Post: [NEW:]►NukePlane Mod_____[XBOX]
01-30-2011, 05:42 AM #1
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Code:
    NukePlane() 
{
self endon ("disconnect");
nuke = spawnStruct();
nuke.fx = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
for(;Winky Winky
{
if(self meleebuttonpressed())
{
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
nuke.planemodel = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
nuke.planemodel setModel( "t5_veh_air_b52" );
nuke.planemodel.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel moveto( location + ( 0, 0, 200 ), 2.9 );
wait 2.8;
nuke.dropmodel = spawn("script_model", nuke.planemodel.origin );
nuke.dropmodel setModel( "mp_supplydrop_axis" );
nuke.dropmodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel delete();
PlaySoundAtPosition( "amb_end_nuke", location );
nuke.dropmodel moveto( location, .9 );
wait 1.2;
Earthquake( 0.4, 4, location, 800 );
playfx( nuke.fx, nuke.dropmodel.origin );
wait .05;
nuke.dropmodel delete();
radiusdamage( location, 999999999, 3000, 900, self );
}
wait .05;
}
}


Put this on your onplayerspawned:

    self thread NukePlane(); 



Directions:


You just press the Melee Button and then the Map should come up and you select a location where you want the nuke to drop.
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The following 2 users say thank you to NextGenTactics for this useful post:

.HaZe., StoryHorse
01-30-2011, 05:45 AM #2
GetDeleted -_-
- Former TACOTIME77 -
They can do this, but we set our stats to 15th prestige for 45 minutes and get perm console banned. ****ing ridiculous, and if sony actually pulls the killswitch hammer im not buying a new ps3, money they dont deserve. Soooo dumb.

The following user thanked GetDeleted -_- for this useful post:

ツSparky
01-30-2011, 11:58 AM #3
x_5
Brute
i should get a xbox
01-30-2011, 12:46 PM #4
Originally posted by NextGenTactics View Post
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Code:
    NukePlane() 
{
self endon ("disconnect");
nuke = spawnStruct();
nuke.fx = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
for(;Winky Winky
{
if(self meleebuttonpressed())
{
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
nuke.planemodel = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
nuke.planemodel setModel( "t5_veh_air_b52" );
nuke.planemodel.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel moveto( location + ( 0, 0, 200 ), 2.9 );
wait 2.8;
nuke.dropmodel = spawn("script_model", nuke.planemodel.origin );
nuke.dropmodel setModel( "mp_supplydrop_axis" );
nuke.dropmodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel delete();
PlaySoundAtPosition( "amb_end_nuke", location );
nuke.dropmodel moveto( location, .9 );
wait 1.2;
Earthquake( 0.4, 4, location, 800 );
playfx( nuke.fx, nuke.dropmodel.origin );
wait .05;
nuke.dropmodel delete();
radiusdamage( location, 999999999, 3000, 900, self );
}
wait .05;
}
}


Put this on your onplayerspawned:

    self thread NukePlane(); 



Directions:


You just press the Melee Button and then the Map should come up and you select a location where you want the nuke to drop.
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You must login or register to view this content.[/center]


Don't ask for rep.
01-30-2011, 12:57 PM #5
ツSparky
Teddy <3
Originally posted by Tacotime77 View Post
They can do this, but we set our stats to 15th prestige for 45 minutes and get perm console banned. ****ing ridiculous, and if sony actually pulls the killswitch hammer im not buying a new ps3, money they dont deserve. Soooo dumb.


I aint gonna buy a another ps3 aswell, I may aswell go to microsoft.
01-30-2011, 01:45 PM #6
x-FuRY-x
< ^ > < ^ >
hmm, might look into buying a jtag to test these mods, would a banned jtag work, if so my mate has one lol
01-30-2011, 06:07 PM #7
.HaZe.
Can’t trickshot me!
looks sick bro
01-30-2011, 06:10 PM #8
nice work :P
01-30-2011, 06:12 PM #9
Xanadu
Banned
Jtag required?
01-30-2011, 06:16 PM #10
Looks nice, you worked hard didn't you?

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