Post: Black Ops 2 dvar list + other stuff
09-17-2012, 09:05 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Includes Game Modes, Some weapons, Difficulty, Controller Settings, Commands [default values for binds], binds, languages, Real time editing stuff, Perks, Classes, Mapnames and dvars [not all of them, but most of them]
::::::::::::::::::::::::::::::::::::::::::::::::::::
Contact meh:

skype: superman-the-hacker //Call me maybe? :(
youtube: supermanmodsv4
twitter: @supermanmods


Okay lets start this shiz
::::::::::::::::::::::::::::::::::::::::::::::::::::
Game Modes: [hc = Hardcore mode]

hcdem
hchq
hcsd
hcsab
hcdom
hcctf
hcdm
hctdm
shrp
gun
sas
oic
tdef
conf
dem
hq
sd
sab
dom
ctf
::::::::::::::::::::::::::::::::::::::::::::::::::
Weapons: [_mp Multiplayer] [_zm Zombiemode]

Zombie
equip_gasmask_zm
equip_hacker_zm

Multiplayer
satchel_charge_mp
defaultweapon_mp //should also work for zombie mode
weapon_null_mp
napalmblob_mp
::::::::::::::::::::::::::::::::::::::::::::::::::
Difficulty:

DIFFICULTY_FU
DIFFICULTY_HARD
DIFFICULTY_MEDIUM
DIFFICULTY_EASY
::::::::::::::::::::::::::::::::::::::::::::::::::
Controller settings:

Stick layout
thumbstick_legacysouthpaw
thumbstick_legacy
tbumbstick_southpaw
thumbstick_default

Button layout
buttons_charlie
buttons_nomad
buttons_lefty
buttons_experimental
buttons_default
:::::::::::::::::::::::::::::::::::::::::::::::
Commands: [Default binds and such]

-specPrev
+specPrev
-specNext
+specNext
-gostand
gocrouch
-handbrake
+handbrake
-reverse
+reverse
-gas
+gas
-toggleads_throw
+toggleads_throw
-speed_throw
-stance
+stance
-usereload
+reload
-breath_sprint
-smoke
-frag
-melee
-attack
+moveright
+moveleft
+back
+forward
togglescores
inventory
pause
togglemenu
-switchseat
+switchseat
-vehiclemovedown
-vehiclemoveup
-vehicleboost
-vehicleattacksecond
+vehicleattacksecond
-vehcileattack //Yes, there is a typo, but that is still the correct dvar.
+vehicleattack
-weapnext_inventory
+weapnext_inventory
-changezoom
+changezoom
-melee_zoom
+melee_zoom
-togglePrev
+togglePrev
+actionslot 4
-actionslot 4
-actionslot 3
+actionslot 3
-actionslot 2
+actionslot 2
-actionslot 1
+actionslot 1
:::::::::::::::::::::::::::::::::::::::::::::::::
Binds:

APAD_RIGHT
APAD_LEFT
APAD_DOWN
APAD_UP
DPAD_RIGHT
DPAD_LEFT
BUTTON_RTRIG
BUTTON_RSTICK
DPAD_DOWN
DPAD_UP
BUTTON_LTRIG
BUTTON_LSTICK
BUTTON_BACK
BUTTON_START
BUTTON_RSHLDR
BUTTON_LSHLDR
BUTTON_Y
BUTTON_X
BUTTON_B
BUTTON_A
:::::::::::::::::::::::::::::::::::::::::::::::::
Languages:

czech
japanese
korean
polish
russian
british
spanish
italian
australian
german
frenchcan
french
:::::::::::::::::::::::::::::::::::::::::::::::::
Real Time Editing stuff: [Use Ascension to do these]

Ascension stuff:
- copy and paste the codes
- choose "float"
- click parse values
- edit desired value

Codes:

Main Menu stuff: [pretty useless yeah.]

Edit main menu
.rdata:82000CD0 flt_82000CD0: .float 1.0 # DATA XREF: sub_8214AB20+1C*o

1 = original value
4 = green main menu
2 = fucked up main menu

picture = You must login or register to view this content.
picture = You must login or register to view this content.
_________________________
Edit the offset for "XBOX LIVE" and "OPTIONS"
.rdata:82000CD8 flt_82000CD8: .float 0.5 # DATA XREF: sub_8214A838+14*o

0,5 = original value
0,7 = down on the screen
0,8 = gone
0,1 = up on the screen [text is messed up]

picture = You must login or register to view this content.
_________________________
Hide version
.rdata:82000EC8 flt_82000EC8: .float -1.0 # DATA XREF: sub_8214AB20+6C0*o

-1 = default value
0 = hide version

picture = You must login or register to view this content.
________________________
Other stuff

Super jump with No fall damage [not tested]
.rdata:820779A4 flt_820779A4: .float 39.0 # DATA XREF: sub_825BB0B0+14*o
.rdata:8200151C flt_8200151C: .float 128.0 # DATA XREF: sub_8214DF90+1C*o

value1: 999
value2: 999

i could post more, but eh.
:::::::::::::::::::::::::::::::::::::::::::::::::
Perks:

specialty_unlimitedsprint
specialty_twoprimaries
specialty_twogrenades
specialty_stalker
specialty_showonradar
specialty_sprintrecovery
specialty_shellshock
specialty_stunprotection
specialty_showenemyequipment
specialty_scavenger
specialty_rof
specialty_reconnaissance
specialty_quieter
specialty_quickrevive
specialty_proximityprotection
specialty_pistoldeath
specialty_pin_back
specialty_nottargettedbysentry
specialty_nokillstreakreticle
specialty_nottargetedbyairsupport
specialty_noname
specialty_nomotionsensor
specialty_movefaster
specialty_marksman
specialty_loudenemies
specialty_longersprint
specialty_killstreak
specialty_immunerangefinder
specialty_immunenvthermal
specialty_immunemms
specialty_immuneemp
specialty_immunecounteruav
specialty_holdbreath
specialty_healthregen
specialty_grenadepulldeath
specialty_gpsjammer
specialty_flashprotection
specialty_flakjacket
specialty_fireproof
specialty_finalstand
specialty_fastweaponswitch
specialty_fasttoss
specialty_fastreload
specialty_fastmeleerecovery
specialty_fastmantle
specialty_fastladderclimb
specialty_fastequipmentuse
specialty_fastads
specialty_fallheight
specialty_extraammo
specialty_explosivedamage
specialty_earnmoremomentum
specialty_disarmexplosive
specialty_detectexplosive
specialty_delayexplosive
specialty_deadshot
specialty_bulletpenetration
specialty_bulletflinch
specialty_bulletdamage
specialty_bulletaccuracy
specialty_armorvest
specialty_armorpiercing
specialty_additionalprimaryweapon
::::::::::::::::::::::::::::::::::::::::::::
Classes:

default classes
CLASS_SNIPER
CLASS_LMG
CLASS_ASSAULT
CLASS_CQB
CLASS_SMG

custom classes
CLASS_CUSTOM_10
CLASS_CUSTOM_9
CLASS_CUSTOM_8
CLASS_CUSTOM_7
CLASS_CUSTOM_6
CLASS_CUSTOM_SNIPER
CLASS_CUSTOM_CQB
CLASS_CUSTOM_LMG
CLASS_CUSTOM_SMG
CLASS_CUSTOM_ASSAULT
:::::::::::::::::::::::::::::::::::::::::::::
Mapnames:

mp_dockside
mp_la
mp_socotra
mp_turbine
::::::::::::::::::::::::::::::::::::::::::::
DVARS and other kewl stuff

aim_assist_min_target_distance
aim_assist_script_disable
aim_scale_view_axis
aim_alternate_lockon_region_height
aim_alternate_lockon_region_width
aim_lockon_region_height
aim_lockon_region_width
aim_alternate_lockon_pitch_strength
aim_lockon_pitch_strength
aim_alternate_lockon_strength
aim_lockon_strength
aim_alternate_lockon_deflection
aim_lockon_deflection
aim_lockon_debug
aim_lockon_enabled
aim_view_sensitivity_override
aim_autobayonet_range
aim_automelee_move_limit_angle
aim_automelee_move_limit_range
aim_automelee_move_limit
aim_automelee_range
aim_automelee_region_height
aim_automelee_region_width
aim_automelee_lerp
aim_automelee_debug
aim_automelee_enabled
aim_autoaim_region_height
aim_autoaim_region_width
aim_autoaim_debug
aim_autoaim_enabled
aim_autoaim_lerp
aim_slowdown_yaw_scale_ads
aim_slowdown_yaw_scale
aim_slowdown_pitch_scale_ads
aim_slowdown_pitch_scale
aim_slowdown_region_extended_height
aim_slowdown_region_extended_width
aim_slowdown_region_height
aim_slowdown_region_width
aim_slowdown_debug
aim_slowdown_enabled
aim_accel_turnrate_lerp
aim_accel_turnrate_debug
aim_accel_turnrate_enabled
aim_linkto_autorecenter_delay
aim_linkto_autorecenter_rate
aim_turnrate_yaw_ads
aim_turnrate_yaw
aim_turnrate_pitch_ads
aim_turnrate_pitch
aim_input_graph_index
aim_input_graph_debug
aim_input_graph_enabled
aim_autoAimRangeScale
aim_aimAssistRangeScale
aim_target_alternate_frustum_min_distance
aim_target_frustum_min_distance
aim_target_frustum_expand_fast_updates
aim_target_sentient_half_height
aim_target_sentient_radius
ui_ammo_stock_width
ui_right_ammo_width
cg_fuelHudVersion
lowAmmoWarningNoAmmoColor2
lowAmmoWarningNoAmmoColor1
lowAmmoWarningNoReloadColor2
lowAmmoWarningNoReloadColor1
lowAmmoWarningColor2
lowAmmoWarningColor1
actionSlotsHide
ammoCounterHide
cg_showZombieControls
cg_hudMapBorderWidth
cg_hudMapPlayerHeigh
cg_hudMapPlayerWidth
cg_hudMapFriendlyHeight
cg_hudMapFriendlyWidth
cg_hudMapRadarLineThickness
shoutcastHighlightedClient
shoutcastSelectedClient
redactionStrokeTime
redactionStartStrokeTime
redactionFadeDuration
redactionDisplayTime
popInLetterFXTime
typeWriterCod7LetterFXTime
compassGridAlign
compassGridCols
compassGridRows
compassGridEnabled
compassForcePlayerIcon
compassShowEnemies
compassEnemyFootstepEnabled
compassEnemyFootstepMinSpeed
compassEnemyFootstepMaxZ
compassEnemyFootstepMaxRange
compassObjectiveMaxHeight
compassObjectiveMinHeight
compassObjectiveDetailDist
compassObjectiveMinDistRange
compassObjectiveNearbyDist
compassObjectiveHeight
compassObjectiveWidth
compassLocalRadarRadius
compassLocalRadarUpdateTime
compassRadarLineThickness
compassSatelliteScanTime
compassStaticImageUpdateTime
compassSatellitePingFadeTime
compassSatelliteStaticImageFadeTime
compassRadarUpdateFastTime
compassRadarUpdateTime
compassRadarPingFadeTime
compassClampIcons
compassSoundPingFadeTime
compassMinRadius
compassMinRange
compassMaxRange
compass
recorder_gotoTime
recorder_memResize
recorder_togglePlayback
togglebandwidthprofile
playrumble
cg_toggleScores
VoiceTeamChat
VoiceChat
mp_QuickMessage
cg_shellshock_save
cg_shellshock_load
cg_shellshock
weapprev
weapnext
viewpos
walknodes
extrabigfont
killString
playerClientNum
clanTag
playerName
player_obituary_callout
popUpDesc
rankPopUp
rankIconPopUp
hud_fade_dpad
UpdatePlayerNames
voiceMenu
hud_obit_death_crush
hud_obit_death_falling
killiconheadshot
hud_obit_death_grenade_round
hud_obit_knife
killicondied
hud_obit_death_suicide
waypointPlayerOffsetRevive
waypointPlayerOffsetStand
waypointPlayerOffsetCrouch
waypointPlayerOffsetProne
hudElemPausedBrightness
waypointTweakY
waypointSplitscreenScale
waypointTimeFade
waypointDistFade
waypointDistScaleSmallest
waypointDistScaleRangeMax
waypointDistScaleRangeMin
waypointOffscreenScaleSmallest
waypointOffscreenScaleLength
waypointOffscreenCornerRadius
waypointOffscreenRoundedCorners
waypointOffscreenPadBottom
waypointOffscreenPadTop
waypointOffscreenPadRight
waypointOffscreenPadLeft
waypointOffscreenDistanceThresholdAlpha
waypointOffscreenPointerDistance
waypointOffscreenPointerHeight
waypointOffscreenPointerWidth
waypointIconHeight
waypointIconWidth
laserAlpha
laserFlarePct_alt
laserLightRadius_alt
laserRadius_alt
laserRange_alt
laserDebug
laserFlarePct
laserEndOffset
laserLightEndOffset
laserLightBeginOffset
laserLightRadius
laserLightBodyTweak
laserLightWithoutNightvision
laserFadeADS
laserRadius
laserLightRangePlayer
laserRangePlayer
laserRange
updateVehicleBindings
cg_entitiesArray
cg_weaponsArray
cg_destructibles
ikStatesArray
cg_attachmentsArray
cg_viewModelArray
cgsArray
cgArray
dolan_user
cg_opticAttachmentViewmodelSwitch
vehNPCThrottleMultiplier
cg_colorScale
cg_colorHue
cg_colorTemp
cg_colorSaturation
cg_useColorControl
g_debugLocHitTime
g_debugLocHit
cg_BallisticArc_ForceHitIndicator
cg_BallisticArc_DrawDelay
cg_VelocityArrow_MinSegmentLength
cg_VelocityArrow_MaxSegmentLength
cg_VelocityArrow_RateOfChange
cg_BallisticArc_MaxBounces
cg_BallisticArc_MinBounces
cg_BallisticArc_Offset
cg_BallisticArc_EndWidth
cg_BallisticArc_BeginWidth
cg_infraredUseDefaultMaterial
cg_infraredFriendlies
cg_weaponHeat
cg_InfraredFadeoutTime
cg_forceInfrared
cg_infraredBlurTime
cg_infraredBlur
cg_sonarAttachmentZmTurnedFadeTime
cg_sonarAttachmentZmTurnedGraceTime
cg_sonarAttachmentCounterMaxSpeed
cg_sonarAttachmentCounterColorMultiplier
cg_sonarAttachmentSpeedTimeRatio
cg_sonarAttachmentDistanceFactor
cg_sonarAttachmentMaxSpeed
cg_sonarAttachmentPulseTime
cg_sonarAttachmentPulseInterval
cg_sonarAttachmentEmpFade
cg_sonarAttachmentHideFriendlies
cg_sonarAttachmentFadeFriendlies
cg_sonarAttachmentSpeedDelay
cg_sonarAttachmentMaxDist
cg_sonarAttachmentBlur
cg_rangeFinderDiamondSize
cg_rangeFinderDiamondIndicator
cg_rangeFinderActiveHeight
cg_rangeFinderActiveWidth
cg_rangeFinderPlayerTargetSize
cg_rangeFinderMinEnemySpottingDist
cg_rangeFinderActiveColor
cg_rangeFinderDefaultColor
cg_killcamdebug
cg_microwaveTurretKillCamBackOffset
cg_microwaveTurretKillCamHeightIncrease
cg_turretKillCamDistanceIncrease
cg_turretKillCamSideOffset
cg_turretKillCamBackOffset
cg_turretKillCamHeightIncrease
cg_turretKillCamNearBlurEnd
cg_turretKillCamNearBlurStart
cg_turretKillCamFarBlurDist
cg_turretKillCamFarBlurStart
cg_turretKillCamFarBlur
cg_turretKillCamNearBlur
cg_turretKillCamCloseZDist
cg_turretKillCamCloseXYDist
cg_turretKillCamFov
cg_artilleryKillCamGroundBackDist
cg_artilleryKillCamGroundUpDist
cg_artilleryKillCamWallSideDist
cg_artilleryKillCamWallOutDist
cg_artilleryKillCamBackDist
cg_artilleryKillCamUpDist
cg_artilleryKillCamFov
cg_dogKillMinDistFromTarget
cg_dogKillCamDistFromEyes
cg_dogKillCamSideDist
cg_dogKillCamUpDist
cg_dogKillCamForwardDist
cg_dogKillCamFov
cg_explosiveKillCamStopDecelDist
cg_explosiveKillCamStopDist
cg_droneKillCamBackDist
cg_droneKillCamUpDist
cg_rocketKillCamBackDist
cg_rocketKillCamUpDist
cg_explosiveKillCamGroundBackDist
cg_explosiveKillCamGroundUpDist
cg_explosiveKillCamWallSideDist
cg_explosiveKillCamWallOutDist
cg_explosiveKillCamBackDist
cg_explosiveKillCamUpDist
cg_destructibleKillCamRegularHeight
cg_destructibleKillCamZIncrease
cg_destructibleKillCamNearBlurEnd
cg_destructibleKillCamNearBlurStart
cg_destructibleKillCamFarBlurDist
cg_destructibleKillCamFarBlurStart
cg_destructibleKillCamFarBlur
cg_destructibleKillCamNearBlur
cg_destructibleKillCamCloseZDist
cg_destructibleKillCamCloseXYDist
cg_destructibleKillCamFov
cg_scriptedKillCamNearBlurEnd
cg_scriptedKillCamNearBlurStart
cg_scriptedKillCamFarBlurDist
cg_scriptedKillCamFarBlurStart
cg_scriptedKillCamFarBlur
cg_scriptedKillCamNearBlur
cg_scriptedKillCamCloseZDist
cg_scriptedKillCamCloseXYDist
cg_scriptedKillCamFov
cg_heliKillCamNearBlurEnd
cg_heliKillCamNearBlurStart
cg_heliKillCamFarBlurDist
cg_heliKillCamFarBlurStart
cg_heliKillCamFarBlur
cg_heliKillCamNearBlur
cg_heliKillCamFov
vehicle_piece_damagesfx_threshold
cg_cameraVehicleExitTweenTime
cg_cameraWaterClip
cg_watersheeting
cg_canSeeFriendlyFrustumMinDistance
cg_canSeeFriendlyFrustumExpand
cg_canSeeFriendlyFrustumUpdateInterval
cg_overheadNamesTagUpdateInterval
cg_playerFrustumHalfHeight
cg_timedDamageDuration
cg_proneFeetCollisionHull
g_TeamColor_Free
g_TeamColor_Spectator
g_TeamColor_Party
g_TeamColor_EnemyTeamAlt
g_TeamColor_MyTeamAlt
g_TeamColor_EnemyTeam
g_TeamColor_MyTeam
g_TeamColor_Axis
g_TeamColor_Allies
g_TeamName_Axis
g_TeamName_Allies
g_ScoresColor_Axis
g_ScoresColor_Allies
g_ScoresColor_Free
g_ScoresColor_Spectator
g_ScoresColor_EnemyTeam
g_ScoresColor_MyTeam
cg_allPlayerNamesVisible
cg_turretBipodOffset
cg_flareVisionSetFadeDuration
cg_visionSetLerpMaxDecreasePerFrame
cg_visionSetLerpMaxIncreasePerFrame
overrideNVGModelWithKnife
cg_viewZSmoothingTime
cg_viewZSmoothingMax
cg_viewZSmoothingMin
ui_email_address
cg_adsZScaleMax
cg_cameraSpikeEnemyColor
cg_cameraSpikeHighlightBrightness
cg_corpseHighlightFadeTime
cg_playerHighlightBlinkTime
cg_playerHighlightMinFade
cg_playerHighlightBrightness
cg_playerHighlightEnemyColor
cg_maxPlayerHighlightTargetSize
cg_playerHighlightTargetSize
cg_drawThroughWalls
cg_friendlyNameFadeOut
cg_enemyNameFadeOut
cg_friendlyNameFadeIn
cg_enemyNameFadeIn
cg_drawFriendlyNames
cg_overheadNamesGlow
cg_overheadRankSize
cg_overheadIconSize
cg_overheadNamesSize
cg_overheadNamesFarScale
cg_overheadNamesFarDist
cg_overheadNamesNearDist
cg_overheadNamesMaxDist
cg_headIconMinScreenRadius
cg_constantSizeHeadIcons
cg_subtitleWidthWidescreen
cg_subtitleWidthStandard
developer
cg_dumpAnims
cg_debug_overlay_viewport
g_synchronousClients
cg_drawpaused
cl_paused
cg_enableHelicopterNoCullLodOut
cg_useWeaponSwitchReloadCancel
cg_fakefireWizbyChance
cg_use_colored_smoke
cg_thirdPersonMode
cg_thirdPerson
cg_thirdPersonFocusDist
cg_thirdPersonAngle
cg_thirdPersonRange
cg_airburstLaseFlashTime
cg_airburstCameraRestriction
cg_airburstStrafeRestriction
cg_airburstLaseTime
cg_firstPersonTracerChance
cg_treadmarks
cg_footprintsDebug
cg_footprintsDistortWater
cg_footprints
cg_footsteps
cg_debugevents
cg_debugposition
cg_crosshairEnemyColor
cg_crosshairDynamic
cg_crosshairAlphaMin
cg_crosshairAlpha
cg_centertime
lagometer_pos
cg_hudGrenadePointerPivot
cg_hudGrenadePointerWidth
cg_hudGrenadePointerHeight
cg_hudGrenadeIconWidth
cg_hudGrenadeIconHeight
cg_hudGrenadeIconOffset
cg_hudGrenadeIconMaxRangeFlash
cg_hudGrenadeIconMaxRangeFrag
cg_lastSpectatorSelectedThirdPerson
cg_drawShellshock
cg_drawCrosshairNamesPosY
cg_drawCrosshairNamesPosX
cg_drawCrosshairNames
cg_drawHoldBreathHint
cg_drawCrosshair
cg_drawModelAxis
cg_drawMaterialImageName
cg_drawMaterialImageNum
cg_drawMaterial
snd_drawSort
snd_drawInfo
cg_drawFPSOnly
cg_development
cg_drawFPS
cg_drawBigFPS
cg_drawBreathHint
cg_drawHealth
smpUpdatePlayerNames
smpDraw2D
cg_draw2D
cg_viewVehicleInfluenceGunnerFiring
cg_viewVehicleInfluenceGunner
cg_useWeaponBasedVariableZoom
cg_fovExtraCam
cg_fovMin
cg_fovScale
cg_fov
cg_weaponHintsCoD1Style
cg_retrieveHintTimeStuck
cg_retrieveHintTime
cg_cursorHints
cg_drawGun
cg_usingClientScripts
g_loadScripts
mpl_minimap_beep
mpl_minimap_scan
wpn_offhand_select
wpn_metalstormsnp_charge_plr
wpn_metalstormsnp_power_down
wpn_metalstormsnp_charge_loop
wpn_metalstormsnp_mms
fly_sensor_alert
fly_range_finder_lp
wpn_sniper_breathgasp
wpn_sniper_breathout
wpn_sniper_breathin
hudcolorbar
lagometer
smallFont
net_disconnect
hud_health_pulserate_critical
hud_health_pulserate_injured
hud_health_startpulse_critical
hud_health_startpulse_injured
ammo_counter_single
cod_mpl_combat_awareness
CG_UpdateWeaponVisibility
scoreLimit
setFocusScoreboard
cg_scoreboardMyColor
cg_ScoresPing_BgColor
cg_ScoresPing_LowColor
cg_ScoresPing_MedColor
cg_ScoresPing_HighColor
playerScore
rank
error_popmenu
error_popmenu_lobby
error_popmenu_party
cg_ScoresColor_Gamertag
cg_ScoresColor_Gamertag_3
cg_ScoresColor_Gamertag_2
cg_ScoresColor_Gamertag_1
cg_ScoresColor_Gamertag_0
cg_ScoresColor_TransparencyZombie
cg_ScoresColor_Zombie
cg_ScoresColor_Transparency
cg_ScoresColor_Player_3
cg_ScoresColor_Player_2
cg_ScoresColor_Player_1
cg_ScoresColor_Player_0
cg_ScoresColor_Player
scorebar_zom_1
scorebar_zom_2
scorebar_zom_3
scorebar_zom_4
cincapturedisablealpha
cincaptureenablealpha
setviewmodelrenderflag
setshaderconstant
mapshaderconstant
getlocalclientnumber
geteyeapprox
geteye
setambienttrigger
forceinfraredmaterialsstreaming
setsonarenabled
setinfraredvisionset
set_overlay_constant
set_overlay_material
set_overlay_enabled
set_filter_bit_flag
set_filter_pass_constant
set_filter_pass_quads
set_filter_pass_enabled
set_filter_pass_material
map_material
animgetnumchildren
animgetchildat
getanimcurrframecount
setanimtim
getanimtime
setflaggedanimknoballrestart
setflaggedanimknoball
setflaggedanimknoblimitedrestart
setflaggedanimknobrestart
setflaggedanimknoblimited
setflaggedanimknob
setanimknoballlimitedrestart
setanimknoballrestart
setanimknoballlimited
setanimknoball
setanimknoblimitedrestart
setanimknobrestart
setanimknoblimited
setanimknob
animflaggedscripted
animscripted
setflaggedanimlimitedrestart
setflaggedanimrestart
setflaggedanimlimited
setflaggedanim
setanimlimitedrestart
setanimrestart
setanimlimited
setanim
clearanimlimited
clearanim
hasanimtree
useanimtree
getcamangles
getcampos
islocalplayerweaponviewonlylinked
getweaponposfrac
getstance
setwatchstyle
ispoisoned
stoppoisoning
startpoisoning
stoprumble
playrumblelooponentity
playrumbleonentity
rotatevelocity
movez
movey
movex
movegravity
moveto
rotateto
rotateroll
rotateyaw
rotatepitch
isdriving
setstunned
getlocalgunnerangles
ispeelingout
getlocalclientdriver
getwheelsurface
islocalclientdriver
getmaxreversespeed
getsteering
getmaxspeed
getbrake
getthrottle
islocalplayerviewlinked
unlink
getmovementtype
getcharacterindex
setcompassicon
isai
islocalplayer
isplayer
getvelocity
setscale
setmodel
getentitynumber
getentnum
setcolorelem
newtextelem
isxenon
gamemodeisusingstats
gamemodeisusingxp
gamemodeismode
sessionmodeiszombiesgame
sessionmodeissystemlink
sessionmodeisprivateonlinegame
sessionmodeisprivate
sessionmodeisonlinegame
setsaveddvar //SetSavedDvar can only be called on dvars with the SAVED flag set
setdvar
setdvarfloat
setdvarbool
setdvarint
getdebugdvarfloat
getdebugdvarint
getdebugdvar
soundtimescale
visionsetnaked
getweaponmodel
getweaponammoclip
isalive
getlocalplayer
spawn
spawnplane
project2dto3d
setthirdperson
iprintlnbold
println
print
print3d
name
eflags2
eflags
weapon
addzombieboxweapon
resetzombieboxweapons
gettotalammo
sv_privateClientsForClients
mapname
com_maxclients
g_gametype
sv_hostname
snd_jetgun_pitch_end
snd_jetgun_pitch_start
snd_jetgun_loop_start
snd_minigun_pitch_end
snd_minigun_pitch_start
snd_minigun_loop_start
snd_boat_water_pitch_max
snd_boat_water_slow_max
snd_boat_water_fast_min
snd_boat_water_idle_max
snd_boat_water_slow_min
snd_boat_pitch_high_max
snd_boat_pitch_high_min
snd_boat_pitch_med_max
snd_boat_pitch_med_min
snd_boat_pitch_low_max
snd_boat_pitch_low_min
snd_boat_pitch_idle_max
snd_boat_pitch_idle_min
snd_boat_rpm_high_fin_end
snd_boat_rpm_high_start
snd_boat_rpm_med_end
snd_boat_rpm_med_fout_start
snd_boat_rpm_med_fin_end
snd_boat_rpm_med_start
snd_boat_rpm_low_end
snd_boat_rpm_low_fout_start
snd_boat_rpm_low_fin_end
snd_boat_rpm_low_start
snd_boat_rpm_idle_end
snd_boat_rpm_idle_fout_start
snd_throttle_reduce_vol
snd_throttle_time_held_down
snd_boat_engine_off
snd_boat_lerp_rpm
snd_boat_using_lerp_rpm
snd_boat_rpm_scalar
snd_boat_current_rpm
wait
gravity
teamMessageRank
teamMessageName
teamMessageRankIcon
teamMessage
cg_missile_FOV
cg_laserSightMaxDistance
cameraShakeRemoteHelo_SpeedRange
cameraShakeRemoteHelo_Freqs
cameraShakeRemoteHelo_Angles
cameraShakeRemoteMissile_SpeedRange
cameraShakeRemoteMissile_Freqs
cameraShakeRemoteMissile_Angles
cg_viewUseAltDOF
r_postEmissiveBrightening
r_sunFlareTint
r_reviveFX_edgeAmount
r_reviveFX_edgeMaskAdjust
r_reviveFX_edgeOffset
r_reviveFX_edgeContrast
r_reviveFX_edgeScale
r_reviveFX_edgeSaturation
r_reviveFX_edgeColorTemp
r_reviveFX_enable
r_filmLut
r_primaryLightTweakSpecularStrength
r_primaryLightTweakDiffuseStrength
gooby_user
r_primaryLightUseTweaks
r_filmEnable
showVisionSetDebugInfo
flareDisableEffects
nightVisionDisableEffects
nightVisionPowerOnTime
nightVisionFadeInOutTime
cg_cullBulletAngle
cg_minCullBulletDist
cg_cullBullets
cg_gun_rot_minspeed
cg_gun_rot_rate
cg_gun_move_minspeed
cg_gun_move_rate
cg_gun_rot_r
cg_gun_rot_y
cg_gun_rot_p
cg_gun_ofs_u
cg_gun_ofs_r
cg_gun_ofs_f
cg_gun_move_u
cg_gun_move_r
cg_gun_move_f
cg_gun_z
cg_gun_y
cg_gun_x
laser_on
laser_off
snd_autoSim
localhost
togglep
toggle
reset
sets
seta
set
xenon
uin_pulse_text_type
uin_pulse_text_delete
con_typewriterColorBase
con_echo
clear
chatmodeteam
chatmodepublic
cl_deathMessageWidth
unbindallaxis
bindaxis
bind
bind2
bindlist
unbindall2
unbindall
unbind2
unbind
silentfail
lui_loader
protocol
stats
hostquit
reconnect
disconnect
connect
signclientin
forcevoicefail
voicefail
editclanname
ui_keyboard
localservers
xsessionupdateprivacy
xpartyready
xsessionupdate
xupdatepartystate
xupdatepartymappacks
xpartyveto
xpartygo
xpartyswitchlobbies
xstopprivateparty
xstoppartykeeptogether
xstopparty
xstartprivateparty
xstartpartyhost
xstartparty
signclientout
setclientprimary
setclientnotbeingused
disableallclients
disableallbutprimaryclients
resetStats
selectStringTableEntryInDvar
startZombies
startSingleplayer
startMultiplayer
showip
clientinfo
cmd
setenv
ui_resetSelectedPlayerXuid
xshowgamercard
xmuteplayer
updategamerprofile
splitscreen
splitscreen_playerCount
cl_connectionAttempts
cl_connectTimeout
cl_timeout
systemlink
player_name
password
cl_ingame
cl_motdString
cl_freelook
cl_mouseAccel
m_filter
m_side
m_forward
xstartlocalprivateparty
sendinstantmessage
fastrestart //fast_restart
loadingnewmap
newClientState
demigod
god
splitscreen_botDifficulty
splitscreen_botCount
ui_custom_name
cl_maxppf
customGameMode
isInGame
XBOXLIVE_MUSTLOGIN
gametype
game
hostname
XBOXLIVE_MPNOTALLOWED
xshowmarketplace
xjoinxboxlivepartymembersession
xjoinplayersessionforxuid
xjoinclansessionforxuid
xjoinfriendsessionforxuid
acceptinvite
xsendinvitetoxuid
xsendinvite
xsignin
xsigninlocal
xsigninlivenoguests
xsigninlive
xsignout
cl_migrationPingTime
sv_cheats
normalfont
client
devgui
prestige
gamertag
exec
party_updateActiveMenu
party_statechanged
party_toggleMute
partymigrate_ForceMigrateMS
party_sendresults
party_testmigrate
party_neverJoinRecent
party_maxDesperateMigrationTime
party_maxMigrationTime
partyend_reason
party_iamhost
party_playervisible
party_hostname
party_mapname
party_gamesize
party_gametype
party_vetoPercentRequired
party_minplayers
menu_systemlink_lobby
menu_xboxlive_basictraining
menu_systemlink_lobbyended
menu_systemlink_lobby
menu_leaderboard
menu_xboxlive_barracks
menu_xboxlive_findgame
PartyClient_HandleGoMsg
PartyHost_FindTeams
skillmismatch
toomanyparties
netchecksum
netcode
reliableMigrate_maxBWPackets
reliableMigrate_debugEnabled
reliablieMigrate_missingPeerPenalty
reliableMigrate_preHost
reliableMigrate_maxHostTimeDiff
reliableMigrate_maxDeadlineDiff
reliableMigrate_deadline
clientkick
start_newlobby
autoagree
client_agree
clients_timeout
client_timeout
client_connected
client_failed
party_update_host
party_update_status
cg_hudLegacyStereo3DScale
safeArea_vertical
safeArea_horizontal
g_gumpMemory
isLeague
isZombieMode
isPrivate
PLEVEL
StatValue
PlayerStatsList
RANK
TIME_PLAYED_TOTAL
killStreaks
bitchKills //dafuq?
bitch
nemesisKills
nemesisDeaths
nemesis
teamScores
winningTeam
spawnZ
spawnY
spawnX
rankAtStart
totalPlaytime
num_lives
killerZ
killerY
killerX
rankAtEnd
assists
axisScore
alliesScore
version
eventPosZ
eventPosY
eventPosX
eventTime
eventType
killStreakCount
perks
killstreak3
killstreak2
killstreak1
secondaryGrenade
primaryGrenade
secondaryWeaponAtt
secondaryWeapon
primaryWeaponAtt
primaryWeapon
numZombieRounds
attachmentStats
dynEnt_spawnedLimit
dynEnt_explodeMaxEnts
dynEnt_explodeMinForce
dynEnt_explodeSpinScale
dynEnt_explodeUpbias
dynEnt_explodeForce
dynEnt_bulletForce
dynEntPieces_impactForce
dynEntPieces_angularVelocity
dynEntPieces_velocity
dynEnt_damageRadiusScale
fx_add_surfs
fx_draw_sprite_geo
fx_draw_trail_geo
fx_elemsetup
fx_show_names_range
fx_marks_range
fx_use_ground_entity
fx_draw_weapon_tags
fx_occlusion_query_profile
fx_priority_enable
fx_priority_debug
fx_drawClouds
fx_mark_profile
fx_profile
fx_visMinTraceDist
fx_count
fx_debugBolt
fx_freeze
fx_marks_draw
fx_draw
fx_enable
fx_add_mark
bullethits
radiusdamageradius
radiusdamagemax
radiusdamagemin
bot_MaxStrafeTime
bot_MinStrafeTime
bot_StrafeChance
bot_PitchSpeedAds
bot_PitchSpeed
bot_PitchDown
bot_PitchUp
bot_YawSpeedAds
bot_YawSpeed
bot_MaxReactionTime
bot_MinReactionTime
bot_MaxFireTime
bot_MinFireTime
bot_MaxDeathTime
bot_MinDeathTime
bot_MaxCrouchTime
bot_MinCrouchTime
bot_MaxPitchTime
bot_MinPitchTime
bot_MaxAdsTime
bot_MinAdsTime
bot_MaxGrenadeTime
bot_MinGrenadeTime
bot_MeleeDist
bot_AllowGrenades
bot_UseFriendNames
bot_TargetLeadBias
bot_CrouchDistance
bot_SprintDistance
bot_CloseDistance
bot_GoalRadius
bot_Fov
ClientDisconnect
kdratio
captures
returns
defuses
plants
defends
playerknockback
disableinvulnerability
enableinvulnerability
setrank
unsetperk
clearperks
getperks
setperk
applyknockback
setinventoryweapon
setactionslot
allowmelee
allowsprint
allowjump
allowads
ishost
getguid
recordplayerdeathzombies
incrementplayerstat
incrementlifestat
setheldweaponmodel
setclientprofilevar
setclientuivisibilityflag
setclienthudhardcore
setclientcompass
setclientthirdpersonangle
setclientthirdperson
cloneplayer
setweaponammoclip
enableweaponcycling
disableweaponcycling
enabledeathstreak
enableweapons
disabledeathstreak
disableweapons
arecontrolsfrozen
freezecontrols
suicide
dropitem
seteverhadweaponall
setspawnweapon
sayteam
sayall
giveweaponnextattachment
givenextbaseweapon
buttonpressed
clientsyssetstate
setviewmodel
sprintbuttonpressed
inventorybuttonpressed
secondaryoffhandbuttonpressed
fragbuttonpressed
stancebuttonpressed
jumpbuttonpressed
meleebuttonpressed
throwbuttonpressed
adsbuttonpressed
actionslotfourbuttonpressed
actionslotthreebuttonpressed
actionslottwobuttonpressed
actionslotonebuttonpressed
attackbuttonpressed
usebuttonpressed
setvelocity
setorigin
givemaxammo
givestartammo
takeallweapons
takeweapon
giveweapon
PlayerCmd_SetClientFlag
g_compassShowEnemies
hud_visible
fast_restart
map_restart
g_gametype
clientkick
tempBanUser
tempBanClient
say_team
say
player_die
vehPlaneTurnAssistDecayRate
vehPlanePlayerAvoidance
vehPlaneSpeedControl
vehPlaneConventionalFlight
vehPlaneAssistedFlying
vehHelicopterboundMapHeight
vehHelicopterboundMapLowerRightY
vehHelicopterboundMapLowerRightX
vehHelicopterboundMapUpperLeftY
vehHelicopterboundMapUpperLeftX
vehHelicopterboundsOn
vehHelicopterLookaheadTime
vehHelicopterMaxHeightLockOffset
vehHelicopterMinHeightLockOffset
vehHelicopterRotDecel
vehHelicopterDefaultPitch
vehHelicopterFreeLook
vehHelicopterPathTransitionTime
vehHelicopterTiltFromViewangles
vehHelicopterYawOnLeftStick
vehHelicopterInvertUpDown
vehHelicopterSoftCollisions
vehHelicopterYawAltitudeControls
vehHelicopterScaleMovement
vehHelicopterStrafeDeadzone
vehHelicopterRightStickDeadzone
vehHelicopterHoverSpeedThreshold
setplayernamestring
setshader
fullscreen
g_turretBipodOffset
g_turretServerPitchMax
g_turretServerPitchMin
g_fogHalfDistReadOnly
g_fogStartDistReadOnly
g_fogColorReadOnly
g_broadcastLocalSound
g_actorAndVehicleAntilagDebug
g_actorAndVehicleAntilag
g_vehiclePlaneCurveTime
turretPlayerAvoidScale
g_avoidEnabled
g_quadrotorFlyHeight
vehGunnerSplashDamage
g_vehicleDebug
g_mantleBlockTimeBuffer
g_redCrosshairs
g_useholdspawndelay
g_dumpAnimsCommands
g_dumpAnims
pickupPrints
g_minGrenadeDamageSpeed
vehicle_useRadius
player_MGUseRadius
player_useRadius_zm
player_useRadius
player_throwbackOuterRadius
player_throwbackInnerRadius
radius_damage_debug
melee_debug
g_friendlyNameDist
g_friendlyfireDist
g_no_script_spam
g_debugLocDamageEntity
g_debugLocDamage
g_TeamName_Three
g_customTeamName_Three
g_customTeamName_Axis
g_customTeamName_Allies
g_TeamIcon_Spectator
g_TeamIcon_Free
g_TeamIcon_Axis
g_TeamIcon_Allies
g_allowVote
g_motd
g_entinfo_scale
g_entinfo_maxdist
g_entinfo_AItext
g_entinfo_type
g_entinfo
bullet_penetrationEnabled
ai_maxAttackerCount
ai_meleeDamage
ai_meleeHeight
ai_meleeWidth
ai_meleeRange
ai_friendlySuppressionDist
ai_friendlySuppression
ai_foliageSeeThroughDist
ai_threatUpdateInterval
ai_playerFarRange
ai_playerFarAccuracy
ai_playerNearRange
ai_playerNearAccuracy
ai_eventDistBadPlace
ai_eventDistProjImpact
ai_eventDistBulletRunning
ai_eventDistBullet
ai_eventDistSilencedShot
ai_eventDistGunShot
ai_eventDistProjPing
ai_eventDistGrenadePing
ai_eventDistExplosion
ai_eventDistDeath
ai_eventDistPain
ai_eventDistReact
ai_eventDistNewEnemy
ai_eventDistFootstepLite
ai_eventDistFootstep
ai_debugEntIndex
ai_debugMeleeAttackSpots
ai_debugThreatSelection
ai_debugAnimDeltas
ai_showVolume
ai_debugMayMove
ai_pathMomentum
ai_noDodge
ai_showDodge
ai_showBadPlaces
ai_debugCoverEntityNum
ai_showPotentialThreatDir
ai_pathRandomPercent
ai_pathChokePointCost
ai_pathNegotiationOverlapCost
ai_ShowCanshootChecks
ai_moveOrientMode
ai_disableSpawn
ai_debugClaimedNodes
ai_debugFindPathLock
ai_debugFindPathWidth
ai_debugFindPathDirect
ai_debugFindPath
ai_showPathFindNodes
ai_showPaths
ai_showVisDataDist
ai_showVisData
ai_showNodeDrawType
ai_showNearestNode
ai_showNodesDist
ai_showNodes
ai_corpseCount
ai_trim_path_zigzags
ai_angularYawDecelFactor
ai_angularYawAccelRate
ai_angularYawEnabled
ai_slowdownRateBlendFactor
ai_slowdownMinRate
ai_slowdownMaxYawDiff
ai_slowdownMinYawDiff
ai_useBetterLookahead
ai_useLeanRunAnimations
ai_useFacingTranslation
ai_turnRate
g_aiEventDump
g_spawnai
g_ai
g_vehicleDrawSplines
g_vehicleDrawPath
g_debugBullets
g_debugDamage
g_maxDroppedWeapons
g_knockback
g_speed
g_password
g_logSync
g_logTimeStampInSeconds
g_log
grenadeBounceRestitutionMax
grenadeCurveMax
grenadeWobbleSideDamp
grenadeWobbleSideMag
grenadeWobbleFwdMag
grenadeWobbleFreq
grenadeBumpMax
grenadeBumpMag
grenadeBumpFreq
grenadeFrictionMaxThresh
grenadeFrictionHigh
grenadeFrictionLow
grenadeRollingEnabled
grenadeRestThreshold
missileTVGuidedMPSpecific
missileTVGuidedFlatteningRollAccel
missileTVGuidedTurningRollAccel
missileTVGuidedMaxRollAngle
missileTVGuidedBoostSpeedDown
missileTVGuidedBoostSpeedUp
missileTVGuidedBoost
missileMolotovBlobNum
missileMolotovBlobTime
missilePlantableSize
missileTVGuidedTurnRate
missileTVGuidedStickDeadzone
missileWaterMaxDepth
missileDroneClimbToOwner
missileDroneTurnDecel
missileDroneClimbMaxDist
missileDroneSpeedLimitDescend
missileDroneSpeedLimitClimb
missileDroneAccelDescend
missileDroneAccelClimb
missileDroneTurnMaxRate
missileDroneTurnMaxRollChange
missileDroneTurnMaxRoll
missileDroneDistSqTargetAvoidanceDisabled
missileDroneDistanceAvoidanceSec
missileDroneDistanceAvoidance
missileDroneTurnRateSmallAdjustments
missileDroneTurnRateAvoidance
missileDroneTurnRateAscent
missileDroneTurnRateDecent
missileDroneClimbCeilingTop
missileDroneClimbCeilingDirect
missileDroneClimbAngleTop
missileDroneClimbAngleDirect
missileDroneClimbHeightTop
missileDroneClimbHeightDirect
missileJavClimbToOwner
missileJavTurnDecel
missileJavSpeedLimitDescend
missileJavSpeedLimitClimb
missileJavAccelDescend
missileJavAccelClimb
missileJavTurnRateTop
missileJavTurnRateDirect
missileJavClimbCeilingTop
missileJavClimbCeilingDirect
missileJavClimbAngleTop
missileJavClimbAngleDirect
missileJavClimbHeightTop
missileJavClimbHeightDirect
missileHellfireUpAccel
missileHellfireMaxSlope
fireweapon
setspeed
setinfraredvision
useservervisionset
setvisionsetforplayer
setempjammed
addrankxpvalue
addrankxp
addplayerstat
addplayerstatwithgametype
addweaponstat
registerxp
uploadstats
makedvarserverinfo
isgodmode
challengeValue
statValue
maxxp
minxp
PlayerLevelStats
total_shots
xp
fakefire
setclientflag
itemweaponsetammo
setzombiename
giveachievement
setmovespeedscale
setplayergravity
setzombieshrink
dodamage
setmaxhealth
laseron
laseroff
ghost
addspawnpoints
visionsetnight
visionsetlaststand
setgravity
endlobby
setslowmotion
allclientssprint
addtestclient
getdroppedweapons
updateclientsnames
setteamscore
getweaponindexfromname
weaponmaxammo
KillersHearVictim
DeadHearKiller
DeadHearAllLiving
DeadHearTeamLiving
DeadChatWithTeam
DeadChatWithDead
EveryoneHearsEveryone
hud_zombie
disableIngameMenu
cg_drawSpectatorMessages
hud_hardcore
bomb_timer_b
ammocounterhide
bomb_timer_a
bomb_timer
radar_axis
radar_allies
trigger_damage
trigger_radius_use
trigger_box_use
gametype_zm
map_zm
motd
playlist_playermatch
playlist_wagermatch
playlist_leaguematch
sv_botUseFriendNames
bot_tips
xblive_basictraining_popup
cg_spectateThirdPerson
input_targetAssist
bg_collectibles
missions_unlocked
missionHighestDifficulty
g_gameskill
sv_lastSaveGame
cg_subtitles
email_address
cg_playerState
start_in_3d
cg_drawCrosshair3D
safeAreaTweakable_vertical
safeAreaTweakable_horizontal
r_gamma
gpad_button_rstick_deflect_max
gpad_button_lstick_deflect_max
gpad_sticksConfig
gpad_buttonsConfig
cg_blood
cg_mature
input_autoAim
start_in_mp
customClassName
loadoutVersion
savegame.foo
savegame.svg
targetted_by_zombie
zombie_bus_window_melee
zombie_bus_window_idle
zombie_climbin_bus
zombie_board_tear_bus
zombie_jump_on_bus
zombie_board_tear
zombie_window_melee
zombie_stumpy_melee
nophysics
nogravity
noclip
moon_gravity
host_sucks_end_game
night_vision_off
night_vision_on
invisible
dropweapon
death_or_disconnect
death
teamName
iconName
MP_BETACLOSED
ui_zm
ui_mp
dvar_restart
scr_axis
scr_allies
scr_numLives
scr_killcam
scr_wagerTier
scr_hostmigrationtest
ui_autoContinue
ui_errorMessageDebug
ui_errorMessage
ui_errorTitle
ui_mapCount
ui_deadquote
ui_combatCurrScrollBarPos
ui_gametype
ui_mapname
sv_running
sv_paused
timescale
fixedtime
com_timescale
developer_script
xenonGame
consoleGame
sv_forceunranked
sv_fakeServerLoadRand
sv_fakeServerLoad
xblive_privatematch
xblive_rankedmatch
onlinegame
zombie_devgui
lui_timescale
shortversion
scr_rampagebonusscale
scr_scorestreaks_maxstacking
scr_scorestreaks
scr_codpointsperchallenge
scr_codpointsmatchscale
scr_codpointsxpscale
scr_rankXpCap
scr_xpscale
xblive_allmappacks
codpoints
dvarListByCount
restoreDvars
dvarAddConfigFlag
dvardump
dvarlist
setdvartotime
sv_mapRotation
sv_zombietime
sv_timeout
BlackOpsPrivate
sv_endGameIfISuck
sv_privateClients
migration
migration_soak
migration_forceHost
migration_timeBetween
migration_limit
migration_msgtimeout
migration_blocksperframe
migration_minclientcount
loc_warningsAsErrors
loc_warnings
loc_forceEnglish
loc_language
language
mapName
gameType
gameTypeName
gameTypeImage
menu_mp_lobby_bar_name
ui_fxFontOutlineColor
ui_fxFontShadowColor
ui_fxFontGlowColor
ui_fxFontColor
ui_readingSaveDevice
ui_hideminimap
ui_specops
ui_display_aar
ui_keyboard_dvar_new
g_FactionName_Allies
g_FactionName_Axis
custom_perks_allow_pro
scr_hardcore
ui_partyFull
ui_showDLCMaps
ui_scrollTextDelay
ui_scrollTextYOffsetResetDelay
ui_scrollTextScrollRate
ui_scrollTextYOffset
ui_showBryceMagic
ui_gametype_text
ui_load_index
ui_mapPackChanged
ui_preview_map
ui_bigFont
ui_smallFont
ui_zm_playtest
ui_zm_mapstartlocation
ui_heatMapColor
open_menu
system_link
menu_gamesetup_splitscreen
playlist_allowdevmaps
unlockxp
unlockPLevel
setLocalVarString
setLocalVarFloat
setLocalVarInt
setLocalVarBool
execNowOnDvarFloatValue
execNowOnDvarIntValue
execNowOnDvarStringValue
execnow
resetdvar
showMenu
setactivemenu
setlocalvarstring
setlocalvarfloat
setlocalvarint
setlocalvarbool
ShowZombieMap
IsSuperUser
LocalVarString
LocalVarFloat
LocalVarBool
LocalVarInt
allClientDvarsEnabled
phys_gravity
physics_objects
enable_new_prone_check
enable_moving_paths
debugRenderCollisionDistance
debugRenderMask
phys_ragdoll_buoyancy
phys_buoyancy
phys_buoyancyFloatHeightOffset
phys_piecesSpawnDistanceCutoff
phys_buoyancyDistanceCutoff
phys_maxFloatTime
phys_vehicleWheelEntityCollision
phys_vehicleDamageFroceScale
phys_vehicleGravityMultiplier
phys_gravity_dir
ragdoll_self_collision_scale
ragdoll_jitter_scale
ragdoll_rotvel_scale
ragdoll_jointlerp_time
ragdoll_baselerp_time
ragdoll_bullet_upbias
ragdoll_bullet_force
ragdoll_explode_upbias
ragdoll_explode_force
ragdoll_max_life
ragdoll_fps
ragdoll_debug
ragdoll_selfpair
ragdoll_limit
ragdoll_joint
ragdoll_pin_bone
ragdoll_baselerp_bone
ragdoll_bone
ragdoll_clear
wiiuIkEnabled
ik_ai_range_max
ik_ai_pool_size
ik_dvar_ai_aim_tracking_rat
ik_dvar_lookatpos_eyes_scale
ik_dvar_lookatpos_tracking_rate
ik_dvar_lookatpos_notorso
ik_lookatpos_head_scale
ik_dvar_lookatentity_eyes_scale
ik_dvar_lookatentity_tracking_rate
ik_dvar_lookatentity_notorso
ik_lookatentity_head_scale
ik_yaw_limit_max
ik_yaw_limit_thresh
ik_roll_limit_max
ik_roll_limit_thresh
ik_pitch_limit_max
ik_pitch_limit_thresh
ik_paranoid_matrix_checks
ik_ai_hand_get_data
ik_ai_hand_rotation_vec
ik_ai_hand_offset_vec
ik_ai_hand_tuning
ik_enable_ai_terrain
ik_enable_ai_hand
ik_enable_player_terrain
ik_enable_player_hand
ik_right_hand_lerp_test
ik_left_hand_lerp_test
ik_hand_test
ik_foot_test
ik_pelvis_test
ik_debug
ik_enable
is_visible
startzombies
startmultiplayer
visionsetunderwater
visionsetdamage
ufomode
throwdownweapon
startmultiplayergame
setwaterfog
settimescale
setclientdvars
setclientdvar
playername
objective_printtext
notifyoncommand
ignoreall
getdvarvector
getdvarint
getdvarfloat
getdvar
getcurrentweaponclipammo
forceteleport
sv_clientside
Invulnerable
voice_duck
duck
duck_group
first_signed_in
signed_into_live
last_signed_out
signed_out
popup_connectingdw
live_betaexpired
LiveAntiCheatAnswerChallenges
banCheck
maps_zm
maps_mp
gametype_mp
inparty_zm
inparty_mp
inparty
matchtype_zm
matchtype_mp
localplayers_zm
localplayers_mp
playlist_zm
playlist_mp
live_zm
live_mp
matchmaking_debug
stats_checksumerrors
iamacheater
statsresets
ui_challengeGameMode
recordPointsSpent
PrestigeStatsReset
setStatFromLocString
statWriteDDL
statReadDDLExt
statAddByName
statGetByNameInDvar
clanName
statsresets_basictraining
intStat_s
error_msg
mpstatsCompressed
zmstatsCompressed
mpstatsBasicTraining
zmstatsBasicTraining
mpdatabk0000
zmdatabk0000
badmpdatazlib
badzmdatazlib
zero_stats_check
stats_version_check
stat_version
uploadStats
fakeComError
badmpdata
badzmdata
statsresets_basictraining_ddl
mpTestFile
zmTestFile
motd-mp
motd-zm
online_tu0_mp_
online_tu0_zm_
ui_xboxLivePartyListOpen
ui_xboxLiveCountNotZero
xboxLiveParty_UpdateInfo
xblive_basictraining
xblive_wagermatch
xblive_enablePadsForMarketplace
xblive_mappacks
xblive_theater
xblive_clanmatch
xblive_showmarketplace
xenon_sysUIActive
session_nonblocking
xblive_loggedin
initSystemTestLogging
fakeDWDisconnect
glassDamageMultiplier
shatterAllGlass
ui_keyboard_new
messageText
titleText
jump_spreadAdd
jump_ladderPushVel
jump_slowdownEnable
jump_stepSize
jump_height
scr_player_sprinttime
bg_gunXOffset
bg_disableWeaponPlantingInWater
dog_MeleeDamage
player_forceRedCrosshair
player_viewRateScale
player_viewLockEnt
player_swimDamagerInterval
player_swimDamage
player_swimTime
bg_moonGravity
bg_lowGravity
bg_gravity
player_bayonetTargetDist
player_bayonetRange
player_meleeChargeFriction
player_meleeCalcSpeedFromTarget
player_meleeChargeMaxSpeed
player_meleeHeight
player_meleeWidth
player_meleeRange
player_lookAtEntityAllowChildren
player_standingViewHeight
player_disableWeaponsOnVehicle
player_sprintStrafeSpeedScale
player_sprintMinTime
player_sprintTime
player_sprintUnlimited
player_sprintSpeedScale
player_sprintForwardMinimum
player_zombieSpeedScale
player_spectateSpeedScale
player_backSpeedScale
player_strafeSpeedScale
player_waterSpeedScale
player_sliding_friction
player_knockbackMoveThreshhold
player_runThreshhold
player_reviveTriggerRadius
player_lastStandBleedoutTime
player_clipSizeMultiplier
player_sustainAmmo
player_debugHealth
bg_forceExplosiveBullets
cg_ufo_scaler
stopspeed
friction
bg_fallDamageMinHeight
bg_fallDamageMaxHeight
scr_team_fftype
perk_scavenger_tactical_proc
perk_scavenger_lethal_proc
perk_scavenger_clip_multiplier
perk_nottargetedbyai_graceperiod
perk_nottargetedbyai_min_speed
perk_gpsjammer_graceperiod
perk_gpsjammer_min_speed
perk_marksmanEnemyNameFadeOut
perk_marksmanEnemyNameFadeIn
perk_fastLadderClimbMultiplier
perk_blackbirdShowsGpsJammer
perk_dogsAttackGhost
perk_armorPiercing
perk_fireproof
perk_flakJacket_hardcore
perk_flakJacket
perk_throwbackInnerRadius
perk_interactSpeedMultiplier
perk_mantleReduction
perk_shellShockReduction
perk_damageKickReduction
perk_healthRegenMultiplier
perk_sprintRecoveryMultiplier
perk_deathStreakCountRequired
perk_speedMultiplier
perk_disarmExplosiveTime
perk_delayExplosiveTime
perk_killstreakDeathPenaltyMultiplier
perk_killstreakMomentumMultiplier
perk_killstreakReduction
perk_grenadeTossBackTimer
perk_sprintMultiplier
perk_grenadeDeath
perk_bulletPenetrationMultiplier
perk_extraBreath
perk_weapEquipmentUseMultiplier
perk_weapTossMultiplier
perk_weapMeleeMultiplier
perk_weapAdsMultiplier
perk_weapRateMultiplier
perk_weapReloadMultiplier
perk_weapSpreadMultiplier
perk_weapSwitchMultiplier
secondarycamo
secondaryattachment3
secondaryattachment2
secondaryattachment1
primaryattachment3
primaryattachment2
primaryattachment1
GetClientNum
GetPlayerName
UnbindButton
BindCommand
GetProfileVarInt
SetProfileVar
SetDvar
ResetDvar
ExecNow
Exec
SplitscreenSignIn
PartyUnmuteAll
PartyMuteAll
hud_update_scoreboard_zombie
teleported
shieldPlayerBulletProtectionDegrees
shieldBlastDamageProtection_180
shieldBlastDamageProtection_120
shieldBlastDamageProtection_60
shieldBlastDamageProtection_30
riotshield_damage_score_max
riotshield_damage_score_threshold
riotshield_assist_time
riotshield_deploy_zdiff_max
riotshield_deploy_roll_max
riotshield_deploy_pitch_max
riotshield_destroyed_cleanup_time
riotshield_deployed_health
riotshield_projectile_damage_scale
riotshield_melee_damage_scale
riotshield_explosive_damage_scale
riotshield_bullet_damage_scale
riotshield_deploy_limit_radius
shieldDeployShakeDuration
shieldDeployShakeScale
shieldImpactExplosionThreshold
shieldImpactExplosionHighShakeDuration
shieldImpactExplosionHighShakeScale
shieldImpactExplosionLowShakeDuration
shieldImpactExplosionLowShakeScale
shieldImpactMissileShakeDuration
shieldImpactMissileShakeScale
shieldImpactBulletShakeDuration
shieldImpactBulletShakeScale
r_fog_disable
r_seethru_decal_enable
r_debugMetalStorm
r_shaderDebugC
r_shaderDebugB
r_shaderDebugA
r_skyRotation
r_sun_from_dvars
r_fogColor
r_enablePlayerShadow
r_blur
r_zombieNameAllowDevList
r_zombieNameAllowFriendsList
r_flameScaler
r_showForcedInvisibleCells
r_singleCell
r_clearColor2
r_clearColor
r_specularMap
r_glossMap
r_normalMap
r_colorMap
r_znear
r_zfar
r_fog
r_zebrastripe
r_debugShader
r_fullbright
r_clipFPS
shadowmapSamplerSun
r_sun_fx_position
r_sunflare_shader
r_sunsprite_size
r_sunsprite_shader
:::::::::::::::::::::::::::::::::::::::::::::
My youtube: You must login or register to view this content.

The following 3 users say thank you to SupermanModsV4 for this useful post:

DEREKTROTTER, riggstq
09-17-2012, 11:08 PM #2
dubeyduck
Climbing up the ladder
thats a big list
09-17-2012, 11:14 PM #3
Yes it is but it covers pretty much everything in the game
09-17-2012, 11:20 PM #4
riggstq
[move]Haters Gonna Hate[/move]
Originally posted by superman123123 View Post
Includes Game Modes, Some weapons, Difficulty, Controller Settings, Commands [default values for binds], binds, languages, Real time editing stuff, Perks, Classes, Mapnames and dvars [not all of them, but most of them]
::::::::::::::::::::::::::::::::::::::::::::::::::::
Contact meh:

skype: superman-the-hacker //Call me maybe? :(
youtube: supermanmodsv4
twitter: @supermanmods


Okay lets start this shiz
::::::::::::::::::::::::::::::::::::::::::::::::::::
Game Modes: [hc = Hardcore mode]

hcdem
hchq
hcsd
hcsab
hcdom
hcctf
hcdm
hctdm
shrp
gun
sas
oic
tdef
conf
dem
hq
sd
sab
dom
ctf
::::::::::::::::::::::::::::::::::::::::::::::::::
Weapons: [_mp Multiplayer] [_zm Zombiemode]

Zombie
equip_gasmask_zm
equip_hacker_zm

Multiplayer
satchel_charge_mp
defaultweapon_mp //should also work for zombie mode
weapon_null_mp
napalmblob_mp
::::::::::::::::::::::::::::::::::::::::::::::::::
Difficulty:

DIFFICULTY_FU
DIFFICULTY_HARD
DIFFICULTY_MEDIUM
DIFFICULTY_EASY
::::::::::::::::::::::::::::::::::::::::::::::::::
Controller settings:

Stick layout
thumbstick_legacysouthpaw
thumbstick_legacy
tbumbstick_southpaw
thumbstick_default

Button layout
buttons_charlie
buttons_nomad
buttons_lefty
buttons_experimental
buttons_default
:::::::::::::::::::::::::::::::::::::::::::::::
Commands: [Default binds and such]

-specPrev
+specPrev
-specNext
+specNext
-gostand
gocrouch
-handbrake
+handbrake
-reverse
+reverse
-gas
+gas
-toggleads_throw
+toggleads_throw
-speed_throw
-stance
+stance
-usereload
+reload
-breath_sprint
-smoke
-frag
-melee
-attack
+moveright
+moveleft
+back
+forward
togglescores
inventory
pause
togglemenu
-switchseat
+switchseat
-vehiclemovedown
-vehiclemoveup
-vehicleboost
-vehicleattacksecond
+vehicleattacksecond
-vehcileattack //Yes, there is a typo, but that is still the correct dvar.
+vehicleattack
-weapnext_inventory
+weapnext_inventory
-changezoom
+changezoom
-melee_zoom
+melee_zoom
-togglePrev
+togglePrev
+actionslot 4
-actionslot 4
-actionslot 3
+actionslot 3
-actionslot 2
+actionslot 2
-actionslot 1
+actionslot 1
:::::::::::::::::::::::::::::::::::::::::::::::::
Binds:

APAD_RIGHT
APAD_LEFT
APAD_DOWN
APAD_UP
DPAD_RIGHT
DPAD_LEFT
BUTTON_RTRIG
BUTTON_RSTICK
DPAD_DOWN
DPAD_UP
BUTTON_LTRIG
BUTTON_LSTICK
BUTTON_BACK
BUTTON_START
BUTTON_RSHLDR
BUTTON_LSHLDR
BUTTON_Y
BUTTON_X
BUTTON_B
BUTTON_A
:::::::::::::::::::::::::::::::::::::::::::::::::
Languages:

czech
japanese
korean
polish
russian
british
spanish
italian
australian
german
frenchcan
french
:::::::::::::::::::::::::::::::::::::::::::::::::
Real Time Editing stuff: [Use Ascension to do these]

Ascension stuff:
- copy and paste the codes
- choose "float"
- click parse values
- edit desired value

Codes:

Main Menu stuff: [pretty useless yeah.]

Edit main menu
.rdata:82000CD0 flt_82000CD0: .float 1.0 # DATA XREF: sub_8214AB20+1C*o

1 = original value
4 = green main menu
2 = fucked up main menu

picture = You must login or register to view this content.
picture = You must login or register to view this content.
_________________________
Edit the offset for "XBOX LIVE" and "OPTIONS"
.rdata:82000CD8 flt_82000CD8: .float 0.5 # DATA XREF: sub_8214A838+14*o

0,5 = original value
0,7 = down on the screen
0,8 = gone
0,1 = up on the screen [text is messed up]

picture = You must login or register to view this content.
_________________________
Hide version
.rdata:82000EC8 flt_82000EC8: .float -1.0 # DATA XREF: sub_8214AB20+6C0*o

-1 = default value
0 = hide version

picture = You must login or register to view this content.
________________________
Other stuff

Super jump with No fall damage [not tested]
.rdata:820779A4 flt_820779A4: .float 39.0 # DATA XREF: sub_825BB0B0+14*o
.rdata:8200151C flt_8200151C: .float 128.0 # DATA XREF: sub_8214DF90+1C*o

value1: 999
value2: 999

i could post more, but eh.
:::::::::::::::::::::::::::::::::::::::::::::::::
Perks:

specialty_unlimitedsprint
specialty_twoprimaries
specialty_twogrenades
specialty_stalker
specialty_showonradar
specialty_sprintrecovery
specialty_shellshock
specialty_stunprotection
specialty_showenemyequipment
specialty_scavenger
specialty_rof
specialty_reconnaissance
specialty_quieter
specialty_quickrevive
specialty_proximityprotection
specialty_pistoldeath
specialty_pin_back
specialty_nottargettedbysentry
specialty_nokillstreakreticle
specialty_nottargetedbyairsupport
specialty_noname
specialty_nomotionsensor
specialty_movefaster
specialty_marksman
specialty_loudenemies
specialty_longersprint
specialty_killstreak
specialty_immunerangefinder
specialty_immunenvthermal
specialty_immunemms
specialty_immuneemp
specialty_immunecounteruav
specialty_holdbreath
specialty_healthregen
specialty_grenadepulldeath
specialty_gpsjammer
specialty_flashprotection
specialty_flakjacket
specialty_fireproof
specialty_finalstand
specialty_fastweaponswitch
specialty_fasttoss
specialty_fastreload
specialty_fastmeleerecovery
specialty_fastmantle
specialty_fastladderclimb
specialty_fastequipmentuse
specialty_fastads
specialty_fallheight
specialty_extraammo
specialty_explosivedamage
specialty_earnmoremomentum
specialty_disarmexplosive
specialty_detectexplosive
specialty_delayexplosive
specialty_deadshot
specialty_bulletpenetration
specialty_bulletflinch
specialty_bulletdamage
specialty_bulletaccuracy
specialty_armorvest
specialty_armorpiercing
specialty_additionalprimaryweapon
::::::::::::::::::::::::::::::::::::::::::::
Classes:

default classes
CLASS_SNIPER
CLASS_LMG
CLASS_ASSAULT
CLASS_CQB
CLASS_SMG

custom classes
CLASS_CUSTOM_10
CLASS_CUSTOM_9
CLASS_CUSTOM_8
CLASS_CUSTOM_7
CLASS_CUSTOM_6
CLASS_CUSTOM_SNIPER
CLASS_CUSTOM_CQB
CLASS_CUSTOM_LMG
CLASS_CUSTOM_SMG
CLASS_CUSTOM_ASSAULT
:::::::::::::::::::::::::::::::::::::::::::::
Mapnames:

mp_dockside
mp_la
mp_socotra
mp_turbine
::::::::::::::::::::::::::::::::::::::::::::
DVARS and other kewl stuff

aim_assist_min_target_distance
aim_assist_script_disable
aim_scale_view_axis
aim_alternate_lockon_region_height
aim_alternate_lockon_region_width
aim_lockon_region_height
aim_lockon_region_width
aim_alternate_lockon_pitch_strength
aim_lockon_pitch_strength
aim_alternate_lockon_strength
aim_lockon_strength
aim_alternate_lockon_deflection
aim_lockon_deflection
aim_lockon_debug
aim_lockon_enabled
aim_view_sensitivity_override
aim_autobayonet_range
aim_automelee_move_limit_angle
aim_automelee_move_limit_range
aim_automelee_move_limit
aim_automelee_range
aim_automelee_region_height
aim_automelee_region_width
aim_automelee_lerp
aim_automelee_debug
aim_automelee_enabled
aim_autoaim_region_height
aim_autoaim_region_width
aim_autoaim_debug
aim_autoaim_enabled
aim_autoaim_lerp
aim_slowdown_yaw_scale_ads
aim_slowdown_yaw_scale
aim_slowdown_pitch_scale_ads
aim_slowdown_pitch_scale
aim_slowdown_region_extended_height
aim_slowdown_region_extended_width
aim_slowdown_region_height
aim_slowdown_region_width
aim_slowdown_debug
aim_slowdown_enabled
aim_accel_turnrate_lerp
aim_accel_turnrate_debug
aim_accel_turnrate_enabled
aim_linkto_autorecenter_delay
aim_linkto_autorecenter_rate
aim_turnrate_yaw_ads
aim_turnrate_yaw
aim_turnrate_pitch_ads
aim_turnrate_pitch
aim_input_graph_index
aim_input_graph_debug
aim_input_graph_enabled
aim_autoAimRangeScale
aim_aimAssistRangeScale
aim_target_alternate_frustum_min_distance
aim_target_frustum_min_distance
aim_target_frustum_expand_fast_updates
aim_target_sentient_half_height
aim_target_sentient_radius
ui_ammo_stock_width
ui_right_ammo_width
cg_fuelHudVersion
lowAmmoWarningNoAmmoColor2
lowAmmoWarningNoAmmoColor1
lowAmmoWarningNoReloadColor2
lowAmmoWarningNoReloadColor1
lowAmmoWarningColor2
lowAmmoWarningColor1
actionSlotsHide
ammoCounterHide
cg_showZombieControls
cg_hudMapBorderWidth
cg_hudMapPlayerHeigh
cg_hudMapPlayerWidth
cg_hudMapFriendlyHeight
cg_hudMapFriendlyWidth
cg_hudMapRadarLineThickness
shoutcastHighlightedClient
shoutcastSelectedClient
redactionStrokeTime
redactionStartStrokeTime
redactionFadeDuration
redactionDisplayTime
popInLetterFXTime
typeWriterCod7LetterFXTime
compassGridAlign
compassGridCols
compassGridRows
compassGridEnabled
compassForcePlayerIcon
compassShowEnemies
compassEnemyFootstepEnabled
compassEnemyFootstepMinSpeed
compassEnemyFootstepMaxZ
compassEnemyFootstepMaxRange
compassObjectiveMaxHeight
compassObjectiveMinHeight
compassObjectiveDetailDist
compassObjectiveMinDistRange
compassObjectiveNearbyDist
compassObjectiveHeight
compassObjectiveWidth
compassLocalRadarRadius
compassLocalRadarUpdateTime
compassRadarLineThickness
compassSatelliteScanTime
compassStaticImageUpdateTime
compassSatellitePingFadeTime
compassSatelliteStaticImageFadeTime
compassRadarUpdateFastTime
compassRadarUpdateTime
compassRadarPingFadeTime
compassClampIcons
compassSoundPingFadeTime
compassMinRadius
compassMinRange
compassMaxRange
compass
recorder_gotoTime
recorder_memResize
recorder_togglePlayback
togglebandwidthprofile
playrumble
cg_toggleScores
VoiceTeamChat
VoiceChat
mp_QuickMessage
cg_shellshock_save
cg_shellshock_load
cg_shellshock
weapprev
weapnext
viewpos
walknodes
extrabigfont
killString
playerClientNum
clanTag
playerName
player_obituary_callout
popUpDesc
rankPopUp
rankIconPopUp
hud_fade_dpad
UpdatePlayerNames
voiceMenu
hud_obit_death_crush
hud_obit_death_falling
killiconheadshot
hud_obit_death_grenade_round
hud_obit_knife
killicondied
hud_obit_death_suicide
waypointPlayerOffsetRevive
waypointPlayerOffsetStand
waypointPlayerOffsetCrouch
waypointPlayerOffsetProne
hudElemPausedBrightness
waypointTweakY
waypointSplitscreenScale
waypointTimeFade
waypointDistFade
waypointDistScaleSmallest
waypointDistScaleRangeMax
waypointDistScaleRangeMin
waypointOffscreenScaleSmallest
waypointOffscreenScaleLength
waypointOffscreenCornerRadius
waypointOffscreenRoundedCorners
waypointOffscreenPadBottom
waypointOffscreenPadTop
waypointOffscreenPadRight
waypointOffscreenPadLeft
waypointOffscreenDistanceThresholdAlpha
waypointOffscreenPointerDistance
waypointOffscreenPointerHeight
waypointOffscreenPointerWidth
waypointIconHeight
waypointIconWidth
laserAlpha
laserFlarePct_alt
laserLightRadius_alt
laserRadius_alt
laserRange_alt
laserDebug
laserFlarePct
laserEndOffset
laserLightEndOffset
laserLightBeginOffset
laserLightRadius
laserLightBodyTweak
laserLightWithoutNightvision
laserFadeADS
laserRadius
laserLightRangePlayer
laserRangePlayer
laserRange
updateVehicleBindings
cg_entitiesArray
cg_weaponsArray
cg_destructibles
ikStatesArray
cg_attachmentsArray
cg_viewModelArray
cgsArray
cgArray
dolan_user
cg_opticAttachmentViewmodelSwitch
vehNPCThrottleMultiplier
cg_colorScale
cg_colorHue
cg_colorTemp
cg_colorSaturation
cg_useColorControl
g_debugLocHitTime
g_debugLocHit
cg_BallisticArc_ForceHitIndicator
cg_BallisticArc_DrawDelay
cg_VelocityArrow_MinSegmentLength
cg_VelocityArrow_MaxSegmentLength
cg_VelocityArrow_RateOfChange
cg_BallisticArc_MaxBounces
cg_BallisticArc_MinBounces
cg_BallisticArc_Offset
cg_BallisticArc_EndWidth
cg_BallisticArc_BeginWidth
cg_infraredUseDefaultMaterial
cg_infraredFriendlies
cg_weaponHeat
cg_InfraredFadeoutTime
cg_forceInfrared
cg_infraredBlurTime
cg_infraredBlur
cg_sonarAttachmentZmTurnedFadeTime
cg_sonarAttachmentZmTurnedGraceTime
cg_sonarAttachmentCounterMaxSpeed
cg_sonarAttachmentCounterColorMultiplier
cg_sonarAttachmentSpeedTimeRatio
cg_sonarAttachmentDistanceFactor
cg_sonarAttachmentMaxSpeed
cg_sonarAttachmentPulseTime
cg_sonarAttachmentPulseInterval
cg_sonarAttachmentEmpFade
cg_sonarAttachmentHideFriendlies
cg_sonarAttachmentFadeFriendlies
cg_sonarAttachmentSpeedDelay
cg_sonarAttachmentMaxDist
cg_sonarAttachmentBlur
cg_rangeFinderDiamondSize
cg_rangeFinderDiamondIndicator
cg_rangeFinderActiveHeight
cg_rangeFinderActiveWidth
cg_rangeFinderPlayerTargetSize
cg_rangeFinderMinEnemySpottingDist
cg_rangeFinderActiveColor
cg_rangeFinderDefaultColor
cg_killcamdebug
cg_microwaveTurretKillCamBackOffset
cg_microwaveTurretKillCamHeightIncrease
cg_turretKillCamDistanceIncrease
cg_turretKillCamSideOffset
cg_turretKillCamBackOffset
cg_turretKillCamHeightIncrease
cg_turretKillCamNearBlurEnd
cg_turretKillCamNearBlurStart
cg_turretKillCamFarBlurDist
cg_turretKillCamFarBlurStart
cg_turretKillCamFarBlur
cg_turretKillCamNearBlur
cg_turretKillCamCloseZDist
cg_turretKillCamCloseXYDist
cg_turretKillCamFov
cg_artilleryKillCamGroundBackDist
cg_artilleryKillCamGroundUpDist
cg_artilleryKillCamWallSideDist
cg_artilleryKillCamWallOutDist
cg_artilleryKillCamBackDist
cg_artilleryKillCamUpDist
cg_artilleryKillCamFov
cg_dogKillMinDistFromTarget
cg_dogKillCamDistFromEyes
cg_dogKillCamSideDist
cg_dogKillCamUpDist
cg_dogKillCamForwardDist
cg_dogKillCamFov
cg_explosiveKillCamStopDecelDist
cg_explosiveKillCamStopDist
cg_droneKillCamBackDist
cg_droneKillCamUpDist
cg_rocketKillCamBackDist
cg_rocketKillCamUpDist
cg_explosiveKillCamGroundBackDist
cg_explosiveKillCamGroundUpDist
cg_explosiveKillCamWallSideDist
cg_explosiveKillCamWallOutDist
cg_explosiveKillCamBackDist
cg_explosiveKillCamUpDist
cg_destructibleKillCamRegularHeight
cg_destructibleKillCamZIncrease
cg_destructibleKillCamNearBlurEnd
cg_destructibleKillCamNearBlurStart
cg_destructibleKillCamFarBlurDist
cg_destructibleKillCamFarBlurStart
cg_destructibleKillCamFarBlur
cg_destructibleKillCamNearBlur
cg_destructibleKillCamCloseZDist
cg_destructibleKillCamCloseXYDist
cg_destructibleKillCamFov
cg_scriptedKillCamNearBlurEnd
cg_scriptedKillCamNearBlurStart
cg_scriptedKillCamFarBlurDist
cg_scriptedKillCamFarBlurStart
cg_scriptedKillCamFarBlur
cg_scriptedKillCamNearBlur
cg_scriptedKillCamCloseZDist
cg_scriptedKillCamCloseXYDist
cg_scriptedKillCamFov
cg_heliKillCamNearBlurEnd
cg_heliKillCamNearBlurStart
cg_heliKillCamFarBlurDist
cg_heliKillCamFarBlurStart
cg_heliKillCamFarBlur
cg_heliKillCamNearBlur
cg_heliKillCamFov
vehicle_piece_damagesfx_threshold
cg_cameraVehicleExitTweenTime
cg_cameraWaterClip
cg_watersheeting
cg_canSeeFriendlyFrustumMinDistance
cg_canSeeFriendlyFrustumExpand
cg_canSeeFriendlyFrustumUpdateInterval
cg_overheadNamesTagUpdateInterval
cg_playerFrustumHalfHeight
cg_timedDamageDuration
cg_proneFeetCollisionHull
g_TeamColor_Free
g_TeamColor_Spectator
g_TeamColor_Party
g_TeamColor_EnemyTeamAlt
g_TeamColor_MyTeamAlt
g_TeamColor_EnemyTeam
g_TeamColor_MyTeam
g_TeamColor_Axis
g_TeamColor_Allies
g_TeamName_Axis
g_TeamName_Allies
g_ScoresColor_Axis
g_ScoresColor_Allies
g_ScoresColor_Free
g_ScoresColor_Spectator
g_ScoresColor_EnemyTeam
g_ScoresColor_MyTeam
cg_allPlayerNamesVisible
cg_turretBipodOffset
cg_flareVisionSetFadeDuration
cg_visionSetLerpMaxDecreasePerFrame
cg_visionSetLerpMaxIncreasePerFrame
overrideNVGModelWithKnife
cg_viewZSmoothingTime
cg_viewZSmoothingMax
cg_viewZSmoothingMin
ui_email_address
cg_adsZScaleMax
cg_cameraSpikeEnemyColor
cg_cameraSpikeHighlightBrightness
cg_corpseHighlightFadeTime
cg_playerHighlightBlinkTime
cg_playerHighlightMinFade
cg_playerHighlightBrightness
cg_playerHighlightEnemyColor
cg_maxPlayerHighlightTargetSize
cg_playerHighlightTargetSize
cg_drawThroughWalls
cg_friendlyNameFadeOut
cg_enemyNameFadeOut
cg_friendlyNameFadeIn
cg_enemyNameFadeIn
cg_drawFriendlyNames
cg_overheadNamesGlow
cg_overheadRankSize
cg_overheadIconSize
cg_overheadNamesSize
cg_overheadNamesFarScale
cg_overheadNamesFarDist
cg_overheadNamesNearDist
cg_overheadNamesMaxDist
cg_headIconMinScreenRadius
cg_constantSizeHeadIcons
cg_subtitleWidthWidescreen
cg_subtitleWidthStandard
developer
cg_dumpAnims
cg_debug_overlay_viewport
g_synchronousClients
cg_drawpaused
cl_paused
cg_enableHelicopterNoCullLodOut
cg_useWeaponSwitchReloadCancel
cg_fakefireWizbyChance
cg_use_colored_smoke
cg_thirdPersonMode
cg_thirdPerson
cg_thirdPersonFocusDist
cg_thirdPersonAngle
cg_thirdPersonRange
cg_airburstLaseFlashTime
cg_airburstCameraRestriction
cg_airburstStrafeRestriction
cg_airburstLaseTime
cg_firstPersonTracerChance
cg_treadmarks
cg_footprintsDebug
cg_footprintsDistortWater
cg_footprints
cg_footsteps
cg_debugevents
cg_debugposition
cg_crosshairEnemyColor
cg_crosshairDynamic
cg_crosshairAlphaMin
cg_crosshairAlpha
cg_centertime
lagometer_pos
cg_hudGrenadePointerPivot
cg_hudGrenadePointerWidth
cg_hudGrenadePointerHeight
cg_hudGrenadeIconWidth
cg_hudGrenadeIconHeight
cg_hudGrenadeIconOffset
cg_hudGrenadeIconMaxRangeFlash
cg_hudGrenadeIconMaxRangeFrag
cg_lastSpectatorSelectedThirdPerson
cg_drawShellshock
cg_drawCrosshairNamesPosY
cg_drawCrosshairNamesPosX
cg_drawCrosshairNames
cg_drawHoldBreathHint
cg_drawCrosshair
cg_drawModelAxis
cg_drawMaterialImageName
cg_drawMaterialImageNum
cg_drawMaterial
snd_drawSort
snd_drawInfo
cg_drawFPSOnly
cg_development
cg_drawFPS
cg_drawBigFPS
cg_drawBreathHint
cg_drawHealth
smpUpdatePlayerNames
smpDraw2D
cg_draw2D
cg_viewVehicleInfluenceGunnerFiring
cg_viewVehicleInfluenceGunner
cg_useWeaponBasedVariableZoom
cg_fovExtraCam
cg_fovMin
cg_fovScale
cg_fov
cg_weaponHintsCoD1Style
cg_retrieveHintTimeStuck
cg_retrieveHintTime
cg_cursorHints
cg_drawGun
cg_usingClientScripts
g_loadScripts
mpl_minimap_beep
mpl_minimap_scan
wpn_offhand_select
wpn_metalstormsnp_charge_plr
wpn_metalstormsnp_power_down
wpn_metalstormsnp_charge_loop
wpn_metalstormsnp_mms
fly_sensor_alert
fly_range_finder_lp
wpn_sniper_breathgasp
wpn_sniper_breathout
wpn_sniper_breathin
hudcolorbar
lagometer
smallFont
net_disconnect
hud_health_pulserate_critical
hud_health_pulserate_injured
hud_health_startpulse_critical
hud_health_startpulse_injured
ammo_counter_single
cod_mpl_combat_awareness
CG_UpdateWeaponVisibility
scoreLimit
setFocusScoreboard
cg_scoreboardMyColor
cg_ScoresPing_BgColor
cg_ScoresPing_LowColor
cg_ScoresPing_MedColor
cg_ScoresPing_HighColor
playerScore
rank
error_popmenu
error_popmenu_lobby
error_popmenu_party
cg_ScoresColor_Gamertag
cg_ScoresColor_Gamertag_3
cg_ScoresColor_Gamertag_2
cg_ScoresColor_Gamertag_1
cg_ScoresColor_Gamertag_0
cg_ScoresColor_TransparencyZombie
cg_ScoresColor_Zombie
cg_ScoresColor_Transparency
cg_ScoresColor_Player_3
cg_ScoresColor_Player_2
cg_ScoresColor_Player_1
cg_ScoresColor_Player_0
cg_ScoresColor_Player
scorebar_zom_1
scorebar_zom_2
scorebar_zom_3
scorebar_zom_4
cincapturedisablealpha
cincaptureenablealpha
setviewmodelrenderflag
setshaderconstant
mapshaderconstant
getlocalclientnumber
geteyeapprox
geteye
setambienttrigger
forceinfraredmaterialsstreaming
setsonarenabled
setinfraredvisionset
set_overlay_constant
set_overlay_material
set_overlay_enabled
set_filter_bit_flag
set_filter_pass_constant
set_filter_pass_quads
set_filter_pass_enabled
set_filter_pass_material
map_material
animgetnumchildren
animgetchildat
getanimcurrframecount
setanimtim
getanimtime
setflaggedanimknoballrestart
setflaggedanimknoball
setflaggedanimknoblimitedrestart
setflaggedanimknobrestart
setflaggedanimknoblimited
setflaggedanimknob
setanimknoballlimitedrestart
setanimknoballrestart
setanimknoballlimited
setanimknoball
setanimknoblimitedrestart
setanimknobrestart
setanimknoblimited
setanimknob
animflaggedscripted
animscripted
setflaggedanimlimitedrestart
setflaggedanimrestart
setflaggedanimlimited
setflaggedanim
setanimlimitedrestart
setanimrestart
setanimlimited
setanim
clearanimlimited
clearanim
hasanimtree
useanimtree
getcamangles
getcampos
islocalplayerweaponviewonlylinked
getweaponposfrac
getstance
setwatchstyle
ispoisoned
stoppoisoning
startpoisoning
stoprumble
playrumblelooponentity
playrumbleonentity
rotatevelocity
movez
movey
movex
movegravity
moveto
rotateto
rotateroll
rotateyaw
rotatepitch
isdriving
setstunned
getlocalgunnerangles
ispeelingout
getlocalclientdriver
getwheelsurface
islocalclientdriver
getmaxreversespeed
getsteering
getmaxspeed
getbrake
getthrottle
islocalplayerviewlinked
unlink
getmovementtype
getcharacterindex
setcompassicon
isai
islocalplayer
isplayer
getvelocity
setscale
setmodel
getentitynumber
getentnum
setcolorelem
newtextelem
isxenon
gamemodeisusingstats
gamemodeisusingxp
gamemodeismode
sessionmodeiszombiesgame
sessionmodeissystemlink
sessionmodeisprivateonlinegame
sessionmodeisprivate
sessionmodeisonlinegame
setsaveddvar //SetSavedDvar can only be called on dvars with the SAVED flag set
setdvar
setdvarfloat
setdvarbool
setdvarint
getdebugdvarfloat
getdebugdvarint
getdebugdvar
soundtimescale
visionsetnaked
getweaponmodel
getweaponammoclip
isalive
getlocalplayer
spawn
spawnplane
project2dto3d
setthirdperson
iprintlnbold
println
print
print3d
name
eflags2
eflags
weapon
addzombieboxweapon
resetzombieboxweapons
gettotalammo
sv_privateClientsForClients
mapname
com_maxclients
g_gametype
sv_hostname
snd_jetgun_pitch_end
snd_jetgun_pitch_start
snd_jetgun_loop_start
snd_minigun_pitch_end
snd_minigun_pitch_start
snd_minigun_loop_start
snd_boat_water_pitch_max
snd_boat_water_slow_max
snd_boat_water_fast_min
snd_boat_water_idle_max
snd_boat_water_slow_min
snd_boat_pitch_high_max
snd_boat_pitch_high_min
snd_boat_pitch_med_max
snd_boat_pitch_med_min
snd_boat_pitch_low_max
snd_boat_pitch_low_min
snd_boat_pitch_idle_max
snd_boat_pitch_idle_min
snd_boat_rpm_high_fin_end
snd_boat_rpm_high_start
snd_boat_rpm_med_end
snd_boat_rpm_med_fout_start
snd_boat_rpm_med_fin_end
snd_boat_rpm_med_start
snd_boat_rpm_low_end
snd_boat_rpm_low_fout_start
snd_boat_rpm_low_fin_end
snd_boat_rpm_low_start
snd_boat_rpm_idle_end
snd_boat_rpm_idle_fout_start
snd_throttle_reduce_vol
snd_throttle_time_held_down
snd_boat_engine_off
snd_boat_lerp_rpm
snd_boat_using_lerp_rpm
snd_boat_rpm_scalar
snd_boat_current_rpm
wait
gravity
teamMessageRank
teamMessageName
teamMessageRankIcon
teamMessage
cg_missile_FOV
cg_laserSightMaxDistance
cameraShakeRemoteHelo_SpeedRange
cameraShakeRemoteHelo_Freqs
cameraShakeRemoteHelo_Angles
cameraShakeRemoteMissile_SpeedRange
cameraShakeRemoteMissile_Freqs
cameraShakeRemoteMissile_Angles
cg_viewUseAltDOF
r_postEmissiveBrightening
r_sunFlareTint
r_reviveFX_edgeAmount
r_reviveFX_edgeMaskAdjust
r_reviveFX_edgeOffset
r_reviveFX_edgeContrast
r_reviveFX_edgeScale
r_reviveFX_edgeSaturation
r_reviveFX_edgeColorTemp
r_reviveFX_enable
r_filmLut
r_primaryLightTweakSpecularStrength
r_primaryLightTweakDiffuseStrength
gooby_user
r_primaryLightUseTweaks
r_filmEnable
showVisionSetDebugInfo
flareDisableEffects
nightVisionDisableEffects
nightVisionPowerOnTime
nightVisionFadeInOutTime
cg_cullBulletAngle
cg_minCullBulletDist
cg_cullBullets
cg_gun_rot_minspeed
cg_gun_rot_rate
cg_gun_move_minspeed
cg_gun_move_rate
cg_gun_rot_r
cg_gun_rot_y
cg_gun_rot_p
cg_gun_ofs_u
cg_gun_ofs_r
cg_gun_ofs_f
cg_gun_move_u
cg_gun_move_r
cg_gun_move_f
cg_gun_z
cg_gun_y
cg_gun_x
laser_on
laser_off
snd_autoSim
localhost
togglep
toggle
reset
sets
seta
set
xenon
uin_pulse_text_type
uin_pulse_text_delete
con_typewriterColorBase
con_echo
clear
chatmodeteam
chatmodepublic
cl_deathMessageWidth
unbindallaxis
bindaxis
bind
bind2
bindlist
unbindall2
unbindall
unbind2
unbind
silentfail
lui_loader
protocol
stats
hostquit
reconnect
disconnect
connect
signclientin
forcevoicefail
voicefail
editclanname
ui_keyboard
localservers
xsessionupdateprivacy
xpartyready
xsessionupdate
xupdatepartystate
xupdatepartymappacks
xpartyveto
xpartygo
xpartyswitchlobbies
xstopprivateparty
xstoppartykeeptogether
xstopparty
xstartprivateparty
xstartpartyhost
xstartparty
signclientout
setclientprimary
setclientnotbeingused
disableallclients
disableallbutprimaryclients
resetStats
selectStringTableEntryInDvar
startZombies
startSingleplayer
startMultiplayer
showip
clientinfo
cmd
setenv
ui_resetSelectedPlayerXuid
xshowgamercard
xmuteplayer
updategamerprofile
splitscreen
splitscreen_playerCount
cl_connectionAttempts
cl_connectTimeout
cl_timeout
systemlink
player_name
password
cl_ingame
cl_motdString
cl_freelook
cl_mouseAccel
m_filter
m_side
m_forward
xstartlocalprivateparty
sendinstantmessage
fastrestart //fast_restart
loadingnewmap
newClientState
demigod
god
splitscreen_botDifficulty
splitscreen_botCount
ui_custom_name
cl_maxppf
customGameMode
isInGame
XBOXLIVE_MUSTLOGIN
gametype
game
hostname
XBOXLIVE_MPNOTALLOWED
xshowmarketplace
xjoinxboxlivepartymembersession
xjoinplayersessionforxuid
xjoinclansessionforxuid
xjoinfriendsessionforxuid
acceptinvite
xsendinvitetoxuid
xsendinvite
xsignin
xsigninlocal
xsigninlivenoguests
xsigninlive
xsignout
cl_migrationPingTime
sv_cheats
normalfont
client
devgui
prestige
gamertag
exec
party_updateActiveMenu
party_statechanged
party_toggleMute
partymigrate_ForceMigrateMS
party_sendresults
party_testmigrate
party_neverJoinRecent
party_maxDesperateMigrationTime
party_maxMigrationTime
partyend_reason
party_iamhost
party_playervisible
party_hostname
party_mapname
party_gamesize
party_gametype
party_vetoPercentRequired
party_minplayers
menu_systemlink_lobby
menu_xboxlive_basictraining
menu_systemlink_lobbyended
menu_systemlink_lobby
menu_leaderboard
menu_xboxlive_barracks
menu_xboxlive_findgame
PartyClient_HandleGoMsg
PartyHost_FindTeams
skillmismatch
toomanyparties
netchecksum
netcode
reliableMigrate_maxBWPackets
reliableMigrate_debugEnabled
reliablieMigrate_missingPeerPenalty
reliableMigrate_preHost
reliableMigrate_maxHostTimeDiff
reliableMigrate_maxDeadlineDiff
reliableMigrate_deadline
clientkick
start_newlobby
autoagree
client_agree
clients_timeout
client_timeout
client_connected
client_failed
party_update_host
party_update_status
cg_hudLegacyStereo3DScale
safeArea_vertical
safeArea_horizontal
g_gumpMemory
isLeague
isZombieMode
isPrivate
PLEVEL
StatValue
PlayerStatsList
RANK
TIME_PLAYED_TOTAL
killStreaks
bitchKills //dafuq?
bitch
nemesisKills
nemesisDeaths
nemesis
teamScores
winningTeam
spawnZ
spawnY
spawnX
rankAtStart
totalPlaytime
num_lives
killerZ
killerY
killerX
rankAtEnd
assists
axisScore
alliesScore
version
eventPosZ
eventPosY
eventPosX
eventTime
eventType
killStreakCount
perks
killstreak3
killstreak2
killstreak1
secondaryGrenade
primaryGrenade
secondaryWeaponAtt
secondaryWeapon
primaryWeaponAtt
primaryWeapon
numZombieRounds
attachmentStats
dynEnt_spawnedLimit
dynEnt_explodeMaxEnts
dynEnt_explodeMinForce
dynEnt_explodeSpinScale
dynEnt_explodeUpbias
dynEnt_explodeForce
dynEnt_bulletForce
dynEntPieces_impactForce
dynEntPieces_angularVelocity
dynEntPieces_velocity
dynEnt_damageRadiusScale
fx_add_surfs
fx_draw_sprite_geo
fx_draw_trail_geo
fx_elemsetup
fx_show_names_range
fx_marks_range
fx_use_ground_entity
fx_draw_weapon_tags
fx_occlusion_query_profile
fx_priority_enable
fx_priority_debug
fx_drawClouds
fx_mark_profile
fx_profile
fx_visMinTraceDist
fx_count
fx_debugBolt
fx_freeze
fx_marks_draw
fx_draw
fx_enable
fx_add_mark
bullethits
radiusdamageradius
radiusdamagemax
radiusdamagemin
bot_MaxStrafeTime
bot_MinStrafeTime
bot_StrafeChance
bot_PitchSpeedAds
bot_PitchSpeed
bot_PitchDown
bot_PitchUp
bot_YawSpeedAds
bot_YawSpeed
bot_MaxReactionTime
bot_MinReactionTime
bot_MaxFireTime
bot_MinFireTime
bot_MaxDeathTime
bot_MinDeathTime
bot_MaxCrouchTime
bot_MinCrouchTime
bot_MaxPitchTime
bot_MinPitchTime
bot_MaxAdsTime
bot_MinAdsTime
bot_MaxGrenadeTime
bot_MinGrenadeTime
bot_MeleeDist
bot_AllowGrenades
bot_UseFriendNames
bot_TargetLeadBias
bot_CrouchDistance
bot_SprintDistance
bot_CloseDistance
bot_GoalRadius
bot_Fov
ClientDisconnect
kdratio
captures
returns
defuses
plants
defends
playerknockback
disableinvulnerability
enableinvulnerability
setrank
unsetperk
clearperks
getperks
setperk
applyknockback
setinventoryweapon
setactionslot
allowmelee
allowsprint
allowjump
allowads
ishost
getguid
recordplayerdeathzombies
incrementplayerstat
incrementlifestat
setheldweaponmodel
setclientprofilevar
setclientuivisibilityflag
setclienthudhardcore
setclientcompass
setclientthirdpersonangle
setclientthirdperson
cloneplayer
setweaponammoclip
enableweaponcycling
disableweaponcycling
enabledeathstreak
enableweapons
disabledeathstreak
disableweapons
arecontrolsfrozen
freezecontrols
suicide
dropitem
seteverhadweaponall
setspawnweapon
sayteam
sayall
giveweaponnextattachment
givenextbaseweapon
buttonpressed
clientsyssetstate
setviewmodel
sprintbuttonpressed
inventorybuttonpressed
secondaryoffhandbuttonpressed
fragbuttonpressed
stancebuttonpressed
jumpbuttonpressed
meleebuttonpressed
throwbuttonpressed
adsbuttonpressed
actionslotfourbuttonpressed
actionslotthreebuttonpressed
actionslottwobuttonpressed
actionslotonebuttonpressed
attackbuttonpressed
usebuttonpressed
setvelocity
setorigin
givemaxammo
givestartammo
takeallweapons
takeweapon
giveweapon
PlayerCmd_SetClientFlag
g_compassShowEnemies
hud_visible
fast_restart
map_restart
g_gametype
clientkick
tempBanUser
tempBanClient
say_team
say
player_die
vehPlaneTurnAssistDecayRate
vehPlanePlayerAvoidance
vehPlaneSpeedControl
vehPlaneConventionalFlight
vehPlaneAssistedFlying
vehHelicopterboundMapHeight
vehHelicopterboundMapLowerRightY
vehHelicopterboundMapLowerRightX
vehHelicopterboundMapUpperLeftY
vehHelicopterboundMapUpperLeftX
vehHelicopterboundsOn
vehHelicopterLookaheadTime
vehHelicopterMaxHeightLockOffset
vehHelicopterMinHeightLockOffset
vehHelicopterRotDecel
vehHelicopterDefaultPitch
vehHelicopterFreeLook
vehHelicopterPathTransitionTime
vehHelicopterTiltFromViewangles
vehHelicopterYawOnLeftStick
vehHelicopterInvertUpDown
vehHelicopterSoftCollisions
vehHelicopterYawAltitudeControls
vehHelicopterScaleMovement
vehHelicopterStrafeDeadzone
vehHelicopterRightStickDeadzone
vehHelicopterHoverSpeedThreshold
setplayernamestring
setshader
fullscreen
g_turretBipodOffset
g_turretServerPitchMax
g_turretServerPitchMin
g_fogHalfDistReadOnly
g_fogStartDistReadOnly
g_fogColorReadOnly
g_broadcastLocalSound
g_actorAndVehicleAntilagDebug
g_actorAndVehicleAntilag
g_vehiclePlaneCurveTime
turretPlayerAvoidScale
g_avoidEnabled
g_quadrotorFlyHeight
vehGunnerSplashDamage
g_vehicleDebug
g_mantleBlockTimeBuffer
g_redCrosshairs
g_useholdspawndelay
g_dumpAnimsCommands
g_dumpAnims
pickupPrints
g_minGrenadeDamageSpeed
vehicle_useRadius
player_MGUseRadius
player_useRadius_zm
player_useRadius
player_throwbackOuterRadius
player_throwbackInnerRadius
radius_damage_debug
melee_debug
g_friendlyNameDist
g_friendlyfireDist
g_no_script_spam
g_debugLocDamageEntity
g_debugLocDamage
g_TeamName_Three
g_customTeamName_Three
g_customTeamName_Axis
g_customTeamName_Allies
g_TeamIcon_Spectator
g_TeamIcon_Free
g_TeamIcon_Axis
g_TeamIcon_Allies
g_allowVote
g_motd
g_entinfo_scale
g_entinfo_maxdist
g_entinfo_AItext
g_entinfo_type
g_entinfo
bullet_penetrationEnabled
ai_maxAttackerCount
ai_meleeDamage
ai_meleeHeight
ai_meleeWidth
ai_meleeRange
ai_friendlySuppressionDist
ai_friendlySuppression
ai_foliageSeeThroughDist
ai_threatUpdateInterval
ai_playerFarRange
ai_playerFarAccuracy
ai_playerNearRange
ai_playerNearAccuracy
ai_eventDistBadPlace
ai_eventDistProjImpact
ai_eventDistBulletRunning
ai_eventDistBullet
ai_eventDistSilencedShot
ai_eventDistGunShot
ai_eventDistProjPing
ai_eventDistGrenadePing
ai_eventDistExplosion
ai_eventDistDeath
ai_eventDistPain
ai_eventDistReact
ai_eventDistNewEnemy
ai_eventDistFootstepLite
ai_eventDistFootstep
ai_debugEntIndex
ai_debugMeleeAttackSpots
ai_debugThreatSelection
ai_debugAnimDeltas
ai_showVolume
ai_debugMayMove
ai_pathMomentum
ai_noDodge
ai_showDodge
ai_showBadPlaces
ai_debugCoverEntityNum
ai_showPotentialThreatDir
ai_pathRandomPercent
ai_pathChokePointCost
ai_pathNegotiationOverlapCost
ai_ShowCanshootChecks
ai_moveOrientMode
ai_disableSpawn
ai_debugClaimedNodes
ai_debugFindPathLock
ai_debugFindPathWidth
ai_debugFindPathDirect
ai_debugFindPath
ai_showPathFindNodes
ai_showPaths
ai_showVisDataDist
ai_showVisData
ai_showNodeDrawType
ai_showNearestNode
ai_showNodesDist
ai_showNodes
ai_corpseCount
ai_trim_path_zigzags
ai_angularYawDecelFactor
ai_angularYawAccelRate
ai_angularYawEnabled
ai_slowdownRateBlendFactor
ai_slowdownMinRate
ai_slowdownMaxYawDiff
ai_slowdownMinYawDiff
ai_useBetterLookahead
ai_useLeanRunAnimations
ai_useFacingTranslation
ai_turnRate
g_aiEventDump
g_spawnai
g_ai
g_vehicleDrawSplines
g_vehicleDrawPath
g_debugBullets
g_debugDamage
g_maxDroppedWeapons
g_knockback
g_speed
g_password
g_logSync
g_logTimeStampInSeconds
g_log
grenadeBounceRestitutionMax
grenadeCurveMax
grenadeWobbleSideDamp
grenadeWobbleSideMag
grenadeWobbleFwdMag
grenadeWobbleFreq
grenadeBumpMax
grenadeBumpMag
grenadeBumpFreq
grenadeFrictionMaxThresh
grenadeFrictionHigh
grenadeFrictionLow
grenadeRollingEnabled
grenadeRestThreshold
missileTVGuidedMPSpecific
missileTVGuidedFlatteningRollAccel
missileTVGuidedTurningRollAccel
missileTVGuidedMaxRollAngle
missileTVGuidedBoostSpeedDown
missileTVGuidedBoostSpeedUp
missileTVGuidedBoost
missileMolotovBlobNum
missileMolotovBlobTime
missilePlantableSize
missileTVGuidedTurnRate
missileTVGuidedStickDeadzone
missileWaterMaxDepth
missileDroneClimbToOwner
missileDroneTurnDecel
missileDroneClimbMaxDist
missileDroneSpeedLimitDescend
missileDroneSpeedLimitClimb
missileDroneAccelDescend
missileDroneAccelClimb
missileDroneTurnMaxRate
missileDroneTurnMaxRollChange
missileDroneTurnMaxRoll
missileDroneDistSqTargetAvoidanceDisabled
missileDroneDistanceAvoidanceSec
missileDroneDistanceAvoidance
missileDroneTurnRateSmallAdjustments
missileDroneTurnRateAvoidance
missileDroneTurnRateAscent
missileDroneTurnRateDecent
missileDroneClimbCeilingTop
missileDroneClimbCeilingDirect
missileDroneClimbAngleTop
missileDroneClimbAngleDirect
missileDroneClimbHeightTop
missileDroneClimbHeightDirect
missileJavClimbToOwner
missileJavTurnDecel
missileJavSpeedLimitDescend
missileJavSpeedLimitClimb
missileJavAccelDescend
missileJavAccelClimb
missileJavTurnRateTop
missileJavTurnRateDirect
missileJavClimbCeilingTop
missileJavClimbCeilingDirect
missileJavClimbAngleTop
missileJavClimbAngleDirect
missileJavClimbHeightTop
missileJavClimbHeightDirect
missileHellfireUpAccel
missileHellfireMaxSlope
fireweapon
setspeed
setinfraredvision
useservervisionset
setvisionsetforplayer
setempjammed
addrankxpvalue
addrankxp
addplayerstat
addplayerstatwithgametype
addweaponstat
registerxp
uploadstats
makedvarserverinfo
isgodmode
challengeValue
statValue
maxxp
minxp
PlayerLevelStats
total_shots
xp
fakefire
setclientflag
itemweaponsetammo
setzombiename
giveachievement
setmovespeedscale
setplayergravity
setzombieshrink
dodamage
setmaxhealth
laseron
laseroff
ghost
addspawnpoints
visionsetnight
visionsetlaststand
setgravity
endlobby
setslowmotion
allclientssprint
addtestclient
getdroppedweapons
updateclientsnames
setteamscore
getweaponindexfromname
weaponmaxammo
KillersHearVictim
DeadHearKiller
DeadHearAllLiving
DeadHearTeamLiving
DeadChatWithTeam
DeadChatWithDead
EveryoneHearsEveryone
hud_zombie
disableIngameMenu
cg_drawSpectatorMessages
hud_hardcore
bomb_timer_b
ammocounterhide
bomb_timer_a
bomb_timer
radar_axis
radar_allies
trigger_damage
trigger_radius_use
trigger_box_use
gametype_zm
map_zm
motd
playlist_playermatch
playlist_wagermatch
playlist_leaguematch
sv_botUseFriendNames
bot_tips
xblive_basictraining_popup
cg_spectateThirdPerson
input_targetAssist
bg_collectibles
missions_unlocked
missionHighestDifficulty
g_gameskill
sv_lastSaveGame
cg_subtitles
email_address
cg_playerState
start_in_3d
cg_drawCrosshair3D
safeAreaTweakable_vertical
safeAreaTweakable_horizontal
r_gamma
gpad_button_rstick_deflect_max
gpad_button_lstick_deflect_max
gpad_sticksConfig
gpad_buttonsConfig
cg_blood
cg_mature
input_autoAim
start_in_mp
customClassName
loadoutVersion
savegame.foo
savegame.svg
targetted_by_zombie
zombie_bus_window_melee
zombie_bus_window_idle
zombie_climbin_bus
zombie_board_tear_bus
zombie_jump_on_bus
zombie_board_tear
zombie_window_melee
zombie_stumpy_melee
nophysics
nogravity
noclip
moon_gravity
host_sucks_end_game
night_vision_off
night_vision_on
invisible
dropweapon
death_or_disconnect
death
teamName
iconName
MP_BETACLOSED
ui_zm
ui_mp
dvar_restart
scr_axis
scr_allies
scr_numLives
scr_killcam
scr_wagerTier
scr_hostmigrationtest
ui_autoContinue
ui_errorMessageDebug
ui_errorMessage
ui_errorTitle
ui_mapCount
ui_deadquote
ui_combatCurrScrollBarPos
ui_gametype
ui_mapname
sv_running
sv_paused
timescale
fixedtime
com_timescale
developer_script
xenonGame
consoleGame
sv_forceunranked
sv_fakeServerLoadRand
sv_fakeServerLoad
xblive_privatematch
xblive_rankedmatch
onlinegame
zombie_devgui
lui_timescale
shortversion
scr_rampagebonusscale
scr_scorestreaks_maxstacking
scr_scorestreaks
scr_codpointsperchallenge
scr_codpointsmatchscale
scr_codpointsxpscale
scr_rankXpCap
scr_xpscale
xblive_allmappacks
codpoints
dvarListByCount
restoreDvars
dvarAddConfigFlag
dvardump
dvarlist
setdvartotime
sv_mapRotation
sv_zombietime
sv_timeout
BlackOpsPrivate
sv_endGameIfISuck
sv_privateClients
migration
migration_soak
migration_forceHost
migration_timeBetween
migration_limit
migration_msgtimeout
migration_blocksperframe
migration_minclientcount
loc_warningsAsErrors
loc_warnings
loc_forceEnglish
loc_language
language
mapName
gameType
gameTypeName
gameTypeImage
menu_mp_lobby_bar_name
ui_fxFontOutlineColor
ui_fxFontShadowColor
ui_fxFontGlowColor
ui_fxFontColor
ui_readingSaveDevice
ui_hideminimap
ui_specops
ui_display_aar
ui_keyboard_dvar_new
g_FactionName_Allies
g_FactionName_Axis
custom_perks_allow_pro
scr_hardcore
ui_partyFull
ui_showDLCMaps
ui_scrollTextDelay
ui_scrollTextYOffsetResetDelay
ui_scrollTextScrollRate
ui_scrollTextYOffset
ui_showBryceMagic
ui_gametype_text
ui_load_index
ui_mapPackChanged
ui_preview_map
ui_bigFont
ui_smallFont
ui_zm_playtest
ui_zm_mapstartlocation
ui_heatMapColor
open_menu
system_link
menu_gamesetup_splitscreen
playlist_allowdevmaps
unlockxp
unlockPLevel
setLocalVarString
setLocalVarFloat
setLocalVarInt
setLocalVarBool
execNowOnDvarFloatValue
execNowOnDvarIntValue
execNowOnDvarStringValue
execnow
resetdvar
showMenu
setactivemenu
setlocalvarstring
setlocalvarfloat
setlocalvarint
setlocalvarbool
ShowZombieMap
IsSuperUser
LocalVarString
LocalVarFloat
LocalVarBool
LocalVarInt
allClientDvarsEnabled
phys_gravity
physics_objects
enable_new_prone_check
enable_moving_paths
debugRenderCollisionDistance
debugRenderMask
phys_ragdoll_buoyancy
phys_buoyancy
phys_buoyancyFloatHeightOffset
phys_piecesSpawnDistanceCutoff
phys_buoyancyDistanceCutoff
phys_maxFloatTime
phys_vehicleWheelEntityCollision
phys_vehicleDamageFroceScale
phys_vehicleGravityMultiplier
phys_gravity_dir
ragdoll_self_collision_scale
ragdoll_jitter_scale
ragdoll_rotvel_scale
ragdoll_jointlerp_time
ragdoll_baselerp_time
ragdoll_bullet_upbias
ragdoll_bullet_force
ragdoll_explode_upbias
ragdoll_explode_force
ragdoll_max_life
ragdoll_fps
ragdoll_debug
ragdoll_selfpair
ragdoll_limit
ragdoll_joint
ragdoll_pin_bone
ragdoll_baselerp_bone
ragdoll_bone
ragdoll_clear
wiiuIkEnabled
ik_ai_range_max
ik_ai_pool_size
ik_dvar_ai_aim_tracking_rat
ik_dvar_lookatpos_eyes_scale
ik_dvar_lookatpos_tracking_rate
ik_dvar_lookatpos_notorso
ik_lookatpos_head_scale
ik_dvar_lookatentity_eyes_scale
ik_dvar_lookatentity_tracking_rate
ik_dvar_lookatentity_notorso
ik_lookatentity_head_scale
ik_yaw_limit_max
ik_yaw_limit_thresh
ik_roll_limit_max
ik_roll_limit_thresh
ik_pitch_limit_max
ik_pitch_limit_thresh
ik_paranoid_matrix_checks
ik_ai_hand_get_data
ik_ai_hand_rotation_vec
ik_ai_hand_offset_vec
ik_ai_hand_tuning
ik_enable_ai_terrain
ik_enable_ai_hand
ik_enable_player_terrain
ik_enable_player_hand
ik_right_hand_lerp_test
ik_left_hand_lerp_test
ik_hand_test
ik_foot_test
ik_pelvis_test
ik_debug
ik_enable
is_visible
startzombies
startmultiplayer
visionsetunderwater
visionsetdamage
ufomode
throwdownweapon
startmultiplayergame
setwaterfog
settimescale
setclientdvars
setclientdvar
playername
objective_printtext
notifyoncommand
ignoreall
getdvarvector
getdvarint
getdvarfloat
getdvar
getcurrentweaponclipammo
forceteleport
sv_clientside
Invulnerable
voice_duck
duck
duck_group
first_signed_in
signed_into_live
last_signed_out
signed_out
popup_connectingdw
live_betaexpired
LiveAntiCheatAnswerChallenges
banCheck
maps_zm
maps_mp
gametype_mp
inparty_zm
inparty_mp
inparty
matchtype_zm
matchtype_mp
localplayers_zm
localplayers_mp
playlist_zm
playlist_mp
live_zm
live_mp
matchmaking_debug
stats_checksumerrors
iamacheater
statsresets
ui_challengeGameMode
recordPointsSpent
PrestigeStatsReset
setStatFromLocString
statWriteDDL
statReadDDLExt
statAddByName
statGetByNameInDvar
clanName
statsresets_basictraining
intStat_s
error_msg
mpstatsCompressed
zmstatsCompressed
mpstatsBasicTraining
zmstatsBasicTraining
mpdatabk0000
zmdatabk0000
badmpdatazlib
badzmdatazlib
zero_stats_check
stats_version_check
stat_version
uploadStats
fakeComError
badmpdata
badzmdata
statsresets_basictraining_ddl
mpTestFile
zmTestFile
motd-mp
motd-zm
online_tu0_mp_
online_tu0_zm_
ui_xboxLivePartyListOpen
ui_xboxLiveCountNotZero
xboxLiveParty_UpdateInfo
xblive_basictraining
xblive_wagermatch
xblive_enablePadsForMarketplace
xblive_mappacks
xblive_theater
xblive_clanmatch
xblive_showmarketplace
xenon_sysUIActive
session_nonblocking
xblive_loggedin
initSystemTestLogging
fakeDWDisconnect
glassDamageMultiplier
shatterAllGlass
ui_keyboard_new
messageText
titleText
jump_spreadAdd
jump_ladderPushVel
jump_slowdownEnable
jump_stepSize
jump_height
scr_player_sprinttime
bg_gunXOffset
bg_disableWeaponPlantingInWater
dog_MeleeDamage
player_forceRedCrosshair
player_viewRateScale
player_viewLockEnt
player_swimDamagerInterval
player_swimDamage
player_swimTime
bg_moonGravity
bg_lowGravity
bg_gravity
player_bayonetTargetDist
player_bayonetRange
player_meleeChargeFriction
player_meleeCalcSpeedFromTarget
player_meleeChargeMaxSpeed
player_meleeHeight
player_meleeWidth
player_meleeRange
player_lookAtEntityAllowChildren
player_standingViewHeight
player_disableWeaponsOnVehicle
player_sprintStrafeSpeedScale
player_sprintMinTime
player_sprintTime
player_sprintUnlimited
player_sprintSpeedScale
player_sprintForwardMinimum
player_zombieSpeedScale
player_spectateSpeedScale
player_backSpeedScale
player_strafeSpeedScale
player_waterSpeedScale
player_sliding_friction
player_knockbackMoveThreshhold
player_runThreshhold
player_reviveTriggerRadius
player_lastStandBleedoutTime
player_clipSizeMultiplier
player_sustainAmmo
player_debugHealth
bg_forceExplosiveBullets
cg_ufo_scaler
stopspeed
friction
bg_fallDamageMinHeight
bg_fallDamageMaxHeight
scr_team_fftype
perk_scavenger_tactical_proc
perk_scavenger_lethal_proc
perk_scavenger_clip_multiplier
perk_nottargetedbyai_graceperiod
perk_nottargetedbyai_min_speed
perk_gpsjammer_graceperiod
perk_gpsjammer_min_speed
perk_marksmanEnemyNameFadeOut
perk_marksmanEnemyNameFadeIn
perk_fastLadderClimbMultiplier
perk_blackbirdShowsGpsJammer
perk_dogsAttackGhost
perk_armorPiercing
perk_fireproof
perk_flakJacket_hardcore
perk_flakJacket
perk_throwbackInnerRadius
perk_interactSpeedMultiplier
perk_mantleReduction
perk_shellShockReduction
perk_damageKickReduction
perk_healthRegenMultiplier
perk_sprintRecoveryMultiplier
perk_deathStreakCountRequired
perk_speedMultiplier
perk_disarmExplosiveTime
perk_delayExplosiveTime
perk_killstreakDeathPenaltyMultiplier
perk_killstreakMomentumMultiplier
perk_killstreakReduction
perk_grenadeTossBackTimer
perk_sprintMultiplier
perk_grenadeDeath
perk_bulletPenetrationMultiplier
perk_extraBreath
perk_weapEquipmentUseMultiplier
perk_weapTossMultiplier
perk_weapMeleeMultiplier
perk_weapAdsMultiplier
perk_weapRateMultiplier
perk_weapReloadMultiplier
perk_weapSpreadMultiplier
perk_weapSwitchMultiplier
secondarycamo
secondaryattachment3
secondaryattachment2
secondaryattachment1
primaryattachment3
primaryattachment2
primaryattachment1
GetClientNum
GetPlayerName
UnbindButton
BindCommand
GetProfileVarInt
SetProfileVar
SetDvar
ResetDvar
ExecNow
Exec
SplitscreenSignIn
PartyUnmuteAll
PartyMuteAll
hud_update_scoreboard_zombie
teleported
shieldPlayerBulletProtectionDegrees
shieldBlastDamageProtection_180
shieldBlastDamageProtection_120
shieldBlastDamageProtection_60
shieldBlastDamageProtection_30
riotshield_damage_score_max
riotshield_damage_score_threshold
riotshield_assist_time
riotshield_deploy_zdiff_max
riotshield_deploy_roll_max
riotshield_deploy_pitch_max
riotshield_destroyed_cleanup_time
riotshield_deployed_health
riotshield_projectile_damage_scale
riotshield_melee_damage_scale
riotshield_explosive_damage_scale
riotshield_bullet_damage_scale
riotshield_deploy_limit_radius
shieldDeployShakeDuration
shieldDeployShakeScale
shieldImpactExplosionThreshold
shieldImpactExplosionHighShakeDuration
shieldImpactExplosionHighShakeScale
shieldImpactExplosionLowShakeDuration
shieldImpactExplosionLowShakeScale
shieldImpactMissileShakeDuration
shieldImpactMissileShakeScale
shieldImpactBulletShakeDuration
shieldImpactBulletShakeScale
r_fog_disable
r_seethru_decal_enable
r_debugMetalStorm
r_shaderDebugC
r_shaderDebugB
r_shaderDebugA
r_skyRotation
r_sun_from_dvars
r_fogColor
r_enablePlayerShadow
r_blur
r_zombieNameAllowDevList
r_zombieNameAllowFriendsList
r_flameScaler
r_showForcedInvisibleCells
r_singleCell
r_clearColor2
r_clearColor
r_specularMap
r_glossMap
r_normalMap
r_colorMap
r_znear
r_zfar
r_fog
r_zebrastripe
r_debugShader
r_fullbright
r_clipFPS
shadowmapSamplerSun
r_sun_fx_position
r_sunflare_shader
r_sunsprite_size
r_sunsprite_shader
:::::::::::::::::::::::::::::::::::::::::::::
My youtube: You must login or register to view this content.


now thats a sh*t loada dvars xD
09-17-2012, 11:36 PM #5
Haha yeah I know but it should be very fun modding already knowing what's in the game.
09-17-2012, 11:38 PM #6
riggstq
[move]Haters Gonna Hate[/move]
yeah hopefully they wont make the game as preventative as mw3...
09-17-2012, 11:43 PM #7
Well they shouldn't be but then again this is 3ARC we are talking about lol.
09-17-2012, 11:48 PM #8
Choco
Respect my authoritah!!
Originally posted by superman123123 View Post
Well they shouldn't be but then again this is 3ARC we are talking about lol.



I just spent the last 3 hours compiling a dvar list, perk list, command list, and fastfile information :fa:

Do you mind if I post mine as well?
09-17-2012, 11:50 PM #9
Originally posted by ChocoErased View Post
I just spent the last 3 hours compiling a dvar list, perk list, command list, and fastfile information :fa:

Do you mind if I post mine as well?

Sure man go ahead you did hard work to get your stuff just all I ask is you have a link or some credit to my post.
09-17-2012, 11:52 PM #10
Choco
Respect my authoritah!!
Originally posted by superman123123 View Post
Sure man go ahead you did hard work to get your stuff just all I ask is you have a link or some credit to my post.


Eh, looking at it, you've got more dvars anyway (I only had about 530). I'll just keep mine for myself :fa:

The following user thanked Choco for this useful post:

SupermanModsV4

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo