Post: We Can't run Unencryted ff's... (Ps3)
12-22-2010, 04:10 PM #1
Ritztro
I am a Game Developer
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys, I just got done decompressing a the patch.ff file into a zone file, and when I tried to recompress it with siplyzip, it gave me a black screen. Now I think this is because the eboot still tries to decrypt the file even though it isnt encrypted, so then it goes into an infinate loop of black screen's whenver you go into multiplayer because the eboot made the file very weird. So that is my heads up to you guys..
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12-22-2010, 06:16 PM #20
Ritztro
I am a Game Developer
Originally posted by iShoutbox View Post
If you were to stay updated with hunter128 then you would know why your getting black screen.
You must find the "RSA" Code which is right noe not possible


Do u know what u are talking about?
12-22-2010, 06:26 PM #21
juddylovespizza
I'VE GOT JUNGLE FEVER
Would this not work..

Do the whole xbox process and but what you want in it with this new program

Then find the offsets in the PS3 patch and put it in that like with bucshotz mw2 method?
12-22-2010, 06:28 PM #22
hunter12
Retired, done with gaming
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PS3 debug .self is NOT ENCRYPTED RSA!!!!! ITS NOT ENCRYPTED AT ALL! That is XBOX AND XBOX ONLY! Its RSA encrypted to prevent modding of the executable, and "try" to prevent JTags from playing them backed up! Nothing to do with COD! WOWW!!!!!!

This thread is beyond any facepalm any meme ANYTHING!

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DiJiTaLNiCk
12-22-2010, 06:30 PM #23
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by hunter12 View Post
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PS3 debug .self is NOT ENCRYPTED RSA!!!!! ITS NOT ENCRYPTED AT ALL! That is XBOX AND XBOX ONLY! Its RSA encrypted to prevent modding of the executable, and "try" to prevent JTags from playing them backed up! Nothing to do with COD! WOWW!!!!!!


What about my way above? Rip that apart like a present on christmas day please! :p

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Shebang
12-22-2010, 06:30 PM #24
Originally posted by Dutch View Post
Do u know what u are talking about?


Yes , I do that is a code they used to recompress the patch and block it so noone can modify the game
12-22-2010, 06:35 PM #25
Rath
Today Will Be Different
Originally posted by iShoutbox View Post
Yes , I do that is a code they used to recompress the patch and block it so noone can modify the game


Wrong.. but your mostly right, its a code to "encrypt" not recompress.
12-22-2010, 07:12 PM #26
Ritztro
I am a Game Developer
Originally posted by iShoutbox View Post
Yes , I do that is a code they used to recompress the patch and block it so noone can modify the game


So you are saying that they use rsa checks to recompress the patch? Wrong. Rsa check, it checks the rsa

Rath is right. you meant encrypt.

---------- Post added at 02:10 PM ---------- Previous post was at 02:07 PM ----------

Originally posted by juddylovespizza View Post
Would this not work..

Do the whole xbox process and but what you want in it with this new program

Then find the offsets in the PS3 patch and put it in that like with bucshotz mw2 method?


Well the ps3 files are encrypted differently but if we want to try and run them not encrypted but just compressed correctly, i don't think that will work..


---------- Post added at 02:12 PM ---------- Previous post was at 02:10 PM ----------

Originally posted by hunter12 View Post
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PS3 debug .self is NOT ENCRYPTED RSA!!!!! ITS NOT ENCRYPTED AT ALL! That is XBOX AND XBOX ONLY! Its RSA encrypted to prevent modding of the executable, and "try" to prevent JTags from playing them backed up! Nothing to do with COD! WOWW!!!!!!

This thread is beyond any facepalm any meme ANYTHING!


What? Who said that? lol. It is just not in perfect c++ because it's compiled... You need to decompile..

Oh wait did you think we have been talking about the eboot this whole time? I am talking about the ff's.
12-22-2010, 07:49 PM #27
Originally posted by xXRathXx View Post
Wrong.. but your mostly right, its a code to "encrypt" not recompress.


WOW one word wrong

---------- Post added at 02:49 PM ---------- Previous post was at 02:47 PM ----------

Originally posted by Dutch View Post
So you are saying that they use rsa checks to recompress the patch? Wrong. Rsa check, it checks the rsa

Rath is right. you meant encrypt.

---------- Post added at 02:10 PM ---------- Previous post was at 02:07 PM ----------



Well the ps3 files are encrypted differently but if we want to try and run them not encrypted but just compressed correctly, i don't think that will work..


---------- Post added at 02:12 PM ---------- Previous post was at 02:10 PM ----------



What? Who said that? lol. It is just not in perfect c++ because it's compiled... You need to decompile..


No im saying when you recompress the patch that's the code it look's for The "RSA" Trust me i know more than you do
12-22-2010, 08:21 PM #28
Ritztro
I am a Game Developer
Originally posted by iShoutbox View Post
WOW one word wrong

---------- Post added at 02:49 PM ---------- Previous post was at 02:47 PM ----------



No im saying when you recompress the patch that's the code it look's for The "RSA" Trust me i know more than you do


It makes a big difference.. Now you have used it wrong twice.

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