(adsbygoogle = window.adsbygoogle || []).push({});
I searched and cant find a strategy like this one soo... Yeah, here's the strategy.
PROOF THAT THIS WORKS: (this isn't me playing, I dont have a capture card)
[ame]
https://www.youtube.com/watch?v=Qwo0_7MHg1k[/ame]
Before we get started, this strategy is intended for good players, and the strategy starts when you finish your second dog round!
REQUIRMENTS:
3 players!
The knowledge to get to round 10 at least!
3 Players with mics
STRATEGY:
1. Get to the point were you finish your 2nd dog round (preferbaly on the stage without the power on), and if you found the box and got either the, Crossbow, Thunder gun or the Ray Gun, then keep them.
(Only one person needs the Ray Gun!)
2. Get Jugger-nog, then decide what parts everyone will do.
PARTS:
Part 1 - One person runs round the stage, (Where the movie screen is), and checking the teleporter is ready, when it is link it. Then tell the rest of the team 'LINK THE TELEPORTER'. GOOD PLAYER NEEDED!
Part 2 - Another person needs to run around the start area, up one side of the stairs and down the other. When the know the teleporter needs linking, Link it. Then turn the trap on and run through the middle of the stage, and then teleport (When all three players are in). Before you teleport you need to turn on the turret to help thin out the zombies. YOU NEED TO DO THAT!
Part 3 - And the last person runs round the MP40/Stakeout room, up one side of the stairs and down the other. When they know the teleporter is linked, run through the Dressing room then teleport (When all three players are in). GOOD PLAYER NEEDED!
Another way to decide!
If you have the Thundergun, I recomend you take PART 2, as there is no AMMO nearby that you can buy, and the thundergun takes out big groups. If you have the Crossbow (UPGRADED) then you take PART 1. And if you have the Ray Gun, you take PART 3.
3. Now once you have decided, you will need to know what weapons go with each part the best.
PART 1 - Crossbow and M16, why M16? Because you can buy ammo for it using the Stage Loop.
PART 2 - Thundergun and MP40, use the MP40 as the main weapon, however dont use it on only 2 or 3 zombies, fire it into big groups. use a clip, then wait for awhile, then fire again, and only use the Thundergun when needed.
PART 3 - Ray Gun and MP40/Stakeout. Why the MP40 or Stakeout? Because there is an ammo supply for both guns for your loop.
4. Now, when you are teleported to the Starting point, run up the stairs and when you see the zombies (look behind you as well) activate the trap, and you can all go wild with your ammo as all 3 of you will be able to buy ammo as soon as you get back to your positions, but PART 2 keep at least one clip left so when you buy ammo you will have full ammo. Then run to the MP40/Stakeout room, buy ammo if needed, turn on the turret, then run round, FORWARDS, NOT BACKWARD! to your PARTS, part 1 can just run straight to it, part 2 turns the turret on thats on the stage, then go up the middle of the Theatre and part 3 can follow part 2, then when PART 2 and PART 3 are behind the electric fence, activate, then PART 3 can quickly run back to there position.
5. Follow the strategy and watch the rounds go by!
TIPS:
Dog rounds - For Dogs, its best to all go to the Dressing room, the quickly running back to positions.
Getting downed - If some one gets downed you need to revive them, unless its not possible to, a good strategy would be to run to the person who is downed (closest person to him/her) then throw a monkey, revive him/her then run back to your positions. Or if you have an upgraded crossbow, fire it once (if your closest to the person thats downed) run to him/her, fire it again,revive him/her, fire it again and run to your position.
Guns - If you dont have the required guns, dont worry, just keep going to the box, and hope for the guns, if you dont have the required guns by round 25 or so, your probably not going to get much further.
Perks - You DO NOT need all the perks, all you need is Jugger-nog and quick revive. But if you have the Crossbow, its a good idea to have Speed Cola.
Ammo - This wont be to hard, as long as you dont use you best guns, you can keep buying ammo from the walls.
Drops - From round 15+ you dont want to get nukes, or risk your life for Fire sale, or Carpenter, or x2 or any other drops other than Max Ammo.
Upgrading - Upgrade your special guns, thundergun, crossbow and ray gun, when you run out of ammo and you know its not a dog round next, but dont upgrade other weapons! WHAT EVER YOU DO!
Points - Points shouldn't be a problem, I once had about 100k points I could use and when we all died I had about 400k all together.
Turning on turrets: ONLY, I REPEAT ONLY, turn the turrets on from rounds 30+ when the zombies are almost impossible to kill with MP40/M16/Stakeout, well not so much the Stakeout, but still, only turn the turrets on from round 30+, otherwise its a complete waste of points.
Thanks for reading, and this does work, me and my two friends got to round 43, it took about 7 hours, we then tried again, failed and got to round 19 lol.