Post: Pack-A-Punch All Guns
12-18-2010, 12:01 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys I'm basically just going to name every gun in Nazi Zombies and tell you what it's upgrades are when you use Pack-A-Punch on them.

M1911: When Pack-A-Punched: Becomes Mustang & Sally- Basically Dual Wielded guns with explosive rocket-type ammo.

M14: When Pack-A-Punched: Becomes Mnesia- Basically just adds a grip, becomes automatic and adds more damage

Olympia: When Pack-A-Punched: Becomes Hades- Upgraded damage to gun

AK74u: When Pack-A-Punched: Becomes AK74fu2- Red dot sight with awesome reticle and upgraded damage to gun and larger clip

MP40: When Pack-A-Punched: Becomes The Afterburner- Larger clip and upgraded damage also seems to me it has less recoil.

Stakeout: When Pack-A-Punched: Becomes Raid- Add grip, larger clip and more damage

MPL: When Pack-A-Punched: Becomes MPL-LF- Adds red dot sight with cool reticle, larger clip and more damage.

MP5K: When Pack-A-Punched: Becomes MP115 Kollider- Grip, larger clip and more damage.

PM63: When Pack-A-Punched: Becomes Tokyo & Rose- Dual Wield, Higher fire rate and more damage.

M16: When Pack-A-Punched: Becomes SkullCrusher- Becomes fully automatic, adds a grenade launcher and more damage

HK21: When Pack-A-Punched: Becomes H115 Oscillator- Larger magazine and more damage

RPK: When Pack-A-Punched: Becomes R115 Resonator- Larger magazine and more damage

M72 LAW: When Pack-A-Punched: Becomes M72 Anarchy- Crazy fire burst with more rockets per reload (This thing is crazy)

China Lake: When Pack-A-Punched: Becomes China Beach (lol)- More damage per grenade and more grenades per reload (also seems like faster pump)

CZ75: When Pack-A-Punched: Becomes Calamity- Becomes fully automatic, larger clip and more damage

CZ75 Dual Wield: When Pack-A-Punched: Becomes Calamity & Jane- Both fully automatic, larger clips and more damage

Python: When Pack-A-Punched: Becomes Cobra- 12 bullets reload and more damage to the gut area

AUG: When Pack-A-Punched: Becomes AUG-50M3- Adds a masterkey (extremly lethal) and more damage to overall gun

FN FAL: When Pack-A-Punched: Becomes Epic Win: Adds a red dot, becomes 3 round burst and larger clip

FAMAS: When Pack-A-Punched: Becomes G16-GL35 (Giggles)- Becomes 3 round burst and a red dot sight

Commando: When Pack-A-Punched: Becomes Predator- Adds dual mags, larger clip and more damage

G11: When Pack-A-Punched: Becomes G115 Generator- Adds a low scope, becomes fully auto, and more damage

Galil: When Pack-A-Punched: Becomes Lemantation- Adds a red dot, larger clip and more damage

SPAS-12: When Pack-A-Punched: Becomes SPAZ-24- Fully automatic, More rounds per reload and more damage

HS10: When Pack-A-Punched: Becomes Typhoid & Mary- Becomes dual wield, and adds more damage

Dragunov: When Pack-A-Punched: Becomes D115 Disassembler- Adds an epic ACOG, Variable Zoom, Infered Scope (Idk how to explain it)

L96A1: When Pack-A-Punched: Becomes L115 Isolator- Adds variable zoom scope, larger clip and more damage

Ray Gun: When Pack-A-Punched: Becomes Porter's X2 Ray Gun- Becomes fully auto and ray becomes red when shot- more damage

Ballistic Knife: When Pack-A-Punched: Becomes The Krause
Refibrillator- When shot at a team (If they're down) they instantly become revived

Crossbow: When Pack-A-Punched: Becomes Awful Lawton- When shot- the explosive tip is zombie-attractive

Thundergun: When Pack-A-Punched: Becomes Zeus Cannon- Way more damage and more shots per reload

Spectre: When Pack-A-Punched: Becomes Phantom- Once upgraded, has a Reflex Sight and more damage.

Five Exclusive:

Winter's Howl: When Pack-a-Punched: Becomes Winter's Fury- More clip ammo and damage more freezing damage

I know I prolly left out a few things so feel free to make corrections, other than that guys please add to my rep if this helped you!
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The following 3 users say thank you to Seth2014 for this useful post:

Houdini., howigethere, Nicky74me
12-19-2010, 11:07 PM #20
i like the rpk upgradedSmile
12-19-2010, 11:16 PM #21
our missing quite a lot, you didn't mention extra dmg for many weps and you are missing some valid points like the spaz being fully auto for example posted from fone so can't go through all
12-19-2010, 11:31 PM #22
Originally posted by ainajp View Post
Here is Punched Weapons with attachments list only
i think all Punched Weapons Dot Sight color is random...anyone confilm it?:embarrassed:

AR
M14 : Semi-auto+Grip
M16 : Full-Auto+Grenade Launcher X10 ammo
AUG : MasterKey X36 ammo
Commando : Dual Mag
Famas : Dot Sight
FN FAL : Semi-Auto(3 burst) , Dot Sight
G11 : Full-Auto + LowPower Scope
Galil : Dot Sight

SMG
MPL : Reflex Sight
PM63 : Dual Wield
AK74u : Dot Sight
Spectre : Reflex Sight

SG
Olympia : Dragon Breath Rounds
Stakeout : Grip , 2ammo reload per time
HS-10 : Dual Wield

SR
Dragunov : Variable Zoom
L96A1 : Variable Zoom

HG
Colt M1911 : Dual Wield+ Grenade Launcher Ammo
Python : Speed Reloader


You call that less detailed?
12-19-2010, 11:59 PM #23
Originally posted by unkn000wn View Post
You call that less detailed?


Yes, actually. He only listed attachments
12-20-2010, 07:16 AM #24
Nice I actually needed this.
12-21-2010, 12:37 AM #25
Anyone know the name of the other Five Exclusive?

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