Originally posted by Sticky
Weapons
Submachine Guns
Kuda
- Increased ability to control recoil.
VMP
- Time increased when aiming down sights.
- Hip fire spread increased.
Weevil
- Increased ability to control recoil.
Vesper
- Reduced lethal range.
Razorback
- Increased ability to control recoil.
- Increased lethal range.
Assault Rifles
KN-44
- Increased ability to control recoil.
XR-2
-Movement speed reduced.
HVK-30
- Increased ability to control recoil.
ICR-1
- Increased ability to control recoil.
- Hip fire spread reduced.
- Fixed an issue with the reload animation when a certain magazine was equipped.
Man-O-War * Increased ability to control recoil.
M8A7
- Fire rate reduced.
Shotguns
KRM-262
-Removed 3-hit kill. Now guaranteed at 2-hits.
205 Brecci
- Increased lethal range.
Haymaker 12
- Increased lethal range.
Light Machine Guns
Dingo
- Movement speed increased.
- Increased ability to control recoil.
48 Dredge
- Fire rate reduced.
Pistols
MR6
- Movement speed increased.
RK5
- Movement speed increased.
- Reduced lethal range.
L-CAR 9
- Movement speed increased.
- Reduced damage.
- Reduced lethal range.
- Hip fire spread increased.
Scorestreaks
HC-XD
- Explosive damage increased
Dart
- Explosive damage increased for collision explosions
- Handling tuning
- Minimum speed slightly reduced
- Fixed an issue where the Dart was not locking onto enemy players
Talon
- AI controlled damage slightly increased
Mothership
- Increased number of missiles required to destroy by 2
- Owner turret explosive bullet damage increased
- Owner rocket turret projectile speed increased
Hellstorm
- Cluster bomb explosive damage increased
Rolling Thunder
- Explosive radius per drone increased
- Explosive damage per drone increased
- Added 4 pairs of drones
- Health per drone increased
Cerberus
- Increased missiles required to destroy by 1
- Increased EMP Grenades required to destroy by 1
G.I. Unit
- Increased number of War Machine hits required to destroy
- Slightly increased duration
- Slightly decreased time stunned when hit by EMP Grenade
UAV
- Increased base health
CUAV
- Increased base health
Wraith
- Increased base health
- Fixed an issue where the Flak Drone would not intercept incoming missiles
R.A.P.S
-Increased number or missiles required to destroy Deploy Ship by 1
- Increased health per drone
- Explosive damage per drone increased
Lightning Strike
- Reduced the time between target selection and payload delivery
Source:
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Pffftt............
According to Marvel4 wizard who gets the numbers every year
Some weapons had quick reload time changes...
Dual Wield handguns had melee time changes....
XR-2: Movement speed decreased by 1.55%
Now the same as every other AR at 95%
ICR-1: Hipspread standing maximum decreased by 7.14%
ICR-1: Hipspread crouching maximum decreased by 8.33
M8A7: Fire time increased from .052 ms to .06 ms, In-burst fire rate decreased from 1153 rpm to 1000 rpm
M8A7: Hipspread crouching minimum increased by 100%
M8A7: Hipspread prone minimum increased by 100%
M8A7: Hipspread crouching maximum increased by 71.43%
M8A7: Hipspread prone maximum increased by 33.33%
VMP: ADS time increased from 200 ms to 250 ms
VMP: Hipspread standing minimum increased by 25%
VMP: Hipspread crouching minimum increased by 14.29%
VMP: Hipspread standing maximum increased by 10%
VMP: Hipspread crouching maximum increased by 12.5%
Vesper: 4HK range decreased from about 9 m to 7.5 m
Vesper: 5HK range decreased from about 23 m to 19 m
Pharo: ADS time increased from 200 ms to 225 ms, which is the same as the Weevil and Vesper
Razorback: 4HK range increased from about 23 m to 28 m
48 Dredge: Fire time increased from .05 ms to 055 ms, In-burst fire rate decreased from 1200 rpm to 1090 rpm
Dingo: Movement speed when firing increased by 16.67%
Dingo: ADS movement speed when firing increased by 42.86%
Dingo: Viewkick yaw decreased by 9.09%
KRM-262: Added damage minimum increased by 51.51% or now always 2 hit kill
205 Brecci: Centerspeed increased by 50%
205 Brecci: 2HK range increased by 33.33%
205 Brecci: 2-3HK range increased by 25%
205 Brecci: Viewkick yaw decreased by 50%
Haymaker 12: 3-4HK range increased by 25%
Handguns: Movement speed increased by 2.56%
Handguns with Dual Wield: Drop time increased by 40%
Handguns with Dual Wield: Quick drop time increased by 40%
Handguns with Dual Wield: Quick raise time increased by 100%
Handguns with Dual Wield: Movement speed decreased by 5%
MR6: Drop time increased by 20%
RK5: Damage maximum decreased by 12.5%
RK5: 5HK range decreased by 25%
RK5: ADS spread increased
L-CAR 9: Damage maximum decreased by 25%
L-CAR 9: 4HK range decreased by 6.25%
L-CAR 9: 5HK range decreased by 20%
L-CAR 9: Drop time increased by 20%
L-CAR 9: ADS spread increased by 66.67%
L-CAR 9: Head multiplier decreased by 4.35%
L-CAR 9 with Dual Wield: Hipspread standing minimum increased by 33.33%
L-CAR 9 with Dual Wield: Hipspread crouching minimum increased by 140%
L-CAR 9 with Dual Wield: Hipspread prone minimum increased by 100%
L-CAR 9 with Dual Wield: Hipspread standing maximum increased by 40%
L-CAR 9 with Dual Wield: Hipspread crouching maximum increased by 122.22%
L-CAR 9 with Dual Wield: Hipspread prone maximum increased by 100%
Sparrow: Damage maximum increased by 89.52%
Rolling Thunder: Explosion radius increased by 41.67%
Rolling Thunder: Explosion damage minimum increased by 300%
Mothership (Primary Turret): Explosion damage maximum increased by 100%
Mothership (Primary Turret): Explosion damage minimum increased by 186%
Mothership (Rockets): Projectile speed increased by 25%
Hellstorm (Bomblet): Damage minimum increased by 250%
Hellstorm (Bomblet): Explosion radius decreased by 41.41%
Fast Mags: Reload times decreased from 65% to 55% of base time
Laser: Hipspread decreased by from 55% to 47.5% of base hipspread
Laser (SMG): Hipspread increased from 70% to 75% of base hipspread
Suppressor (KN-44, SMG, Handgun): Range increased from 60% to 70% of base range
Suppressor (AR): Range increased from 25% to 35% of base range
Rapid Fire (Pharo): Burst delay increased from 79 ms to 83 ms (base burst delay is 100 ms)
Rapid Fire (XR-2): Burst delay increased from 176 ms to 182 ms (base burst delay is 200 ms)
Rapid Fire (M8A7): Burst delay increased from 141 ms to 149 ms (base burst delay is 166 ms)
Rapid Fire (48 Dredge): Burst delay increased from 134 ms to 149 ms (base burst delay is 166 ms)