Post: Dead Ops strategy guide from Weasel6k & AproposUrchin17 (Ranked 2nd & 10th)
01-30-2011, 10:55 PM #1
Adammm
Keeper
(adsbygoogle = window.adsbygoogle || []).push({}); Hello there guys, this is a well wrote tutorial by Weasel6k & AproposUrchin17 (Ranked 2nd & 10th), also Weasel6k, Bennii x & A4D Shayy where the first players in the world to reach round 80.

Thought I would post this since I have been getting lots of messages from xbox live saying how did I reach level 80 and fight the Cosmic Silverbacks x2.

I thought that I would suggest a few tips and ideas on how to get far and how to beat some of the challenge areas.

Tips:
To get far you will need to play with 3 people on a good connection (full ping bar preferably).

You must work as a team and share the teasure making sure each players goes up a single multiplier at a time.

Bonus rooms I have not found the perfect way on how bonus rooms work and there not that important until after round 40, but I always suggest that you take the first arrow that appears (sometimes this doesn't work) on the screen and if there are 3 arrows that pop up take the second as that might be a armory room.

Room of Fate: Okay guys I must be honest there is a system on how the room of fate works when you get in the room of fate everyone must go into the middle of the screen and you will see 4 arrows appear, each one of these arrows mean something.

1. The Fate of Firepower - Grants a permanent Death Machine as the player's default weapon.

2. The Fate of Furious Feet - Grants permanent Boots to the player, permanently increasing their speed, and three lightning bolts every round (though these will not stack).

3. The Fate of Fortitude - Grants the player the ability to use power ups and weapons for twice the duration than usual including, but not limited to, turrets, vehicles and chickens. On top of this, the player's multiplier will reset to x2 upon death rather than x1.

4. The Fate of Friendship - Gives the player a chicken to be used permanently. This Fate also extends the duration of any further chickens picked up similar to The Fate of Fortitude.

What Room of Fate Perks to get:
I would suggest the green player to get Fortune for some reason the zombie run direct to you when in a helicopter and have the other players equipt with The Fate of Firepower and The Fate of Friendship (we've reached level 80 with these methods).

How to kill the Cosmic Silverback: The Cosmic Silverback is a tough boss and takes a lot of damage till he dies but it's also a time were you can lose lots of lives and equipment, so I suggest that The Fate of Firepower person takes the offensive and the other players stay away from trouble. The monkey is very weak against RPG-7 fire so if one drops get your Fate of Fortune person to grab it and fire away, I also suggest that if you all have a plently stock of nukes that I would work out a method between your guys that one person will call in nukes and if a player needs one then shout nuke. Stops you
from using all your nukes.

Power Ups & Picks Ups: Lets say your playing with The Fate of Firepower and The Fate of Friendship, you would make sure that The Fate of Fortune, The Fate of Firepower and The Fate of Friendship players all have certain role. The Fate of Fortune player will be the person that takes all weapons and Friendship birds, The Fate of Firepower and The Fate of Friendship players don't take pick ups and make sure to share Nukes and Dashes.

The Fate of Firepower: This player has the roll of taking down zombies and targeting dogs first and assiting other players.

The Fate of Fortune:
This player must play as the green character, and will also go on the offensive position when they have picked up a weapons (Death Machine ,SPAS-12, Ray Gun, China Lake and RPG-7's), China lake can be used to wipe the zombies coming out of their spawns but never for general running around killing. Using Tanks/Helicopters will help the team out a lot since the duration of being in them has doubled since the player has The Fate of Fortune, if in either on of the vehicles take a spawn point where the zombies are coming out of and shot and the opposite door the zombies are coming out, this make will map less crowded therefore players won't have to worry about zombies getting into the map/

The Fate of Friendship: The conservative roll, the player only takes the front lead when The Fate of Fortune player doesn't have any power ups as two default weapons are better than one. Only pick up weapons when The Fate of Fortune player has a great duration bar remaining, The Fate of Friendship player is the most important role though as some areas you need to hold a certain area and without The Fate of Friendship this isn't possible.

Strategy for areas:(that some people find hard)

Creepy Crawlers: Keep moving as try not to get in the sides of the maps while moving the crawlers can't kill you, when seeing them spawn aim to take down the white zombies first then target the crawlers.

Down Pour: Each player needs to go to the top left of the map, looks like a inverted L.The Fate of Firepower shoots to the top right of the map, The Fate of Friendship and The Fate of Fortune players fire down the other way.

Abominable Martyrs:
This is a very simple round, just keep your distance away from them and keep moving (don't get locked in the coner).

Dogs: Sneaking dogs always seem to tag you. Everyone to the corner of the map where the are most eletric polls, The Fate of Firepower and The Fate of Friendship take one side each and The Fate of Fortune in the middle addisting each player. Sentry Guns are good for dogs and kill them easily so if you come across and easy to pick up go for it.

Hope this helps everyone

This is a tutorial mostly wrote by Weasel6k and has been done up by me (AproposUrchin17), all credit goes to him.
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The following user thanked Adammm for this useful post:

Clive
01-30-2011, 11:02 PM #2
This is the first DOA thread I've seen here...

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