Due to the Stance penalty and moving penalty it not worth using unless at close range. Or you know a person is coming and want to surprise them.
When doing it you are hit twice by the penalty one for changing stance and two for moving.
Allow me to explain.
When you move or change stance you are hit by a penalty in accuracy, the penalty is a bigger cross hair box. The Maximum/Minimum is changed of the circle that on top of the bullet spread. The result is unlike some of the older games it impossible to hit shots at longer ranges when changing stance and moving.
You used to have a penalty when Aim down sights (ADS) it would not hit the minimum value until a certain timeframe this was removed.
It's a tactic that only useful in some cases , to make it easier to hold your controller a different way. One method is using the claw grap , once you got the muscle memory for it down should be easy. Just need to practice and learn when it's useful. Don't jump shot that often due to how quickly gun fights end it's pointless.
I can do it on default and any other setup muscle memory ftw.
Fun fact : All the guns have different Maximum/Minimum some share the same numbers at different times.
Originally posted by xLew
people jump as its ment to take extra damage to kill you in the lower body area, if someone is shooting at you and you jump thats dumb as the aim assist will keep it fixed on you.
My only tip is jumping and surprising a enemy will mess with their aim assist and potentially mess their aim up. ive noticed this since w@w with the first aim assist, its nothing new really.
Another side to the coin too , it changes your hitbox location. Which could help win the gun fight in your favour.