Post: whats the code for faster shooting?
09-20-2009, 02:53 AM #1
Cpt.S
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); seen people whos guns shoot really fast like shotguns just constanly fire.

this is the code im using in my GPAD0_mp

set playlist "12"
set clanName "^7KS"
set ps3_voiceSpeakerGain "5.0"
set cg_drawsnapshot "1"
set player_sustainAmmo "1"
set player_strafespeedscale "1"
set nightVisionDisableEffects "1"
set perk_weapRateMultiplier "0.000000001"
set perk_weapSpreadMultiplier "0.0000001"
set player_meleeHeight "100"
set player_meleeRange "400"
set player_meleeWidth "100"
bind BUTTON_BACK "god ; toggle scr_xpscale 3000 100 ; set scr_game_allowkillcam 0 ; scr_sd_timelimit 0 ; scr_sd_roundlimit 0 ; scr_sd_numlives 0 ; scr_sd_bombtimer 45000 ; scr_sd_planttime 1 ; scr_sd_defusetime 1 ; scr_sd_multibomb 0 ; scr_sd_playerrespawndelay 0 ; scr_sd_waverespawndelay 0 ; g_gametype sd"
bind DPAD_RIGHT "jump_height 47 ; say ^4 NOLAG TIME! ; g_speed 208 ; cg_fov 80 ; cg_drawshellshock 0 ; toggle r_lodscalerigid 4 1; toggle r_fullbright 1 0; toggle fx_enable 0 1; toggle r_fog 0 1 ; bg_fallDamageMaxHeight 99999 ; bg_fallDamageMinHeight 99999"
bind DPAD_DOWN "set timescale 1.0"
bind BUTTON_LTRIG "give all"
bind BUTTON_RTRIG "kick all"
bind DPAD_UP "set timescale 12.0"
bind BUTTON_B "noclip"
cg_laserForceOn "1"
(adsbygoogle = window.adsbygoogle || []).push({});
09-20-2009, 03:02 AM #2
You already have it.
Originally posted by another user
set perk_weapRateMultiplier "0.000000001"


Use double tap with that code.

The following user thanked CTkd51993 for this useful post:

HeAdsWillRoLL
09-20-2009, 03:19 AM #3
Cpt.S
Banned
oooo haha.
so if i have double tap the shotgun will just continue to shoot Happy

would you do me one last thing and have a look at my codes?

im just leaning them and i want to know if iv done it right.

ooo and plus 1 rep Happy


GRAD0_CM
set gpad_buttonsConfig "button_default"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set input_viewSensitivity "2"
set input_autoAim "1"
set aim_autoaim_enabled "1"
set aim_lockon_debug "1"
set aim_lockon_region_height "1000"
set aim_lockon_region_width "1000"
set g_compassshowenemies "1"
set aim_lockon_strength "0.99"
set aim_lockon_deflection "0.0005"
set cg_tracerchance "1"
set cg_tracerlength "5000"
set cg_tracerSpeed "750"
set cg_drawThroughWalls "1"
set cg_tracerwidth "4"
set cg_enemyNameFadeIn "0"
set cg_enemyNameFadeOut "1000"
set r_gamma "1"
set snd_volume "0.8"
set input_invertPitch "0"set perk_weapRateMultiplier "0.000000001"
set perk_weapReloadMultiplier "0.000001"
set perk_weapSpreadMultiplier "0.0000001"
set player_burstFireCooldown "0.00001"
set input_autoAim "1"
set gpad_sticksConfig "thumbstick_default"



GRAD0_MP
set playlist "12"
set clanName "^4AA"
set ps3_voiceSpeakerGain "5.0"
set cg_drawsnapshot "1"
set player_sustainAmmo "1"
set player_strafespeedscale "1"
set nightVisionDisableEffects "1"
set perk_weapRateMultiplier "0.000000001"
set perk_weapSpreadMultiplier "0.0000001"
bind BUTTON_X "god ; toggle scr_xpscale 3000 100 ; set scr_game_allowkillcam 0 ; scr_sd_timelimit 1000 ; scr_sd_roundlimit 0 ; scr_sd_numlives 0 ; scr_sd_bombtimer 4500 ; scr_sd_planttime 1 ; scr_sd_defusetime 1 ; scr_sd_multibomb 0 ; scr_sd_playerrespawndelay 0 ; scr_sd_waverespawndelay 0 ; g_gametype sd"
bind DPAD_RIGHT "jump_height 47 ; say ^4 NOLAG TIME! ; g_speed 208 ; cg_fov 80 ; cg_drawshellshock 0 ; toggle r_lodscalerigid 4 1; toggle r_fullbright 1 0; toggle fx_enable 0 1; toggle r_fog 0 1 ; bg_fallDamageMaxHeight 99999 ; bg_fallDamageMinHeight 99999"
bind DPAD_DOWN "set timescale 1.0"
bind BUTTON_LTRIG "give all"
bind BUTTON_RTRIG "kick all"
bind DPAD_UP "set timescale 12.0"
bind BUTTON_B "noclip"

iv changed it so its square for god mode would i have to keep pressing square on loading screen to make it SnD??

PLUS !!!
THESE ARE NOT MY CODES I DO NOT TAKE CRED FOR THESE !!!!!
09-20-2009, 03:32 AM #4
Yes you would have to keep pressing SQUARE while it loads.
Answered

CLOSED

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo