Originally posted by oppie0.
I am somewhat contradicting myself..... I honestly think paying for add on content like camo/ callsigns/ and such is money hungry and pointless. However its not affecting my gameplay or changing the playing field in anyway so i cant complain too much bc someone like me will just not buy into it. Create a class slots i like bc i can always use another class setup. BUT. it takes away from actually playing and prestiging which kinda defeats the point of playing for purpose. Thats why i like the play to earn CODPOINT system. I feel when you dtart adding guns/ perks/ scorestreaks and such unless they are given to everyone the balance of the game will really be comprimised from begginer to tryhard. I do like additions for EVERYONE and earned not bought.
Well they haven't added perks and scorestreaks yet so let's cross the bridge when(IF) it happens. I'm also not sure what your interpretation of balance is. BO2 is really balanced honestly although the maps favor SMGs but even that is only because the COD community constantly complains and bitches about campers, Ghost, people not playing objectives and things of that nature. So the map design favors rushing, close quarters and Ghost is only rewarding you if you're on the move.
Outside of that I'm not sure what "balance" even means. Target Finder should be easy mode but most players that use that are absolutely terrible. They made this game with balance in mind so I doubt they'd mess that up. They even tried to balance things with skill based matchmaking and people hated the idea of playing someone on your level which is the definition of fair and/or balance.
If you don't like the idea of nickle and diming people even if optional then that is fine. However, that doesn't inherently mean they are going to add MP40, new killstreaks and juggernaut perks for money.
What it is more likely to mean is more things like reticules, titles, emblems and camos. Them putting out microtransactions has nothing to do with gameplay "balancing."