Originally posted by another user
An Activision representative showed me two campaign levels in full 3D glory: WMD (a level that we've been seeing since E3) and Numbers (something brand new). If you haven't seen WMD, then you probably haven't seen much from Black Ops at all. It features the SR-71 spy plane and a bit of recon elements as you direct troops from above, but the benefits of 3D didn't make themselves known until later in the level when the player-controlled character landed on the ground. There were two instances that really wowed me when it came to showcasing 3D.
The first was when the scoped crossbow made its first appearance. The effect of the scope was so awesomely pronounced that I felt like I could actually look see inside of it when the gun was in the standard "fire from the hip" position. The glass was noticeably recessed from the metal encasing of the scope and the depth was a cool showcase.The other instance occurred during explosions. Particle effects really do jump off the screen given the right situation. Sparks and bits of shrapnel looked great in my time with the game and given how many explosions there are throughout any Call of Duty game, I'd say that's a pretty important effect to get right. Thankfully Treyarch seems to have done exactly that.
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