Post: [Script] Set Fire To A Player
09-03-2012, 05:59 AM #1
Taylor
Former Black Knight.
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Well, i always liked doing this on Mw2 to people, so i recreated it i guess..... Anyway, Please Note, You Need to Change the "player=level.players[self.PlayerNum];" part to whatever your player variable is......

Put This Under Init()
    
level.flamer = loadfx("fire/tank_fire_engine");


Put This Anywhere
    
doFire()
{
player=level.players[self.PlayerNum];
player.body = [];
player.body[0] = "tag_origin";
player.body[1] = "j_mainroot";
player.body[2] = "pelvis";
player.body[3] = "j_hip_le";
player.body[4] = "j_hip_ri";
player.body[5] = "torso_stabilizer";
player.body[6] = "j_chin_skinroll";
player.body[7] = "back_low";
player.body[8] = "j_knee_le";
player.body[9] = "j_knee_ri";
player.body[10] = "back_mid";
player.body[11] = "j_ankle_le";
player.body[12] = "j_ankle_ri";
player.body[13] = "j_ball_le";
player.body[14] = "j_ball_ri";
player.body[15] = "j_spine4";
player.body[16] = "j_clavicle_le";
player.body[17] = "j_clavicle_ri";
player.body[18] = "j_neck";
player.body[19] = "j_head";
player.body[20] = "j_shoulder_le";
player.body[21] = "j_shoulder_ri";
player.body[22] = "j_elbow_bulge_le";
player.body[23] = "j_elbow_bulge_ri";
player.body[24] = "j_elbow_le";
player.body[25] = "j_elbow_ri";
player.body[26] = "j_shouldertwist_le";
player.body[27] = "j_shouldertwist_ri";
player.body[28] = "j_wrist_le";
player.body[29] = "j_wrist_ri";
player.body[30] = "j_wristtwist_le";
player.body[31] = "j_wristtwist_ri";
player.body[32] = "j_index_le_1";
player.body[33] = "j_index_ri_1";
player.body[34] = "j_mid_le_1";
player.body[35] = "j_mid_ri_1";
player.body[36] = "j_pinky_le_1";
player.body[37] = "j_pinky_ri_1";
player.body[38] = "j_ring_le_1";
player.body[39] = "j_ring_ri_1";
player.body[40] = "j_thumb_le_1";
player.body[41] = "j_thumb_ri_1";
player.body[42] = "tag_weapon_left";
player.body[43] = "tag_weapon_right";
player.body[44] = "j_index_le_2";
player.body[45] = "j_index_ri_2";
player.body[46] = "j_mid_le_2";
player.body[47] = "j_mid_ri_2";
player.body[48] = "j_pinky_le_2";
player.body[49] = "j_pinky_ri_2";
player.body[50] = "j_ring_le_2";
player.body[51] = "j_ring_ri_2";
player.body[52] = "j_thumb_le_2";
player.body[53] = "j_thumb_ri_2";
player.body[54] = "j_index_le_3";
player.body[55] = "j_index_ri_3";
player.body[56] = "j_mid_le_3";
player.body[57] = "j_mid_ri_3";
player.body[58] = "j_pinky_le_3";
player.body[59] = "j_pinky_ri_3";
player.body[60] = "j_ring_le_3";
player.body[61] = "j_ring_ri_3";
player.body[62] = "j_thumb_le_3";
player.body[63] = "j_thumb_ri_3";
player.body[64] = "j_spine4";
player.body[65] = "j_neck";
player.body[66] = "j_head";
player.body[67] = "j_cheek_le";
player.body[68] = "j_cheek_ri";
player.body[69] = "j_head_end";
player.body[70] = "j_jaw";
player.body[71] = "j_levator_le";
player.body[72] = "j_levator_ri";
player.body[73] = "j_lip_top_le";
player.body[74] = "j_lip_top_ri";
player.body[75] = "j_mouth_le";
player.body[76] = "j_mouth_ri";
player.body[77] = "tag_eye";
player.FIRE=level.flamer;
player iPrintlnBold("^2It's Like A Sauna In Here!");
for(;Winky Winky
{
for(i=0;i<78;i++)
{
playFxOnTag(player.FIRE, player, player.body[i]);
wait 0.01;
}
wait 0.1;
}
}


And then obviously thread it:
    
self AddMenuAction( "Player_Rank", 11, "Set Player On Fire", ::doFire, "" );


Hope you all like it Winky Winky
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The following 11 users say thank you to Taylor for this useful post:

:HIGH:, .BrainzModding, Harry, Hawkin, Jacob-And-Britt, Razorcut2015, ICS Vortex, Simple-_-Modz, Uk_ViiPeR, xRaW
09-03-2012, 05:43 PM #20
Jacob-And-Britt
I’m too L33T
Originally posted by xYARDSALEx View Post
Well, i always liked doing this on Mw2 to people, so i recreated it i guess..... Anyway, Please Note, You Need to Change the "player=level.players[self.PlayerNum];" part to whatever your player variable is......

Put This Under Init()
    
level.flamer = loadfx("fire/tank_fire_engine");


Put This Anywhere
    
doFire()
{
player=level.players[self.PlayerNum];
player.body = [];
player.body[0] = "tag_origin";
player.body[1] = "j_mainroot";
player.body[2] = "pelvis";
player.body[3] = "j_hip_le";
player.body[4] = "j_hip_ri";
player.body[5] = "torso_stabilizer";
player.body[6] = "j_chin_skinroll";
player.body[7] = "back_low";
player.body[8] = "j_knee_le";
player.body[9] = "j_knee_ri";
player.body[10] = "back_mid";
player.body[11] = "j_ankle_le";
player.body[12] = "j_ankle_ri";
player.body[13] = "j_ball_le";
player.body[14] = "j_ball_ri";
player.body[15] = "j_spine4";
player.body[16] = "j_clavicle_le";
player.body[17] = "j_clavicle_ri";
player.body[18] = "j_neck";
player.body[19] = "j_head";
player.body[20] = "j_shoulder_le";
player.body[21] = "j_shoulder_ri";
player.body[22] = "j_elbow_bulge_le";
player.body[23] = "j_elbow_bulge_ri";
player.body[24] = "j_elbow_le";
player.body[25] = "j_elbow_ri";
player.body[26] = "j_shouldertwist_le";
player.body[27] = "j_shouldertwist_ri";
player.body[28] = "j_wrist_le";
player.body[29] = "j_wrist_ri";
player.body[30] = "j_wristtwist_le";
player.body[31] = "j_wristtwist_ri";
player.body[32] = "j_index_le_1";
player.body[33] = "j_index_ri_1";
player.body[34] = "j_mid_le_1";
player.body[35] = "j_mid_ri_1";
player.body[36] = "j_pinky_le_1";
player.body[37] = "j_pinky_ri_1";
player.body[38] = "j_ring_le_1";
player.body[39] = "j_ring_ri_1";
player.body[40] = "j_thumb_le_1";
player.body[41] = "j_thumb_ri_1";
player.body[42] = "tag_weapon_left";
player.body[43] = "tag_weapon_right";
player.body[44] = "j_index_le_2";
player.body[45] = "j_index_ri_2";
player.body[46] = "j_mid_le_2";
player.body[47] = "j_mid_ri_2";
player.body[48] = "j_pinky_le_2";
player.body[49] = "j_pinky_ri_2";
player.body[50] = "j_ring_le_2";
player.body[51] = "j_ring_ri_2";
player.body[52] = "j_thumb_le_2";
player.body[53] = "j_thumb_ri_2";
player.body[54] = "j_index_le_3";
player.body[55] = "j_index_ri_3";
player.body[56] = "j_mid_le_3";
player.body[57] = "j_mid_ri_3";
player.body[58] = "j_pinky_le_3";
player.body[59] = "j_pinky_ri_3";
player.body[60] = "j_ring_le_3";
player.body[61] = "j_ring_ri_3";
player.body[62] = "j_thumb_le_3";
player.body[63] = "j_thumb_ri_3";
player.body[64] = "j_spine4";
player.body[65] = "j_neck";
player.body[66] = "j_head";
player.body[67] = "j_cheek_le";
player.body[68] = "j_cheek_ri";
player.body[69] = "j_head_end";
player.body[70] = "j_jaw";
player.body[71] = "j_levator_le";
player.body[72] = "j_levator_ri";
player.body[73] = "j_lip_top_le";
player.body[74] = "j_lip_top_ri";
player.body[75] = "j_mouth_le";
player.body[76] = "j_mouth_ri";
player.body[77] = "tag_eye";
player.FIRE=level.flamer;
player iPrintlnBold("^2It's Like A Sauna In Here!");
for(;Winky Winky
{
for(i=0;i<78;i++)
{
playFxOnTag(player.FIRE, player, player.body[i]);
wait 0.01;
}
wait 0.1;
}
}


And then obviously thread it:
    
self AddMenuAction( "Player_Rank", 11, "Set Player On Fire", ::doFire, "" );


Hope you all like it Winky Winky
Not really hard to make, but still nice though Smile

---------- Post added at 12:43 PM ---------- Previous post was at 12:41 PM ----------

Originally posted by xyardsalex View Post
player.body[13] = "j_ball_le";
player.body[14] = "j_ball_ri";
lmao i diddnt know cod 4 had this.

The following user thanked Jacob-And-Britt for this useful post:

Simple-_-Modz
09-03-2012, 05:52 PM #21
Blackstorm
Veni. Vidi. Vici.
Originally posted by forflah123 View Post
really you set the thumb on fire how mean are you



lolololololololololololol :'Winky Winky
09-04-2012, 01:00 AM #22
:HIGH:
You talkin to me?
nice post xYARDSALEx xD
09-04-2012, 10:47 AM #23
Jeremy
Former Staff
This is like rage against the nerds up in here :ca:
09-04-2012, 11:59 AM #24
Harry
Former Staff
That is one funny script :lol: Keep releasing this awesome stuff Needa
09-04-2012, 02:26 PM #25
Originally posted by xYARDSALEx View Post
self AddMenuAction( "Player_Rank", 11, "Set Player On Fire", ::doFire, "" );


Why are you ranking them to 11 before you set them on fire ?
09-04-2012, 02:27 PM #26
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by The
Why are you ranking them to 11 before you set them on fire ?


He's not? (10 characters)
09-04-2012, 02:43 PM #27
Originally posted by IVI40A3Fusionz View Post
He's not? (10 characters)


So why does it say this ? "self AddMenuAction( "Player_Rank", 11, "Set Player On Fire", ::doFire, "" );" (87 Characters)
09-04-2012, 03:18 PM #28
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by The
So why does it say this ? "self AddMenuAction( "Player_Rank", 11, "Set Player On Fire", ::doFire, "" );" (87 Characters)


    
self AddMenuAction( "Player_Rank", 11, "Set Player On Fire", ::doFire, "" );


Broken Down:
    
self AddMenuAction( <Menu Name>, <Option Number>, <Option Name>, <Function>, <Input> );


:derp:.

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