Originally posted by moinsher
Does fast mags give extra bonus ammo at the start? I am pretty sure extended clip does]If fast mags is so much better than extended clip, could you please tell me while all the pros use extended clip. ESPECIALLY on the msmc where the clip is so small...
You're really infatuated with telling people what, "pro players" use. There are two major flaws in doing this
1.) Pro players generally play with a neutered or more structured version of the game where certain perks and streaks may or may not be available to use which results in little to no class variety.
2.) Someone that is a beginner or even decent player isn't going to go from the level they are to pro solely by using the classes you outlined especially if you give no real reason other than, "pro players do it".
Besides that, again MSMC has a long reload time so honestly 30 bullets and faster reload > 40 bullets and a long reload. And as I said before there is no reason you need to have three attachments on a weapon ESPECIALLY if you could have an extra perk in it's place. If you're using an SMG anyway you can't honestly tell me having Quickdraw on a weapon class with the fastest ADS time AND sole purpose of that class is to rush is better than opening that slot for Hardline, Ghost, Tac Mask, Scavenger or even Engineer.
Also why waste an extra point on a pistol backup for an SMG class? You could just pick up a weapon of the ground seeing as how MSMC allows you to rush aggressively thus making it easy to pick up weapons and have no need for a cqc backup as if you were using Sniper, LMG, or burst fire weapon or even if you wanted pistol to help with a shotgun's limited range.
Flack Jacket, MSMC, C4, EMP nades, Fast Mags, Suppressor, Toughness, Dexterity are all nice things to have in your class. But just putting out a class you like isn't a tip at all. A class by itself isn't going to help. The FAMAS from BO1 isn't going to help someone by itself. Give a rhyme or reason for the classes. And like I mentioned you have 5-100 potential create a class slots so you should have multiple class setups for any given scenario. The two classes you gave aren't even jack of all trades classes.
My favorite class is
MP7 with suppressor
Ghost/Hardline
Scavenger/Toughness
Tac Mask
C4.
Perk 1 & Perk 2 Greed.
This isn't my most used class(Flak Jacket & Hardline class is) but it's a very good class to aggressive push spawns and is great for Kill Confirmed. MP7 has a decent clip size and reload time so I can get away with not using Fast/Ext Mags and the ironsights are arguably the best on any SMG so I don't need an optic(also using an optic on an SMG is pretty nooby anyway). Ghost helps with me rushing into enemy spawns silenced. I currently run Lightning>VSAT>Warthog or Lightning>Escort>Lodestar so Hardline helps make those easier to obtain and works great with Ghost to get attacker points in enemy spawns.
Scavenger helps me replenish those C4s and allows me to occasionally spray and pray(lol) and if I pick up a long range weapon, allows me to replenish it as well. Tac Mask is great so I can rush in spawns and near objectives without people stunning me with the million different tac nades people like to use. I compensate for the lack of Dexterity with more drop shots or strafe hipfiring.
Whether that is a good class or the worst class you have ever heard, it works for me and I outlined tangible reasons why to use it other than, "Pro Players do it" or, "My kdr is 2+"...