Post: What is confirmed so far in Multiplayer
06-17-2015, 03:54 AM #1
Dacoco
I void warranties.
(adsbygoogle = window.adsbygoogle || []).push({}); Weapons:
XR-2 Burst - 3 Round Burst Assault Rifle
Locus - Sniper Rifle, Sounds like a fucking beast, Bolt action
ARK-7 - Assault Rifle or SMG (Not sure)
Drakon - Sniper Rifle
MR6 - Pistol, Semi Automatic
Man-O-War - Looks to be an Assault Rifle
Vesper - SMG or AR
KRM-262 - Pump action Shotgun
VMP - Appears to be a Fully Automatic Pistol
Sheiva - Semi Auto Rifle
Weevil - Appears to be a SMG with a 50 Round clip, similar to the P90
Spyder - Pistol Fully Automatic
Kuda - Appears to be a SMG
HVK30 - Assault Rifle, 40 round mag

Perks:
Suppressor
Fast Hands - Faster Switching of Equipment etc.
Sixth Sense
Blast Suppressor
Ante Up
Overclock
Blind Eye
Cold Blooded
Engineer
Ghost
Dead Silence

Equipment:
Tomahawks
Shock Charges
C4 - Can Only be used once it touches a wall or the ground, cannot be detonated in air
Tripmine - Shock Charge + C4 combined, basically


Factions:
Black Ops
CDP

Scorestreaks:
Mothership - 1500 Points, Choppergunner-esque ship, has 5 "main areas" which have to be shot at to take it down, can hold 3 people one gunner and 2 "Rocketers?".
Wraith - 1100 Points, Stealth Chopper.
UAV- 400 Points
Lightning Strike
Care Package
HC-XD - RC-XD Like remote controllable Toy with explosives taped to it.
Talon - Escort Drone of Bo3


Gamemodes:
Domination - 130 points to win, 2 Rounds, First to 65 Points causes halftime, no more time limit
Capture the Flag - 2 Rounds, First to 3 caps wins round or time runs out.
Kill Confirmed - 60 Points Wins
Hardpoint - 175 Points to win, 5 minutes

Specialists:
Prophet
Weapon - Tempest, Charge shot weapon that fires an arc of electricity, shocking targets and chaining to all nearby enemies.
Ability - Glitch, Flash back to a previous position with this system mod that hacks the battlefield simulation grid.

Outrider
Weapon - Sparrow, Compound Bow that fires bolts with increasing force the longer it is drawn and explodes enemies on impact.
Ability - Vision Pulse, Sonic Pulse that pings the surrounding area and reveals enemies within range.

Reaper
Weapon: Scythe, Arm-integrated quad barrel mini gun.
Ability: Psychosis, Infiltrate enemy DNI Systems to simulate three instanced decoy reapers.

Nomad
Weapon: Hive, Deploys pod traps which released a deadly swarm of nano drones when triggered.
Ability: Rejack, Recover from the position of your death with an injection of nanoparticle serum.

Seraph
Weapon: Annihilator, Massive high-caliber revolver that fires devastating penetration rounds
Ability: Combat Focus, While active, all score earned will trigger a bonus multiplier towards scorestreaks.

Misc:
Fall Damage
Swimming
Quickscoping is back
No Toughness Perk
Maybe a Machine Pistol Category
Maps are very Treyarch-esque, 3 lane maps, Tailored to fit the new movements, bright colors
No Tac Inserts
Pick 10 System not including scorestreaks or Specialists
No Supply Drops
Attachments have variant attachments, like AW elites and Legendaries etc.



THIS GAME IS STILL IN ALPHA SO CHANGES WILL BE MADE.
Thanks. :p
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Naruto
06-19-2015, 05:30 PM #11
Dacoco
I void warranties.
Originally posted by Demmonnixx View Post
I gotcha. No problem at all. Looks like you've read into all more than I have. What is all the hype around the Specialists?


You get to choose one character and take one of their abilities into the playing field, the more score you earn the quicker you get your ability and you can use your ability about 2-3 times per match, Its sort of like Supers if you ever played Destiny.

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