Post: This may help decode Black Ops Ps3
01-22-2011, 11:09 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Very interesting stuff at the bottom.
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Here Is A Virus Scan
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The following user thanked acarter603 for this useful post:

sinforiano
01-22-2011, 11:21 PM #2
PROPH3CY
Bounty hunter
Would just give you some advice, Explain a bit more you are probably gonna get flamed for posting very little info and just a download link and i certainly wont downalod that without a virus scan
01-22-2011, 11:22 PM #3
umm im sure this was already posted
01-22-2011, 11:40 PM #4
Kristopherr
Little One
No virus scan?
01-22-2011, 11:43 PM #5
Waterguy469
Bounty hunter
virus scan now please
01-22-2011, 11:57 PM #6
Well I Would Trust U More With Some VS
01-23-2011, 02:29 AM #7
TBH, I dont think this would help!
01-23-2011, 02:36 AM #8
Ritztro
I am a Game Developer
Ok what exactly is in that file?
01-23-2011, 03:15 AM #9
divybc
Former Staff
Originally posted by acarter603 View Post
Very interesting stuff at the bottom.
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Here Is A Virus Scan
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etMasks cellMSCoreSetMask cellMSCoreBypassDSP cellMSCoreSetDSP cellMSCoreSetBypass cellMSCoreSetEQEnable cellMSCoreSetEQ cellMSCoreSetVolume8 cellMSCoreSetVolume64 cellMSCoreSetVolume1 cellMSCoreSetWetInGain cellMSCoreSetRouting8 cellMSCoreSetRouting cellMSCoreRoutingInit cellMSCoreSetPause __cellMSBusInit cellMSCoreStop cellMSCoreInit cellMSStreamGetPriorityBank cellMSStreamGetPriorityLevel cellMSStreamGetCurrentEnv cellMSStreamGetMP3FramePos cellMSStreamGetMP3FrameInfo cellMSStreamGetCurrentPlayPos cellMSStreamGetEnvBypass cellMSStreamGetCallbackFunc cellMSStreamGetCallbackData cellMSStreamGetRoutingMask cellMSStreamSetWetInGains cellMSStreamSetPriorityBankMaxLimit cellMSStreamSetPriorityBankThreshold cellMSStreamSetPriorityBank cellMSStreamSetPriorityLevel cellMSStreamSetSecondReadSkip cellMSStreamSetFirstReadSkip cellMSStreamGetInfo cellMSStreamGetStatus cellMSStreamGetRouting cellMSStreamGetRoutingWetDry cellMSStreamSetEnvBypass cellMSStreamSetSub cellMSStreamSetSecondRead cellMSStreamSetFirstRead cellMSStreamSetRouting8 cellMSStreamSetRoutingWet8 cellMSStreamSetRoutingDry8 cellMSStreamSetRouting cellMSStreamSetRoutingWet cellMSStreamSetRoutingDry cellMSStreamClearRouting __cellMSStreamInit cellMSStreamOpen cellMSStreamPlay __cellMSStreamSetPitch cellMSStreamSetInfo cellMSStreamClose cellMSStreamSetCallbackFunc cellMSStreamSetCallbackData cellMSDSPReset cellMSDSPResetPage cellMSDSPLoadDSPFromMemory cellMSDSPLoadDSPFromFile cellMSSurroundApplyToStreams cellMSStreamSetSurroundInfo cellMSStreamGetSurroundInfo __getSourceAddr cellMSSurroundSetListener cellMSSurroundGetInfoSize cellMSSurroundActive cellMSSurroundInitSource teEQ fbf`ºÖ€ * * * ? * ÿ*ÿ*ÿÿÿ*ÿ?ÿ*ÿ * * * * * * ? * ÿ*ÿ*ÿÿÿ*ÿ?ÿ*ÿ * * ?ð * ~7ä<ˆ uœ*¥n*ÂøóY *¥n*ÂøóY~7ä<ˆ uœ* @ @ € € € € € € € € €*À À À À À € € € € € € € € € € € € € € € € € € * ! ! ! ! ! ! ! ! ! ! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * € A° Cp 0123456789abcdefghijklmnopqrstuvwxyz !**


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*** 0123456789abcdefABCDEF 0123456789ABCDEF 0123456789abcdef 00000000000000000000000000000000 A° Cp +-#0 * * * * 00000000000000000000000000000000 ?€ >€ ?€ >€ ? >ÌÌÍ=LÌÍ?*™šF*@ ?€ @ B´ D‡ D Cð ? B BÈ C* B\ C‚ D– Ez C Bð C* Cp C CH ¿€ @* @òM<ú6?@ ?€ ¿€ ? ?€ ? A Að A ;6a?€ C4 ? C´ ?€ ? ?€ ;6a B C* ? C´ :ƒ*o;6a@IÛ ?€ ¿€ ? C´ C4 ?Ó333333 AimTarget_GetTagPos: Cannot find tag [%s] on entity
aim_aimAssistRangeScale aim_autoAimRangeScale aim_input_graph_enabled aim_input_graph_debug aim_input_graph_index aim_turnrate_pitch aim_turnrate_pitch_ads aim_turnrate_yaw aim_turnrate_yaw_ads aim_accel_turnrate_enabled aim_accel_turnrate_debug aim_accel_turnrate_lerp aim_slowdown_enabled aim_slowdown_debug aim_slowdown_region_width aim_slowdown_region_height aim_slowdown_region_extended_width aim_slowdown_region_extended_height aim_slowdown_pitch_scale aim_slowdown_pitch_scale_ads aim_slowdown_yaw_scale aim_slowdown_yaw_scale_ads aim_autoaim_lerp aim_autoaim_enabled aim_autoaim_debug aim_autoaim_region_width aim_autoaim_region_height aim_automelee_enabled aim_automelee_debug aim_automelee_lerp aim_automelee_region_width aim_automelee_region_height aim_automelee_range aim_autobayonet_range aim_view_sensitivity_override aim_lockon_enabled aim_lockon_debug aim_lockon_deflection aim_lockon_strength aim_lockon_pitch_strength aim_lockon_region_width aim_lockon_region_height aim_scale_view_axis aim_assist_script_disable aim_assist_min_target_distance aim_assist/view_input_%d.graph Pri: %i Ent: %i Dist: %.2f Speed: %.2f XHairDist: %.4f F*@ C Äz Dz A B Áð B C€ Bp Á* :ƒ*o ? Bp ?€ aim_target aim_target_sentient_radius aim_target_sentient_half_height aim_target_frustum_expand_on_screen aim_target_frustum_expand_fast_updates aim_target_frustum_min_distance aim_target_aim_tag_fast_update_interval aim_target_aim_tag_slow_update_interval aim_target_smp AimTarget_GetTagPos: Cannot find tag [%s] on entity
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;6a>ÌÌÍ»üÁ ?€ ? C´ @ C* A* @@ @€ Dz >*™š?€ C* C4 C´ B4 ?€ ?LÌÍ Dz ?€ *BG_GetAnimationForIndex: index out of bounds multiplayer *Could not find animation tree '%s' *%s: (%s, line %i) *%s BG_GetAnimString: anim index is out of range BG_StringForIndex: index out of range (%i, max is %i) *Player animation index out of range (%i): %i death animation '%s' is looping BG_IndexForString: unknown token '%s' *BG_AnimationForString: unknown player animation '%s' BG_AnimationIndexForString: unknown player animation '%s' } BG_ParseCommands: exceeded maximum number of animations (%i) BG_ParseCommands: expected animation %vehicle_name BG_ParseCommands: %vehicle_name variable used outside #FOR_ALL_VEHICLES loop + duration BG_ParseCommands: expected duration value turretanim BG_ParseCommands: Turret animations can only be played on the 'both' body part blendtime BG_ParseCommands: expected blendtime value blendouttime attach BG_ParseCommands: expected attach tag name turn_to_turret throw_grenade grenadeAnim allowMovementInterrupt weaponTimeScale weaponDelayScale animrate BG_ParseCommands: expected animrate value sound BG_ParseCommands: expected sound .wav BG_ParseCommands: wav files not supported, only sound scripts BG_ParseCommands: unknown parameter '%s' , none none, NOT MINUS AND BG_ParseConditionBits: unexpected end of condition BG_ParseConditionBits: unexpected '%s' all default BG_ParseConditions: expected condition value, found end of line BG_ParseConditions: %vehicle_name found outside of #FOR_ALL_VEHICLES loop BG_ParseConditions: no conditions found *Couldn't load player animation script %s
BG_AnimParseAnimScript BG_AnimParseAnimScript: unexpected end of file: %s /* */ BG_AnimParseAnimScript: unexpected '%s' { BG_AnimParseAnimScript: expected animation set BG_AnimParseAnimScript: expected condition type string BG_AnimParseAnimScript: can not make a define of type '%s' BG_AnimParseAnimScript: expected condition define string BG_CopyStringIntoBuffer: out of buffer space BG_AnimParseAnimScript: expected '=', found end of line = BG_AnimParseAnimScript: expected '=', found '%s' #IF BG_AnimParseAnimScript: expected #IF <conditional> <value> vehicle_anim_type BG_AnimParseAnimScript: expected #END_IF, reached end of file #END_IF level_name mp/ BG_AnimParseAnimScript: unknown pre-processor conditional (%s) #ADD_VEHICLE BG_AnimParseAnimScript: expected #ADD_VEHICLE <vehicle_name> <default/tank> drivers gunners passengers BG_AnimParseAnimScript: missing index for seat type state BG_AnimParseAnimScript: expected 'state' BG_AnimParseAnimScript: expected state type BG_AnimParseAnimScript: expected '{' BG_AnimParseAnimScript: internal error #FOR_ALL_VEHICLES BG_AnimParseAnimScript: expected #END_FOR_ALL_VEHICLES, reached end of file #END_FOR_ALL_VEHICLES BG_AnimParseAnimScript: exceeded maximum items per script (%i) BG_AnimParseAnimScript: exceeded maximum global items (%i) statechange BG_AnimParseAnimScript: expected 'statechange', got '%s' BG_AnimParseAnimScript: expected <state type> BG_AnimParseAnimScript: unknown vehicle type for %s BG_AnimParseAnimScript: unknown token (%s) in #ADD_VEHICLE command main torso legs root *Player animation index %i out of 0 to %i range turn unused mp/playeranim.script defines animations canned_animations statechanges events forceload PLAYERANIMTYPE WEAPONCLASS NEXTPLAYERANIMTYPE NEXTWEAPONCLASS MOUNTED MOVESTATUS DIRECTION DMGDIRECTION DMGTYPE STANCE UNDERHAND FIRING WEAPON_POSITION SLOPE PERK ATTACHMENT VEHICLE_NAME VEHICLE_SEAT_TO VEHICLE_SEAT_FROM VEHICLE_ANIM_STAGE VEHICLE_ENTRY_POS EVENT CAC DEFAULT TANK COMBAT ** UNUSED ** IDLE SHUFFLE WALK RUN CLIMBUP CLIMBDOWN SPRINT MANTLE_ROOT MANTLE_UP_57 MANTLE_UP_51 MANTLE_UP_45 MANTLE_UP_39 MANTLE_UP_33 MANTLE_UP_27 MANTLE_UP_21 MANTLE_OVER_HIGH MANTLE_OVER_MID MANTLE_OVER_LOW TURNRIGHT TURNLEFT STUMBLE STUMBLE_WALK STUMBLE_SPRINT SWIM DTP_MOVE SLIDE_MOVE DEATH FIREWEAPON JUMP LAND DROPWEAPON RAISEWEAPON RELOAD CROUCH_TO_PRONE PRONE_TO_CROUCH STAND_TO_CROUCH CROUCH_TO_STAND PRONE_TO_STAND PRONE_TO_SPRINT MELEEATTACK KNIFE_MELEE KNIFE_MELEE_CHARGE FLINCH SHELLSHOCK VEHICLE_ENTRY VEHICLE_CHANGE_SEAT VEHICLE_EXIT SCRIPTEVENT DTP_TAKEOFF DTP_LAND STAND_TO_LASTSTAND CROUCH_TO_LASTSTAND PRONE_TO_LASTSTAND LASTSTAND_TO_STAND LASTSTAND_TO_CROUCH LASTSTAND_TO_PRONE FLARED LASTSTAND_SUICIDE PRIME_GRENADE LEGS TORSO BOTH RIFLE MG SMG SPREAD PISTOL GRENADE ROCKETLAUNCHER TURRET NON-PLAYER GAS ITEM MELEE KILLSTREAK_ALT_STORED_WEAPON MG42 STATIONARY NONE FORWARD BACKWARD LEFT RIGHT FRONT BACK NORMAL EXPLOSIVE HEADSHOT FIRE SUICIDE STAND CROUCH PRONE HIP ADS UP DOWN LASTSTAND GRENADEDEATH BAYONET DRIVER GUNNER1 GUNNER2 GUNNER3 GUNNER4 PASSENGER1 PASSENGER2 PASSENGER3 PASSENGER4 PASSENGER5 PASSENGER6 SIDE_LEFT SIDE_RIGHT REAR ?€ C´ BŒ C B D€ dog_debug dog_turn90_angle dog_turn180_angle dog_turn_min_goal_dist >™™š >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ =ÌÌÍ>LÌÍ?€ =ÌÌÍ>LÌÍ?€ =ÌÌÍ>LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >LÌÍ?€ >™™š>LÌÍ?€ >LÌÍ ?€ >LÌÍ ?€ >LÌÍ?€ >LÌÍ ?€ >LÌÍ?€ >LÌÍ=ÌÌÍ?€ >LÌÍ=ÌÌÍ?€ >LÌÍ=ÌÌÍ?€ >LÌÍ?€ ?€ =ÌÌÍ>LÌÍ?€ =LÌÍ?€ >LÌÍ?s33¿s33>™™š ?€ A* ?€ ?s33¿s33>™™š>LÌÍ ?€ A* ?€ ?€ ?€ DOG_ANIMS root german_shepherd_idle german_shepherd_walk german_shepherd_run_stop german_shepherd_run_pain german_shepherd_run_attack german_shepard_run_turn_90_left german_shepard_run_turn_90_right german_shepard_turn_90_left german_shepard_turn_90_right german_shepard_run_turn_180_left german_shepard_run_turn_180_right german_shepherd_run_start_180_L german_shepherd_run_start_180_R german_shepard_run_pain_hit_front german_shepard_pain_hit_front german_shepard_pain_hit_back german_shepard_pain_hit_left german_shepard_pain_hit_right german_shepherd_death_front german_shepard_death_hit_back german_shepard_death_hit_left german_shepard_death_hit_right german_shepherd_run_flashbang german_shepherd_attack_player_miss german_shepherd_attack_player_miss_turnL german_shepherd_attack_player_miss_turnR german_shepard_run_attack_low german_shepherd_traverse_up_40 german_shepherd_traverse_up_80 german_shepherd_traverse_down_40 german_shepherd_traverse_down_80 german_shepherd_run_jump_40 german_shepherd_run_jump_window_40 german_shepherd_run_start_knob german_shepherd_run_start german_shepherd_run_knob german_shepherd_run german_shepherd_run_lean_L german_shepherd_run_lean_R german_shepherd_attackidle_knob german_shepherd_attackidle german_shepherd_attackidle_bark german_shepherd_attackidle_growl german_shepherd_look_2 german_shepherd_look_down german_shepherd_attack_look_down german_shepherd_look_8 german_shepherd_look_up german_shepherd_attack_look_up german_shepherd_look_4 german_shepherd_look_right german_shepherd_attack_look_right german_shepherd_look_6 german_shepherd_look_left german_shepherd_attack_look_left BÈ F*@ D»€ @J=q C– BÈ Dz Cz B‚ CH @ A ?€ dtp dtp_max_slide_duration dtp_max_slide_addition dtp_startup_delay dtp_post_move_pause dtp_fall_damage_min_height dtp_fall_damage_max_height dtp_exhaustion_window dtp_min_speed door_breach_weapondrop dtp_new_trajectory dtp_new_trajectory_multiplier dtp_max_apex_duration ?€ ¿€ @€ À€ C´ ¿€ ?€ À€ @€ C´ %d emblemStats backgrounds purchased DDL: Error could not find emblem background %d
emblem_bg_nocod emblemset allEmblemsUnlocked allEmblemsPurchased emblemPurchaseLayer emblemPurchaseIcon emblemPurchaseBackgroundByID emblemPurchaseBackgroundByIndex emblemFlushResults exec mp/default_emblems.cfg @MENU_EMBLEM_BACKGROUND_CLASSIFIED_TOOLTIP_SING MENU_EMBLEM_BACKGROUND_CLASSIFIED_TOOLTIP CLASS_PRESTIGE_UNLOCK_DESC PERKS_UNLOCKED_AT_LV MENU_CLASSIFIED layersPurchased DDL: Error could not find layersPurchased
DDL: Error could not set purchased count to %d for layers
global_emblem_layerspurchased DDL: Error could not purchase emblem background %d
icons DDL: Error could not find emblem icon %d
DDL: Error could not purchase emblem icon %d
global_emblem_imagespurchased @MENU_CLASSIFIED @MENU_EMBLEM_ICON_CLASSIFIED_TOOLTIP_SING MENU_EMBLEM_ICON_CLASSIFIED_TOOLTIP ?€ ¿€ ?€ ?€ ¿€ ?€ Bp AÀ B BÈ ?€ @* ¿5*ó;**o ?€ Cú >€ A€ C Bp AÀ :ƒ*o7‘¢´7'Ŭ>ªª«Cp BÀ Ga ?€ À@ = ?€ B AÀ Bp fire_audio_repeat_duration fire_audio_random_max_duration fire_burn_time fire_world_damage fire_world_damage_rate fire_world_damage_duration DebugFireManager misc/fx_fire_manager%i_1sec misc/fx_fire_fthrow_vert_short_2sec =ÌÌÍ B* Dz B€ A C D€ D :gM´?€ @ ?&ff?€ A ? :gM´?€ @ C* ?@ À jump_height jump_stepSize jump_slowdownEnable jump_ladderPushVel jump_spreadAdd =ÌÌÍ Bp A* C C4 Ap B A B* ?€ A€ ?€ DyÿÿBe.àA€ ?€ A BH C4 B* @À Aø Að 8Ñ·*Be.à A ?€ AÀ Bp B A* A€ @@ mantle_enable mantle_debug mantle_check_range mantle_check_radius mantle_check_angle mantle_check_glass_extra_range mantle_view_yawcap mantle_weapon_height mantle_weapon_anim_height vehicle_push_during_mantle prone_bipod_enable PLAYER_MANTLE mp_mantle_root mp_mantle_up_57 mp_mantle_up_51 mp_mantle_up_45 mp_mantle_up_39 mp_mantle_up_33 mp_mantle_up_27 mp_mantle_up_21 mp_mantle_over_high mp_mantle_over_mid player_mantle_over_low Mantle anim [%s] has X translation %f, should be %f
Mantle anim [%s] has Y translation %f, should be %f
Mantle anim [%s] has Z translation %f, should be %f
Checking for ledge at %f units
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A À C´ ÂH BŒ @* Á* ?LÌÍ?333>™™š?€ ? shock/%s.shock shock/default.shock Event %s (%i) *BG_PlayerHasRoomForAllAmmoTypesOfEnt: index out of range (index is %i, eType is %i) *BG_CanItemBeGrabbed: index out of range (index is %i, eType is %i) bg_viewKickScale bg_viewKickMax bg_viewKickMin bg_viewKickRandom player_view_pitch_up player_view_pitch_down player_lean_shift player_lean_shift_crouch player_lean_rotate player_lean_rotate_crouch player_useSlopeAnims bg_ladder_yawcap bg_prone_yawcap bg_foliagesnd_minspeed bg_foliagesnd_maxspeed bg_foliagesnd_slowinterval bg_foliagesnd_fastinterval bg_foliagesnd_resetinterval scr_team_fftype bg_fallDamageMinHeight bg_fallDamageMaxHeight friction stopspeed cg_ufo_scaler bg_swingSpeed bg_proneSwingSpeed bg_legYawTolerance bg_legYawCrouchTolerance bg_legYawProneTolerance bg_viewBobAmplitudeBase bg_viewBobAmplitudeSprinting bg_viewBobAmplitudeDtp bg_viewBobAmplitudeSwimming bg_viewBobAmplitudeStanding bg_viewBobAmplitudeStandingAds bg_viewBobAmplitudeDucked bg_viewBobAmplitudeDuckedAds bg_viewBobAmplitudeProne bg_viewBobAmplitudeRoll bg_bobMax bg_forceDurationOverride bg_blendTimeOverride bg_weaponBobAmplitudeBase bg_weaponBobAmplitudeSprinting bg_weaponBobAmplitudeDtp bg_weaponBobAmplitudeSwimming bg_weaponBobAmplitudeStanding bg_weaponBobAmplitudeDucked bg_weaponBobAmplitudeProne bg_weaponBobAmplitudeRoll bg_weaponBobMax bg_weaponBobLag bg_weaponBobFrequencySwimming bg_weaponBobHeavyWeaponScalar bg_forceExplosiveBullets bg_aimSpreadMoveSpeedThreshold bg_maxGrenadeIndicatorSpeed player_breath_hold_time player_breath_gasp_time player_breath_fire_delay player_breath_gasp_scale player_breath_hold_lerp player_breath_gasp_lerp player_breath_snd_lerp player_breath_snd_delay player_aqs_time player_aqs_scale player_aqs_spread_multiplier player_aqs_spread_max player_aqs_sway_factor player_scopeExitOnDamage player_adsExitDelay player_move_factor_on_torso player_debugHealth player_sustainAmmo player_clipSizeMultiplier player_lastStandBleedoutTime player_lastStandBleedoutTimeNoRevive revive_time_taken player_lastStandHealthOverlayTime player_reviveTriggerRadius player_revivePlayerListCycleTime bg_vsmode_hud player_enableShuffleAnims player_animRunThreshhold player_animWalkThreshhold player_runbkThreshhold player_moveThreshhold player_footstepsThreshhold player_runThreshhold player_knockbackMoveThreshhold player_sprintThreshhold player_waterSpeedScale player_floatSpeed player_disableWeaponsInWater player_sliding_friction player_sliding_wishspeed player_sliding_velocity_cap player_strafeSpeedScale player_backSpeedScale player_strafeAnimCosAngle player_slopeAnimAngle player_spectateSpeedScale player_enduranceSpeedScale player_sprintForwardMinimum player_sprintSpeedScale player_sprintUnlimited player_sprintTime player_sprintMinTime player_sprintRechargePause player_sprintStrafeSpeedScale player_sprintCameraBob player_turnRateScale player_turnAnims player_bayonetLaunchProof player_bayonetLaunchDebugging player_bayonetLaunchZCap player_dmgtimer_timePerPoint player_dmgtimer_maxTime player_dmgtimer_minScale player_dmgtimer_stumbleTime player_dmgtimer_flinchTime bg_shock_soundLoop shellshock_loop bg_shock_soundLoopSilent shellshock_loop_silent bg_shock_soundEnd shellshock_end bg_shock_soundEndAbort shellshock_end_abort bg_shock_screenType bg_shock_screenBlurBlendTime bg_shock_screenBlurBlendFadeTime bg_shock_screenFlashWhiteFadeTime bg_shock_screenFlashShotFadeTime bg_shock_viewKickPeriod bg_shock_viewKickRadius bg_shock_viewKickFadeTime bg_shock_sound bg_shock_soundFadeInTime bg_shock_soundFadeOutTime bg_shock_soundLoopFadeTime bg_shock_soundLoopEndDelay bg_shock_soundRoomType default bg_shock_soundDryLevel bg_shock_soundWetLevel bg_shock_soundModEndDelay bg_shock_soundSnapshot bg_shock_lookControl bg_shock_lookControl_maxpitchspeed bg_shock_lookControl_maxyawspeed bg_shock_lookControl_mousesensitivityscale bg_shock_lookControl_fadeTime bg_shock_movement bg_shock_animation bg_shock_visionset_name bg_shock_visionset_inTime bg_shock_visionset_outTime player_meleeRange player_meleeWidth player_meleeHeight player_bayonetRange player_bayonetTargetDist player_burstFireCooldown bg_gravity bg_lowGravity player_swimTime player_swimDamage player_swimDamagerInterval player_viewLockEnt player_viewRateScale player_topDownCamMode player_topDownCamOffset player_topDownCamAngles player_topDownCamCenterPos player_topDownCursorDist player_topDownCursorPos player_forceRedCrosshair bullet_penetrationMinFxDist cg_cinematicFullscreen player_AimBlend_Back_Low player_AimBlend_Back_Mid player_AimBlend_Back_Up player_AimBlend_Pelvis player_AimBlend_Neck player_AimBlend_Head player_AimBlend_Shoulder dog_MeleeDamage vehControlMode vehRecenterDelay vehLockTurretToPlayerView vehLocationalVehicleSeatEntry vehicle_perk_boost_duration_seconds vehicle_riding vehicle_selfCollision bg_disableWeaponPlantingInWater bg_plantInWaterDepth bg_drawGrenadeInHand bg_playStandToCrouchAnims bg_maxWeaponAnimScale bg_gunXOffset bg_weaponleftbone tag_weapon_left bg_weaponrightbone tag_weapon_right bg_slopeFrames debug_rope vehicle_sounds_cutoff footstep_sounds_cutoff show_reticle_during_swimming ragdoll_reactivation_cutoff bg_teleportAlignTime bg_enableIKActiveFix waterbrush_entity dive2swim dive_recharge playerPushAmount bg_freeCamClipToHeliPatch bg_aqs bg_aqsStyle bg_ads *BG_EvaluateTrajectoryDelta: unknown trType: %i *BG_EvaluateTrajectory: unknown trType: %i EV_NONE EV_FOLIAGE_SOUND EV_STOP_WEAPON_SOUND EV_STOP_SOUND_ALIAS EV_SOUND_ALIAS EV_SOUND_ALIAS_NOTIFY EV_SOUND_BATTLECHAT_ALIAS EV_STOPSOUNDS EV_STANCE_FORCE_STAND EV_STANCE_FORCE_CROUCH EV_STANCE_FORCE_PRONE EV_ITEM_PICKUP EV_AMMO_PICKUP EV_NOAMMO EV_NOAMMO_LEFT EV_EMPTYCLIP EV_EMPTY_OFFHAND EV_RESET_ADS EV_RELOAD EV_RELOAD_FROM_EMPTY EV_RELOAD_START EV_RELOAD_END EV_RELOAD_START_NOTIFY EV_RELOAD_ADDAMMO EV_RAISE_WEAPON EV_FIRST_RAISE_WEAPON EV_PUTAWAY_WEAPON EV_WEAPON_ALT EV_PULLBACK_WEAPON EV_FIRE_WEAPON EV_FIRE_WEAPON_LASTSHOT EV_FIRE_WEAPON_LEFT EV_FIRE_WEAPON_LASTSHOT_LEFT EV_RECHAMBER_WEAPON EV_EJECT_BRASS EV_MELEE_SWIPE EV_FIRE_MELEE EV_WEAPON_DEPLOYING EV_WEAPON_FINISH_DEPLOYING EV_WEAPON_BREAKING_DOWN EV_WEAPON_FINISH_BREAKING_DOWN EV_PREP_OFFHAND EV_USE_OFFHAND EV_SWITCH_OFFHAND EV_MELEE_HIT EV_MELEE_MISS EV_MELEE_BLOOD EV_FIRE_WEAPON_MG42 EV_FIRE_WEAPON_MG42A EV_FIRE_QUADBARREL_1 EV_FIRE_QUADBARREL_2 EV_BULLET_HIT EV_BULLET_HIT_CLIENT_SMALL EV_BULLET_HIT_CLIENT_LARGE EV_DESTRUCTIBLE_BULLET_HIT EV_DESTRUCTIBLE_EXPLOSION_HIT EV_GRENADE_BOUNCE EV_GRENADE_EXPLODE EV_ROCKET_EXPLODE EV_ROCKET_EXPLODE_NOMARKS EV_FLASHBANG_EXPLODE EV_CUSTOM_EXPLODE EV_CUSTOM_EXPLODE_NOMARKS EV_CHANGE_TO_DUD EV_DUD_EXPLODE EV_DUD_IMPACT EV_FIRE_EXPLODE EV_TIMED_FX EV_MOLOTOV_FLOAT EV_FAKE_FIRE EV_PLAY_FX EV_PLAY_FX_ON_TAG EV_PHYS_EXPLOSION_SPHERE EV_PHYS_EXPLOSION_CYLINDER EV_PHYS_EXPLOSION_JOLT EV_PHYS_LAUNCH EV_CREATE_DYNENT EV_CREATE_ROPE EV_BLOOD_IMPACTS EV_DETACH_ENTITY EV_DELETE_ROPE EV_ROPE_COLLIDE EV_ROPE_SETFLAG EV_ROPE_SETPARAM EV_ROPE_ADDANCHOR EV_ROPE_REMOVEANCHOR EV_ROPE_MOVEANCHOR EV_SETWETNESS EV_EARTHQUAKE EV_GRENADE_DROP EV_GRENADE_SUICIDE EV_DETONATE EV_NIGHTVISION_WEAR EV_NIGHTVISION_REMOVE EV_PLAY_RUMBLE_ON_ENT EV_PLAY_RUMBLE_ON_POS EV_PLAY_RUMBLELOOP_ON_ENT EV_PLAY_RUMBLELOOP_ON_POS EV_STOP_RUMBLE EV_STOP_ALL_RUMBLES EV_OBITUARY EV_REVIVE_OBITUARY EV_DIRECTIONAL_HIT_INDICATOR EV_ANIMATE_UI EV_NO_FRAG_GRENADE_HINT EV_NO_SPECIAL_GRENADE_HINT EV_TARGET_TOO_CLOSE_HINT EV_TARGET_NOT_ENOUGH_CLEARANCE EV_LOCKON_REQUIRED_HINT EV_FOOTSTEP_SPRINT EV_FOOTSTEP_RUN EV_FOOTSTEP_WALK EV_FOOTSTEP_CROUCHRUN EV_FOOTSTEP_CROUCHWALK EV_FOOTSTEP_PRONE EV_MANTLE EV_JUMP EV_LANDING_DEFAULT EV_LANDING_BARK EV_LANDING_BRICK EV_LANDING_CARPET EV_LANDING_CLOTH EV_LANDING_CONCRETE EV_LANDING_DIRT EV_LANDING_FLESH EV_LANDING_FOLIAGE EV_LANDING_GLASS EV_LANDING_GRASS EV_LANDING_GRAVEL EV_LANDING_ICE EV_LANDING_METAL EV_LANDING_MUD EV_LANDING_PAPER EV_LANDING_PLASTER EV_LANDING_ROCK EV_LANDING_SAND EV_LANDING_SNOW EV_LANDING_WATER EV_LANDING_WOOD EV_LANDING_ASPHALT EV_LANDING_CERAMIC EV_LANDING_PLASTIC EV_LANDING_RUBBER EV_LANDING_CUSHION EV_LANDING_FRUIT EV_LANDING_PAINTEDMETAL EV_LANDING_PLAYER EV_LANDING_TALLGRASS EV_LANDING_PAIN_DEFAULT EV_LANDING_PAIN_BARK EV_LANDING_PAIN_BRICK EV_LANDING_PAIN_CARPET EV_LANDING_PAIN_CLOTH EV_LANDING_PAIN_CONCRETE EV_LANDING_PAIN_DIRT EV_LANDING_PAIN_FLESH EV_LANDING_PAIN_FOLIAGE EV_LANDING_PAIN_GLASS EV_LANDING_PAIN_GRASS EV_LANDING_PAIN_GRAVEL EV_LANDING_PAIN_ICE EV_LANDING_PAIN_METAL EV_LANDING_PAIN_MUD EV_LANDING_PAIN_PAPER EV_LANDING_PAIN_PLASTER EV_LANDING_PAIN_ROCK EV_LANDING_PAIN_SAND EV_LANDING_PAIN_SNOW EV_LANDING_PAIN_WATER EV_LANDING_PAIN_WOOD EV_LANDING_PAIN_ASPHALT EV_LANDING_PAIN_CERAMIC EV_LANDING_PAIN_PLASTIC EV_LANDING_PAIN_RUBBER EV_LANDING_PAIN_CUSHION EV_LANDING_PAIN_FRUIT EV_LANDING_PAIN_PAINTEDMETAL EV_LANDING_PAIN_PLAYER EV_LANDING_PAIN_TALLGRASS EV_FIRE_VEHICLE_TURRET EV_FIRE_GUNNER_1 EV_FIRE_GUNNER_2 EV_FIRE_GUNNER_3 EV_FIRE_GUNNER_4 EV_FIRE_GUNNER_1A EV_FIRE_GUNNER_2A EV_FIRE_GUNNER_3A EV_FIRE_GUNNER_4A EV_START_CAMERA_TWEEN EV_DESTRUCTIBLE_DISABLE_PIECES EV_FOOTPRINT EV_CANNOTPLANT EV_DTP_LAUNCH EV_DTP_LAND EV_SLIDE_START EV_SLIDE_STOP EV_SCOPE_ZOOM EV_JAM_WEAPON EV_STACKFIRE EV_BOLT_IMPACT EV_BOLT_IMPALE EV_PLAY_WEAPON_DEATH_EFFECTS EV_PLAY_WEAPON_DAMAGE_EFFECTS EV_FACE_EVENT EV_SETLOCALWIND EV_FLOAT_LONGER EV_FORCE_BUOYANCY EV_DISABLE_DEPTH_BUOYANCY_ADJUSTMENTS EV_SCALE_BUOYANCY EV_ALLOWPITCH EV_GIB EV_STANCE_INVALID General Player Corpse Item Missile Invisible entity Scriptmover Sound blend FX Loop FX Primary Light MG42 Helicopter Plane Vehicle Vehicle collmap Vehicle corpse Actor Actor spawner Actor corpse Streamer Hint blurred flashed none *Y AŒÌÍ:ƒ*o *Unknown vehicle type [%s]
*Unknown vehicle camera mode [%s]
*Unknown vehicle boost mode [%s]
*Unknown traction type [%s]
axis allies unknown team '%s', should be axis or allies
*Bad vehicle field type %i
type remoteControl steerWheels texureScroll quadBarrel bulletDamage armorPiercingDamage grenadeDamage projectileDamage projectileSplashDamage heavyExplosiveDamage cameraMode autoRecenterOnAccel thirdPersonDriver thirdPersonCameraHeightMin thirdPersonCameraPitchMin thirdPersonCameraRange thirdPersonCameraHeight thirdPersonCameraPitch thirdPersonCameraMinPitchClamp thirdPersonCameraMaxPitchClamp cameraAlwaysAutoCenter cameraAutoCenterLerpRate cameraAutoCenterMaxLerpRate thirdPersonCameraSpringDistance thirdPersonCameraSpringTime thirdPersonCameraHandbrakeTurnRateInc cameraFOV viewInfluence killcamCollision killcamDist killcamZDist killcamMinDist killcamZTargetOffset killcamFOV killcamNearBlur killcamNearBlurStart killcamNearBlurEnd killcamFarBlur killcamFarBlurStart killcamFarBlurEnd isDrivable numberOfSeats numberOfGunners driverControlledGunPos seatSwitchOrder1 seatSwitchOrder2 seatSwitchOrder3 seatSwitchOrder4 seatSwitchOrder5 seatSwitchOrder6 seatSwitchOrder7 seatSwitchOrder8 seatSwitchOrder9 seatSwitchOrder10 seatSwitchOrder11 texureScrollScale wheelRotRate extraWheelRotScale enterRadiusDriver enterRadiusGunner1 enterRadiusGunner2 enterRadiusGunner3 enterRadiusGunner4 maxSpeed accel rotRate rotAccel collisionDamage collisionSpeed suspensionTravel maxBodyPitch maxBodyRoll boostMode boostSpeedIncrease boostAccelMultiplier boostInterval boostDuration boostFrictionMultiplier boostContinuousRegenCooldown boostContinuousRegenAmount heliCollisionScalar viewPitchOffset tiltFromAccelerationPitch tiltFromAccelerationRoll tiltFromDecelerationPitch tiltFromDecelerationRoll tiltFromVelocityPitch tiltFromVelocityRoll tiltSpeedPitch tiltSpeedRoll tracerOffsetForward tracerOffsetUp turretWeapon turretHorizSpanLeft turretHorizSpanRight turretVertSpanUp turretVertSpanDown turretRotRate turretClampPlayerView turretTag1 turretTag2 turretTag3 turretTag4 gunnerWeapon gunnerWeapon1 gunnerWeapon2 gunnerWeapon3 gunnerRotRate passenger1HorizSpanLeft passenger1HorizSpanRight passenger1VertSpanUp passenger1VertSpanDown passenger2HorizSpanLeft passenger2HorizSpanRight passenger2VertSpanUp passenger2VertSpanDown passenger3HorizSpanLeft passenger3HorizSpanRight passenger3VertSpanUp passenger3VertSpanDown passenger4HorizSpanLeft passenger4HorizSpanRight passenger4VertSpanUp passenger4VertSpanDown passenger5HorizSpanLeft passenger5HorizSpanRight passenger5VertSpanUp passenger5VertSpanDown passenger6HorizSpanLeft passenger6HorizSpanRight passenger6VertSpanUp passenger6VertSpanDown lowIdleSnd lowIdleSndPlyr highIdleSnd lowEngineSnd highEngineSnd turretSpinSnd turretStopSnd engineModLoopSnd engineModLoopSndPlyr engineModLoopLoadSnd engineModLoopLoadSndPlyr tankBodyDmgLeftSnd tankBodyDmgRightSnd tankGrindLeftSnd tankGrindRightSnd tankGrindLeftDmgSnd tankGrindRightDmgSnd tankBoostPerkSnd tankBoostPerkSndPlyr wheelRoadNoiseSnd wheelSlidingSnd wheelPeelingOutSnd engineSndSpeed engineModLoopNaturalRPMs idleRPMs idleRPMsMax gear1MinRPMs gear1MaxRPMs gearChangeMPH gear2MinRPMs gear2MaxRPMs trackLengthInches clacksCurveDamageStart clacksCurveDamageEnd clacksCurveMaxOmitted treadGrindAttenuation treadDamageLoopHealthRatio skidSpeedMin skidSpeedMax animType animSet mantleAngleFront mantleAngleBack mantleAngleLeft mantleAngleRight extraWheelLeft1 extraWheelRight1 extraWheelLeft2 extraWheelRight2 mod0 tag0 mod1 tag1 mod2 tag2 mod3 tag3 dmod0 dtag0 dmod1 dtag1 dmod2 dtag2 dmod3 dtag3 worldModel deathModel modelSwapDelay exhaustFx oneExhaust rotorMainIdleFx rotorMainStartFx rotorMainRunningFx rotorMainStopFx rotorTailIdleFx rotorTailStartFx rotorTailRunningFx rotorTailStopFx treadFxAsphalt treadFxBark treadFxBrick treadFxCarpet treadFxCeramic treadFxCloth treadFxConcrete treadFxCushion treadFxDefault treadFxDirt treadFxFlesh treadFxFoliage treadFxFruit treadFxGlass treadFxGrass treadFxGravel treadFxIce treadFxMetal treadFxMud treadFxPaintedMetal treadFxPaper treadFxPlaster treadFxPlastic treadFxRock treadFxRubber treadFxSand treadFxSnow treadFxWater treadFxWood deathFxName deathFxTag deathFxSound radiusDamageMin radiusDamageMax radiusDamageRadius shootShock shootRumble deathQuakeScale deathQuakeDuration deathQuakeRadius secTurretType secTurretTag secTurretModel secTurretAiControlled frontArmor rumbleType rumbleScale rumbleDuration rumbleRadius rumbleBaseTime rumbleAdditionalTime healthDefault healthMin healthMax team addToCompass addToCompassEnemy compassIcon gasButton boostButton reverseBrakeButton handBrakeButton attackButton attackSecondaryButton moveUpButton moveDownButton switchSeatButton specialAbilityButton firePickupButton swapPickupButton dropDeployableButton steerGraph accelGraph isNitrous isFourWheelSteering noDirectionalDamage max_fric_tilt_angle max_fric_tilt autoHandbrakeMinSpeed nitrous_steer_angle_max nitrous_steer_speed nitrous_body_mass nitrous_wheel_radius nitrous_susp_adj nitrous_susp_spring_k nitrous_susp_damp_k nitrous_susp_hard_limit nitrous_susp_min_height nitrous_tire_damp_hand nitrous_tire_damp_brake nitrous_tire_damp_coast nitrous_tire_fric_brake nitrous_tire_fric_hand_brake nitrous_tire_fric_fwd nitrous_tire_fric_side nitrous_roll_stability nitrous_roll_resistance nitrous_yaw_resistance nitrous_upright_strength nitrous_tilt_fakey nitrous_traction_type nitrous_peel_out_max_speed nitrous_tire_fric_side_max nitrous_reverse_scale nitrous_water_speed_max nitrous_water_accel_max nitrous_water_turn_accel nitrous_water_turn_speed_max nitrous_boat_ebrake_power nitrous_bbox_min_x nitrous_bbox_min_y nitrous_bbox_min_z nitrous_bbox_max_x nitrous_bbox_max_y nitrous_bbox_max_z nitrous_mass_center_offset_x nitrous_mass_center_offset_y nitrous_mass_center_offset_z nitrous_buoyancybox_min_x nitrous_buoyancybox_min_y nitrous_buoyancybox_min_z nitrous_buoyancybox_max_x nitrous_buoyancybox_max_y nitrous_buoyancybox_max_z nitrous_boat_speed_rise nitrous_boat_speed_tilt nitrous_boat_motor_offset_x nitrous_boat_motor_offset_y nitrous_boat_motor_offset_z nitrous_boat_side_fric nitrous_boat_forward_fric nitrous_boat_vertical_fric 4 wheel motorcycle tank plane boat artillery helicopter TRACTION_TYPE_FRONT TRACTION_TYPE_BACK TRACTION_TYPE_ALL_WD first chase view strafe horse oldtank burst continuous ?&ff<#×
>LÌÍ?ˆõÃ?*™š?“33 ?€ ? @* @ A ?@ Að A* ?À Bð B A* B¾ B skills perk_weapSpreadMultiplier perk_weapReloadMultiplier perk_weapRateMultiplier perk_weapSwitchMultiplier perk_weapAdsMultiplier perk_weapMeleeMultiplier perk_extraBreath perk_bulletPenetrationMultiplier perk_grenadeDeath frag_grenade_short_mp perk_sprintMultiplier perk_grenadeTossBackTimer perk_killstreakReduction perk_extraMoneyMultiplier perk_delayExplosiveTime perk_disarmExplosiveTime perk_speedMultiplier perk_deathStreakCountRequired perk_sprintRecoveryMultiplier perk_healthRegenMultiplier perk_damageKickReduction perk_shellShockReduction perk_mantleReduction perk_interactSpeedMultiplier perk_throwbackInnerRadius perk_flakJacket perk_flakJacket_hardcore perk_fireproof perk_armorPiercing perk_dogsAttackGhost perk_blackbirdShowsGpsJammer specialty_armorpiercing specialty_armorvest specialty_bulletaccuracy specialty_bulletdamage specialty_bulletflinch specialty_bulletpenetration specialty_copycat specialty_delayexplosive specialty_detectexplosive specialty_disarmexplosive specialty_explosivedamage specialty_extraammo specialty_extramoney specialty_fallheight specialty_fastads specialty_fastinteract specialty_fastmantle specialty_fastmeleerecovery specialty_fastreload specialty_fastweaponswitch specialty_finalstand specialty_fireproof specialty_flakjacket specialty_gambler specialty_gas_mask specialty_gpsjammer specialty_grenadepulldeath specialty_healthregen specialty_holdbreath specialty_killstreak specialty_longersprint specialty_loudenemies specialty_movefaster specialty_nomotionsensor specialty_noname specialty_nottargetedbyai specialty_pin_back specialty_pistoldeath specialty_quieter specialty_reconnaissance specialty_rof specialty_scavenger specialty_shades specialty_showenemyequipment specialty_stunprotection specialty_shellshock specialty_sprintrecovery specialty_showonradar specialty_twoattach specialty_twogrenades specialty_twoprimaries specialty_unlimitedsprint Áp Áp Ap Ap BŒ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ?€ @ @@ @@ @@ * * * ?€ ¿€ ?€ ¿€ ?€ ?€ ?€ ?€ ?€ ¿€ ¿€ ?€ ?€ ¿€ ¿€ ¿€ ¿€ ¿€ ?€ ¿€ ?€ ¿€ ¿€ ¿€ ?€ ?€ ¿€ ?€ ?€ ?€ ?€ ¿€ ?€ ?€ ¿€ ¿€ ?€ ¿€ ?€ ?€ ¿€ ?€ ¿€ ¿€ ¿€ ?€ ¿€ ¿€ ?€ ?€ ¿€ ¿€ ?€ ¿€ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *>«…*>\)>€ >u>®*{>”zá>¸Qì>™™š>€ >u>®*{>”zẃ*o?€ Bp BX B4 AÀ @@ >ÌÌÍ Bþ @@ :ƒ*o C4 :ƒ*o Dz ;#×
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?€ ;6aAp Að BH BŒ ?€ ¿€ ? C´ ;6a?€ ? C´ ;6a=aG¯;ˆˆ‰?záH;´ ? C´ »´ C4 @* ?€ B\ Ap Að B4 Â4 C4 Ã4 @À @ @€ B :ƒ*o>™™š ?€ @* ;6aC4 @* ?€ ? C´ ? @À A Áø ? ?€ ;6a>u<*‚Y;šÏ8>ÌÌÍ B ´ ? C* B´ C´ Bð ?€ ?@ @ :ƒ*o>*‰Ù>LÌ͹IR?+…*?€ >€ ?* B€ <€ A B À€ ? BÈ A@ @€ Cú A Dz ? Áp Ap Að BH A ? >€ ?€ Â4 B4 ?€ ?€ @ >ÌÌͺƒ*o Bþ @@ @À ?€ >ÌÌ;ˆˆ Bþ @@ @À ?€ Dz @ A˜ A@ A* >€ @À A ? ?€ ?fff?€ ?@ ? :ƒ*o>ÌÌÍ>™™š>LÌͺƒ*oÁp Ap BŒ CH ÃH Bp BX B4 AÀ @@ Bþ @À Âþ ?€ A ?À A* Dz A* ? A€ ¿€ ÂH C4 À @ >€ Pmove %d **
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?€ ?€ ¿€ ¿€ ?€ ¿€ ¿€ ?€ *ÿÿÿÿ *ÿÿÿÿ *ÿÿÿú ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ Aïÿÿ=ˆ‰ > =€ ? ?€ ?*
’?€ ?€ 7AñÑ?€ @ÉÛ?ôvD ? :ƒ*o?€ ¿€ ? > =€ ?€ ?€ :ƒ*o? ?€ NnkUpside Down Happyƒ*o<#×À* <ˆˆ‰8Ñ·*F*@ =ÌÌÍ:ƒ*o? CÈ A€ ?€ F*@ ?*¾w=ÌÌÍ? ?€ ?fff>™™š:ƒ*o?LÌÍ>LÌÌ?€ A* Að ? @à ?* :ƒ*oAïÿÿ=ˆ‰@ Ap ?€ ? ?5*7AñÑ?}p¤?€ 7AñÑ?€ 7AñÑ?€ € € € € ? ?€ PurchasedAttachments DDL: Error could not find attachment %s
DDL: Error could not find loadout slot %s
%d weaponStats purchasedoptions DDL: Error could not find item %d option %d
DDL: Error could not set purchased flag for item %d option %d
purchasedattachments DDL: Error could not find item %d attachment %d
DDL: Error could not set purchased flag for item %d attachment %d
itemStats purchased DDL: Error could not find item %d
DDL: Error could not set purchased flag for item %d
mp/clantagfeatures.csv clanTagStats selectedFeature DDL: Error could not find clantag feature index
features DDL: Error could not find clan tag feature %s
DDL: Error could not set purchased flag for clan tag feature %s
new DDL: Error could not set new flag for clan tag feature %s
primary secondary body %sattachment%s %scamo %sreticle %sreticlecolor %slens %stag %semblem specialty DDL: Error could not find global slot %s
DDL: Error equipping class %s with item %s
ui_classesCurrentItemEquippedIn mp/statstable.csv null passive attachments defaultClasses all *_DW weapon_null perks_none killstreak_null armor_null PERKS_PROFESSIONAL equipClass equipClassAttachment equipClassCurrentAttachment equipClassCurrentItem equipClassCurrentGlobalItem equipDefaultClass equipDefaultItemToSlot equipDefaultGlobalItemToSlot equipDefaultGlobalItems clearItemNew clearAllItemsNew purchasecurrentitem purchasecurrentproitem sellcurrentitem purchasecurrentitemattachment purchaseitemattachmentpoint openAttachmentMenuForCurrentItem clearAllAttachmentsForItem clearAttachmentForItemAtPoint equipItemInSlotSorted purchasecurrentitemoption equipClassCurrentOption equipGlobalItemInSlotSorted setCurrentItemIndex equipClassItem purchaseItem buildItemListForSlotName buildItemListForChallengesPerks buildItemListForGroup buildItemListForGroupForWeaponTable buildItemListForGroupName buildItemListForSlotNameAndGroup PurchaseClanTagFeature ToggleWeaponOption PurchaseWeaponOption copyclass setClanTag attachmentFilter maxAttachmentsPerWeapon allItemsUnlocked allItemsPurchased itemSellFactor ui_currentWeaponOptionGroup bodyTypeFromGun %s%d %s1 equipifnone equipclassattachment ( dvarString( ui_custom_name ) ) %s none custom_perks_allow_pro DDL: Error could not find item %d camo %d
%s%s global_camopurchased global_purchasedguncustomization none DDL: Error could not set purchased flag for attachment %s
purchasedattachpoints DDL: Error could not find item %d attachment point %s
DDL: Error could not set purchased flag for item %d attachment point %s
DDL: Error could not clear purchased flag for item %d
global_purchasedfacepaint primaryattachment primaryattachmenttop primaryattachmentbottom primaryattachmenttrigger primaryattachmentmuzzle primarycamo primaryreticle primaryreticlecolor primarylens primaryemblem primarytag secondaryattachment secondaryattachmenttop secondaryattachmentbottom secondaryattachmenttrigger secondaryattachmentmuzzle secondarycamo secondaryreticle secondaryreticlecolor secondarylens secondaryemblem secondarytag specialty1 specialty2 specialty3 classbonus head primarygrenade specialgrenade equipment facepaintpattern facepaintcolor killstreak1 killstreak2 killstreak3 deathstreak customClass1 customClass2 customClass3 customClass4 customClass5 prestigeClass1 prestigeClass2 prestigeClass3 prestigeClass4 prestigeClass5 weapon_smg weapon_assault weapon_cqb weapon_lmg weapon_sniper weapon_pistol weapon_launcher weapon_special weapon_shotgun weapon_explosive weapon_grenade weapon_masterkey weapon_grenadelauncher weapon_flamethrower inventory headgear miscweapon feature killstreak CLASS_SMG CLASS_CQB CLASS_ASSAULT CLASS_LMG CLASS_SNIPER CLASS_CUSTOM_SMG CLASS_CUSTOM_CQB CLASS_CUSTOM_ASSAULT CLASS_CUSTOM_LMG CLASS_CUSTOM_SNIPER CLASS_WAGER1 CLASS_WAGER2 CLASS_WAGER3 CLASS_WAGER4 CLASS_WAGER5 CLASS_WAGER6 CLASS_WAGER7 CLASS_WAGER8 CLASS_WAGER9 CLASS_WAGER10 vehanim_enable vehanim_debug ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ?€ ?€ =LÌÍ=
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ºƒ*o?€ ¿ :ƒ*oDz ?€ Dz ?€ ¿€ A BH ?€ A€ A* Dz BÈ ?@ C* C C* ?€ BÈ ¿€ default %s_%s *Bullet penetration table param name [%s_%s] is to long.
*Error parsing bullet penetration table [%s].
info/bullet_penetration_mp bullet penetration table BULLET_PEN_TABLE small medium large syrette_mp [%s] Only grenades and mines are currently supported for off hand use
[%s] No offhand class set
tactical_insertion_mp -smoke
bullet_small bullet_large bullet_ap bullet_xtreme shotgun grenade_bounce grenade_explode rifle_grenade rocket_explode rocket_explode_xtreme projectile_dud mortar_shell tank_shell bolt blade ? ? ? *Shared ammo cap mismatch for "%s" shared ammo cap: '%s" set it to %i, but "%s" already set it to %i.
camo reticle lens tag emblem reticle_color none top bottom trigger muzzle mp/attachmenttable.csv *Couldn't load file or file is invalid '%s' attachment %d compatibleAttachments weaponoption point reflex elbit acog lps vzoom ir gl mk silencer grip extclip dualclip saddle fmj hp rf ft bayonet auto speed upgradesight snub dw none *could not find altWeapon '%s' for weapon '%s' *could not find alt Dual Wield Weapon '%s' for weapon '%s' *could not find standingWeapdef '%s' for weapon '%s' Please add the line 'weapon,sp/%s' to your level csv *could not find crouchingWeapdef '%s' for weapon '%s' Please add the line 'weapon,sp/%s' to your level csv *could not find proneWeapdef '%s' for weapon '%s' Please add the line 'weapon,sp/%s' to your level csv %s%s %s_%s Could not load base weapon '%s%s' defined in the weapon table ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ;Zt;**oIt#ðIt#ò?€ Dz none mp/playeranimtypes.txt *Couldn't load file '%s' BG_AnimParseAnimScript *Player anim type array size exceeded revivee sniper briefcase rearclipsniper *Unknown weapon type "%s" in "%s"
topArc bottomArc accuracy aiSpread playerSpread maxVertTurnSpeed maxHorTurnSpeed minVertTurnSpeed minHorTurnSpeed pitchConvergenceTime yawConvergenceTime suppressionTime maxRange animHorRotateInc playerPositionDist stance useHintString dropHintString horizViewJitter vertViewJitter fightDist maxDist aiVsAiAccuracyGraph aiVsPlayerAccuracyGraph locNone locHelmet locHead locNeck locTorsoUpper locTorsoLower locRightArmUpper locRightArmLower locRightHand locLeftArmUpper locLeftArmLower locLeftHand locRightLegUpper locRightLegLower locRightFoot locLeftLegUpper locLeftLegLower locLeftFoot locGun fireRumble meleeImpactRumble reloadRumble adsDofStart adsDofEnd scanSpeed scanAccel scanPauseTime flameTableFirstPerson flameTableThirdPerson ikLeftHandOffsetF ikLeftHandOffsetR ikLeftHandOffsetU ikLeftHandRotationP ikLeftHandRotationY ikLeftHandRotationR ikLeftHandProneOffsetF ikLeftHandProneOffsetR ikLeftHandProneOffsetU ikLeftHandProneRotationP ikLeftHandProneRotationY ikLeftHandProneRotationR ikLeftHandUiViewerOffsetF ikLeftHandUiViewerOffsetR ikLeftHandUiViewerOffsetU ikLeftHandUiViewerRotationP ikLeftHandUiViewerRotationY ikLeftHandUiViewerRotationR parentWeaponName doGibbing maxGibDistance bullet grenade projectile binoculars gas bomb mine melee rifle mg smg spread pistol rocketlauncher turret non-player item Killstreak Alt Stored Weapon crosshair primary offhand altmode Full Auto Single Shot 2-Round Burst 3-Round Burst 4-Round Burst Stacked Fire Minigun bottom top left dp28 ptrs lmg small medium large bullet_small bullet_large bullet_ap bullet_xtreme shotgun grenade_bounce grenade_explode rifle_grenade rocket_explode rocket_explode_xtreme projectile_dud mortar_shell tank_shell bolt blade stand duck prone rocket flashbang dud heavy explosive napalmblob None Frag Grenade Smoke Grenade Flash Grenade Gear Lethal grenade Tactical grenade Equipment Specific use Pip-On-A-Stick Bouncing diamond Sidewinder Hellfire Javelin Ballistic WireGuided TVGuided Don't stick Stick to all Stick to all, except ai and clients Stick to ground Stick to ground, maintain yaw Stick to flesh Rotate both axis, grenade style Rotate one axis, blade style Rotate like a cylinder Turret Scope Magazine ShortMagazine Shotgun Rocket Beltfed AltWeapon 1:1 2:1 4:1 _ <ÉÙµ@ÉÛ:ƒ*o<ˆˆ‰ ?€ ?€ ?ÉÛ>LÌÍ?€ @€ ?@ ?ÉÛ>LÌÍ?€ @€ ?@ <#×
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hold_breath_mp Couldn't find shock file [hold_breath_mp.shock]
*Error reading CSV files in the fx directory to identify impact effects impacts/fx_flesh_hit_noblood impacts/fx_flesh_hit_knife_mp impacts/fx_flesh_hit_knife_noblood impacts/fx_deathfx_dogbite impacts/fx_flesh_hit_body_nonfatal_hero impacts/fx_small_metalhit_bodyarmor impacts/fx_xlarge_metalhit_bodyarmor bio/player/fx_player_arm_dust_slide bio/player/fx_player_arm_dust_slide_rk system_elements/fx_snow_sm_em bio/player/fx_player_dust_inair vehicle/treadfx/fx_heli_dust_default vehicle/treadfx/fx_heli_water_spray trail/fx_trail_heli_white_smoke trail/fx_trail_heli_black_smoke trail/fx_trail_fire_smoke vehicle/exhaust/fx_exhaust_jet_afterburner impacts/fx_water_hit_sm impacts/fx_water_hit_md impacts/fx_water_hit_lg impacts/fx_water_object_ripple bio/player/fx_water_hit_player_bubbles bio/player/fx_player_water_waist_ripple bio/player/fx_player_water_knee_ripple bio/player/fx_player_water_splash_impact weapon/ir_scope/fx_ir_scope_heartbeat - game media done clientscripts/mp/ maps/mp/ %sgametypes/%s main g_gametype vdm vtdm cgArray cgsArray cg_fakeEntitiesArray cg_viewModelArray cg_weaponsArray cg_entitiesArray cg_entityOriginArray cg_destructibles ikStatesArray g_loadScripts cg_usingClientScripts cg_drawGun cg_cursorHints cg_retrieveHintTime cg_retrieveHintTimeStuck cg_weaponHintsCoD1Style cg_hintFadeTime cg_seatHintFadeTime cg_fov cg_fov_default cg_fov_default_thirdperson cg_fovScale cg_fovMin cg_fovExtraCam cg_adsZoomToggleStyle cg_useWeaponBasedVariableZoom cg_viewVehicleInfluenceGunner cg_viewVehicleInfluenceGunnerFiring cg_draw2D cg_drawErrorMessages cg_drawHealth cg_drawBreathHint cg_drawMantleHint cl_wadefps cg_drawFPS cg_drawFPSScale cg_development cg_drawFPSOnly profile_physics cg_drawFPSLabels cg_debugInfoCornerOffset cg_drawVersion cg_drawVersionX cg_drawVersionY cg_readTitleStorageLocally snd_drawInfo snd_drawSort cg_drawScriptUsage cg_drawMaterial cg_drawModelAxis cg_drawSnapshot cg_drawSnapshotTime cg_drawCrosshair cg_drawCrosshair3D cg_drawHoldBreathHint cg_drawTurretCrosshair cg_drawCrosshairNames cg_drawCrosshairNamesPosX cg_drawCrosshairNamesPosY cg_drawShellshock cg_lastSpectatorSelectedThirdPerson cg_hudStanceFlash cg_hudStanceHintPrints cg_hudDamageIconWidth cg_hudDamageIconHeight cg_hudDamageIconOffset cg_hudDamageIconTime cg_hudDamageDirectionalIconTime cg_hudDamageIconInScope cg_hudGrenadeIconMaxRangeFrag cg_hudGrenadeIconMaxRangeFlash cg_hudGrenadeIconMaxHeight cg_hudGrenadeIconInScope cg_hudGrenadeIconOffset cg_hudGrenadeIconHeight cg_hudGrenadeIconWidth cg_hudGrenadeIconEnabledFlash cg_hudGrenadePointerHeight cg_hudGrenadePointerWidth cg_hudGrenadePointerPivot cg_hudGrenadePointerPulseFreq cg_hudGrenadePointerPulseMax cg_hudGrenadePointerPulseMin cg_hudChatPosition cg_hudSayPosition cg_hudChatIntermissionPosition cg_hudVotePosition cg_debugDrawSafeAreas drawLagometer drawEntityCount drawEntityCountPos drawEntityCountSize drawServerBandwidth drawServerBandwidthPos drawKillcamData drawKillcamDataPos drawKillcamDataSize cg_hudProneY cg_mapLocationSelectionCursorSpeed cg_mapLocationSelectionRotationSpeed cg_hudGrenadeIndicatorFadeUp cg_hudGrenadeIndicatorTargetColor cg_hudGrenadeIndicatorStartColor cg_hudSplitscreenCompassScale cg_hudSplitscreenCompassElementScale cg_hudSplitscreenStanceScale cg_hudSplitscreenScoreboardScale cg_hudSplitscreenBannerScoreboardScale cg_splitscreenSpectatorScaleIncrease cg_splitscreenLetterboxSize cg_fullscreenFinalKillcam cg_weaponCycleDelay cg_crosshairAlpha cg_crosshairAlphaMin cg_crosshairDynamic cg_crosshairEnemyColor cg_brass cg_gun_x cg_gun_y cg_gun_z cg_gun_move_f cg_gun_move_r cg_gun_move_u cg_gun_ofs_f cg_gun_ofs_r cg_gun_ofs_u cg_gun_move_rate cg_gun_move_minspeed cg_centertime cg_debugposition cg_debugevents cg_errordecay cg_nopredict cg_showmiss cg_footsteps cg_footprints cg_footprintsDistortWater cg_footprintsDebug cg_waterTrailRippleFrequency cg_waterTrailRippleVariance cg_treadmarks cg_firstPersonTracerChance cg_laserForceOn cg_laserRange cg_laserRangePlayer cg_laserRadius cg_laserLight cg_laserLightBodyTweak cg_laserLightRadius cg_laserLightBeginOffset cg_laserLightEndOffset cg_laserEndOffset cg_laserFlarePct cg_marks_ents_player_only cg_tracerchance cg_tracerwidth cg_tracerSpeed cg_tracerlength cg_tracerNoDrawTime cg_tracerScale cg_tracerScaleMinDist cg_tracerScaleDistRange cg_tracerScrewDist cg_tracerScrewRadius cg_bulletwidth cg_bulletlength cg_thirdPersonRange cg_thirdPersonAngle cg_thirdPersonFocusDist cg_thirdPerson cg_thirdPersonMode cg_chatTime cg_chatHeight cg_predictItems cg_spectateThirdPerson cg_teamChatsOnly cg_use_colored_smoke cg_fakefireWizbyChance cl_paused cg_drawpaused g_synchronousClients cg_debug_overlay_viewport cg_dumpAnims developer con_minicon cg_subtitles cg_subtitleMinTime cg_subtitleWidthStandard cg_subtitleWidthWidescreen cg_gameMessageWidth cg_gameBoldMessageWidth cg_descriptiveText cg_youInKillCamSize cg_scriptIconSize cg_connectionIconSize cg_voiceIconSize cg_constantSizeHeadIcons cg_headIconMinScreenRadius cg_overheadNamesMaxDist cg_overheadNamesNearDist cg_overheadNamesFarDist cg_overheadNamesFarScale cg_overheadNamesSize cg_overheadIconSize cg_overheadRankSize cg_overheadNamesGlow cg_overheadNamesFont cg_drawFriendlyNames cg_enemyNameFadeIn cg_friendlyNameFadeIn cg_enemyNameFadeOut cg_friendlyNameFadeOut cg_drawThroughWalls cg_playerHighlightTargetSize cg_playerHighlightEnemyColor cg_playerHighlightBrightness cg_playerHighlightMinFade cg_playerHighlightBlinkTime cg_corpseHighlightFadeTime cg_cameraSpikeHighlightBrightness cg_cameraSpikeEnemyColor cg_adsZScaleMax cg_infraredHighlightScale cg_infraredHighlightOffset cg_mature cg_blood cg_invalidCmdHintDuration cg_invalidCmdHintBlinkInterval cg_viewZSmoothingMin cg_viewZSmoothingMax cg_viewZSmoothingTime overrideNVGModelWithKnife cg_visionSetLerpMaxIncreasePerFrame cg_visionSetLerpMaxDecreasePerFrame cg_flareVisionSetFadeDuration cg_turretBipodOffset cg_allPlayerNamesVisible g_ScoresColor_MyTeam g_ScoresColor_EnemyTeam g_ScoresColor_Spectator g_ScoresColor_Free g_ScoresColor_Allies g_ScoresColor_Axis g_TeamName_Allies GAME_ALLIES g_TeamName_Axis GAME_AXIS g_TeamColor_Allies g_TeamColor_Axis g_TeamColor_MyTeam g_TeamColor_EnemyTeam g_TeamColor_MyTeamAlt g_TeamColor_EnemyTeamAlt g_TeamColor_Party g_TeamColor_Spectator g_TeamColor_Free cg_proneFeetCollisionHull cg_motionblur_duration cg_motionblur_fadeout cg_timedDamageDuration cg_MinDownedPulseRate cg_MaxDownedPulseRate cg_playerFrustumHalfHeight cg_overheadNamesTagUpdateInterval cg_canSeeFriendlyFrustumUpdateInterval cg_canSeeFriendlyFrustumExpand cg_canSeeFriendlyFrustumMinDistance cg_watersheeting cg_debug_triggers cg_cameraWaterClip cg_cameraVehicleExitTweenTime vehicle_piece_damagesfx_threshold g_debugLocHit g_debugLocHitTime vote string codescripts/delete codescripts/struct initstructs createstruct findstruct clientscripts/mp/_callbacks statechange maprestart localclientconnect localclientdisconnect entityspawned playerspawned client_flag_callback client_flagasval_callback clientscripts/mp/_destructible CodeCallback_DestructibleEvent CodeCallback_CreatingCorpse CodeCallback_PlayerFootstep CodeCallback_PlayerJump CodeCallback_PlayerLand CodeCallback_PlayerFoliage clientscripts/mp/_dogs playDogstep level_notify soundNotify airsupport demo_jump demo_player_switch entityshutdown_callback glass_smash %s%s mapname Script function count mismatch CachedTag_NoCache_GetTagPos: Cannot find tag [%s] on entity
CachedTag_GetTagPos: Called for a tag that it is not set up for
maps/mp/_destructible maps/mp/gametypes/_spawning CodeCallback_UpdateSpawnPoints maps/mp/animscripts/%s dog_combat dog_death dog_init dog_pain dog_move dog_stop dog_flashed dog_jump dog_turn r_grassEnable white fonts/smallDevFont fonts/bigDevFont net_disconnect nightvision_overlay_goggles hud_icon_nvg hud_dpad_arrow hud_dpad_eqip_count_backing hud_dpad_outer_frame_highlight_side ammo_counter_bullet ammo_counter_beltbullet ammo_counter_riflebullet ammo_counter_rocket ammo_counter_shotgunshell ammo_counter_single life_counter_alive life_counter_dead decode_characters decode_characters_glow killiconheadshot cod *Client/Server game mismatch: %s/%s collision map graphics mapcrc %d MP_MAPDIFFERSFROMSERVER game media clients ui_mp/hud_hardcore_splitscreen.txt ui_mp/hud_spectator_splitscreen.txt ui_mp/hud_splitscreen.txt ui_mp/hud_%s_splitscreen.txt ui_mp/hud_popups_splitscreen.txt ui_mp/hud_hardcore.txt ui_mp/hud_spectator.txt ui_mp/hud.txt ui_mp/hud_%s.txt ui_mp/hud_popups.txt ui_mp/hud_demo.txt Compass Compass_mp To many local clientside entities used for the map: %i and script: %i. Need to reserve %i for dynamic gameplay usage.
%s_%s wpn_grenade_explode wpn_rifle_grenade wpn_rocket_explode wpn_rocket_explode_xtreme wpn_tank_shell wpn_mortar_shell prj_bullet_impact_small prj_bullet_impact_large prj_bullet_impact_ap prj_bullet_impact_xtreme prj_bulletspray_small prj_bolt_impact prj_blade_impact prj_bullet_impact_small_exit prj_bullet_impact_large_exit prj_bullet_impact_ap_exit prj_bullet_impact_xtreme_exit prj_bulletspray_impact_small_exit prj_bolt_impact_exit prj_impact_veh_armor prj_impact_veh_locomotion chr_launch_exert_npc chr_launch_exert_plr fly_dtp_launch_plr fly_dtp_launch_npc fly_dtp_collide_plr fly_dtp_collide_npc fly_dtp_land_plr_%s fly_dtp_land_npc_%s fly_dtp_slide_loop_plr_%s fly_dtp_slide_loop_npc_%s fly_dtp_slide_stop_plr_%s fly_dtp_slide_stop_npc_%s fly_pslide_loop_plr_%s fly_pslide_loop_npc_%s fly_pslide_stop_plr_%s fly_pslide_stop_npc_%s fly_sprint_gasp prj_whizbyuw prj_whizby prj_crack fly_death_gurgle wpn_melee_hit wpn_melee_hit_other wpn_melee_knife_hit_body wpn_melee_knife_hit_other chr_melee_dog_hit chr_melee_dog_hit_other fly_nightvision_on fly_nightvision_off wpn_sniper_heartbeat wpn_sniper_breathin wpn_sniper_breathout wpn_sniper_breathgasp wpn_offhand_select weapon/grenade/fx_smoke_grenade_11sec_mp misc/fx_flare_sky_white_10sec_mp weapon/napalm/fx_napalm_ground_fire_lg_mp weapon/napalm/fx_napalm_ground_fire_sm_mp weapon/grenade/fx_exp_incendiary_mp_125r weapon/grenade/fx_exp_incendiary_mp_75r weapon/grenade/fx_exp_incendiary_mp_50r weapon/grenade/fx_exp_incendiary_mp_25r weapon/grenade/fx_exp_incendiary_mp_center weapon/rocket/fx_trail_bazooka_geotrail explosions/fx_default_explosion env/fire/fx_fire_player_sm_smk_2sec trail/fx_trail_blood_streak_mp system_elements/fx_blood_drops_decal_emit weapon/grenade/fx_smoke_grenade_mp_125r weapon/grenade/fx_smoke_grenade_mp_75r weapon/grenade/fx_smoke_grenade_mp_50r weapon/grenade/fx_smoke_grenade_mp_25r weapon/grenade/fx_gas_poison_mp_125r weapon/grenade/fx_gas_poison_mp_75r weapon/grenade/fx_gas_poison_mp_50r weapon/grenade/fx_gas_poison_mp_25r weapon/grenade/fx_gas_poison_mp Off Simple SimpleRanges Verbose None 3D Stream 2D priority channel alias dry level entity CONTENTS_SOLID NONSOLID MASK_PLAYERSOLID MASK_CLIENTEFFECTS Free Fixed Locked ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ?€ ?€ ?€ >™™š?€ ?€ ?€ ? ?*™š ?€ ?€ >™™š@ ? CGÌÍ>LÌÍ=ÌÌÍ?Ù™š?ŒÌÍ>¨õÃ?ÌÍ?fff>™™š>LÌÍ?LÌÍ?333 ?€ Að @@ ? @ @€ E*@ 9Ñ·*<Žú6¼Žú6@à ¿ Àà ? BÈ ?€ ;Út<#×
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=q?Öffffff?Ã333333@,ÌÌÌÌÌÍ?É™™™™™š@ @ +activate KEY_USE Hint String war_sb war_%c MENU_WAR_STATUS_CONTESTED game message MENU_WAR_STATUS_WERE_RAISING scr_allies MPUI_%s MENU_WAR_STATUS_TAKING scr_axis voice_on cg_drawTalk hud_fadeout_speed hud_fade_ammodisplay hud_fade_healthbar hud_fade_compass hud_fade_stance hud_fade_offhand hud_fade_sprint hud_fade_vehiclecontrols hud_health_startpulse_injured hud_health_startpulse_critical hud_health_pulserate_injured hud_health_pulserate_critical hud_deathQuoteFadeTime hud_healthOverlay_regenPauseTime hud_healthOverlay_pulseStart hud_healthOverlay_pulseStop hud_healthOverlay_phaseOne_toAlphaAdd hud_healthOverlay_phaseOne_pulseDuration hud_healthOverlay_phaseTwo_toAlphaMultiplier hud_healthOverlay_phaseTwo_pulseDuration hud_healthOverlay_phaseThree_toAlphaMultiplier hud_healthOverlay_phaseThree_pulseDuration hud_healthOverlay_phaseEnd_fromAlpha hud_healthOverlay_phaseEnd_toAlpha hud_healthOverlay_phaseEnd_pulseDuration cg_sprintMeterFullColor cg_sprintMeterEmptyColor cg_sprintMeterDisabledColor rankUpPopUpIcon%d CGAME_SPECTATOR PLATFORM_PICKUPNEWWEAPON PLATFORM_SWAPWEAPONS PLATFORM_THROWBACKGRENADE +frag PLATFORM_PICKUPHEALTH %s VP %.2f/%.2f/%.2f DTT %.2f DFO %.2f +vehicleboost PLATFORM_RC_BOMB_BOOST +attack PLATFORM_RC_BOMB_DETONATE PLATFORM_RC_BOMB_STEERING PLATFORM_RC_BOMB_ACCELERATE +speed_throw PLATFORM_RC_BOMB_HANDBRAKE compassGridEnabled demo_button_outline PLATFORM_DEMO_TOGGLE_HUD_ALT PLATFORM_DEMO_TOGGLE_HUD PLATFORM_DEMO_TOGGLE_CONTROLS_HUD %02i:%02i MENU_DEMO_DVR_FREE_CAMERA MENU_DEMO_DVR_THIRD_PERSON MENU_DEMO_DVR_FIRST_PERSON PLATFORM_DEMO_CHANGE_CAMERA %.1fx PLATFORM_DEMO_PLAY_ALT PLATFORM_DEMO_PLAY PLATFORM_DEMO_CONFIG1_LT PLATFORM_DEMO_CONFIG1_RT PLATFORM_DEMO_CONFIG1_DPAD_RIGHT PLATFORM_DEMO_CONFIG2_DPAD_LEFT PLATFORM_DEMO_CONFIG2_LT PLATFORM_DEMO_CONFIG2_RT PLATFORM_DEMO_CONFIG2_DPAD_RIGHT PLATFORM_DEMO_CONFIG3_LT PLATFORM_DEMO_CONFIG3_DPAD_DOWN PLATFORM_DEMO_CONFIG3_DPAD_UP MENU_DEMO_DVR_RECORD PLATFORM_DEMO_RECORD MENU_DEMO_DVR_SCREENSHOT PLATFORM_DEMO_TAKE_SCREENSHOT CGAME_PRONE_BLOCKED_WEAPON CGAME_PRONE_BLOCKED gocrouch togglecrouch lowerstance +movedown goprone +prone +gostand raisestance +moveup toggleprone PLATFORM_STANCEHINT_STAND PLATFORM_STANCEHINT_CROUCH PLATFORM_STANCEHINT_PRONE %s / %s %s %2i %3i | +holdbreath +melee_breath +breath_sprint PLATFORM_HOLD_BREATH +melee PLATFORM_HOLD_BREATH_ZOOM +smoke PLATFORM_GUIDED_MISSILE_BOOST PLATFORM_GUIDED_MISSILE_DETONATE PLATFORM_MANTLE +usereload PLATFORM_MOUNT WEAPON_NO_AMMO WEAPON_NO_FRAG_GRENADE WEAPON_NO_SPECIAL_GRENADE WEAPON_NO_EQUIPMENT GAME_STAND_BLOCKED GAME_CROUCH_BLOCKED WEAPON_TARGET_TOO_CLOSE WEAPON_TARGET_NOT_ENOUGH_CLEARANCE WEAPON_LOCKON_REQUIRED WEAPON_CANT_PLACE_TURRET WEAPON_CANT_EQUIP_WHILE_PRONE WEAPON_CANT_PLANT_EQUIPMENT MP_INVALID_TURRET_LOCATION PLATFORM_PLACE_TURRET_HINT NONE ALL FRIENDLY ENEMY ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ @@ ?€ ?€ :ƒ*o>™™š;6aB´ ? C´ ;Œç*@* A¨ B¤ Dz ?€ ? :**oA@ A* B ?€ ;6a:**o ?€ ? ÀÀ À* C´ BÚ BÒ A@ A* B A  TEAM_SPECTATOR TEAM_FREE TEAM_AXIS TEAM_ALLIES scriptVector1 heroLightingR heroLightingG heroLightingB mp_combat_awareness default slide_rumble panzer t34 *Player anim '%s' has no children j_spine4 ?´´µ? A* showevents <ú6;6a<Žú6¿¦ff;´ B ? C´ ?€ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ~–v™þ–v™<ÌÍØ>*šb?€ Bþ 7€ ? C´ C> @@ ;6a@IÛ?ÉÛ? C´ ;´ ;6a ? C´ ~–v™þ–v™7€ ? C´ B ?€ ÂŒ =ÌÌÍ@ÉÛ Dz ?€ t34 panzer Dz ¿€ ?€ rumble/%s rumble graph file RUMBLEGRAPHFILE *"%s" has too many graph knots *"%s" Error in parsing a rumble graph file rumble info file RUMBLE highRumbleFile lowRumbleFile *Rumble info file [%s] cannot have broadcast set to true and range set to 0
*No more room to allocate anymore rumble graphs *couldn't register rumble '%s' -- see console
*Could not play rumble asset '%s' because it was not registered and loaded. *Could not play rumble '%s' because it was not registered and loaded. Make sure to "precacheRumble" before playing from script. duration range fadeWithDistance broadcast ?LÌÍ=*t¼?333CÅ€ CÙ€ >ÌÌÍ>¡G®?*¸R ?€ ?@ >€ ? Cú D/ =\)=LÌÍ>ž¸R?*zâ>æff?ÌÍ=ÌÌÍ?€ ?€ ¿€ B¦ >ñë…>¡G®?€ ? A* @ <ÌÌÍ>LÌÍ @€ ? ?€ >™™š=™™š?€ ? A* @€ A` @ @à >™™š?&ff?€ Cð ? Ap Að ?À A* @@ @ ¿ A @À ?xQì?*zá=áG® ?€ Cð ? Ap @À A AÀ @€ Aˆ B4 AP C‡ @ B´ >™™š=™™šCð ? Ap ?€ Aè @ ÁÀ @À @* A @€ A AÀ Að A* @à A` ?ë333333?ë333333?ë333333?òffffff?ë333333?ë333333 %llu white black hudscoreboardscroll_uparrow hudscoreboardscroll_upkey hudscoreboardscroll_downarrow hudscoreboardscroll_downkey cg_ScoresPing_MaxBars cg_ScoresPing_Interval cg_ScoresPing_HighColor cg_ScoresPing_MedColor cg_ScoresPing_LowColor cg_ScoresPing_BgColor cg_scoreboardScrollStep cg_scoreboardBannerHeight cg_scoreboardItemHeight cg_scoreboardPingWidth cg_scoreboardPingHeight cg_scoreboardWidth cg_scoreboardSplitscreenWidth cg_scoreboardQuarterscreenWidth cg_scoreboardHeight cg_scoreboardMyColor cg_scoreboardRankFontScale cg_scoreboardTextOffset cg_scoreboardFont cg_scoreboardHeaderFontScale cg_scoreboardPingText cg_scoreboardPingGraph setFocusScoreboard voice_off_mute_xboxlive voice_off voice_on_xboxlive voice_on [%s]%s %d game objective display CGAME_SB_SCORE CGAME_SB_PING %lld demo_switchplayer %i 1 %d
%.2f %i MENU_POINTS g_TeamIcon_Free g_TeamIcon_Axis g_TeamName_Axis scoreboard team name %s g_TeamIcon_Allies g_TeamName_Allies g_TeamIcon_Spectator CGAME_SPECTATORS ( %i ) g_gametype sd MPUI_ALIVE scoreboard header %i %s ui_arrow_right error_popmenu_party error_popmenu_lobby error_popmenu ui_playercardOpen PLATFORM_VIEW_GAME_SCORECARD PLATFORM_SPECTATE_DEMO_PLAYER PLATFORM_VIEW_LOCAL_PLAYERS PLATFORM_PLAYER_TOGGLE_MUTE_BTN MPUI_KILLS MPUI_DEATHS MPUI_ASSISTS MPUI_DEFENDS MPUI_PLANTS MPUI_DEFUSES MPUI_RETURNS MPUI_CAPTURES MPUI_DESTRUCTIONS MPUI_RATIO MPUI_SURVIVED MPUI_STABS MPUI_TOMAHAWKS MPUI_HUMILIATED MPUI_X2SCORE MPUI_HEADSHOTS ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ? D»€ Áp Ap BŒ A* ÃH CH ?€ ?€ ;6aC´ C4 ;6aC´ C4 ?€ ?€ Be.à<Žú6<Žú6?€ ?€ Dz ? N€ ?€ Dz ?€ Dz Fú Áp Ap BŒ ?€ ?€ 8 8 Be.à¿€ ?€ Be.à¿€ ?€ <Žú6 ? ?€ Dz Dz ? B Äz B Dz ?€ ?€ F*@ :ƒ*o @€ Dz ;6a? C´ ?*¾wC B<ú6:ƒ*oºƒ*o?€ Bå.àBå.຃*o:ƒ*o ºƒ*o C* ? ;€€C* ? Dz ;6a;´ ? C´ ;6a?€ ? C´ ?€ ?€ ?€ >LÌÍ:ƒ*o?€ >LÌÍ:ƒ*o?€ >LÌÍ:ƒ*o?€ B Dz ?€ ?€ ?€ Dz ? ?€ Dz ? A€ A* radiant txt CODE ERROR: CScr_SetScriptAndLabel: functions->maxSize exceeded *Could not find label '%s' in script '%s' mapname %s%s clientscripts/ none asphalt bark brick carpet ceramic cloth concrete cushion dirt flesh foliage fruit glass grass gravel ice metal mud paintedmetal paper plaster plastic rock rubber sand snow water wood movedone rotatedone entityshutdown front_left front_right back_left back_right middle_left middle_right fraction position entity normal surfacetype enemy weapon_fired broken death touch swimming_begin swimming_end trigger prone stand crouch sprint run walk crouch_run crouch_walk explode dtp_land respawn breakafter fake_fire hidden MOD_UNKNOWN MOD_PISTOL_BULLET MOD_RIFLE_BULLET MOD_GRENADE MOD_GRENADE_SPLASH MOD_PROJECTILE MOD_PROJECTILE_SPLASH MOD_MELEE MOD_BAYONET MOD_HEAD_SHOT MOD_CRUSH MOD_TELEFRAG MOD_FALLING MOD_SUICIDE MOD_TRIGGER_HURT MOD_EXPLOSIVE MOD_IMPACT MOD_BURNED MOD_HIT_BY_OBJECT MOD_DROWN MOD_GAS face face_casual face_alert face_cqb face_running face_shoot_single face_shoot_burst face_melee face_react face_talk face_talk_long face_pain face_death veh_collision veh_inair veh_landed veh_suspension_limit_activated veh_engine_stutter liveupdate disconnect freeze up not successfully loaded %s (effect = %s)
Parameter (%s) must be an array non-primitive animation has no concept of length NA vehicle player general missile scriptmover mg42 plane player_corpse helicopter actor %f %f %f Rumble %s needs to be precached in server script, before it's refered to in client script. setAmbientSnapshot takes one parameter. setGroupSnapshot takes one parameter. soundstoplineemitter has %d parameters. There should be three. soundlineemitter has %d parameters. There should be three. setAmbientSnapshot takes two parameters. scale speed takes 5 parameters. setLevelFadeSnapshot takes two parameters. setHealthSnapshot takes two parameters. unknown weapon '%s' in getWeaponModel
cannot cast %s to float cannot cast %s to int stopsound takes one parameter. GetKnownLength takes a playback id. getplaybacktime takes a playback id. setsoundpitchrate takes two parameters. setsoundpitchrate cannot be NAN. setsoundvolumerate takes two parameters. setsoundvolumerate cannot be NAN. setsoundpitch takes two parameters. setsoundpitch cannot be NAN. setsoundvolume takes two parameters. setsoundvolume cannot be NAN. soundplaying takes one parameter. Line segment must not have zero length The two points on the line must be different from each other Attach param isn't an entity. tag_origin failed to attach model '%s' to tag '%s' classname script_struct node_pathnode script_noteworthy script_origin script_label random looper script_brushmodel script_model spawnflags pl# light Trying to get a local client index for a client '%d' that is not a local client. stoploopsound: invalid fade value %f. it must be between 0 and 32 seconds. EXE_ENTITY_BEFORE_SNAPSHOT not an entity USAGE: ent set_overlay_enabled( <overlayindex 0-3>, <enable true/false> )
USAGE: ent SetInfraredVisionset( visionset name )
USAGE: ent set_overlay_constant( <overlayindex 0-3>, <constantindex 0-16>, <value> )
USAGE: ent set_overlay_material( <overlayIndex 0-3>, <materialindex 0-63>, <sortindex 0-2> )
USAGE: ent set_overlay_material( <overlayIndex 0-3>, <materialindex 0-63>, <sortindex 0-2> ) - no material at that index
USAGE: ent set_filter_pass_constant( <filterindex 0-3>, <passindex 0-16>, <constantindex 0-16>, <value> )
USAGE: ent set_filter_pass_quads( <filterindex 0-3>, <passindex 0-15>, <passquads 0-400> )
USAGE: ent set_filter_pass_enabled( <filterindex 0-3>, <passindex 0-16>, <enabled true/false> )
USAGE: ent set_filter_pass_material( <filterindex 0-3>, <passindex 0-15>, <materialindex 0-63>, <targetindex 0-4>, <sampler0index 0-4>, <sampler0index 0-4> )
USAGE: ent set_filter_pass_material( <filterindex 0-3>, <passindex 0-15>, <materialindex 0-63>, <targetindex 0-4>, <sampler0index 0-4>, <sampler0index 0-4> ) - no material at that index
USAGE: ent map_material( <material index 0-63 >, <material name>Winky Winky
Unlink: Only works on fake entities
LinkTo: Only works on fake entities
istouching cannot be called on 2 brush/cylinder entities .vehicleclass can only be used on vehicles. .%s can only be used on vehicles. centity field %s is read-only string too long RandomIntRange range must be positive integer.
RandomInt parm must be positive integer.
illegal call to print3d() assert fail: %s assert fail .treadfxname can only be used on vehicles. .treadfxnamearray can only be used on vehicles. Cannot set saved dvar on client side with a string value Dvar %s has an invalid dvar name
01-23-2011, 06:03 PM #10
What exsctly am i suppose to do with this file?

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