Activision is building up a Call of Duty: Black Ops handhelp experiance that will be considered a companion piece to the console PS3, Xbox 360, PC and Wii editions of ther series.
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The Nintendo DS version of Black Ops, is in development at n-Space - The team that has handled the Ds editions of Call of Duty for the past three years, will be a standalone experience that features not just a robust single player campaign, but will also feature a two player co-op mode as well as six player online options complete with a perks system. For those that are into Trophies, Achievements, Call of Duty: Black ops will also include those; encourage repla though past missions with Arcade and Challenge Modes.
Along with the first-Person shooter action, This DS game will also feature missions where players pilot attack helicopters and stealth fighter jets.
Call of Duty: Black Ops for the DS is a companion product to the 360/PS3/PC/Wii versions that put gamers in the boots of CIA-backed operatives that are dropped into the shadowy world of deniable operations with an expansive arsenal of weapons at their disposal. Its storyline and missions are meant to provide a different perspective and fill in the overall story. In the end, Call of Duty: Black Ops for the DS provides a great new Call of Duty experience for players that have one of the other versions as well as players who only decide to pick up the DS version.
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The game was built on same great technology as our previous Call of Duty games, but, as with each game, we dig in deep to optimize, revise, and add more capabilities to our tech to push the system and provide a better game for players. For Black Ops, we spent a good deal of time during development communicating with the fans of the previous games through various forums, learning what they liked, disliked, and truly wished for in a follow-up . We also took on the same players in a series of online matches, directly learning how they played the game. We used that collected feedback to help build the features for Black Ops.
N-Space also said that they have made a great number of improvements but the biggest of the changes has to be the new User Interface and a brand-new Button Control scheme.
The User Interface has evolved with each Call of Duty game we've released, and this time we started with the goal to create a system that was faster and more intuitive when it came to accessing weapons and basic actions. For example, when picking up a dropped weapon in Black Ops, the player can simply tap the icon to swap out for the new weapon like past games – or drag and drop the weapon onto an inactive button, adding it to their inventory without replacing the weapon they're currently using.
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Major improvements and additions were made to multiplayer as well, but we can't get into too much detail just yet. One thing we can confirm is (by popular request) the addition of a Perks system modeled after the console games. We're proud to say that the team is raising the bar for the first-person, multiplayer experience on DS with Black Ops.
Nintendo DS Box Art:
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Thanks to IGN for the images.
-H :love: