Post: Patch 1.04- What to expect and release date!
12-04-2010, 02:56 AM #1
ReK
Prestige Service Provider
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Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6. Which means around December 17th
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Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.
• Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.






Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.

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The following 13 users say thank you to ReK for this useful post:

DjBaLlSo, EZeeH, IDontbreak, JP, Shepleklet, SUPERIMIAINI, Tazox94, Thristle, Cory, w8t4it, xKNoWL3zY--, xMilotic-
12-04-2010, 03:33 PM #29
xGozzy
Climbing up the ladder
Thank For This Man Smile
12-04-2010, 04:47 PM #30
Porter_Justice
Cake is a lie
Originally posted by atifI0 View Post
why cant they just change the killstreaks rc xd n the valkyrie rockets to a 5 killstreak. der both equivalent to the impact of predator missiles in mw2. i bet no1 goes 4 a 7k/s 2 get valkyrie rockets lol.
so mny things the game. so much 4 giving the community what they want.


I'd like to see the Harrier or Pavelow back.

they should not take the community TOO seriously or it will ruin the game.

You know a game is pretty solid when people are reduced to complaining about Claymores and a damn Knife. My knife skills are lacking but patching the knife sounds stupid as hell. We all got the dame knifem just because some people are better at panic knifing than others doesn't mean it needs to be changed.
12-04-2010, 06:31 PM #31
xd366
find me on twitter now
patches are always released on tuesdays. that is when the psn store/xbox market update. this is why most games come out on tuesdays Winky Winky
12-04-2010, 07:15 PM #32
umm... they should have made the game like killzone2, where in lobbies the host can pick rules for the lobby, like what can and cant be used in it. this would make it fair enough so people cant say a weapon or killstreak is too over power or cheap. example i played in cap. the flag and most people say calling in dogs is cheap, cause the other team would trap them and call dogs in one after another. just my 2cents.
12-04-2010, 07:41 PM #33
Porter_Justice
Cake is a lie
Originally posted by thaforgottenone View Post
umm... they should have made the game like killzone2, where in lobbies the host can pick rules for the lobby, like what can and cant be used in it. this would make it fair enough so people cant say a weapon or killstreak is too over power or cheap. example i played in cap. the flag and most people say calling in dogs is cheap, cause the other team would trap them and call dogs in one after another. just my 2cents.


And those people are little girls that don't need to be playing this game.

I swear people need to realize Online Gaming isn't for everybody. I mean if someone can spawn trap and get an 11 Killstreak or rush and get it, or hell even camp and get it then they earned it. Sometimes I hear people complaining about Chopper and Napalm being too overpowered but then I look at their score and they are like 8-28. It's like since they can't get a 4 killstreak nobody should be able to.

Now I realize you could get dogs in care package but still.
12-05-2010, 01:51 AM #34
ReK
Prestige Service Provider
I think dogs are over powered and can jump too far.
Its like they have their own commando perk.
12-05-2010, 05:59 AM #35
Can't wait for this I'm sick of getting connection issues when my internet is perfect !
12-05-2010, 09:05 PM #36
I think this should be put back on the first page so it is not reposted.
12-05-2010, 09:23 PM #37
Assassin
Easter Egg!
oh NOES!

i can only use hardline pro on care package :(

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