Post: Tron Legacy Patch (First Look) [My First Patch :D]
09-19-2012, 03:13 AM #1
Source Code
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); First off i would like to say a few things:

Im sorry for being inactive i just really lost interest in scripting and the content was all the same, well ive once again been inspired to create magic for you guys Needa.

Secondly, i would be no where in ngu without Vader, hes helped me with a lot of my work and i owe him credit for a lot of what i have learned since i was a wee noob on NGU Enzo. Everyone who has created awesome content and inspires me, PLEASE keep doing what your doing :ca:.

Lastly, to everyone who has said anything positive about me or anything i have created.. Thank you! <3 i really helps me out alot!

TRON LEGACY BUILD #0.01 [UPDATING] :

I know it sounds very nerdy but ive always loved the lights and color in the newest TRON, they inspired me to design a futuristic UI, so i did lol (and i think it turned out pretty well :carling: ) This patch is focused more towards the design rather than the functions. While it will still function as a mod menu, im gearing it more towards an altogether HUD than just an interactive menu.

0.01 Features :

     >> This UI is seperated into 6 different segments (1-6) being Lobby / Patch Info, Client (User) Info, Menu UI, The Scroller UI,Watermark (doHeart), and Game Info (Score,  Time)  

>> This patch only has a player menu atm, i will soon incorporate some much needed functions

>> Turquoise Color Desgin (Will not change)


0.01 Video: [FULL SCREEN 720P PLEASE]



0.01 Credits:

Well the base is from scratch but i do need to give thanks to Satanic American for a pulseFx string i "extracted" from his patch :carling: (seriously it helped me make the doHeart :ca: )
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The following 14 users say thank you to Source Code for this useful post:

BlurzGoHard, Daniel_Thompson, Hack-Tivision, Harry, Callumeleyy, Jacob-And-Britt, Kush Friendly, notoriousCFW, Jango, Cmd-X, SNOWBALL105, TheFallen, UGz-
09-20-2012, 12:32 AM #11
TheFallen
Former Dark Night
Well done :y:.

The following user thanked TheFallen for this useful post:

Source Code
09-20-2012, 02:29 AM #12
Source Code
Bounty hunter
Originally posted by xYARDSALEx View Post
Nice work, but how many text strings?


Correction, it wasnt anything he made it was just a function (made by the devs) located in the hud lib.
I had never knew it exsisted or what it was called, but it was used in his patch. It may not seem like a "credit" for him but i want to be honest with what sources i have used. So yea it wasnt his funtion. Sorry for the confusion

---------- Post added at 09:29 PM ---------- Previous post was at 09:28 PM ----------

Originally posted by TheFallen View Post
Well done :y:.


Thanks man! :ca:
09-20-2012, 03:54 AM #13
Jacob-And-Britt
I’m too L33T
Originally posted by NBAking91 View Post
First off i would like to say a few things:

Im sorry for being inactive i just really lost interest in scripting and the content was all the same, well ive once again been inspired to create magic for you guys Needa.

Secondly, i would be no where in ngu without Vader, hes helped me with a lot of my work and i owe him credit for a lot of what i have learned since i was a wee noob on NGU Enzo. Everyone who has created awesome content and inspires me, PLEASE keep doing what your doing :ca:.

Lastly, to everyone who has said anything positive about me or anything i have created.. Thank you! <3 i really helps me out alot!

TRON LEGACY BUILD #0.01 [UPDATING] :

I know it sounds very nerdy but ive always loved the lights and color in the newest TRON, they inspired me to design a futuristic UI, so i did lol (and i think it turned out pretty well :carling: ) This patch is focused more towards the design rather than the functions. While it will still function as a mod menu, im gearing it more towards an altogether HUD than just an interactive menu.

0.01 Features :

     >> This UI is seperated into 6 different segments (1-6) being Lobby / Patch Info, Client (User) Info, Menu UI, The Scroller UI,Watermark (doHeart), and Game Info (Score,  Time)  

>> This patch only has a player menu atm, i will soon incorporate some much needed functions

>> Turquoise Color Desgin (Will not change)


0.01 Video: [FULL SCREEN 720P PLEASE]



0.01 Credits:

Well the base is from scratch but i do need to give thanks to Satanic American for a pulseFx string i "extracted" from his patch :carling: (seriously it helped me make the doHeart :ca: )
I see 4 settxext aside from the menu text settext, this will overflow within 5 opens of the menu if you add a few mods and the buttom hud text that destroys and recreates will also make it overflow 10 times more. But really nice job on the look of the menu i like it allot. Smile
09-20-2012, 09:42 AM #14
247Yamato
< ^ > < ^ >
Why do all video makers showing menus do the same things?

1- Fire a couple of shots
2- Reload
3- Move around while reloading
4- Open the menu

If you dont do those steps, does the menu not open? :S
09-20-2012, 11:33 AM #15
Source Code
Bounty hunter
Originally posted by Britt View Post
I see 4 settxext aside from the menu text settext, this will overflow within 5 opens of the menu if you add a few mods and the buttom hud text that destroys and recreates will also make it overflow 10 times more. But really nice job on the look of the menu i like it allot. Smile


Nope, Nope, And Nope.
Sorry but your wrong. My functions are located in an array, once each menu is called the previous is destroyed and a new one is made. there is only one setText function in the buildMenu() thread i have made so the menu wont overflow
But thanks anyways! Smile

---------- Post added at 06:33 AM ---------- Previous post was at 06:30 AM ----------

Originally posted by 247Yamato View Post
Why do all video makers showing menus do the same things?

1- Fire a couple of shots
2- Reload
3- Move around while reloading
4- Open the menu

If you dont do those steps, does the menu not open? :S


I was just building up to the drop in bangarang :ca:

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