Originally posted by SaviourSix
got a Ethernet cable straight to my PS3 and got a open nat type 2, also on
You must login or register to view this content. it says that the servers are fully operational
Sigh
COD runs on listen servers aka hosted on your PS3/Xbox (I used to think it was P2P but incorrect term)
That page is talking about the matchmaking servers (which don't host the game at all). Which when you log into COD checks your connection for your Location/Ping/Upload along with how stable you are and some other fun stuff.
Nat type does not change latency only changes who you can connect too. Open nat type = can connect to any client without issue. Nat type 2 sometimes has issues connecting to other players with a different nat type and issues with certain tasks e.g. Voice chat/Ingame invites etc
Right now the matchmaking is pairing me with people who should not be paired with the result is the wacko latency at times or lag :p. Nothing like MW3 which had some broken matchmaking still to this day.
Good example is the matchmaking on COD4 still pairs me with US players due to how the matchmaking is setup. IF you force host UK players, EU players appear and not many people play COD4 so why I'm playing with US players on a new game ? they need to tune the matchmaking

One more thing to say is even with the perfect setup at home you still have to deal with the latency which is out of your control.
Hope that explains it , and I only know the basics.