init()
{
level.killstreakrules = [];
level.killstreaktype = [];
// Rule name, max count per team count
createRule( "vehicle", 7, 7);
createRule( "firesupport", 1, 1);
createRule( "airsupport", 1, 1);
createRule( "playercontrolledchopper", 1, 1);
createRule( "chopperInTheAir", 1, 1);
createRule( "chopper", 2, 1);
createRule( "dog", 1, 1);
createRule( "turret", 7, 7);
createRule( "weapon", 3, 3);
createRule( "satellite", 2, 1);
createRule( "supplydrop", 3, 3);
createRule( "rcxd", 3, 2);
createRule( "targetableent", 32, 32);
// HardpointType Rule Name adds checks
addKillstreakToRule( "helicopter_mp", "vehicle", true, true
init()
{
level.killstreakrules = [];
level.killstreaktype = [];
// Rule name, max count per team count
createRule( "vehicle", 7, 7);
createRule( "firesupport", 1, 1);
createRule( "airsupport", 1, 1);
createRule( "playercontrolledchopper", 1, 1);
createRule( "chopperInTheAir", 1, 1);
createRule( "chopper", 2, 1);
createRule( "dog", 1, 1);
createRule( "turret", 7, 7);
createRule( "weapon", 3, 3);
createRule( "satellite", 2, 1);
createRule( "supplydrop", 3, 3);
createRule( "rcxd", 3, 2);
createRule( "targetableent", 32, 32);
// HardpointType Rule Name adds checks
addKillstreakToRule( "helicopter_mp", "vehicle", true, true
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