Post: War Gamemode In BlackOps
11-30-2010, 04:10 AM #1
xd366
find me on twitter now
(adsbygoogle = window.adsbygoogle || []).push({}); So i was bored looking through the Black Ops GSCs and i found something interesting.

as you can see here:
    hardpointMomentum()
{
self endon( "disconnect" );

radarMomentum = GetDvarInt( #"twar_momentumRadar");
artilleryMomentum = GetDvarInt( #"twar_momentumArtillery");
dogsMomentum = GetDvarInt( #"twar_momentumDogs");

for(;Winky Winky
{
self waittill ( "hardpoint_used", hardpointType );

amount = 1;
switch( hardpointType )
{
case "radar_mp":
amount = radarMomentum;
break;

case "artillery_mp":
amount = artilleryMomentum;
break;

case "dogs_mp":
amount = dogsMomentum;
break;
}

updateMomentum( self.pers["team"], amount );


this file is in BLUS30368\maps\mp\gametypes\twar.gsc
(there was too much to the code, this is just to add proof)
main point was that as you can see this code has the momentum thing which is included in war, so you can see that its not domination (as some people told me that it was)


so basically, the gamemode war from W@W is in the black ops disc, (just like global thermonuclear war was in mw2). i'm not sure if it was just scrapped from the game, or if it will be added for feature playlists.

what do you guys think? Happy
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12-04-2010, 07:04 AM #20
lmg123
Space Ninja
Ok this is a noob question but what is a WAR gamemode? lol
12-04-2010, 07:11 AM #21
hunter12
Retired, done with gaming
Originally posted by xd366 View Post
So i was bored looking through the Black Ops GSCs and i found something interesting.

as you can see here:
    hardpointMomentum()
{
self endon( "disconnect" );

radarMomentum = GetDvarInt( #"twar_momentumRadar");
artilleryMomentum = GetDvarInt( #"twar_momentumArtillery");
dogsMomentum = GetDvarInt( #"twar_momentumDogs");

for(;Winky Winky
{
self waittill ( "hardpoint_used", hardpointType );

amount = 1;
switch( hardpointType )
{
case "radar_mp":
amount = radarMomentum;
break;

case "artillery_mp":
amount = artilleryMomentum;
break;

case "dogs_mp":
amount = dogsMomentum;
break;
}

updateMomentum( self.pers["team"], amount );


this file is in BO_GSC\BLES01031\maps\mp\gametypes\twar.gsc
(there was too much to the code, this is just to add proof)
main point was that as you can see this code has the momentum thing which is included in war, so you can see that its not domination (as some people told me that it was)


so basically, the gamemode war from W@W is in the black ops disc, (just like global thermonuclear war was in mw2). i'm not sure if it was just scrapped from the game, or if it will be added for feature playlists.

what do you guys think? Happy


I think it was just a port over from WaW, i mean thats all basically black ops is, a heavily modified WaW engine lol. You can also tell by the Killstreak setup. Was this code commented out in the original .gsc file? And Did Treyarch REALLY say it just wouldn't work out? War was the best game mode, well untill some ass would capture the last flag -_____- xD
12-04-2010, 07:18 AM #22
xd366
find me on twitter now
Originally posted by lmg123 View Post
Ok this is a noob question but what is a WAR gamemode? lol

it was a gamemode that was in world at war. it was sick Happy.

Originally posted by hunter12 View Post
I think it was just a port over from WaW, i mean thats all basically black ops is, a heavily modified WaW engine lol. You can also tell by the Killstreak setup. Was this code commented out in the original .gsc file? And Did Treyarch REALLY say it just wouldn't work out? War was the best game mode, well untill some ass would capture the last flag -_____- xD



yea i was looking through the gsc. idr if it was directly from the disc or the ones someone uploaded. but its in the gamemode folder. hopefully it was just like infinity ward and global thermonuclear war. then maybe we'll be able to play this Winky Winky
12-04-2010, 09:10 AM #23
TheBigRod
uh-may-zuh-zing
Originally posted by hunter12 View Post
I think it was just a port over from WaW, i mean thats all basically black ops is, a heavily modified WaW engine lol. You can also tell by the Killstreak setup. Was this code commented out in the original .gsc file? And Did Treyarch REALLY say it just wouldn't work out? War was the best game mode, well untill some ass would capture the last flag -_____- xD


Guess what? I love you. :carling:
12-04-2010, 12:00 PM #24
x-MaGiiKZz-o
Who’s Jim Erased?
thats awesome i love war, you never know what you can find looking through game codes Smile
12-04-2010, 02:06 PM #25
Goone
Looking for Suzzy
I always loved the voices that would go off in War. "WAAAAR", "THEY'VE CAPTURED OUR FLAG"
12-04-2010, 02:19 PM #26
awesome gamemode would love to see it in Black ops, but i have to agree with one on the recent comments that it wouldnt suit the maps.
12-04-2010, 03:26 PM #27
BobbyDee
OMG Its Jebus
I think it something they forgot to remove it because its a heavily modded W@W engine that was used to build the game
12-04-2010, 08:03 PM #28
War was a pro game type!

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