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I was snooping through the
retail t5mp_ps3f.self file today and noticed a load of command strings saying
Size of data to encrypt is too large
yarrow rsa_encrypt_key %sCan't encrypt uninitialized public key
Unable to create private key %s.Cannot reinitialize key
Like everyone has said the public key is hidden amongst the game files.
Note: If I do get onto something big, I won't be posting on the NGU threads just in case it does get noted by Treyarch.
Here are some pictures!
Pics:
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Please note in the picture the "
MD5 hash only requires result buffer of 16 bytes"
So the
public key cannot be bigger then 16 bytes nor can the private key. But lets not talk about the private key as for that will be the hardest to obtain.
And also please note that this isn't a "debug" t5mp_ps3f.self file. I put Black Ops into my JB PS3 then opened up "Open Manager" and then backed up my game. After that was completed I extracted every single game file via FTP server.
Which was about 18GBs. So there you guys go, a retail .self file
Extra Info: I just found and discovered some new info... mostly about "Tiger"..
Tiger the key's for the RSA encryption for Black Ops is 16 bytes/128 bits. So Tiger would be "Truncated version Tiger/128" But its obvious to say that its Tiger with MD5 hash marks, as it refers to in the (which would be "Tiger2") t5mp_ps3f.self file... which wasn't encrypted in the retail .self?? Treyarch's challenge maybe... but the majority of the file is encrypted.
I also noted another part of the file where it mention Tiger/192(192 bit) or 24 bytes. Which I would almost guarantee is used to hash the private key. But until we decided what hash goes with what, we really can't move further forward.