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Zombies:
Kino Der Toten
Survival Guide
Start-Level 6
1. At the start of zombies be sure to assign windows. Kill zombies with a 3 shot burst with your pistol followed by a knife for maximum points.
2. Do not leave the lobby until each player has 2,500 points, or round 3 ends. When it is time to leave the lobby, the person with the most points will open the first door, and the person with the second most will open the door to the Alley.
3. Buy the AK-74u from the wall in the alley and kill zombies until your first round of dogs (level 5-7)
4. Exit through the gate after your first dogs round, go up the stairs and walk down to the theater.
Level 7 – Level 17
1. Once you are in the theater, turn the power on. (Exception: IF the box is on the stage, use this place as a nest for points to spin a good gun.)
2. These are mostly build up levels, these are the items you need to get before you end these levels, listed in rank of importance:
• Juggernog
• A Ray Gun, Thunder Gun, or Strong LMG(RPK,HK21) from the box.
• Upgrade for 1 gun
• Speed Cola
• Monkies
• Other Upgrade
• Double Tap
• Quick Revive
3. Most players will be on their own during these levels so never run in to corners, always call out your position and level of comfort, and make sure you have spare points incase you are downed.
4. Once each respective player has met the above criteria, proceed to laps.
Level 18 to Death (LAPS)
1. During these levels players will need to stay together. During their literal laps around the map.
2. A leader must always call out where the group is next going.
3. Someone should ALWAYS have a thunder gun, just incase.
4. ALWAYS HAVE THE TELEPORTER LINKED BEFOREHAND.
5. ALL DOORS MUST BE OPENED.
6. HAVE MONKIES JUST IN CASE
7. LAPS (Route 1):
• After the end of the last round, meet up in the staircase in between the Theater and the Lobby(TL staircase)
• Hold off zombies until you do not feel comfortable and have all players run to burner room (make sure to have light guns out).
• Turn on the burner. During the time the burner trap is on, every player has a responsibility. All must stay on the side of the room the switch is on otherwise not all zombies will run into the fire. One person guards outside, one person guards the window, and one watches the burner to tell his team when it goes out.
• Once the burner goes out, run through the alley way (you may have to juke some zombies) and up to the last resort room. Run down to the theater and toward the lobby.
• Once in the lobby turn the electric TL-staircase switch on and hold the position. After, run up the lobby staircase as if you were going to go buy speed-cola.
• At this point there are two electric traps you can turn on if necessary.
• If there are still more, you can go into the teleporter, spawn in the lobby, and repeat this whole process.
8. LAPS (Route 2):
• This route is the same as the first until you enter the theater.
• If the way to the lobby is blocked by zombies, proceed to the dressing room, turn on an electric trap here.
• After holding this position, run into the speed cola room, turning on the turret if necessary.
• Move up the staircase toward the lobby, there will be two traps you can turn on.
• You may now turn on the burner again and repeat the process.
Be sure to be shooting enough zombies during LAPS to keep up with the traps.
You must always be aware that zombies is a very glitchy game and anything can happen at any time. Always be prepared to fight random zombies and to die in B.S. ways.
Good Luck
Note:
The following are non essential notes to help you with gameplay.
From level 20 and on you are going to be mostly setting traps so always have a good automatic gun (RPD, HK21). These will not kill zombies fast but you will rack up points.
Never assume people have your back, always have your own back at all times.