Post: 2 Person Five Strategy
12-29-2010, 04:55 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I haven't seen this strategy posted but if it has been, I'm sorry.

Me and my friend got to round 33 using this, so it works, and we could have gone farther, but we got boredSmile

THIS IS A 2 PERSON STRATEGY, I DO NOT KNOW HOW WELL IT WORKS WITH ANY MORE THAN 2 PEOPLE

To start, play the first round shooting 4 shots then knifing, the usual. As soon as one person gets 750 points, they open the first door.
Both people should get an MPL as soon as they can afford it.
When one person has 1000 again, pay for the elevator, but don't go down, it is only for emergencies.
Stay right by the elevator with one person watching the two windows there, and the other watching the hallway, the first helping when needed.
Stay here until round 7 or 8. If both players have 7-8 thousand, leave a crawler at the end of 7, if not play through 8.
NOTE: You MUST have a crawler by the end of round 8, if not, you WILL die.
After there is a crawler, turn on the power, and find the mystery box. Make sure both players keep 5000 for PaP. One player should keep M1911 and pack-a-punch it, other, a good LMG, or whatever good gun they get out of the box.
Now, go to the middle floor and hit the DEFCON switches, kill the crawler, and go into the teleporter.
Pack-a-Punch your guns, remember to have one person with M1911 PaPed, the Mustang and Sally.
Hold out here for one round, or until the theif comes. To kill the theif go to the upper floor of the middle room, and use Mustang and Sallys to take him out.
As soon as he is dead, hit the DEFCON again, and buy the 2 barriers that are on the lower level, and go into the PaP room.
Now, at the beginning of every round, you want to clear a path at the door, and start running around the lower level, through where you cleared the barriers.
At the end of every round, leave some crawlers and hit all but one DEFCON switch, leaving one at the botom.
ALWAYS have juggernog for running.
Use the box whenever possible, try to get both people ray guns, and one person should try for a crossbow and pack-a-punch it. This really helps at the beginning of rounds to get the crowd away.
Monkey bombs can be VERY important by round 20 or so.
Remember the theif comes every 3 to 6 rounds, so be careful and wait to make sure it is a normal round before hitting the last switch and going to the PaP room.
Communication is key, both players must stay together for this to work, and be careful not to get stuck, some parts are tricky to make it through. Once you are in higher rounds, above 20, only shoot zombies in front of you, and let the rest collect into a group behind you, when it seems no more are spawning, turn around and take out as much of the group behind you as possible, then keep running as more will come.

Good Luck, this may take a few rounds to get right, but when everything goes well, you can get past round 30.
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The following user thanked Pat24C for this useful post:

skillz369
12-29-2010, 04:58 AM #2
skillz369
< ^ > < ^ >
great thread bro good job Smile
12-29-2010, 05:06 AM #3
Naruto
Dark Knight
First Kino and now this. I find these strategies first by myself but somehow it gets leaked:(
12-29-2010, 05:14 AM #4
Originally posted by Uzumaki View Post
First Kino and now this. I find these strategies first by myself but somehow it gets leaked:(


Sorry if you found this already, but me and my friend have been playing zombies non-stop for the past 2 weeks, and we make our own strategies, this is what worked for us, eventually
12-29-2010, 06:47 AM #5
Teh_knight
[b][move]Level 1 Trustworthy Winky Winky[/move][/b]
A video tutorial would be more suited, but a great guide. I'll have to give it a go!
12-29-2010, 10:38 AM #6
KINO:25 FIVE:44:evil::hitman:

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