Post: Treyarch Defends Black Ops' Ageing Engine
10-10-2012, 04:51 PM #1
Xx--AIDAN--xX
One Man Army
(adsbygoogle = window.adsbygoogle || []).push({}); Treyarch has defended using the seven-year-old IW engine to power Call of Duty: Black Ops II.

In an interview with OXM, game design director David Vondehaar explained that modifications had been made to ensure the game ran robustly, and admitted he was baffled that anyone would criticise the title's technical performance.

"Anybody who comes at the engine needs to remember it's the 60 frames they love in the first place," he asserted. "And we can make it beautiful - that's through years and years of working with the engine, improving upon it and improving the pipeline and improving our approach, our lighting rendering.

"People like to talk about the engine, but the truth of the matter is that this isn't like something that was invented six years ago. At this point that engine doesn't resemble anything like any engine - we've ripped out the UI system, the rendering and the lighting are all new, the core gameplay systems are all new.

"To me, it's like I never really understood," Vondehaar concluded. "It runs at 60 and it's gorgeous. What exactly is there to be upset about with the engine?"

The IW Engine has been used by both Infinity Ward and Treyarch for the companies' work on the Call of Duty games. It was first used for Call of Duty 2 back in 2005, and the exact engine being used for Black Ops II is a modified version of the IW 3.0 engine that was used for Call of Duty 4: Modern Warfare, as well as the original Black Ops. The PC version of the game is also confirmed to take advantage of DirectX 11 video cards.

The first image of the Nuketown 2025 pre-order bonus map for Call of Duty: Black Ops II was unveiled yesterday, and the game itself is due to release on Xbox 360, PS3 and PC on November 13, and on the Wii U on its respective launch dates


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10-16-2012, 02:21 AM #2
ResistTheSun
In Flames Much?
Originally posted by xX View Post
Treyarch has defended using the seven-year-old IW engine to power Call of Duty: Black Ops II.

In an interview with OXM, game design director David Vondehaar explained that modifications had been made to ensure the game ran robustly, and admitted he was baffled that anyone would criticise the title's technical performance.

"Anybody who comes at the engine needs to remember it's the 60 frames they love in the first place," he asserted. "And we can make it beautiful - that's through years and years of working with the engine, improving upon it and improving the pipeline and improving our approach, our lighting rendering.

"People like to talk about the engine, but the truth of the matter is that this isn't like something that was invented six years ago. At this point that engine doesn't resemble anything like any engine - we've ripped out the UI system, the rendering and the lighting are all new, the core gameplay systems are all new.

"To me, it's like I never really understood," Vondehaar concluded. "It runs at 60 and it's gorgeous. What exactly is there to be upset about with the engine?"

The IW Engine has been used by both Infinity Ward and Treyarch for the companies' work on the Call of Duty games. It was first used for Call of Duty 2 back in 2005, and the exact engine being used for Black Ops II is a modified version of the IW 3.0 engine that was used for Call of Duty 4: Modern Warfare, as well as the original Black Ops. The PC version of the game is also confirmed to take advantage of DirectX 11 video cards.

The first image of the Nuketown 2025 pre-order bonus map for Call of Duty: Black Ops II was unveiled yesterday, and the game itself is due to release on Xbox 360, PS3 and PC on November 13, and on the Wii U on its respective launch dates


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It not all the engines fault some of it console hardware.
Only key issue i have with the engine is clipping rest of it fine.
10-18-2012, 08:49 PM #3
I don't think I have ever complained about the engine, because if Infinity Ward/Treyarch decided to use a new engine, it just wouldn't be Call of Duty. We have become very accustomed to the current engine and have learnt the feeling for it. If a new engine was brought into play, it could completely reshape Call of Duty - and not necessarily for the better. I like graphical situation and the fact the current engine runs in 60 fps.
10-19-2012, 01:56 PM #4
Jakeyy
Expect the unexpected!
I think they could make a new Engine if they wanted but it would be made for Next Gen Consoles eg. PS4 and Xbox 720, But as Storm said it is fine for the consoles it is on. The graphics look better on the build of Black Ops 2 I have played so no criticism from me Smile
10-19-2012, 02:10 PM #5
Dman93
Crawl to your cross
Well of course they will defend their engine, they are hardly going to bad mouth it. The engine is fine, but they do need a new one for ps4 cause a new one on ps3 will be pointless and they would probably have to sacrifice their 60fps.
10-19-2012, 02:15 PM #6
CLM
[b]They say sorry Mr. West is..[/b]
People just find stuff to complain about. "Oh the game is the same every year, the engine sucks, why don't they change it!?" It's a SEQUEL to a Call of Duty for a reason!!!! It's going to have the same template and outline as the previous ones!! They will add different guns, new game modes, maps, perks, and systems. What more do people want? If they wanted a brand new game every year with different controls, different movements, different animations, etc. It wouldn't be COD anymore.

/rant

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Porter_Justice
10-19-2012, 02:51 PM #7
Stansy
Who is Stansy?
The current engine is comfortable and good enough.

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