Post: The Official Unofficial Rules for Zombies
01-02-2011, 03:16 PM #1
Dylan_Owns
Master of teh internetz
(adsbygoogle = window.adsbygoogle || []).push({}); I'm making an Official Unofficial Rules for Zombies type thing, I'm looking for more rules right now. Any suggestions will be taken under advisement and full credit will be given. here's what I've got so far:

1: Don't be a hero.

2: Don't buy guns from the first room

3: Don't open the doors straight away

4: Go for knife kills for the first 3-4 rounds

5: DON'T. BE. A. HERO. Yes, I know it's here twice. I'm emphasising this one.

6: If you find the weapon crate, don't spend all your money trying to get a Ray Gun, any good gun will do.

Note: People have different definitions of "good guns" in zombies, for the purposes of this guide I'll just say that the RPK, HK-21, Thundergun, Ray Gun, Crossbow and Monkey Bombs are "good guns". I also know the guns get worse as rounds go on, which is why I've chosen the guns I think to be the most useful in later rounds, which is why guns like the Galil and AUG aren't there.

7: Always. ALWAYS. Buy Juggernaut.

8: Use the ****ing traps. They are more useful than you think.

9: (Kino only) Don't turn on the turret unless you're swarmed, it only lasts about half a round after round 20.

10: Don't Pack-A-Punch a ****ing Thundergun. Seriously. It's good enough as it is. EXCEPTION: After round 20, or when you've run out of ammo for your Thundergun, have over 7k points and Max Ammo doesn't look like it's gonna drop any time soon

11: Stick to your ****ing strategy. If you are assigned a job in your strategy, DO IT.

12: At the start of a game, if you have four people, it is ONE PERSON PER WINDOW, NOT 2, NOT 3, NOT 57. ONE.

13: Don't grab Max Ammo when somebody is downed. Especially when you're in Round 30 and that person has an X2/Zues

14: Don't move around when you're being revived

15: Likewise, reviving someone isn't like rebuilding a barrier, you actually need to NOT break eye contact with the player

16: Don't always go for the revive. It's better to let the useless player with no guns and no points who is being raped by 400 zombies die than have both him AND the pro with an X2/Zues and every perk die.

17: Don't steal kills from other people's windows (ryz999)

18: Dont mess around with crawlers then kill it when no one is ready for it! (LMFAP09)



I need a lot more "Rules"

Basically, anything you think everyone in zombies should abide by belongs here, this can be anything that you find annoying as well. Any suggestions will be taken under advisement
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01-04-2011, 11:52 AM #11
Dylan_Owns
Master of teh internetz
Updated with a few more as you guys suggested

Originally posted by 111 View Post
half of these are the opposite of what you should do... you fail...


Rule 1 is what everyone complains about

Rule 2, the first room guns become useless after a few rounds, namely the M14, which takes a whole mag to kill after about round 8

Rule 3, you need to wait a little while before you open all the doors so you have enough points. You don't want to get to the power switch/mystery box when nobody has enough points to do anything with them.

Rule 4 is to maximize points

Rule 6, I always find that EVERYONE in public games wastes their points trying to get a Ray Gun, even when they have a HK-21 and a Thundergun. You don't all need Ray Guns, I can get Round 30+ without anybody who has a Ray Gun.

Rule 7, you NEED Juggernaut for ater rounds otherwise you WILL NOT SURVIVE.

Rule 8, the traps are incredibly useful when you're being swarmed or are low on/out of ammo, for example, if you all go into the room between the alley and the lobby, activate the fire trap and get someone to watch the door out towards the alley, you're pretty much indestructible until the fire pit runs out.

Rule 9, the turret is a waste of money UNLESS you are swarmed. It lasts about a minute or two, perhaps 5 minutes MAX and, although it kills all the zombies, you get no points from it. As I said, use it if you need to, otherwise, don't.

Rule 10, the Thundergun is good enough without a PP before round 20. The only reason someone SHOULD PP the Thundergun is if they run out of ammo or have a lot of points and nothing else to buy.

Rule 11 speaks for itself

Rule 12 speaks for itself too

Rule 13 also speaks for itself, if someone is downed they don't get any ammo, and in the later rounds you NEED everyone to be filled up as much as possible because you need the ammo and max ammo's are scarce.

Rule 14 speaks for itself

Rule 15 also speaks for itself

I thought everyone would agree with Rule 16. I mean, if you've got all Perk-A-Cola's and all your weapons PP'd then you're more of an asset than a noob who has no good weapons and dies every round. The only exception to this rule is when one of you has both Jug. and QR and the person downed is an asset to the team.

Explain to me how ANY of them are the opposite of what you should do...
01-04-2011, 04:58 PM #12
ForeverBailey
Find me on Steam.
I like rule 12, Im so sick of there being 4/6 windows when you first start and as soon as you slash one zombie, or you're waiting for it to approach the window to kill it, just 1 zombies, not a group, just 1, someone notices and runs over and spams shots into it. Thats not team playing, later on when youve got all these good guns and I dont, Im gonna get downed and then youve got a whole wave after you and you'll die.
01-05-2011, 01:31 AM #13
plasma_lemon
Climbing up the ladder
Rule #1: Watch yo' back!
01-05-2011, 01:42 AM #14
FluffyJewFro
Eminem>Every other rapper
Originally posted by lemon View Post
Rule #1: Watch yo' back!

lol way to take that off of the loading screen for zombies :whistle:

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