Post: Kino Der Toten Strategy 45+ Rounds Legit, No Mods or Glitches *Video*
11-08-2010, 01:07 PM #1
burger-knife
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); In this Ill show you what path to take in the new zombie map KDT. It took me about 4-5 hours to get to this level on solo but once you get the hang of the paths, traps and crawlers it's actually not that hard. You need the upgraded ThunderGun to do this (Zues Cannon) but you cant waste your ammo with it, only use the gun If your trapped or If you know for sure its the Dogs next round. Another gun you need is either a MP40 or the AK74u non-upgraded, the only reason I say non-upgraded is because any other gun runs out of ammo too fast, with the MP or the AK you can constantly buy more ammo every time you do a lap of the stage, building up more points and using all the traps in the stage. When you reach round 35, the zombies take about 4-5 raygun shots to kill, and you get barely any points, so its best to kill most the zombies with the traps in the stage because the weapons become useless (except the Zues Cannon).
I eventually died at the end of the round, though I know I could've gotten further, we'll see till next time.

[ame]https://www.youtube.com/watch?v=WfSAcbd1y5s[/ame]

[ame]https://www.youtube.com/watch?v=OE8hQncVhKA[/ame]
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The following 13 users say thank you to burger-knife for this useful post:

Breecem, Brian235026, BuffaloBooker, CrazzyDexter407, ilovepizzaa, juko18, luceathome, Lydey, Markie-, prit48, RedKnight, TairyHesticles, tykmerc
11-15-2010, 06:48 AM #20
Wow! It took like about 5 clips to kill thoughs crawler things!
11-21-2010, 01:39 AM #21
x Panda x
Little One
isn't there like traps you could pull on the zombies?
11-21-2010, 02:07 AM #22
Nice strategy thanks 4 posting.

---------- Post added at 06:07 PM ---------- Previous post was at 05:49 PM ----------

Couldn't you have upgraded your AK74 and just continuously bought the upgraded ammo for it off the wall? or would that get too expensive?
11-24-2010, 09:23 PM #23
burger-knife
Pokemon Trainer
Just posted another vid of earlier rounds, to anyone saying this is fake..
12-04-2010, 10:32 PM #24
WizBang75
Gym leader
Great video...I don't have nearly enough time to even try to make it up to those kinds of rounds, but I agree with what you said...

1 Wall Weapon for point-getting, and the Zeus Canon for escape.

We didn't get to see any between round footage where you had any time to board up windows. Do you have a typical starting strategy between rounds that you did not show?

I've only been up to Level 25...we made sure that we teleported at he beginning of each round after hanging out as long as we could before activating it. This gave time for the zombies to cluster and for us to make crawlers right away.
12-13-2010, 07:39 PM #25
I have a similar strategy but it doesn't involve all those doors being open and it works well if you don't have a thunder gun but if you do then it makes it all that much better. I will be posting a vid as soon as I get my capture card in the mail. I think everyone should post vids if you can of your own strategy that way people just starting have more options to choose. But I definitely like this guys strategy too. He definitely held it down.
12-14-2010, 10:25 PM #26
no flamethrweres now
12-15-2010, 02:54 AM #27
Why didn't the guy use quick revive? In solo mode: you can use the quick revive machine without turning the power on, it costs 500, after the third time you use it, the quick revive machine goes away. when you are down, one, you revive yourself and two, you gat sally and mustang which is the upgraded colt m1911 (the first pistol you start out with) and anyway when you up grade it you dual wield these pistols but they shoot rpg rounds, still semi-automatic, still holds eight in a clip, but has extra spare ammo. it is so cool Smile .
12-15-2010, 11:48 AM #28
Originally posted by dragonnn777 View Post
Why didn't the guy use quick revive? In solo mode: you can use the quick revive machine without turning the power on, it costs 500, after the third time you use it, the quick revive machine goes away. when you are down, one, you revive yourself and two, you gat sally and mustang which is the upgraded colt m1911 (the first pistol you start out with) and anyway when you up grade it you dual wield these pistols but they shoot rpg rounds, still semi-automatic, still holds eight in a clip, but has extra spare ammo. it is so cool Smile .


A) He either already used it 3 times OR,
B) Due to the amounts of zombies at those rounds, getting down then being revived would mean there would be zombies all over the place making getting back to looping fairly difficult.
Oh, also, loosing jugg at that point in zombies on solo is probably the worse thing that could happen.

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