Post: [Script] Mw3 Level Up
09-29-2012, 03:40 PM #1
Taylor
Former Black Knight.
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Well, I Was Playing Xp Lobby On Mw3, And I Thought It Was Pretty Sick, So I Made In It On Cod4........

Video:


How To Use/Install It:

1.) Find The Function: updateRankAnnounceHUD() In The _rank.gsc
2.) Find This Part Of The Function:
    
thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

3.) Remove It, Or Comment It Out, I Did The Following:
    
//thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

4.) Put This The Following Function, Either In It's Place, Or Under Where You Commented It Out:
    
thread ShowMw3RankUp( notifyData );

5.) Get The Function(s) That Is In The Other Half Of The Thread And Put It Anywhere In The _rank.gsc
6.) Put This Under Init()
    
rankShaders = strTok("rank_pvt1;rank_pvt2;rank_pvt3;rank_pfc1;rank_pfc2; rank_pfc3;rank_lcpl1;rank_lcpl2;rank_lcpl3;rank_cp l1;rank_cpl2;rank_cpl3;rank_sgt1;rank_sgt2;rank_sg t3;rank_ssgt1;rank_ssgt2;rank_ssgt3;rank_gysgt1;ra nk_gysgt2;rank_gysgt3;rank_msgt1;rank_msgt2;rank_m sgt3;rank_mgysgt1;rank_mgysgt2;rank_mgysgt3;rank_2 ndlt1;rank_2ndlt2;rank_2ndlt3;rank_1stlt1;rank_1st lt2;rank_1stlt3;rank_capt1;rank_capt2;rank_capt3;r ank_maj1;rank_maj2;rank_maj3;rank_ltcol1;rank_ltco l2;rank_ltcol3;rank_col1;rank_col2;rank_col3;rank_ bgen1;rank_bgen2;rank_bgen3;rank_majgen1;rank_majg en2;rank_majgen3;rank_ltgen1;rank_ltgen2;rank_ltge n3;rank_gen1;rank_gen2;rank_gen3;rank_comm1", ";" );
for( r = 0; r < rankShaders.size; r++ )
precacheShader(rankShaders[r]);


And This:

    
for(i=0;i<12;i++)precacheShader("rank_prestige"+i);



The Function(s):
    
ShowMw3RankUp( notifyData )
{
wait 0.1;
if(!isDefined(self.AlreadyRanking))
{
self.AlreadyRanking=true;
self playLocalSound(notifyData.sound);
self.Mw3Text=CreateFontString( "objective", 1.5 );
self.Mw3Text setPoint( "TOPRIGHT", "TOPRIGHT", 250, 5 );
self.Mw3Text setText( "You've Been Promoted!" );
self.Mw3Text.glowAlpha=1;
self.Mw3Text.glowColor=(0.3, 0.6, 0.3);
self.Mw3Text setPulseFX( 100, int(60000*1000), 1000 );
self.Mw3Text MoveOverTime(0.2);
self.Mw3Text.x=-15;
self.Mw3Icon=createIcon( notifyData.iconName, 60, 60 );
self.Mw3Icon setShader( notifyData.iconName, 50, 50 );
self.Mw3Icon setPoint( "TOPRIGHT", "TOPRIGHT", -15, 45 );
self.Mw3Icon MoveOverTime(0.2);
self.Mw3Icon.x=-15;
self.Mw3=CreateFontString( "default", 1.6 );
self.Mw3 setPoint( "TOPRIGHT", "TOPRIGHT", 250, 25 );
if(isDefined(notifyData.textLabel))
self.Mw3.label = notifyData.textLabel;
else
self.Mw3.label = &"";
self.Mw3 setText( notifyData.notifyText );
self.Mw3.glowAlpha=1;
self.Mw3.glowColor=(0.3, 0.6, 0.3);
self.Mw3 setPulseFX( 100, int(60000*1000), 1000 );
self.Mw3 MoveOverTime(0.2);
self.Mw3.x=-15;
wait notifyData.duration;
self.AlreadyRanking=undefined;
thread DestroyElems(self.Mw3Icon,self.Mw3,self.Mw3Text);
}
else
{
wait 4.5;
thread ShowMw3RankUp( notifyData );
}
}
DestroyElems(elem1, elem2, elem3)
{
elem1 MoveOverTime(0.1);
elem1.x=250;
elem2 MoveOverTime(0.1);
elem2.x=250;
elem3 MoveOverTime(0.1);
elem3.x=250;
wait 1;
elem1 destroy();
elem2 destroy();
elem3 destroy();
}



I Hope You All Enjoy It Winky Winky
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The following 17 users say thank you to Taylor for this useful post:

Day, Amanda, BlackShadow, Choco, CoDyMoDz1000XD, forflah123, Harry, IELIITEMODZX, iPROFamily, Kush Friendly, LightModz, Lovol, Oliver1556, Pseudo_Soldier, silentcobra22, Uk_ViiPeR, Vanz
09-30-2012, 09:08 PM #20
Taylor
Former Black Knight.
Originally posted by theps3gamer View Post
Well this is nice


thanks man :P

---------- Post added at 05:07 PM ---------- Previous post was at 05:06 PM ----------

Originally posted by nZxMikeeeyx View Post
So small... so effective!


is that sarcasm? stare

---------- Post added at 05:08 PM ---------- Previous post was at 05:07 PM ----------

Originally posted by JACinema View Post
niceee one dude


yea man......
10-01-2012, 07:44 PM #21
Taylor
Former Black Knight.
Updated: Fixed The Overlapping Of The Ranks/Text...
10-06-2012, 06:16 PM #22
Taylor
Former Black Knight.
Updated.... Fixed Bugs With Levels That Were Like "2nd Lieutenant I" or "2nd Lieutenant II"
10-07-2012, 03:07 AM #23
BlackShadow
Save Point
This is sick, thanks for the release.
10-26-2012, 11:37 AM #24
xKtF
In my man cave
Originally posted by xYARDSALEx View Post
Well, I Was Playing Xp Lobby On Mw3, And I Thought It Was Pretty Sick, So I Made In It On Cod4........

Video:


How To Use/Install It:

1.) Find The Function: updateRankAnnounceHUD() In The _rank.gsc
2.) Find This Part Of The Function:
    
thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

3.) Remove It, Or Comment It Out, I Did The Following:
    
//thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

4.) Put This The Following Function, Either In It's Place, Or Under Where You Commented It Out:
    
thread ShowMw3RankUp( notifyData );

5.) Get The Function(s) That Is In The Other Half Of The Thread And Put It Anywhere In The _rank.gsc
6.) Put This Under Init()
    
rankShaders = strTok("rank_pvt1;rank_pvt2;rank_pvt3;rank_pfc1;rank_pfc2; rank_pfc3;rank_lcpl1;rank_lcpl2;rank_lcpl3;rank_cp l1;rank_cpl2;rank_cpl3;rank_sgt1;rank_sgt2;rank_sg t3;rank_ssgt1;rank_ssgt2;rank_ssgt3;rank_gysgt1;ra nk_gysgt2;rank_gysgt3;rank_msgt1;rank_msgt2;rank_m sgt3;rank_mgysgt1;rank_mgysgt2;rank_mgysgt3;rank_2 ndlt1;rank_2ndlt2;rank_2ndlt3;rank_1stlt1;rank_1st lt2;rank_1stlt3;rank_capt1;rank_capt2;rank_capt3;r ank_maj1;rank_maj2;rank_maj3;rank_ltcol1;rank_ltco l2;rank_ltcol3;rank_col1;rank_col2;rank_col3;rank_ bgen1;rank_bgen2;rank_bgen3;rank_majgen1;rank_majg en2;rank_majgen3;rank_ltgen1;rank_ltgen2;rank_ltge n3;rank_gen1;rank_gen2;rank_gen3;rank_comm1", ";" );
for( r = 0; r < rankShaders.size; r++ )
precacheShader(rankShaders[r]);


And This:

    
for(i=0;i<12;i++)precacheShader("rank_prestige"+i);



The Function(s):
    
ShowMw3RankUp( notifyData )
{
wait 0.1;
if(!isDefined(self.AlreadyRanking))
{
self.AlreadyRanking=true;
self playLocalSound(notifyData.sound);
self.Mw3Text=CreateFontString( "objective", 1.5 );
self.Mw3Text setPoint( "TOPRIGHT", "TOPRIGHT", 250, 5 );
self.Mw3Text setText( "You've Been Promoted!" );
self.Mw3Text.glowAlpha=1;
self.Mw3Text.glowColor=(0.3, 0.6, 0.3);
self.Mw3Text setPulseFX( 100, int(60000*1000), 1000 );
self.Mw3Text MoveOverTime(0.2);
self.Mw3Text.x=-15;
self.Mw3Icon=createIcon( notifyData.iconName, 60, 60 );
self.Mw3Icon setShader( notifyData.iconName, 50, 50 );
self.Mw3Icon setPoint( "TOPRIGHT", "TOPRIGHT", -15, 45 );
self.Mw3Icon MoveOverTime(0.2);
self.Mw3Icon.x=-15;
self.Mw3=CreateFontString( "default", 1.6 );
self.Mw3 setPoint( "TOPRIGHT", "TOPRIGHT", 250, 25 );
if(isDefined(notifyData.textLabel))
self.Mw3.label = notifyData.textLabel;
else
self.Mw3.label = &"";
self.Mw3 setText( notifyData.notifyText );
self.Mw3.glowAlpha=1;
self.Mw3.glowColor=(0.3, 0.6, 0.3);
self.Mw3 setPulseFX( 100, int(60000*1000), 1000 );
self.Mw3 MoveOverTime(0.2);
self.Mw3.x=-15;
wait notifyData.duration;
self.AlreadyRanking=undefined;
thread DestroyElems(self.Mw3Icon,self.Mw3,self.Mw3Text);
}
else
{
wait 4.5;
thread ShowMw3RankUp( notifyData );
}
}
DestroyElems(elem1, elem2, elem3)
{
elem1 MoveOverTime(0.1);
elem1.x=250;
elem2 MoveOverTime(0.1);
elem2.x=250;
elem3 MoveOverTime(0.1);
elem3.x=250;
wait 1;
elem1 destroy();
elem2 destroy();
elem3 destroy();
}



I Hope You All Enjoy It Winky Winky

:yuno: release your patch yet?

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