Post: Gameplay Tuning Changes in 35.25.35.4 or Greater
12-11-2015, 05:28 PM #1
Sticky
Mary J Wannnnna
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Weapons


Submachine Guns

Kuda

- Increased ability to control recoil.
VMP

- Time increased when aiming down sights.

- Hip fire spread increased.

Weevil

- Increased ability to control recoil.

Vesper

- Reduced lethal range.

Razorback

- Increased ability to control recoil.

- Increased lethal range.

Assault Rifles

KN-44

- Increased ability to control recoil.

XR-2

-Movement speed reduced.

HVK-30

- Increased ability to control recoil.

ICR-1

- Increased ability to control recoil.

- Hip fire spread reduced.

- Fixed an issue with the reload animation when a certain magazine was equipped.

Man-O-War * Increased ability to control recoil.

M8A7

- Fire rate reduced.

Shotguns

KRM-262

-Removed 3-hit kill. Now guaranteed at 2-hits.

205 Brecci

- Increased lethal range.

Haymaker 12

- Increased lethal range.

Light Machine Guns

Dingo

- Movement speed increased.

- Increased ability to control recoil.

48 Dredge

- Fire rate reduced.

Pistols

MR6

- Movement speed increased.

RK5

- Movement speed increased.

- Reduced lethal range.

L-CAR 9

- Movement speed increased.

- Reduced damage.

- Reduced lethal range.

- Hip fire spread increased.

Scorestreaks

HC-XD

- Explosive damage increased

Dart

- Explosive damage increased for collision explosions
- Handling tuning
- Minimum speed slightly reduced
- Fixed an issue where the Dart was not locking onto enemy players

Talon

- AI controlled damage slightly increased

Mothership

- Increased number of missiles required to destroy by 2
- Owner turret explosive bullet damage increased
- Owner rocket turret projectile speed increased

Hellstorm

- Cluster bomb explosive damage increased

Rolling Thunder

- Explosive radius per drone increased
- Explosive damage per drone increased
- Added 4 pairs of drones
- Health per drone increased

Cerberus

- Increased missiles required to destroy by 1
- Increased EMP Grenades required to destroy by 1

G.I. Unit

- Increased number of War Machine hits required to destroy
- Slightly increased duration
- Slightly decreased time stunned when hit by EMP Grenade

UAV

- Increased base health

CUAV

- Increased base health

Wraith

- Increased base health
- Fixed an issue where the Flak Drone would not intercept incoming missiles

R.A.P.S

-Increased number or missiles required to destroy Deploy Ship by 1
- Increased health per drone
- Explosive damage per drone increased

Lightning Strike

- Reduced the time between target selection and payload delivery

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The following 2 users say thank you to Sticky for this useful post:

Hydrogen, KL9
12-11-2015, 09:03 PM #2
KL9
Discord: KL9
Do u have a PS4 again?
12-12-2015, 02:29 AM #3
Sticky
Mary J Wannnnna
Originally posted by KL9 View Post
Do u have a PS4 again?


Xbox One
12-12-2015, 11:09 PM #4
ResistTheSun
In Flames Much?
Originally posted by Sticky View Post

Weapons


Submachine Guns

Kuda

- Increased ability to control recoil.
VMP

- Time increased when aiming down sights.

- Hip fire spread increased.

Weevil

- Increased ability to control recoil.

Vesper

- Reduced lethal range.

Razorback

- Increased ability to control recoil.

- Increased lethal range.

Assault Rifles

KN-44

- Increased ability to control recoil.

XR-2

-Movement speed reduced.

HVK-30

- Increased ability to control recoil.

ICR-1

- Increased ability to control recoil.

- Hip fire spread reduced.

- Fixed an issue with the reload animation when a certain magazine was equipped.

Man-O-War * Increased ability to control recoil.

M8A7

- Fire rate reduced.

Shotguns

KRM-262

-Removed 3-hit kill. Now guaranteed at 2-hits.

205 Brecci

- Increased lethal range.

Haymaker 12

- Increased lethal range.

Light Machine Guns

Dingo

- Movement speed increased.

- Increased ability to control recoil.

48 Dredge

- Fire rate reduced.

Pistols

MR6

- Movement speed increased.

RK5

- Movement speed increased.

- Reduced lethal range.

L-CAR 9

- Movement speed increased.

- Reduced damage.

- Reduced lethal range.

- Hip fire spread increased.

Scorestreaks

HC-XD

- Explosive damage increased

Dart

- Explosive damage increased for collision explosions
- Handling tuning
- Minimum speed slightly reduced
- Fixed an issue where the Dart was not locking onto enemy players

Talon

- AI controlled damage slightly increased

Mothership

- Increased number of missiles required to destroy by 2
- Owner turret explosive bullet damage increased
- Owner rocket turret projectile speed increased

Hellstorm

- Cluster bomb explosive damage increased

Rolling Thunder

- Explosive radius per drone increased
- Explosive damage per drone increased
- Added 4 pairs of drones
- Health per drone increased

Cerberus

- Increased missiles required to destroy by 1
- Increased EMP Grenades required to destroy by 1

G.I. Unit

- Increased number of War Machine hits required to destroy
- Slightly increased duration
- Slightly decreased time stunned when hit by EMP Grenade

UAV

- Increased base health

CUAV

- Increased base health

Wraith

- Increased base health
- Fixed an issue where the Flak Drone would not intercept incoming missiles

R.A.P.S

-Increased number or missiles required to destroy Deploy Ship by 1
- Increased health per drone
- Explosive damage per drone increased

Lightning Strike

- Reduced the time between target selection and payload delivery

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Pffftt............

According to Marvel4 wizard who gets the numbers every year
Some weapons had quick reload time changes...
Dual Wield handguns had melee time changes....

XR-2: Movement speed decreased by 1.55%
Now the same as every other AR at 95%

ICR-1: Hipspread standing maximum decreased by 7.14%
ICR-1: Hipspread crouching maximum decreased by 8.33

M8A7: Fire time increased from .052 ms to .06 ms, In-burst fire rate decreased from 1153 rpm to 1000 rpm

M8A7: Hipspread crouching minimum increased by 100%
M8A7: Hipspread prone minimum increased by 100%
M8A7: Hipspread crouching maximum increased by 71.43%
M8A7: Hipspread prone maximum increased by 33.33%

VMP: ADS time increased from 200 ms to 250 ms
VMP: Hipspread standing minimum increased by 25%
VMP: Hipspread crouching minimum increased by 14.29%
VMP: Hipspread standing maximum increased by 10%
VMP: Hipspread crouching maximum increased by 12.5%

Vesper: 4HK range decreased from about 9 m to 7.5 m
Vesper: 5HK range decreased from about 23 m to 19 m

Pharo: ADS time increased from 200 ms to 225 ms, which is the same as the Weevil and Vesper

Razorback: 4HK range increased from about 23 m to 28 m

48 Dredge: Fire time increased from .05 ms to 055 ms, In-burst fire rate decreased from 1200 rpm to 1090 rpm

Dingo: Movement speed when firing increased by 16.67%
Dingo: ADS movement speed when firing increased by 42.86%
Dingo: Viewkick yaw decreased by 9.09%

KRM-262: Added damage minimum increased by 51.51% or now always 2 hit kill

205 Brecci: Centerspeed increased by 50%
205 Brecci: 2HK range increased by 33.33%
205 Brecci: 2-3HK range increased by 25%
205 Brecci: Viewkick yaw decreased by 50%

Haymaker 12: 3-4HK range increased by 25%

Handguns: Movement speed increased by 2.56%

Handguns with Dual Wield: Drop time increased by 40%
Handguns with Dual Wield: Quick drop time increased by 40%
Handguns with Dual Wield: Quick raise time increased by 100%
Handguns with Dual Wield: Movement speed decreased by 5%

MR6: Drop time increased by 20%

RK5: Damage maximum decreased by 12.5%
RK5: 5HK range decreased by 25%
RK5: ADS spread increased

L-CAR 9: Damage maximum decreased by 25%
L-CAR 9: 4HK range decreased by 6.25%
L-CAR 9: 5HK range decreased by 20%
L-CAR 9: Drop time increased by 20%
L-CAR 9: ADS spread increased by 66.67%
L-CAR 9: Head multiplier decreased by 4.35%

L-CAR 9 with Dual Wield: Hipspread standing minimum increased by 33.33%
L-CAR 9 with Dual Wield: Hipspread crouching minimum increased by 140%
L-CAR 9 with Dual Wield: Hipspread prone minimum increased by 100%
L-CAR 9 with Dual Wield: Hipspread standing maximum increased by 40%
L-CAR 9 with Dual Wield: Hipspread crouching maximum increased by 122.22%
L-CAR 9 with Dual Wield: Hipspread prone maximum increased by 100%

Sparrow: Damage maximum increased by 89.52%

Rolling Thunder: Explosion radius increased by 41.67%
Rolling Thunder: Explosion damage minimum increased by 300%

Mothership (Primary Turret): Explosion damage maximum increased by 100%
Mothership (Primary Turret): Explosion damage minimum increased by 186%

Mothership (Rockets): Projectile speed increased by 25%

Hellstorm (Bomblet): Damage minimum increased by 250%
Hellstorm (Bomblet): Explosion radius decreased by 41.41%

Fast Mags: Reload times decreased from 65% to 55% of base time

Laser: Hipspread decreased by from 55% to 47.5% of base hipspread
Laser (SMG): Hipspread increased from 70% to 75% of base hipspread

Suppressor (KN-44, SMG, Handgun): Range increased from 60% to 70% of base range
Suppressor (AR): Range increased from 25% to 35% of base range

Rapid Fire (Pharo): Burst delay increased from 79 ms to 83 ms (base burst delay is 100 ms)
Rapid Fire (XR-2): Burst delay increased from 176 ms to 182 ms (base burst delay is 200 ms)
Rapid Fire (M8A7): Burst delay increased from 141 ms to 149 ms (base burst delay is 166 ms)
Rapid Fire (48 Dredge): Burst delay increased from 134 ms to 149 ms (base burst delay is 166 ms)

The following user thanked ResistTheSun for this useful post:

Wretch 32

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