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Strategy for FIVE(The Pentagon) Plus Music Easter Egg
Have A Great Holiday NGU Community!
Introduction:On this guide you will find everything that is needed to know about the Zombie map Five. From the Easter Egg to Perks. From the first floor to the power switch. Even to the Mystery Box and the Pack-A-Punch room.Not to forget, all wepons, their costs and after Pack-A-Punch.
For a FIVE map image click on the following link!
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Requirements: 4 Players,
3-4 mics or A Chat Room,
Cooperation,Able to play for a
descent amount of time,Experience,
and Patience.
If you have not unlocked this map then all you must simply do is either beat the campaign or enter a certain code on the computer terminal.
On the Main Menu you press LB(L2] and RB(R2) repeatedly and the character will get off of the torture chair. Walk to the back and press Square on a small computer. Then enter the following code. 3ARC UNLOCK (with a space)
It should say "Cheat Enabled" now you should have the map Five.
For the music easter egg sections I will mark them with {M} and they'll be in
RED.
What is the name of the song?(Easter egg music)
Song Title: Won't Back Down
Song By: Eminem and Pink
Start of the Game:
1. The game is starting, there are two wepons on the wall, which one should I take?It's tempting, but don't be fooled they both suck.There's no use for them since by the time you get down on the the first elevator you might want to go for something better like the Stakeout or MPK5.
{M}1 On the map Five you must activate three red telephones and then some secret Easter egg music will be played. The first phone is reachable right at the start of the game. It is at the end of the hall where the zombies break the wall on a table. Next to the Quick Revive machine. Aim your guns crossfire at the phone and press Square. You should hear some phone Beeps. That's one down two to go.
So have one player at each window or wall for about the first 5 rounds.Use your knife and Starting Pistol, The M1911.
A.)First round just takes about 4 shots with the M1911.Or stab and slice with the knife once.For the first 3 rounds you can let them in as they will drop power ups when they die(Random Times).You can even get the 2x Power Up and Shoot your Pistol empty and see all those +20's roll in.
B.)The Goal for the first rounds is to gather as much points as possible.(Killing with the knife gives you more points, 130Pts.)
2.)By the time your in round four you should stop letting them in as it will complicate your life since you will have to slice them around 4 times and they will come in small groups.Even if you don't get that much excitement at your window don't risk it.
3.)By round 5 you should be opening the first door.If you like taking turns opening doors then you should get the first since is only 750Pts.
You could buy the weapon outside where you open the door but it's not really needed since the one on the next floor is better.Open up the elevator for 1000Pts. then pay 250Pts. to make the elevator move down one floor.(Don't leave anyone behind, make sure all 3 other players are on)
4.)Are you one of those persons that likes to have the power on by round 6 or so?Well, it is useful to have the power on but it's not really needed right away!Now your on the second floor.There is no need to clear the blockade on the bottom of the stairs so don't do it,yet!Have everyone buy the gun to right on the wall(MP5K). Everyone run to a window and secure it.There are 4 windows and 4 Players.Hmm...That means one window for each player.
A.)Make sure you don't let any in or any get you down.If your running low on ammo let your friend know so he can watch your window as well and you can go and buy some.You should do this for about 2 rounds, by that time you should have a descent amount of Pts. You could try and stick there a little longer but I don't recommend you do. At this point it should be round 7 or 8.
5.)Head back near the elevator and head down the stairs, now open the blockade for 1000Pts. Take a left down the stairs, head to the second elevator.There's a shotty(Shotgun->The Stakeout->1500Pts.) near the elevator but for this strategy is not really needed.I have to say, it is pretty good but after round 13 or so it'll become a two-shot kill shotty.Now pay 1000Pts. to open the elevator to the Basement(laboratories).Go in and go down with everyone on board.This will be another 250Pts. to go down.
6.)Once there stay in the elevator, one person can watch the back of the elevator and the other three the front.Play one round.By the next round it should be nine or ten.If the zombies are coming and you think you don't have time to stop them then pay 250Pts. to have the elevator move back up. Then you get another chance since the zombies will have to get to you again upstairs.This is known as The Elevator Tactic, when there's too many zombies coming for you to handle, you pay on the elevator and it takes you away from a huge catastrophe. When you see that not alot of zombies are coming then it must be because the round is almost over.Sneak out of the elevator and take a quick look or stay in the elevator and throw a grenade when you see a zombie.(don't throw the Grenade as soon as you take it out on less you know how to handle them; you can hold(cook) them for 2.5-3.5 secs and throw them so they explode when they get to their target)This should make a crawler.Look around and if there's any zombies left finish them off but, leave the crawler.
7.)Now there's your chance, head down on the elevator to the laboratories again or if you're already there just look for the Mystery Box [?] .Try checking the first room to the left once you head down the hall.You must pay 1250Pts. to open the doors, or do you?Yes you do. You can walk around and look through the back window and see if it's in there. Once someone finds it, you all should have enough to use it. Don't spam the [?] aka don't use it right after you have used it, over and over.Let everyone have a chance to get a crack at it. At least two of you must have gotten some great wepons.
There is three possible rooms at the basement where the Mystery Box could be at. Look through the windows so you don't spend your Pts. for no reason.
7.)Skip to 8.) if you have no trouble finding the [?].One of the easter egg music sections is in between though.
If you can't find the Mystery Box [?] then from the elevator on the laboratories head streight down the hall and take a left twards the other hall.There should be a door opened to the right, go in and Turn The Switch On. This should activate the power.
{M}2 Look on the table to the right in the Power Switch Room. There should be a red telephone on it, aim at it and press Square. If you hear it beep you got it. That's two out of three now.
Head back to the elevator and go back to the second floor.With the power on, everything is on. In the center of the room you can see a red energy ball which is a portal/teleporter.Go to the other side of it, behind it. To get to that side you can either pay on the left side or right side to open/clear a blockade. Or if you want to save your points you can head up and down the stairs to the right. Now you should be where you want to be. The reason you want to come here is because there is a small TV that shows you where the [?] is.Once you find a small TV with changing images/cameras of the rooms you can go to then you got the right one.Look at it closely and once you see a room with a box that has ?'s on it then there you go.If you know the room then head to it.If you don't then look at it closely to see if there's any hints to know what floor it's at.For example first floor there's chairs and tables, etc.Second, alot of computers. The Laboratories have animals and it's bloody. If the box on the TV has a metal-like wall or window to the right side of the[?] then it's the Laboratories.If you know the floor then look through that floor and eventually you'll find it.
There are other TV's just like that one.There is one near every [?] location. Just look around for it.
8.)Now that you got some good weapons and your friends as well you should have the power on, if you don't then go turn it on.(Check 7. if you don't know how)Head upstairs to the second floor.You can stay in the elevator and finish about one more round. You should be in round 10 or so.
9.)The Thief (Some Scientist Guy)
What is The Thief?
The Thief, if you haven't gotten to it yet, it's another Zombie (Some theories say he's Dr.Maxis) who comes during certain rounds on FIVE. Instead of a dog round like in Kino Der Toten there's a thief round on FIVE.He takes your and any other players currently wielded weapon and teleports you to the basement(laboratory).I call it "The Thief" but, so far there are various names for this mysterious figure. There are some great threads with theories on this mysterious figure so if your interesed in this I suggest you look around.
Can it be killed?
Yes, it can. It's hard to kill but you can plan on ways to take it down and it will be easier.
What do I get if I kill it?
If you are able to kill The Thief without him taking ANYONES wepon you get Bonfire sale.This means you can Pack-A-Punch any of your wepons for only 1000Pts. And also Max Ammo.Make sure you have your less useful weapon out just in case you are unable to kill him.
If it takes anyones wepon and you kill it then you get a Firesale.This makes all Mystery Boxes appear at every Mystery Box spawn point and you can use them for only 10pts. This and the Bonfire sale are only temporary it leaves in about 30secs. of picking it up.
If it takes one weapon from everyone and it leaves then you don't get your weapon back and you just failed. This will complicate things for you and your friends.
How do I know when it's coming?
The Pentagon Thief won't come until the power is on. There is also an announcement that warns you, with the announcement there is also some siren sounds.I don't remember the exact announcement but it went something like this,"Warning, there has been a breach...something...something...and something else."He does not switch victims which is a good thing.He will go after one player and won't stop until he gets them, so you can pass or chase him around and he won't switch victims.
How can we tell who The Thief is after?
Easy! If you can see him then that means he's coming after you. If you can't see him and all you see is a red energy like object(red floating numbers) then he's not going after you.After he gets you you can see him but you already know he won't come after you since he only comes after a player once.
What are some strategies to taking down The "Pentagon" Thief?
There is actually two ways!
A.) You can glitch, there is a few barrier glitches on the laboratories that can be used and the thief won't be able to get you. Don't do this around people who are sure to report you.(online with strangers)
B.) You can also run, if he's coming after you. (if you can see him he's going after you)Run around a table and have friends shoot or stab him while he's busy running after you. Do NOT stop to look back, just keep running.He will eventually catch up but your friends can kill him or damage him. Try Submachine guns or Shotguns. Anything will work but some will inflict more damage then others.
Quick Tip:If you use light weapons like the M1911 you can sprint(run) faster. Don't have shotguns on as they are heavy making you sprint at a lower speed. This way he will not catch after you if you are running loops.
My Advice is to use B.) but not around a table. If you run around a table then it's risky because I'ved done it before and I'm running and running then I see The Thief right in front of me. He turned around an ran and got me through the front. Do the running thing on the second floor. Go to the top section of the second floor where the DoubleTap Machine is near the elevator. Run around up there since the laps will be long he won't be able to change directions to get you faster.Once you hear the announcement everyone head up there and run to the opposite part of the elevator on the top section. Look towards the stairs and once you know who he's chasing, the person that's being chase watch carefully which path The Thief takes.Run opposite of the way he's going.Don't start running when he's still down stairs. Be patient. If he takes you then try to find your way back to your friends. You can chase the thief after he teleports you and follow him through the portals since he's going after your other friends.Also try to hurt him while you chase him. You will NOT be able to use the elevators during The Thief round so becareful and make sure everyone is together when it comes.
Once you kill him you will get the Bonfire sale if he didn't take anyones weapons.If you want a way to have time for the Bonfire PAP then read the following->C.) if not skip to D.)
C.) To be able to use the Bonfire Pack-A-Punch(PAP) before it runs out you should be 100% sure that you will get Bonfire sale from The Thief. You can be in any floor. As when you pick up the Bonfire sale all portals will have the icon and you can go in them to appear in the Pack-A-Punch room. By the time you get there you will have about 20 seconds left for the Bonfire sale. Don't be greedy and let the players with the best guns upgrade theirs. You will only have time to upgrade about 2 guns so let the 2 players with the best guns upgrade one of theirs. If there is still time then upgrade one more.This will help everyone survive longer.
D.) If you follow my advice and you do finish The Thief round on the second floor then okay. Once you bring The Thief down let everyone recharge and pick up the Max Ammo and The Firesale. A [?] appears downstairs in the back of the room near some computers. Don't be greedy and let the player with the crappy weapons use it. Then let someone else use it. I doubt they'll be time for a third chance at it.
Also remember the thief round ended with you killing The Thief so watch your back when going for the [?]. You can have some players protect the others while they use the [?].
10.) Now that your done with the thief you can activate the Defcon Switches to get into the PAP room. If you already know about Defcon Switches and how to activate them skip the following A.) and move on to B.).
A.) It is a good idea to activate these switches while you are in The Thief round because for next round you should be in the PAP room and you don't want to be running around activating switches with a swarm of zombies after you. For anyone that doesn't know, The Defcon Switches are four switches that you must activate to be able to get to the PAP room. The switches are located on the second floor. They can't be used until the power is restored. There are two switches on the bottom and the other two on the top part of the second floor. They are pretty easy to spot since they have a green light next to them. Once active the light will turn red. When all switches are activated you will hear,"We are now at Defcon Five." Now that all switches are active you should go check any portal.There is something strange about all the portals. They all should have some sort of icon floating over them,now when you go in any portal you will appear in the PAP room. The Defcon Count on top of the door in the room will slowly count down, once it hits one the door will open. If everyone leaves the room the door will close and you will have to activate all four switches again.
Before I keep going with the strategy I have a quick tip.You might or might not know about this.
'Nother Quick TipNever, ever, go into a portal at the same time with another person. You will hear a cute laugh This is fun to do if you want to annoy someone, don't do this if you're playing seriously.
11.) Now that your done with The Thief you should get to the PAP room.If anyone has enough points then have them Pack-A-Punch any of their good weapons.RPK,HK21,Ray Gun,Winters Howl, etc.
By the way if you have a CrossBow you might or might not know this but once it is Pack-A-Punched the arrows will be like Monkey Bombs so they are pretty useful.Once they are shot anywhere the Zombies will be attracted to them and they will explode. The exploding time is a little faster then Monkey Bombs but they are good to save someone or if your trapped at a corner by a swarm.
Now the plan here is to leave the two with the best guns guarding the door. With their great weapons they can be able to hold of any swarms of zombies that come their way. Get Jugger Nog as soon as possible. The Jugger Nog Machine is right outside the door. Have the other two stay in the room and guard the two windows in there. One for each. I know you rather be guarding the door because you get more action and points but once you get into higher rounds your window will get alot of action as well so be prepared. Make sure your friends or you leave a crawler at the end of every round so you can get anything needed to survive or better wepons from the [?]. Also if you're running out of ammo for weapons such as Ray Guns then don't try and stick with it longer even if its upgraded. Get another weapon because you will get killed.
{M}3 The last of the Easter Egg music phones is in the PAP room. Is on a table, look around and press Square on it. It will make some sounds like some coins on a slot machine and the Secret Song will start.
11.) A few perks! You can obtain four different perks on the map Five from different machines.
Quick Revive
First, there's Quick Revive. This located on the first floor where you start off. This let's you revive team mates faster. Is useful if you want to revive someone and there's zombies around. You can revive him quick. Solo play it is available right at the beginning with no need of power. It can only be used three times and then the machine will dissapear.
Speed Cola
Second, we have Speed Cola which is also useful.It is also found on the first floor in the hall with the elevator. This helps with Faster Re-loading.
Double-Tap Root Beer
Third is Double Tap. This speeds up your guns rate of fire. This is located on the second floor. Once you go down from the first elevator it will be to your right!You can't miss it.
Jugger Nog
The last perk is one of the best, ofcoarse Jugger Nog. This is also on the second floor. Right outside by the door in the PAP room.This helps you by giving you 2x Health.
Now let's go to the Others Section:
For others we have the Bowie Knife. The Bowie Knife might or might not be that useful, it depends if you like stabbing and slicing zombies. The Bowie Knife is 3000Pts. and it basically gives you a better knife to use by doing your knife melée attack. If you are interested in this it can be found in the laboratories. From the elevator head down the hall and it will be in the first room to the left. Once again like I said in 7.) you can open the door or you can jump and crouch through the windown. The Bowie Knife will be at one of the walls.
12.) When you are done restocking on weapons or perks return to the PAP room by activating the defcon switches again. Keep doing the same, two in the windows and two by the door. If anyone by the door gets a firesale DO NOT be a fool and run out for the box. And do not turn away from your window as IT WILL get harder to defend. Make sure that whoever is at the windows while they shoot at the zombies ALSO repair the window at the same time so it keeps them in place. Do not stay close to it all the time. You do NOT want to go down as you will lose ALL your Perks. Plus you will make it harder for your friends by having them come to revive you and leaving their defence stations. Once your seeing less zombies then the round is almost over so make a crawler and restock on anything. If you need ammo then get a different wepon. Continue to do this and you will make it higher then round 25.
Also, becareful because there WILL be more Thief rounds. You already know how to tell when he's coming so be prepared.
Now for the weapons/equipment that can be obtained on FIVE, cost, and their location.
Format: Weapon/Equipment Name(After PAP) Price and Location
Olympia(Hades) $500 First Floor
M14(Mnesia) $500 First Floor
MPL(MPL-LF) $1000 First Floor
MP5K(MP115 Kollider) $1000 2nd Floor,Top Part
PM63(Tokyo & Rose) $1000 2nd Floor, Top Part
Stakeout(Raid) $1500 2nd Floor, Bottom Part
M16(Skullcrusher) $1200 Laboratories
Claymores(None) $1000 Laboratories
AK74u(AK74-FU2)

$1200 Laboratories
Frag Grenades(None) $250 Laboratories
Bowie Knife(None) $3000 Laboratories
M1911(Mustang&Sally) $0 Start With It
Weapons Obtained From Mystery Box!Format:Wepon Name(After PAP)
AUG(AUG-50M3)
Ballistic Knife(The Krause Refibrillator)
China Lake(China Beach)
Commando(Predator)
Crossbow(Awful Lawton)
CZ75(Calamity)
Dragunov(D115 Disassembler)
FAMAS(G16-GL35)
FN FAL(EPC WN)
G11(G115 Generator)
Galil(Lemantation)
HK21(H115 Oscillator)
L96A1(L115 Isolator)
Python(Cobra)
Ray Gun(Porters X2 Ray Gun)
RPK(R115 Resonator)
Spectre(Phantom)
Winters Howl(Winters Fury)
The End! I hope you liked this!
Good Luck Making It To The Top Scores.
This Strategy Was Made By Me! I continue to experiment different ways on playing the different maps and this is the one that got me the highest. I have to say Thanks to one of my Top Friends on my Friend List for always playing and helping out alot in Zombies with me. This will be->Ligiit Shotz
If I made any mistakes such as in grammar, prices, or anything that doesn't make sense please let me know right away. Thank You Everyone,I hoped this helped!
This was made on my iTouch and I have to say it sure took me a while
If anyone wants to play Zombies with me then let me know and add my PSN user.
PSN= K-oTiC_GuNNeRz