Post: 1.06 details and submitted
01-20-2011, 03:39 PM #1
ResistTheSun
In Flames Much?
(adsbygoogle = window.adsbygoogle || []).push({}); 1.06 incomming......

Short version :
Other issues have been worked on , with notes to come soon
Submitted version 1.06 to both Microsoft and Sony
Fix a common crash
Improve the connectivity and reliability of connection
Fixed host migration and party issues causing parties to disappear.
Alot of work done on gameplay of First Strike
Pre-match timer in LAN games up to 60 seconds.
Primary weapons in Second Chance bug fixed
Radiation doors bug disconnection fixed after host migration.
1.06 big update

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Direct from vahn himself

"A few days ago, we've submitted version 1.06 to both Microsoft and Sony for certification testing. My co-workers in production are working to get the list together and with a bit of luck we will update the sticky posts for you soon. I do not have a date for you yet. The process is not completely within our control. We do, however, intend to release the next update "as soon as possible."

While working with some key and helpful members of the PS3 Call of Duty community directly, we were:

- able to find and fix a common hard freeze (technically a crash)
- improve the connectivity and reliability of connection between players (which has many cascading side effects seen in various ways when in the game)
- fix an issue where a party joining a lobby would not have the entire party make it if the lobby did a host migration
-and others...

This is not the only thing we have been doing. It's just something I was personally working on very closely. Let me be frank with you. I ignore "...you should be doing this and not that" comments and the people who send them.

We did a ton of work on the game play aspects of First Strike. The Zip Line. Spawn placement. Objective locations. Air kill streak flight paths. Dog and Target Dummy AI pathing. Setting up the playlists. We have many of those types of things to do when you make new levels. It's a huge, huge list.

We've added a new feature for competitive LAN/System Link players. With version 1.06, you will be able to set-up a pre-match timer in LAN games up to 60 seconds. This will allow the host to launch and the clients to join before the game actually starts.

Of course, we also fixed some bugs like getting primary weapons in Second Chance and the "disconnected path" error in Radiation when using the doors after a host migration.

The main thing I hope you take away from this week's update is just because I posted in the forums about topic X, or tweeted about topic Y, doesn't mean that is all that is going on around here day in and day out. Lots of stuff is going on. I'm not the only person working here. Frankly, it's just as busy as ever and people are working just as hard as ever.

I understand some of you might prefer that I tell you more about it, and do so more frequently, but to be perfectly honest about it that takes time away from actually doing it.

Version 1.06 is a big update and First Strike is a very ambitious downloadable content offering. I am eager to get all of it into your hands and then we will start the process all over again.

David 'Vahn' Vonderhaar"

Looks pretty decent no ?
Looking forward to the full note release. Loving trey level of support so far and these update.
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The following 7 users say thank you to ResistTheSun for this useful post:

Gre3d69, Mercenary95, Pimp, Pixie Lott, sperow044, SUPERIMIAINI
01-20-2011, 06:01 PM #11
Hickey
League Champion
so i guess it was a rumour about second chance, if some1 take your kill it still counts as your kill,
and i also heard they were adding recoil to the 74u
01-20-2011, 06:04 PM #12
Dr.Fox
Foxeh =D
Thanks for this news update. Much love <3
01-20-2011, 06:41 PM #13
ResistTheSun
In Flames Much?
Originally posted by Gre3d69 View Post
Thanks for the update buddy, but any word of the second chance fix being in this patch meaning im tired of people taking my last stand kills.


They said they are looking into it
Did bounce around giving players the kill on how much damage they did. Welcome change tbh
Also that not the full notes of the patch they are still to come soon

Originally posted by DiJiTaLGoDz View Post
Some things just won't be fixed. I do recall David saying in a private match lobby "Guys, I think we're ****ed. I'm going to contact (whoever his boss is)." while helping him figure out all sorts of glitches and problems with the game. /facepalm


That true why i don't think all the connection issues can be fixed but can get it to a better state then now.
Most bugs can be fixed within reason.

Originally posted by hickey View Post
so i guess it was a rumour about second chance, if some1 take your kill it still counts as your kill,
and i also heard they were adding recoil to the 74u


No rumour......
There was a post on the COD forums about it and what they was looking into doing.

Also not the full patch notes they are coming soon this just a small update.
01-20-2011, 07:41 PM #14
Thanks for the update, looking forward to it.
01-20-2011, 08:47 PM #15
Default Avatar
-Rhys-
Guest
Originally posted by CallMeKaos View Post
Then why join a forum built around COD?


This forum is not bulit around CoD.
01-20-2011, 09:17 PM #16
Mr.Kane
Greatness
I think it will be out a couple days before the map packs for the xbox users and about 2 weeks before ps3 gets them, just a guess since no date is confirmed
01-21-2011, 01:58 AM #17
Pimp
Rustler Of Jimmies
Originally posted by ResistTheSun View Post
1.06 incomming......

Short version :
Other issues have been worked on , with notes to come soon
Submitted version 1.06 to both Microsoft and Sony
Fix a common crash
Improve the connectivity and reliability of connection
Fixed host migration and party issues causing parties to disappear.
Alot of work done on gameplay of First Strike
Pre-match timer in LAN games up to 60 seconds.
Primary weapons in Second Chance bug fixed
Radiation doors bug disconnection fixed after host migration.
1.06 big update

You must login or register to view this content.
Direct from vahn himself

"A few days ago, we've submitted version 1.06 to both Microsoft and Sony for certification testing. My co-workers in production are working to get the list together and with a bit of luck we will update the sticky posts for you soon. I do not have a date for you yet. The process is not completely within our control. We do, however, intend to release the next update "as soon as possible."

While working with some key and helpful members of the PS3 Call of Duty community directly, we were:

- able to find and fix a common hard freeze (technically a crash)
- improve the connectivity and reliability of connection between players (which has many cascading side effects seen in various ways when in the game)
- fix an issue where a party joining a lobby would not have the entire party make it if the lobby did a host migration
-and others...

This is not the only thing we have been doing. It's just something I was personally working on very closely. Let me be frank with you. I ignore "...you should be doing this and not that" comments and the people who send them.

We did a ton of work on the game play aspects of First Strike. The Zip Line. Spawn placement. Objective locations. Air kill streak flight paths. Dog and Target Dummy AI pathing. Setting up the playlists. We have many of those types of things to do when you make new levels. It's a huge, huge list.

We've added a new feature for competitive LAN/System Link players. With version 1.06, you will be able to set-up a pre-match timer in LAN games up to 60 seconds. This will allow the host to launch and the clients to join before the game actually starts.

Of course, we also fixed some bugs like getting primary weapons in Second Chance and the "disconnected path" error in Radiation when using the doors after a host migration.

The main thing I hope you take away from this week's update is just because I posted in the forums about topic X, or tweeted about topic Y, doesn't mean that is all that is going on around here day in and day out. Lots of stuff is going on. I'm not the only person working here. Frankly, it's just as busy as ever and people are working just as hard as ever.

I understand some of you might prefer that I tell you more about it, and do so more frequently, but to be perfectly honest about it that takes time away from actually doing it.

Version 1.06 is a big update and First Strike is a very ambitious downloadable content offering. I am eager to get all of it into your hands and then we will start the process all over again.

David 'Vahn' Vonderhaar"

Looks pretty decent no ?
Looking forward to the full note release. Loving trey level of support so far and these update.


hopefully they actually listen to us , Youve been making a couple of good threads who knows you might get my vote for the next premium nomination Cool Man (aka Tustin)
01-22-2011, 01:55 AM #18
HappyThey havn't fixed anything thing.Happy

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