claymore" ];
level.allowedPerks[0][ 8] = perkReferenceToIndex[ "specialty_fraggrenade" ];
level.allowedPerks[0][ 9] = perkReferenceToIndex[ "specialty_extraammo" ];
level.allowedPerks[0][10] = perkReferenceToIndex[ "specialty_detectexplosive" ];
level.allowedPerks[1][ 0] = 190;
level.allowedPerks[1][ 1] = perkReferenceToIndex[ "specialty_bulletdamage" ];
level.allowedPerks[1][ 2] = perkReferenceToIndex[ "specialty_armorvest" ];
level.allowedPerks[1][ 3] = perkReferenceToIndex[ "specialty_fastreload" ];
level.allowedPerks[1][ 4] = perkReferenceToIndex[ "specialty_rof" ];
level.allowedPerks[1][ 5] = perkReferenceToIndex[ "specialty_twoprimaries" ];
level.allowedPerks[1][ 6] = perkReferenceToIndex[ "specialty_gpsjammer" ];
level.allowedPerks[1][ 7] = perkReferenceToIndex[ "specialty_explosivedamage" ];
level.allowedPerks[2][ 0] = 190;
level.allowedPerks[2][ 1] = perkReferenceToIndex[ "specialty_longersprint" ];
level.allowedPerks[2][ 2] = perkReferenceToIndex[ "specialty_bulletaccuracy" ];
level.allowedPerks[2][ 3] = perkReferenceToIndex[ "specialty_pistoldeath" ];
level.allowedPerks[2][ 4] = perkReferenceToIndex[ "specialty_grenadepulldeath" ];
level.allowedPerks[2][ 5] = perkReferenceToIndex[ "specialty_bulletpenetration" ];
level.allowedPerks[2][ 6] = perkReferenceToIndex[ "specialty_holdbreath" ];
level.allowedPerks[2][ 7] = perkReferenceToIndex[ "specialty_quieter" ];
level.allowedPerks[2][ 8] = perkReferenceToIndex[ "specialty_parabolic" ];
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