Post: Patch 1.04- What to expect and release date!
12-04-2010, 02:56 AM #1
ReK
Prestige Service Provider
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Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6. Which means around December 17th
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Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.
• Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.






Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.

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The following 13 users say thank you to ReK for this useful post:

DjBaLlSo, EZeeH, IDontbreak, JP, Shepleklet, SUPERIMIAINI, Tazox94, Thristle, Cory, w8t4it, xKNoWL3zY--, xMilotic-
12-04-2010, 03:20 AM #2
Porter_Justice
Cake is a lie
Wait so they added delay to decrease Chopper Gunner Spawn trap killing??????????


Between snitching about emblems, 2nd Chance being so heavily used, the ability to have an RC Car at 2 kills this is becoming a nerdy scrub game.

I worked hard getting those Chopper Gunners let me rape hahaha.

Smart players would have Ghost Pro class ready, or they'd umm I don't know STAY INSIDE AND NOT RUN OUT LIKE A NOOB WHEN CHOPPER GUNNER IS IN THE AIR.

Also if they delay the diamond, they sure as hell better delay people using the missiles to shoot the Chopper Gunner down.

Just fixed the connections as best possible on PS3 and stop trying to nerf the damn game already

The following 6 users say thank you to Porter_Justice for this useful post:

gops10, howigethere, Shepleklet, snirtox, UnReal_NiTRoUS, xMW2Olzz
12-04-2010, 03:46 AM #3
iSoldier
Gym leader
Heh, one guy on GameFAQs said around December 16th.
12-04-2010, 04:58 AM #4
Pure Decimation
I don't do requests
Originally posted by Justice View Post
Wait so they added delay to decrease Chopper Gunner Spawn trap killing??????????


Between snitching about emblems, 2nd Chance being so heavily used, the ability to have an RC Car at 2 kills this is becoming a nerdy scrub game.

I worked hard getting those Chopper Gunners let me rape hahaha.

Smart players would have Ghost Pro class ready, or they'd umm I don't know STAY INSIDE AND NOT RUN OUT LIKE A NOOB WHEN CHOPPER GUNNER IS IN THE AIR.

Also if they delay the diamond, they sure as hell better delay people using the missiles to shoot the Chopper Gunner down.

Just fixed the connections as best possible on PS3 and stop trying to nerf the damn game already


It will be just like the chopper gunner and ac130 in mw2; the red box (diamond) will fade in over a few seconds after the player spawns. Its just to try to give them a chance to get out of a spawn trap created by it. It isn't very effective however, because most spawns aren't close enough to buildings to get in one in 2-3 seconds.

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Porter_Justice
12-04-2010, 04:59 AM #5
Mateen
pretty chill guy
Well, Sony Is Really good about certifying patches ASAP, so I would actually guess we would see the patch that weekend of the 6th (10th-11th)
12-04-2010, 05:04 AM #6
ReK
Prestige Service Provider
Originally posted by Mateen View Post
Well, Sony Is Really good about certifying patches ASAP, so I would actually guess we would see the patch that weekend of the 6th (10th-11th)


Sony has nothing to do with this mate. It will take another week after the 6th and 2-3 days to finalize.
Originally posted by Pure
It will be just like the chopper gunner and ac130 in mw2; the red box (diamond) will fade in over a few seconds after the player spawns. Its just to try to give them a chance to get out of a spawn trap created by it. It isn't very effective however, because most spawns aren't close enough to buildings to get in one in 2-3 seconds.


But in Nuketown they could run to the house :(
12-04-2010, 05:08 AM #7
Pure Decimation
I don't do requests
Originally posted by ReKoGNiiTioN View Post
Sony has nothing to do with this mate. It will take another week after the 6th and 2-3 days to finalize.


But in Nuketown they could run to the house :(


True, but you can still see them. It isn't like they are invisible for a few seconds. Now that would be ridiculous Happy.
12-04-2010, 05:12 AM #8
HtD
Dark Knight
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Its been posted???
12-04-2010, 05:22 AM #9
ReK
Prestige Service Provider
Originally posted by metalmouth647 View Post
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Its been posted???


You can clearly see I posted first. I posted this at 10:47 P.M and Dread posted it on 1:06 A.M next day.
12-04-2010, 05:24 AM #10
HtD
Dark Knight
Hes the news guy, you cant fight him lol.

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