Updated with a few more as you guys suggested
Originally posted by 111
half of these are the opposite of what you should do... you fail...
Rule 1 is what everyone complains about
Rule 2, the first room guns become useless after a few rounds, namely the M14, which takes a whole mag to kill after about round 8
Rule 3, you need to wait a little while before you open all the doors so you have enough points. You don't want to get to the power switch/mystery box when nobody has enough points to do anything with them.
Rule 4 is to maximize points
Rule 6, I always find that EVERYONE in public games wastes their points trying to get a Ray Gun, even when they have a HK-21 and a Thundergun. You don't all need Ray Guns, I can get Round 30+ without anybody who has a Ray Gun.
Rule 7, you NEED Juggernaut for ater rounds otherwise you WILL NOT SURVIVE.
Rule 8, the traps are incredibly useful when you're being swarmed or are low on/out of ammo, for example, if you all go into the room between the alley and the lobby, activate the fire trap and get someone to watch the door out towards the alley, you're pretty much indestructible until the fire pit runs out.
Rule 9, the turret is a waste of money UNLESS you are swarmed. It lasts about a minute or two, perhaps 5 minutes MAX and, although it kills all the zombies, you get no points from it. As I said, use it if you need to, otherwise, don't.
Rule 10, the Thundergun is good enough without a PP before round 20. The only reason someone SHOULD PP the Thundergun is if they run out of ammo or have a lot of points and nothing else to buy.
Rule 11 speaks for itself
Rule 12 speaks for itself too
Rule 13 also speaks for itself, if someone is downed they don't get any ammo, and in the later rounds you NEED everyone to be filled up as much as possible because you need the ammo and max ammo's are scarce.
Rule 14 speaks for itself
Rule 15 also speaks for itself
I thought everyone would agree with Rule 16. I mean, if you've got all Perk-A-Cola's and all your weapons PP'd then you're more of an asset than a noob who has no good weapons and dies every round. The only exception to this rule is when one of you has both Jug. and QR and the person downed is an asset to the team.
Explain to me how ANY of them are the opposite of what you should do...