Post: All in One: Zombies Guide
11-20-2010, 04:59 AM #1
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GUIDE IS NOW REDONE, ENJOY.

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Ever wanted to do good in zombies?

In this guide you will learn about the maps, weapons, perks, and the tatics for taking down each map and getting your name high on the highscores. Use the links to the right to navigate the guide. Enjoy, Hybrid Pkz.

MY PSN FOR HELP: zEPiCTHiNGz


[multipage=Maps]

Nacht der Untoten

Nacht der Utoten is the first zombies map to be created, it features a Downstairs, Upstairs, and a 'Help' Room. The help room is the only place a mystery box can be found on this map. Although the player can use the sniper box, located upstairs.

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Shi No Numa

Unique features of Shi No Numa include:
The player can explore the area where the Zombies spawn without hacking or glitching.
The Perk-a-cola machines spawn randomly.
The enemies are Japanese Imperials instead of Nazis.
The Flogger and Zipline are unique to this map.
This is the first map where Japanese weapons can be purchased.
This is the first map to feature Hellhounds.
This is the first map to feature the Wunderwaffe DG-2.
Electricity does not have to be turned on in order to use electro-barriers and perk machines.

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Zombie Verrückt

One of the starting points (with the German weaponry) has an operating theater which looks like operations were carried out with utmost with an electric chair. There
are blood stains on the wall, and in the kitchen which is initially accessed by the people in the American weapon room, there is writing on the wall. There are strange symbols and what appears to be a headless man drawn in blood, also on the American side is a white tiled room in which is a table covered in blood with a knife sticking out of it, when the player enters this room the laugh of a little girl can be heard. (Possibly Samantha) Once all rooms are open there is a scream or a laugh.

[img]https://images3.wikia.nocookie.net/__cb20090317214230/callofduty/images/d/dc/Verrückt.jpg[/img]

Der Riese

Der Riese is set in a secret Nazi Factory in Germany . It has several rooms within it. The starting room is just outside the factory itself. There are four barricades against the Zombies. Two at either side of the mainframe, one to the side of the power generator, and one down a staircase. There are two doors that leave the starting room and lead to the right/left factory rooms.

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Kino der Toten

This map is automatically unlocked for play at the start of the game. The Pack-A-Punch Machine does return, along with the MP40. Excluding the MP40, the rest of the guns are Cold War weapons. Monkey Bombs also return along with the Ray Gun but the Wunderwaffe DG-2 doesn't return. There is also a new Wonder Weapon called the Thundergun which sprays a large burst of wind that sends all zombies in a radius spiraling into the air. All the characters from Shi No Numa and Der Riese have returned but are more tattered and tired from fighting zombies in Shi No Numa and Der Riese. Kino der Toten is set after the horde of Zombies in Der Riese overwhelming the foursome making them teleport from the main platform that is seen in Der Riese's mainframe. However, the teleporter malfunctions, and catapults them through time to the time this takes place. In addition to the regular zombies and hellhounds , a new zombie called the gas zombie is included. The gas zombie is a fast zombie that runs around on all fours and explodes in a cloud Nova-6 when it dies. They are naked except for the ripped pants they wear and have a slimy green shade of skin most likely caused by the Nova-6 chemical that was tested on them. Gas zombies can be quite sneaky and difficult to find as they stay close to the ground. The gas zombies only appear after the power has been activated by crawling through holes made in the ceiling.

Five

"Five" features four significant real-life figures from the Cold War era:
John F. Kennedy - 35th President of the United States (1961 - 1963)
Robert McNamara - U.S. Secretary of Defense (1961 - 196Cool Man (aka Tustin)
Fidel Castro - Prime Minister of Cuba (1959 - 1976), President of Cuba (1976 -200Cool Man (aka Tustin)
Richard Nixon - U.S. Presidential Candidate (1960), 37th President of the United States (1969 - 1974)

This marks the first time in the Call of Duty franchise that the President of the United States is a playable character. This level also includes a new DEFCON feature allowing access to a Pack-A-Punch machine.

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[multipage=Weapons]

Nacht der Untoten

Starting
M1911
Stielhandgranate x2

Starting room
M1 Carbine (600 points)
Kar98k (200 points)

Help room
Double-Barreled Shotgun (1200 points)
M1 Thompson (1200 points)
Any weapon from the Mystery Box (950 points)

Upstairs
Sawed-Off w/Grip (1200 points)
BAR (1800 points)
M1897 Trench Gun (1500 points)
Stielhandgranates (250 points)
Sniper Cabinet (upstairs)

The sniper cabinet costs 1500 points, and gives a random sniper rifle, either the PTRS-41, the Springfield w/scope, or most commonly, the Kar98k w/scope.


Zombie Verrückt

Starting Weapons
Colt M1911
Stielhandgranate x2 (more are able for purchase, at the price of 250 for 4/2 per round)

From the Wall and the Mystery Box
Double-Barreled Shotgun for 1200 points
Sawed-Off Double-Barreled Shotgun for 1200 points
M1897 Trench Gun for 1500 points
MP40 for 1000 points
Kar98k for 200 points
Springfield for 200 points, unscoped only
STG-44 for 1200 points
M1 Garand for 600 points
Thompson for 1200 points
BAR for 2500 points (Comes with unusable Bi-pod)
Bouncing Betty for 1000 points
Gewehr 43 for 600 points
PPSh-41
Deployable MG42
Deployable Browning M1919
Deployable FG42
Ray Gun
Stielhandgranate for 250 points.
PTRS-41
M1 Garand w/ Rifle Grenade
Panzerschreck
.357 Magnum
Molotov Cocktail
M1A1 Carbine
M2 Flamethrower


Shi No Numa

Starting Loadout

Colt M1911 (with 32 extra rounds)
Stielhandgranate grenades (x2)

Players' Spawn Room
Arisaka (200 points to buy, 100 for ammo)
Gewehr 43 (600 points to buy, 300 for ammo)

Warning Room

Stielhandgranate x4 (250 points to buy)
M1 Carbine (600 points to buy, 300 for ammo)

Courtyard
Bouncing Betty x2 (1000 points to buy) NOTE: Can only be bought once.

Doctor's Quarters Entrance
M1 Garand (600 points to buy, 300 for ammo)

Storage Entrance
M1897 Trenchgun (1500 points to buy, 600 for ammo)

Starting Mystery Box Room
Thompson (1200 points to buy, 600 for ammo)
Fishing Hut
MP40 (1000 points to buy, 500 for ammo)

Doctor's Quarters
M1918 Browning Automatic Rifle (BAR) (1800 points to buy, 900 for ammo)

Storage
Type 100 (1000 points to buy, 500 for ammo)

Communications Room
STG-44 (1200 points to buy, 600 for ammo)

Mystery Box


Der Riese

Starting Room/Mainframe

Gewehr 43 (600 points)
Kar98k (200 points)

Right Factory Room
Double-Barreled Shotgun (1200 points)

Right Hallway (Hangar)
Thompson (1200 points)
Mystery Box Spawns at the far wall adjacent to the furnace (950 points)

Left Factory Room
M1A1 Carbine (600 points)

Left Hallway (Animal Testing Lab)
Trench Gun (1500 points)
Mystery Box Spawns across from Trench Gun (950 points)

Teleporter A Room (Generator room)
MP40 (1000 points)
Mystery Box Spawns in front of the teleporter (950 points)

Teleporter B Room (Chemical testing room)
Type 100 (1000 points)
Mystery Box Spawns in the doorway to the left if facing teleporter (950 points)

Mystery Box Spawning Room/Courtyard
Bouncing Betties (1000 points)
Mystery Box Spawns in front of Generator (950 points)
FG42 (1500 points)

Teleporter C Room (Main factory area)
STG-44 (1200 points)
Bowie Knife (3000 points)
Mystery Box Spawns at the end of the catwalk above Bowie Knife (950 points)

[multipage=Perks]

Quick Revive
Quick Revive lets you revive yourself, but at normal speed for one use. afterwards, you must buy Revive Soda again. When downed, you get Pack-A-Punched M1911s. When soloing Quick Revive will allow you to revive yourself.

Double Tap Root Beer
Double Tap Root Beer, increases the rate of fire of all weapons by approximately 30% and is based on the Multiplayer Perk Double Tap. Being the most risky, as it increases rate of fire and Bouncing Betty speed like Double Tap, however many weapons have high rates of fire anyway. This can cause ammo to be drained at an alarming rate if not used properly. This effect is the most noticeable on weapons like the PPSh-41, which have an extraordinary rate of fire. The effect is also amplified by the Pack-a-Punch Machine Machine as many of the upgraded weapons gain increased rate of fire. This perk costs 2000 points to buy. In Der Riese, the perk machine is on the right of the bridge if the player is facing away from the Pack-A-Punch machine and is on the left balcony next to the bouncing betties in Verrückt. It is also very useful to have the Speed Cola Perk, because of the fast empty of a magazine.

Speed Cola
Speed Cola is based off the perk Sleight of Hand and is incredibly useful in later levels where reloading an MG takes a long time. It also allows you to put up barriers even faster, but the time between individual boards is longer to balance it out. Speed cola is most likely the second best Perk under Juggernog as it allows quicker reloads, but it is easily lost without buffed health. This perk costs 3000 points to buy, making it the most expensive of all Perk-a-Colas to purchase. Judging by the name, it tastes like Cola. The machine is located in the room between the right balcony and the kitchen in Verrückt and in the middle of the map and next to the FG-42 in Der Riese, perhaps hinting to the fact that the two work well together. It is considered by many to be one of the most useful Perk-a-Cola.

Juggernog
Juggernog increases the player's health, meaning that it takes double the hits to kill the player. This actually increases it to about 4 hits (six for Hellhounds), which is very important in most scenarios such as during double-digit levels. According to the machine, it is made with real eggs and the catch-phrase is "take a tug on that sweet, sweet jug." (as seen on the side of the machine). This is also the only Perk-a-cola machine not shown in the trailer. This perk costs 2500 points to buy. Judging by the fact that it is made with eggs and it is sweet (according to the jingle), it most likely tastes like eggnog. In Verrückt, it is in the starting room with German weapons; In Der Riese, the perk is on the left of the bridge and near the Bouncing Betty spawn; In Kino der Toten, the machine is in the room with rubble by the speech room, to the right of the door leading back to the room where you first spawn. When the player is buying the perk, they may get ambushed as there are two windows next to the machine. Most players find it the most important (along with Speed Cola) because it is most needed for survival and tend to buy it first.

[multipage=Pickups]
Carpenter
Carpenter is a power up found only on the Zombie maps, Der Riese, Kino der Toten and Five . When collected, the demonic announcer will say "Carpenter" and it will completely board up all of the windows on the map. Carpenter also awards a 200 point bonus to all players when it has finished boarding the windows. It is symbolized by a floating hammer.

Max Ammo
The power-up, as the name suggests, gives all players the maximum ammunition possible to obtain for whatever weapon the players are carrying. It is the only power-up that doesn't affect the point counter or how points are scored.

Insta-Kill
It lasts for 30 seconds and enables every player to kill any zombie in one hit until the power-up runs out. Insta-Kill's icon is a skull. The Demonic Announcer will say "Insta-Kill" (Excluding Nacht Der Untoten) once someone gets it. A "vanishing" sound is heard when the power-up has expired. Many players prefer to use a knife or grenades when Insta-Kill is running so they do not waste ammo. The knife is also preferred because players earn 130 points per knife kill, rather than the usual 60-100 with other weapons. If it is dropped by a dead zombie, players will try to get it once they get the chance or one player runs for it while others pick-up cover him/her.

Nuke
It kills every zombie

The Nuke
Added by Conqueror of all Zombies
currently in the map when a player gets it. The icon is a nuclear bomb.

The Nuke
When picked up, the screen will flash white and blind the player for about one second. In every map except "Nacht Der Untoten", the demonic announcer will say "Kaboom", as the zombies are killed by the Nuke. Also, the game will award each player 400 more points during the middle of the nuke's explosion in Der Riese. Players value this power-up since it gives them time to do things before more zombies come. Try to get it as soon as possible.

Double Points
Double Points grants every player double the amount of points earned when they kill a zombie or board up windows. Its icon is an "2X". Like Insta-Kill, it lasts for only thirty seconds and vanishes until another player picks it up again. The demonic announcer will say "Double Points" in every map (with the exception of Nacht Der Untoten) when it is picked up. Players take advantage of this and try to kill as many zombies and board up as many windows as they can before the power-up runs out. Double Points is at its best when it is picked up along with Insta-Kill.

Death Machine
Death Machine can be found on the Zombies map "Five" as a power-up. In power-up form, it appears as a three-dimensional model of the icon for the Rapid Fire submachine gun attatchment. It is easily identifiable, casting a blue glow instead of the usual green. The Death Machine lasts 30 seconds with unlimited ammo, and firing it constantly will not affect its duration. It does fantastic damage to zombies at any round. It can however be stolen by a Thief, if a Thief round occurs while the power up is active.

Fire Sale
The fire sale reduces the cost of using the Mystery Box from 950 points to 10 points. It also spawns the mystery box at every possible location for its duration.

Bonfire Sale
A bonfire sale is a special type of event that can occur in the Nazi Zombies map "Five". It is very similar to a Fire Sale, in that mystery boxes spawn in all locations and the cost is reduced to 10 points. Weapons on the wall also have a reduced price. Unlike a Fire Sale, a bonfire sale also not only reduces the price of the Pack-A-Punch Machine to 1000 points instead of the usual 5000 but also links all of the teleporters to the Pack-A-Punch Machine, regardless of the DEFCON level.
[multipage=Pack-A-Punch]
Kino der Toten
To be successful on Kino der Toten I recommend you follow these steps. First off you are going to want to purchase the M14 to use in the first room until about Wave 7/8 or when you all have 3K+ Score. Next you will want to leave a zombie crawling with no legs and run opening the doors needed to get to the theater. Once inside the theater I recommend purchasing the M16/MP40 or both. Now you are going to camp in the theater, keeping the turrent on until you all have 5,000 score. Now, once your team has 5,000 score you need to leave a crawler alive again and run to the turrent into the teleporter. You will be teleported to a room containing a Pack-A-Punch machine, use this with a gun of your choice and allow your team to do the same. You will then be teleported back to the theater, camp here using your new guns until you are overcame or decide to quit.


Five
I am not the most skilled in Five, but I do know basic strategies to getting to round 30+, This does involve glitching at one point. When you first start off use the pistol in the first room until about 3,000 score, then open the hallway containing the elevator, buy a MPL, and camp inside the elevator killing zombies until about 5,000-6,000 score. Now go down the elevator to the DEFCON room and have each member take a window until you are all about 5,000 score again. Go down stairs and enter the lab, then turn on the power. LEAVE A CRAWLER ALIVE AT THIS POINT! Return to the DEFCON room and switch all the switches with the label 'Awesome faceEFCON' then go downstairs and enter the teleporter, this will bring you to the Pack-A-Punch, upgrade the gun you want and teleport back to the start, glitch to get on the table in the middle, leave 2 guys off and 2 on and camp here until you decide to quit.


Der Riese
When you spawn on der riese it's in front of you but closed.
1). Stay at spawn point until round 4 than open the door on the right.
2). Open the other door than buy the thompson.
3). Stay there until round 5 than open the 1000 door
4). Turn the power on get what you need in the crate.
5). Open the door behind you stand on the teleporter and link it with the one you spawned at.
6). After connecting look at the map and then look at the Gray lights connect those they will turn green.
7). After all 3 are connected the PaP will be open.

Credits to Northstar-Cody for the Dar Riese Method.


M1911

Changed Name: Mustang and Sally
Notable Effects on Weapon: Smaller Magazine, Dual Wield, Fires Grenades
Notes: Arguably the best weapon to upgrade in terms of the usefulness of the base weapon compared to the usefulness of the upgraded variant. Dual wield capability renders this mobile grenade launcher even more superior to other upgraded Grenade Launchers. Good choice if you just respawned after dying, though it may also be worth it for the player to keep their starting M1911 strictly for upgrading reasons. Useful for taking out crowds, however Splash Damage could hurt or even down the user, making Jugger-Nog recommended.

M14

Changed name: Mnesia
Notable Effects on Weapon: Doubled Magazine, Higher Damage
Notes: Not a good upgrade, even when upgraded it is ineffective against zombies in Later Rounds. However, is still effective up to around round 17. Speed Cola is recommended. Reference to the illness Amnesia.

Olympia

Changed name: Hades
Notable Effects on Weapon: Higher Power, Longer Range, Incendiary Rounds
Notes: Can be comparable to the original Double Barreled shotgun of WaW, facing the same magazine size problems, good if the player prefers a Run and gun style of play, but is a terrible choice for camping, unless the player is a window watcher, where shotguns excel. Speed Cola is recommended when using this weapon. Reference to the Greek God Hades.

Ak-74u

Changed name: AK74fu2
Notable Effects on Weapon: Special Precision Sight, Bigger Magazine, More Damage
Notes: A worthy upgrade; The Precision Sight increases accuracy and the Gun has a Bigger Magazine. In l337, it means AK74 "**** you Too"

MP40

Changed name: The Afterburner
Notable Effects on Weapon: 64 Round Magazine, Slight rate of fire increase, Increased damage.
Notes: Decent upgrade, doubling this magazine size and doubling damage. Rate of fire increased by 10%. However, extra ammo is not increased, making ammunition a worry very early on. It's advised to burst fire, aim for headshots, and not use Double Tap.

Stakeout

Changed name: Raid
Notable Effects on Weapon: Bigger Magazine, Reloads 2 Shells at a time, Longer Range, Higher Damage with grip
Notes: The Upgraded Version decreases reload time and increases damage, making this a good weapon to upgrade. Double Tap is recommended, and so is Speed Cola as the reload time may still be fatal.

MPL

Changed name: MPL-LF
Notable Effects on Weapon: Bigger Magazine, Special Precision Sight
Notes: The Increased Magazine solves the problem of the MPL's small magazine; however, there are easily better weapons to upgrade. Double Tap is not recommended as this will make the gun use up its ammo even faster.

Mp5k

Changed name: MP115 Kollider
Notable Effects on Weapon: Bigger Magazine, More Damage
Notes: Similar to the MPL, there are better weapons to upgrade, however, this is still better than the MPL.

PM63

Changed name: Tokyo & Rose
Notable Effects on Weapon: Dual wield
Notes: The Dual Wield attachment effectively doubles the magazine, and allows the player to fire 1 gun while reloading the other. The iron sights are unusable, however.

M16

Changed name: Skullcrusher
Notable Effects on Weapon: Fully Automatic, Higher Damage, Grenade Launcher
Notes: This Skullcrusher could be considered as Combining an Automatic Assault Rifle Similar to the FAMAS with a China Lake. The Grenade Launcher is useful for taking out crowds or as a backup weapon in the event of the user running out of Ammo.

HK21

Changed name: H115 Oscillator
Notable Effects on Weapon: 125 Round Magazine, 500 carried ammo, Damage Increase
Notes: This LMG is an excellent weapon to upgrade, as the High Damage and Big Magazine of LMGs are often the reason why LMGs are favored by most players. Reference to the element 115. Speed Cola is recommended.

RPK

Changed name: R115 Resonator
Notable Effects on Weapon: 125 Round Magazine, 500 carried ammo, Damage Increase, Dual Magazines attachment
Notes: This gun upgraded is essentially an MG42 without the spare ammunition count of 750. Reload time is improved due to dual magazines, but Speed Cola still recommended, and the already high rate of fire makes Double Tap questionable.

M72 LAW

Changed name: M72 Anarchy
Notable Effects on Weapon: 10 Round "Magazine" (Bigger "Magazine"), Semi-Automatic
Notes: Effective at taking out crowds, however should really only be used as a back-up weapon. Speed Cola is recommended, along with Juggernaut and Double Tap to help with the splash damage and rate of fire, respectively. Possible reference to the fact that "Anarchy" is the opposite of "Law" and Order.

China Lake

Changed name: China Beach
Notable Effects on Weapon: Bigger "Magazine" (5 Rounds), one reload refills the whole magazine
Notes: The China Lake is not the best weapon to upgrade. The M72 LAW / M72 Anarchy is better with a bigger "magazine" and rate of fire. Speed Cola is a must. Name is a pun as Beach is also a water associated term along with Lake, the weapon's original name.

CZ75

Changed name: Calamity
Notable Effects on Weapon: Bigger Magazine, More Damage, Automatic
Notes: This weapon becomes a bit like a Sub-Machine gun after upgrade, but it still has the problem of a small magazine.

CZ72 Dual Wield

Changed name: Calamity & Jane
Notable Effects on Weapon: Bigger Magazine, More Damage, Automatic
Notes: This is probably better than the Normal CZ75 / Calamity in most player's views, by partially solving the small magazine problem.

Python

Changed name: Cobra
Notable Effects on Weapon: Bigger Magazine, More Damage, Speed Reloader
Notes: Exactly the same as the .357 Magnum of World at War, but with it's ammunition capacity and spare ammo doubled in comparison, making it a more suitable option, though it should still be only reserved for backup/last stand weapons.

AUG

Changed name: AUG-50M3
Notable Effects on Weapon: More Damage, Special Precision Sight, Undermounted Shotgun
Notes: Like the M16 / Skullcrusher, the AUG-50M3 combines 2 weapons. This time, it combines a pump-action shotgun with a Assault Rifle with a Special Sight. The Master Key is a viable asset to further promote this weapon, giving more versatility to your load out and at the same time freeing the secondary slot for a third weapon. The Weapon is "AUG-50M3, or AWESOME", according to the name.

FN FAL

Changed name: EPC WN
Notable Effects on Weapon: Special Precision Sight, Bigger Magazine, 3 Round Burst, More Damage
Notes: The EPC WN, or "EPIC WIN" is a okay upgrade, but fully automatic weapons should be upgraded instead. The name itself is a play on words, as "win" without an I is "WN", and "fail" without an I is "FAL".

FAMAS

Changed name: G16-GL35
Notable Effects on Weapon: Special Precision Sight, Bigger Magazine, More Damage
Notes: The Increase in Accuracy and Magazine Size makes this gun a worthy, but average upgrade. The name means "Giggles" in 1337 (Leet).

Commando

Changed name: Predator
Notable Effects on Weapon: Bigger Magazine, Dual Mags, More Damage
Notes: Dual Mags makes using Speed Cola with this weapon of question, Double Tap is a must as to aid this weapon's still agonizingly slow RoF. The name is a possible reference to another movie starring Arnold Schwartzneger.

G11

Changed name: G115 Generator
Notable Effects on Weapon: Bigger Magazine, More Damage, Fully Automatic
Notes: This Weapon's considerably bigger magazine may make it more favorable to upgrade than other Assault Rifles. Reference to the element 115.

Galil

Changed name: Lemantation
Notable Effects on Weapon: Special Precision Sight, More Damage
Notes: The Special Precision Sight makes this a good weapon for Tactical Snipers. However, it may not be as effective against zombies as other guns, because it does not increase it's magazine size when upgraded.

SPAS

Changed name: SPAZ-24
Notable Effects on Weapon: 1 Reload Refills the Whole Magazine, Doubled Magazine Size, Longer Range, Fully Automatic
Notes: The SPAZ-24 is a reference to the magazine size. A very good gun to upgrade, at is has a very fast reload time and very high power.

HS-10

Changed name: Typhoid & Mary
Notable Effects on Weapon: Dual Wield, Bigger Magazine
Notes: If the player does not have the SPAS, he/she may choose the HS-10 to upgrade instead as it has effectively a tripled magazine size.

Dragunov

Changed name: D115 Disassembler
Notable Effects on Weapon: Zoom In/Out Scope, More Damage
Notes: The Semi-Automatic nature of this gun make it better as a support weapon. Reference to element 115.

L96A1

Changed name: L115 Isolater
Notable Effects on Weapon: Zoom In/Out Scope, Bigger Magazine, More Damage
Notes: The Bolt Action nature of this gun makes Double Tap a necessity, Speed Cola also recommended. Reference to element 115.

Ray Gun

Changed name: Porter's X2 Ray Gun
Notable Effects on Weapon: Damage doubled, Spare ammo increased, Magazine capacity doubled.
Notes: A great weapon to upgrade, as a power boost to an already dominant weapon is much coveted by many players, though should only be upgraded after other weapons or when out of ammo, it's damage is doubled, making 1-hit kills without splash damage last for twice as long as the non-upgraded variant, ammo capacity is doubled, making automatic fire less of an issue. Speed Cola is a must, though Double Tap should be avoided as the player will run out of ammo faster.

Ballistic Knife

Changed name: The Krause Refibrillator
Notable Effects on Weapon: Faster Melee Knifing, Glowing Knife
Notes: Useful if your team is down a lot, as shooting a downed ally will heal them. Poor choice for combat, as damage is not notably increased, though melee speed is increased, making it a last-stand only weapon.

Crossbow Explosive Tip

Changed name: Awful Lawton
Notable Effects on Weapon: Zombies Run towards to Fired Bolts, acts like a Monkey Bomb
Notes: This weapon is very useful for distracting zombies. Also, unlike the Monkey bomb, it does not have a long "priming" time, at the cost of around a 3-4 second distraction, giving the player limited time to escape/revive. Speed Cola necessary to provide longer distraction periods.

Thundergun

Changed name: Zeus Cannon
Notable Effects on Weapon: Doubled Magazine, Can Kill More Zombies with One Shot
Notes: Being the closest thing to the Wunderwaffe DG-2, this gun may very well be the best gun to upgrade, though this weapon should be the last weapon to be upgraded, it also lacks the splash damage problem plaguing the upgraded DG-2, making it all the more better, best used with a back up weapon. Speed Cola and Double Tap are recommended.

Winter's Howl

Changed name: Winter's Fury
Notable Effects on Weapon: Bigger Magazine, Longer Freeze Time
Notes: Allows freezing of zombies with one shot and freezes numerous zombies at once. Decent back-up weapon if used with Ray Gun/ Porter's. Speed Cola is recommended.

[multipage=Achievements]
Achievements you can earn via Pack-A-Punched Guns:

Sacrificial Lamb is awarded for killing 6 zombies after getting shot by a Pack-a-Punched crossbow bolt.

See Me, Stab Me, Heal Me is awarded for firing a Pack-a-Punched Ballistic Knife at a downed ally to revive them from a distance.

[multipage=Conclusion]
There you have it, every upgrade available, thanks to the call of duty wikia for the information.

HAVE SOMETHING TO ADD? PM ME.

POST YOUR QUESTIONS, I WILL ANSWER THEM ALL

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The following 23 users say thank you to Sykotic for this useful post:

[NGU]Lewis188, 3arc, Baron Praxiz, GRP Spartan 983, iTSz_DiLLoN-, Ix Benere xI, Jechto, JTRaines92, Kalwy, KinGKyl3, Noonan90, Northstar-Cody, overtreat, Pedobear, real954378, Samberg, Securing_Bravo, TairyHesticles, TOXiCiTY_619, trillasize, Truth, uyi, Vengeance
11-20-2010, 06:15 PM #11
Alex
Balls of Steel
good post to refer too Happy
11-20-2010, 10:36 PM #12
Send me your tatics and they may be featured here.
11-20-2010, 11:18 PM #13
Securing_Bravo
~ The Graphics Room ~
OMG, amazing TYSM!
11-20-2010, 11:51 PM #14
Your welcome for der riese info. Need more for the other repeats PM me.
Nice post btw.
11-21-2010, 04:35 AM #15
Thanks for the info and support Smile

---------- Post added at 09:04 PM ---------- Previous post was at 07:24 PM ----------

Thread turned into an all in one zombies guide! Enjoy!

---------- Post added at 10:39 PM ---------- Previous post was at 09:04 PM ----------

Bump, Banana.

---------- Post added at 11:33 PM ---------- Previous post was at 10:39 PM ----------

Adding Glitches.

---------- Post added at 11:35 PM ---------- Previous post was at 11:33 PM ----------

Zombie Glitch.

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11-21-2010, 05:33 PM #16
Originally posted by Hybrid
Thanks Smile, Just trying to help.


Quick ReviveQuick Revive lets you revive yourself, but at normal speed for one use. afterwards, you must buy Revive Soda again. When downed, you get Pack-A-Punched M1919.

Mention it only revives your self on "Solo".
11-22-2010, 09:29 PM #17
If you're going to plagiarize the You must login or register to view this content., at least give some credit... I wrote all that, so I'm pretty offended you would pass it off as your own work. Either give me/the wiki credit, or we will carry this conversation on with the mods privately
11-23-2010, 12:12 AM #18
Bump, I'm waiting
11-23-2010, 10:11 PM #19
Originally posted by Hybrid
Learn the read the conclusion you ****ing ignorant idiot. I hate people like you, Newfag.


Sourcing and copy/pasting are two totally different things. Post reported for flaming/insulting, learn to respect other forum members you disagree with, name calling is childish

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