Post: # How to get WaW maps on BO [usb/tc modding]
11-16-2010, 05:19 PM #1
ܛ ℕ ℴ ℴ ℬ
Can i haz b00bs?
(adsbygoogle = window.adsbygoogle || []).push({}); Prerequisites:
1. Format USB drive to FAT32
2. Configure USB drive with Xbox 360 (plug it in and go through steps)

3. Copied DLC from another game (in this instance I used Stimulus Pack (MW2)) onto the USB flash drive so you get the 0000000000 folder
4. Plug USB into computer and open up Xtaf
5. Open Drive and browse to content folder
6. Stick the E0000D1D... folder in the Content folder (insert/import folder)
7. Browse to the 0000000000 folder and in there import/insert the other downloaded folder (41560855)
8. Remove USB and insert into Xbox 360.
9. Browse to memory and USB Storage device on the Dashboard
10. Move the gamer profile from the USB to the Xbox 360 HDD
11. Copy/Move the Massive DLC file under "Games>Call of Duty Black Ops>Cod WAW Zombie Map Pack" to Xbox 360 HDD



Notes:
I could not get it to work without being signed into xbox live, which I found strange but it may have had to do with me not having the title update


Instructions


1) On your first controller, sign in to your real profile
2)on the second controller, sign in to the modded profile that comes in the download
3) Insert the disc and DLC should be unlocked

Download here:


You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to ܛ ℕ ℴ ℴ ℬ for this useful post:

Console, ImSoFresh, Post Count
12-05-2010, 05:51 PM #65
mcfadyenb
Save Point
Thanks for your help although i have one last problem i have the save for the maps on my main hdd but whenever i put the profile on i get corrupted profile how can i get the proper profile?
12-05-2010, 06:53 PM #66
jerkface
Save Point
Originally posted by mcfadyenb View Post
Thanks for your help although i have one last problem i have the save for the maps on my main hdd but whenever i put the profile on i get corrupted profile how can i get the proper profile?


Try putting them both on your memory stick. I had problem when I moved mine to the Hard drive
12-07-2010, 04:26 PM #67
jerkface
Save Point
Originally posted by jerkface View Post
I got this working on my 460, but Shi No Numa is broken for me.

Whenever I try to play it solo or matchmaking, an error pops up that says the disc is dirty or scratched. The game then returns to the 360 dashboard. Every other map works fine though. anyone else have this problem?


This ^^^^^
12-07-2010, 06:49 PM #68
xodras
Bwahahaha.
This isn't really a glitch, is it.
12-14-2010, 10:11 PM #69
Originally posted by virgoladimerda View Post
Prerequisites:
1. Format USB drive to FAT32
2. Configure USB drive with Xbox 360 (plug it in and go through steps)

3. Copied DLC from another game (in this instance I used Stimulus Pack (MW2)) onto the USB flash drive so you get the 0000000000 folder
4. Plug USB into computer and open up Xtaf
5. Open Drive and browse to content folder
6. Stick the E0000D1D... folder in the Content folder (insert/import folder)
7. Browse to the 0000000000 folder and in there import/insert the other downloaded folder (41560855)
8. Remove USB and insert into Xbox 360.
9. Browse to memory and USB Storage device on the Dashboard
10. Move the gamer profile from the USB to the Xbox 360 HDD
11. Copy/Move the Massive DLC file under "Games>Call of Duty Black Ops>Cod WAW Zombie Map Pack" to Xbox 360 HDD



Notes:
I could not get it to work without being signed into xbox live, which I found strange but it may have had to do with me not having the title update


Instructions


1) On your first controller, sign in to your real profile
2)on the second controller, sign in to the modded profile that comes in the download
3) Insert the disc and DLC should be unlocked

Download here:


You must login or register to view this content.


omfg stop leaking people
01-02-2011, 09:44 AM #70
Okay everytime i try and inject the map file onto the xtaf xplorer i get this error message:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: startIndex
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
at EasyIO.Class1.EndianReader.ReadUInt32(EndianType EndianType)
at EasyIO.Class1.EndianReader.ReadUInt32()
at class1.find_open_fat(UInt32 startc)
at class1.open_clusters_build(Int32 number)
at class1.inject(String fpath, Boolean isdirent)
at USBXTAFGUI.Form1.Inject_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4206 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
USBXTAFGUI
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Brandon%20R.%20Avnet/Desktop/Xtaf%20Explorer%20Gui%20v006/USBXTAFGUI.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
io
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Brandon%20R.%20Avnet/Desktop/Xtaf%20Explorer%20Gui%20v006/io.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Any Ideas?
01-02-2011, 10:22 AM #71
psDRiiFT3
BlackOps < WAW
Originally posted by sotgun View Post
Is it possible for ps3? Obviously not the same method above, but a different method that is kinda the same as above for ps3


Game Share.
01-14-2011, 05:14 AM #72
thanks a lot, it worked i just hope in the future theres a way you can just play the maps on your profile without the modded one signed in, and i hope in the future we can play them online
01-14-2011, 05:35 PM #73
ܛ ℕ ℴ ℴ ℬ
Can i haz b00bs?
Originally posted by branbran View Post
thanks a lot, it worked i just hope in the future theres a way you can just play the maps on your profile without the modded one signed in, and i hope in the future we can play them online


you are welcome..:pby the way you can go online its totally legit ^^

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo