Thanks to all the positive feed back on my recent release which you can find You must login or register to view this content., ive decided to make another script!

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SpawnMissile()
{
missile = spawn( "script_model", target.origin + ( 0, 0, 10000 ) ); //replace target.origin with whatever the name is for the location the missile will strike
missile setModel( "projectile_hellfire_missile" );
missile.angles = ( 90, 0, 0 );
missile moveTo( missile.origin - ( 0, 0, 10000 ), 4 );
for( x = 0; x < 4; x += 0.05 )
{
playfx( level.chopper_fx["smoke"]["trail"], missile.origin );
wait .05;
}
radiusDamage( missile.origin, 1000, 750, 5, self );
playfx( loadfx( "explosions/aerial_explosion_large" ), missile.origin );
earthQuake( .5, 3, missile.origin, 1000 );
missile playSound( "exp_suitcase_bomb_main" );
missile delete();
}
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