Post: Info on Grenades, Specials, Decoys and Care packages
11-16-2010, 05:40 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is just some info I have found on the grenades and special grenades, equipment etc. It basically shows the throwing time, explosion radius and some other cool stuff.
Grenade info
The Frag takes 0.6 seconds to pull the pin and have the grenade ready to throw/start the fuse.
The fuse is 3.5 seconds. 15 direct impact damage.
200 - 75 damage and 6.5 meter range (about 5m is lethal).


Semtex also takes 0.6 seconds to prepare.
Two second fuse. 15 direct damage on stick.
200 - 55 damage and a 6.5 meter radius (about 4.4m is lethal).

The two are near equal in killing power (compared to MW2 where the Semtex was superior to the Frag).
The Frag has the penalty of a long fuse and throwback threat, though it's radius advantage and the ability be thrown indirectly and roll around is a good plus.
The Semtex is fast and made for direct conflict, not much else to it.

Special info
The Stun and Flash grenades are basically unchanged since COD4.

The Stun takes 0.2 seconds to prepare and will detonate on contacting the ground after one second.
Its stun effect reaches out to 512 inches (12.8m) and starts losing its stun potency immediately from the center of the blast.

The Flash takes 0.6 seconds to prepare and will detonate after one second wherever.
It's flash effect reaches out to 800 (20m) inches but starts losing its effect after 200 inches (5m).

Between those two, the Flash is best for hitting a large space or anticipating your approach. Stun is made for a more reactionary use, weakening the opponent after you've already made contact and know where the enemy is.
Nova Gas takes 0.6 seconds to prepare to throw and will detonate on the ground after a second.
The dangerous gas effect reaches out to about 185 inches and will cause 13 damage per second for eight seconds. (meaning you'd have to be in the gas for the whole time to be killed by it at full health).
In Touch Football, the player will only suffer 5 damage per second by the gas.

Flash is great for preparation or offense, blinding those watching a doorway or making an airburst to agitate the senses.

Stun is great for offense or counterattack, slowing those who are in pursuit or gaining an advantage against a group by slowing them down.

Nova Gas is great for defense and determent, making a stalemate at a chokepoint or even flushing out campers in vantage points.

While I'm at it, the Decoy Grenade.
Upon deployment, the Decoy grenade will choose and mimic the noise of one of a handful of weapons.
AK, AUG, M4, Enfield, Uzi, Kiparis, RPK, Stoner63 as Automatics.
1911, FAL, Python, CZ 75, M14 as Semi-Autos.

The Decoy will last for a total of 30 seconds.
Depending on the weapon chosen, it will fire at that weapon's rate of fire (with a bit of random spacing to mimic someone shooting in bursts) and will be delayed by its reload time. Automatics will fire thirty rounds, semi-autos only 5 rounds
.

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Supply drop info
An example of how the drop is randomly calculated is described in the actual source code:

// percentage of drop explanation:// add all of the numbers up: 15 + 2 + 3 + etc. = 80 for example// now if you want to know the percentage of the minigun_mp drop, you'd do (minigun_mp number / total) or 2/80 = 2.5% chance of dropping// right now this is at a perfect 100, so the percentages are easy to understandThis results in the following:
"ammo", 20
"radar_mp", 15
"counteruav_mp", 15
"rcbomb_mp", 9
"m220_tow_mp", 5
"mortar_mp", 5
"autoturret_mp", 5
"auto_tow_mp", 5
"airstrike_mp", 3
"m202_flash_mp", 3
"napalm_mp", 3
"radardirection_mp", 3
"helicopter_comlink_mp", 3
"minigun_mp", 2
"helicopter_gunner_mp", 2
"dogs_mp", 1
"helicopter_player_firstperson_mp", 1

Not only that, but using Hardline Pro's "Gamble" changes the odds in favor of middle ground streaks a bit more, making it extra useful as a Perk. Also, it will never just give you the same thing again when you change it.

"ammo", 9
"radar_mp", 9
"counteruav_mp", 9
"rcbomb_mp", 9
"m220_tow_mp", 9
"mortar_mp", 9
"autoturret_mp", 9
"auto_tow_mp", 9
"airstrike_mp", 4
"m202_flash_mp", 4
"napalm_mp", 4
"radardirection_mp", 4
"helicopter_comlink_mp", 4
"minigun_mp", 3
"helicopter_gunner_mp", 3
"dogs_mp", 1
"helicopter_player_firstperson_mp", 1
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I added alternating colours so it was easier to read hope you like it :y:
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The following user thanked Manxlad619 for this useful post:

TheON3x

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