(adsbygoogle = window.adsbygoogle || []).push({});
Lets talk about specialists and the impact they have on the game.
From a design point of view also becomes a missed opportunity gameplay wise. However I can understand why they have limited the power of them just like killstreaks they are very powerful tools.
Rejack is an gameplay mechanic which was removed from the game a couple years ago but has returned. Allows the player to revive with health back to 100. Many people have been saying this ability is overpowered however I think they are missing the bigger picture. Rejack is a passive ability most of the other abilities in the game are something you need to activate. Here a break down so you get the point...
Requires activation
- Gravity spikes - Offensive
- Overdrive - Defensive
- Sparrow - Offensive
- Vision pulse - Defensive
- Tempest - Offensive
- Glitch - Defensive
- War machine - Offensive
- Kinetic armor - Defensive
- Annihilator - Offensive
- Combat focus - Passive
- Ripper - Offensive
- Scythe - Offensive
- H.I.V.E. - Offensive
- Psychosis - Passive
- Active camo - Passive
Does not require activation
Glitch is very close to rejack but requires the player input in order to make use of it and rather situational. Rejack success may be situational but the activation is not. In game which you die so fast you want a reward which you're likely to use. Worth pointing out that only situational use for rejack is for you to die. Worse still every second counts if you're wasting your time trying to kill somebody who should died 100ms ago you're putting yourself at risk. If anything Rejack is going to become overused over overpowered without a doubt far more powerful situational abilities.
Annoying, frustrating as a gameplay gameplay mechanic no doubt.
Rejack is not that good but better compared to the other abilities.
Problem is they tried to make specialists have limited impact on the game not to over shadow perks or killstreaks but rejack is versatile. Other abilities are far too situational for the average player. As a result they have created something which is going to have quite a big impact on the game.
Still don't view it as being overpowered just far more versatile compared to the others.
As for solutions....
I think they need to go back to the drawing board coming up new versatile abilities which react with certain perks or items within the game. Giving every specialist a passive power and one which can be activated. Of course I could be wrong with this but would be nice to see specialist impact the game more.
Not 100% on what the best solution would be when it comes to this...and just goes to show you how hard game design can be.
Worth pointing out that gameplay mechanics should be a two way street so the player using it should feel powerful but the player used against does not feel helpless. Which is why killstreaks have been nerfed if anybody was curious that part of the reason why.
Credit to Treyarch however for making it obvious when somebody is using compared to some others which not obvious until you're dead.