Post: [PREVIEW] Jericho Missile System v1
07-03-2012, 10:41 PM #1
Source Code
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Needa Needa Needa Thanks to all the positive feed back on my recent release which you can find You must login or register to view this content., ive decided to make another script! Needa Needa Needa

NOTE:
The reason im not releasing the code yet is because im having issues creating a missile "model" that tracks the positions youve marked and then fall from the sky to that position. Sooo if anyone can help me out with that i would be super grateful!

JVM_01 Features:
1.) First off, i used FRAPS this time Lolz :carling:
2.) Complete customization of missile paths
3.) 5 different missiles to fire
4.) Laser w/ night v goggles sound to give the deagle a cool node effect (but as of right now any gun can mark the positions as long as you have ammo Winky Winky )
5.) Paths are marked with yellow circles, and when the missiles are fired they are converted to red as a sign of danger
6.) Explosion is set to a grenade as of this moment but im planning to implement different ammunition as the version progresses
7.) Works on any map bc the missiles paths are directed to where you shoot not by a spawn location.
8.) And thats pretty much it... im just scratching the surface hopefully this will be an amazing script when im finished
9.) Expect release + many more features like more missiles with v2!
10.) Thanks To ALL!

Note As Well:[/I][/SIZE]
It has come to my regard many people have been confused as to where the missiles are. As you can read above thats the reason i have not release this yet
I dont want to give you guys an incomplete project so to speak. I could make the model easily just not tell it where to go so if you guys could hold out till v2 that would be awesome and i promise you... YOU WILL SEE MISSILES Happy




Credits:
1) .Choco - Menu
2) NGU
:carling:
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The following 7 users say thank you to Source Code for this useful post:

Choco, Correy, Evil_Hackz, Jacob-And-Britt, Kush Friendly, Taylor, TheFallen
07-03-2012, 10:45 PM #2
DlBSY993
There's 0nly 1..
Well at least you have tried to make something different then all the other shit in this section.. GOOD JOB :beer:

Does need some work though Winky Winky Look at Vaders Javlin rain in his patch that may help you towards what you need Winky Winky

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Source Code
07-03-2012, 11:09 PM #3
Wait, where was the missile? :/

The following 2 users say thank you to nZxMikeeeyx for this useful post:

247Yamato, Taylor
07-03-2012, 11:13 PM #4
Originally posted by NBAking91 View Post
(.Y.)


Nice idea, use the bomb player function from my patch for the missiles..

AND you could use a Trace["entity"] to tag a player and then use my SAM function to track the player with a missile even if he is moving about Winky Winky

The following user thanked x_DaftVader_x for this useful post:

Source Code
07-03-2012, 11:15 PM #5
Source Code
Bounty hunter
Originally posted by nZxMikeeeyx View Post
Wait, where was the missile? :/


That's the problem i have everything down pat except for the model thats why i havent given the code yet im trying to get a bombshell to fall from the sky onto the markers.
The missles are there there model just isnt :/ but dont worry theyll be there in v2 for sure!
07-03-2012, 11:30 PM #6
Originally posted by NBAking91 View Post
That's the problem i have everything down pat except for the model thats why i havent given the code yet im trying to get a bombshell to fall from the sky onto the markers.
The missles are there there model just isnt :/ but dont worry theyll be there in v2 for sure!


nice job bro cant wait for v2

The following user thanked PS3M0dder for this useful post:

Source Code
07-03-2012, 11:54 PM #7
Correy
I'm the Original
Originally posted by NBAking91 View Post
Needa Needa Needa Thanks to all the positive feed back on my recent release which you can find You must login or register to view this content., ive decided to make another script! Needa Needa Needa

NOTE:
The reason im not releasing the code yet is because im having issues creating a missile "model" that tracks the positions youve marked and then fall from the sky to that position. Sooo if anyone can help me out with that i would be super grateful!

JVM_01 Features:
1.) First off, i used FRAPS this time Lolz :carling:
2.) Complete customization of missile paths
3.) 5 different missiles to fire
4.) Laser w/ night v goggles sound to give the deagle a cool node effect (but as of right now any gun can mark the positions as long as you have ammo Winky Winky )
5.) Paths are marked with yellow circles, and when the missiles are fired they are converted to red as a sign of danger
6.) Explosion is set to a grenade as of this moment but im planning to implement different ammunition as the version progresses
7.) Works on any map bc the missiles paths are directed to where you shoot not by a spawn location.
8.) And thats pretty much it... im just scratching the surface hopefully this will be an amazing script when im finished
9.) Expect release + many more features like more missiles with v2!
10.) Thanks To ALL!

Video:


Credits:
1) .Choco - Menu
2) NGU
:carling:


i like it, its a pretty good idea. Happy
07-04-2012, 12:06 AM #8
Choco
Respect my authoritah!!
Originally posted by NBAking91 View Post
That's the problem i have everything down pat except for the model thats why i havent given the code yet im trying to get a bombshell to fall from the sky onto the markers.
The missles are there there model just isnt :/ but dont worry theyll be there in v2 for sure!


Use projectile_cbu97_clusterbomb for the missiles, that's the airstrike shell Smile

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INSAN3LY_D34TH
07-04-2012, 04:05 AM #9
Blackstorm
Veni. Vidi. Vici.
dude you have not disappointed me once! That shit was fucking tight!!!!!!

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Source Code
07-04-2012, 04:19 AM #10
primetime43
Knowledge is power Tiphat
This is cool dude. I like it a lot!

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